2019-12-14 22:37 CET

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IDProjectCategoryView StatusLast Update
0004833Spring engineGeneralpublic2015-06-25 17:05
ReporterGoogle_Frog 
Assigned Tohokomoko 
PriorityhighSeveritymajorReproducibilityrandom
StatusresolvedResolutionfixed 
Product Version98.0.1+git 
Target Version99.0Fixed in Version 
Summary0004833: 98.0.1-868 Desync
DescriptionA desync occured in a 1v1 with ZK v1.3.6.5. I have the replays and infologs of both players.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • ? file icon Desync_Svatopluk_Hide_and_Seek_v03_98.0.1-868-g6128051 develop.sdf (1,475,281 bytes) 2015-06-22 15:12
  • ? file icon Desync_GoogleFrog_Hide_and_Seek_v03_98.0.1-868-g6128051 develop.sdf (1,475,256 bytes) 2015-06-22 15:12
  • txt file icon desync_svatopluk.txt (42,839 bytes) 2015-06-22 15:12 -
    [ParseCmdLine] command-line args: "D:\temp\chaos\g\0k\engine\98.0.1-868-g6128051\spring.exe --config "D:\temp\chaos\g\0k\springsettings.cfg" --safemode "D:/temp/chaos/g/0k/script.txt""
    Using configuration source: "D:\temp\chaos\g\0k\springsettings.cfg"
    ============== <User Config> ==============
    3DTrees = 0
    AdvMapShading = 0
    AdvUnitShading = 0
    BumpWaterDepthBits = 16
    BumpWaterReflection = 0
    BumpWaterRefraction = 0
    BumpWaterShoreWaves = 0
    BumpWaterTexSizeReflection = 128
    CamMode = 1
    CamTimeExponent = 4.0
    CamTimeFactor = 1.0
    CompressTextures = 1
    DualScreenMiniMapOnLeft = 1
    FPSFOV = 90
    Fullscreen = 0
    GrassDetail = 0
    GroundDecals = 0
    GroundDetail = 30
    GroundScarAlphaFade = 1
    HangTimeout = 0
    HardwareCursor = 1
    InitialNetworkTimeout = 0
    InputTextGeo = 0.26 0.73 0.02 0.028
    LODScale = 1.000
    LODScaleReflection = 1.000
    LODScaleRefraction = 1.000
    LODScaleShadow = 1.000
    LastSelectedMap = Tropical
    LastSelectedMod = Zero-K $VERSION
    LastSelectedScript = Commanders
    LoadingMT = 0
    LuaShaders = 0
    MaxDynamicMapLights = 0
    MaxDynamicModelLights = 0
    MaxParticles = 2000
    MaxSounds = 16
    MaximumTransmissionUnit = 0
    MiddleClickScrollSpeed = -0.005
    MouseDragScrollThreshold = 0
    ReconnectTimeout = 0
    ReflectiveWater = 0
    ScreenshotCounter = 1
    ScrollWheelSpeed = -25
    ShadowMapSize = 1024
    ShowClock = 0
    ShowPlayerInfo = 0
    TreeRadius = 1000
    UnitIconDist = 151
    UnitLodDist = 9999
    UsePBO = 0
    WindowBorderless = 1
    WindowPosX = 0
    WindowPosY = 0
    WorkerThreadSpinTime = 5
    XResolution = 1920
    YResolution = 1080
    snd_airAbsorption = 0
    snd_volmaster = 13
    ============== </User Config> ==============
    Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
    Enabled log sections: Sound(Notice)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 98.0.1-868-g6128051 develop
    Build Environment: boost-105500, GNU libstdc++ version 20130531
    Compiler Version:  gcc-4.8.1
    Operating System:  Microsoft Windows
    Microsoft Windows 7 Business Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz; 8143MB RAM, 8142MB pagefile
    Word Size:         32-bit (emulated)
             CPU Clock: win32::TimeGetTime
    Physical CPU Cores: 4
     Logical CPU Cores: 4
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes on Display 1 x:0 y:0 1920x1080:
    	640x480, 720x480, 720x576, 800x600, 1024x768, 1152x864, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024, 1360x768, 1366x768, 1600x900, 1600x1024, 1680x1050, 1920x1080
    SDL version:  linked 2.0.3; compiled 2.0.2
    GL version:   4.5.0 NVIDIA 347.52
    GL vendor:    NVIDIA Corporation
    GL renderer:  GeForce GT 640/PCIe/SSE2
    GLSL version: 4.50 NVIDIA
    GLEW version: 1.5.8
    Video RAM:    total 2048MB, available 1781MB
    SwapInterval: 1
    FBO::maxSamples: 32
    GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 1
    	maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 84 (64kB)
    VSync disabled
    [InitOpenGL] video mode set to 1920x1080:24bit @60Hz (windowed)
    [WatchDog::Install] disabled
    [ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
    [ThreadPool::SetThreadCount][2] #threads=3
    [DataDirs] Isolation Mode!
    Using read-write data directory: D:\temp\chaos\g\0k\
    Using read-only data directory: C:\Users\I\Documents\My Games\Spring\
    Using read-only data directory: D:\temp\chaos\g\0k\engine\98.0.1-868-g6128051\
    Using read-only data directory: D:\temp\chaos\g\0k\engine\
    Scanning: D:\temp\chaos\g\0k\engine\98.0.1-868-g6128051\base
    Scanning: C:\Users\I\Documents\My Games\Spring\maps
    Scanning: C:\Users\I\Documents\My Games\Spring\packages
    Scanning: D:\temp\chaos\g\0k\maps
    Scanning: D:\temp\chaos\g\0k\games
    Scanning: D:\temp\chaos\g\0k\packages
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               Speakers (Realtek High Definition Audio)
    [f=0000000] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
    [f=0000000] [Sound]               Realtek Digital Output(Optical) (Realtek High Definition Audio)
    [f=0000000] [Sound]   Device:     OpenAL Soft
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.15.1
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
    [f=0000000] [Sound]   EFX Enabled: no
    [f=0000000] [Sound]   Max Sounds: 16
    [f=0000000] Joysticks found: 0
    [f=0000000] [ThreadPool::SetThreadCount][1] #wanted=0 #current=4 #max=4
    [f=0000000] [ThreadPool::SetThreadCount][2] #threads=0
    [f=0000000] [Threading] Main thread CPU affinity mask set: 1
    [f=0000000] [StartScript] Loading StartScript from: D:/temp/chaos/g/0k/script.txt
    [f=0000000] Connecting to: 94.23.171.71:8653
    [f=0000000] Connecting to 94.23.171.71:8653 using name Svatopluk
    [f=0000000] [InitOpenGL] video mode set to 1920x1080:24bit @60Hz (windowed)
    [f=0000000] [AddGameSetupArchivesToVFS] using map: Hide_and_Seek_v03
    [f=0000000] [AddGameSetupArchivesToVFS] using game: Zero-K v1.3.6.5 (archive: 035f839bf46274ca578b20219fe42de0.sdp)
    [f=0000000] Warning: Incompatible map-checksum: Checksum of Hide_and_Seek_v03 (checksum 0x74441d5f) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
    [f=0000000] Warning: Incompatible game-checksum: Checksum of 035f839bf46274ca578b20219fe42de0.sdp (checksum 0x37007703) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
    [f=0000000] Recording demo to: D:\temp\chaos\g\0k\demos\20150622_143100_Hide_and_Seek_v03_98.0.1-868-g6128051 develop.sdf
    [f=0000000] PreGame::GameDataReceived: 98 ms
    [f=0000000] [PreGame::UpdateClientNet] user number 1 (team 0, allyteam 1)
    [f=0000000] [LuaIntro] Searching for new Widgets
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
    [f=0000000] [LuaIntro] Found new widget "SpringLogo"
    [f=0000000] [LuaIntro] Found new widget "LoadTexture"
    [f=0000000] [LuaIntro] Found new widget "LoadProgress"
    [f=0000000] [LuaIntro] Found new widget "Main"
    [f=0000000] [LuaIntro] Found new widget "Music"
    [f=0000000] [LuaIntro] Found new widget "WM Stuff"
    [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=0000000] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=0000000] LoadingScreen: single-threaded
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (79 MB)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.470000
    [f=0000000] Game::LoadDefs (GameData): 552 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
    [f=0000000] [Sound]  parsed 313 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 13 ms
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 76 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 5
    [f=0000000] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "chicken" already belongs to ArmorDef category 1!
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] [Sound] Error: WAV file sounds/weapon/missile/missile_fire2.wav has data length 291939 greater than actual data length 101848
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] [Init] shadow rendering is disabled (config-value -1)
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Map Tiles
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Set ROAM mode to DisplayLists
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
    [f=0000000] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag explspike::ttl
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 105 ms
    [f=0000000] [Sound] Error: Unable to open audio file: MultiSelect
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
    [f=0000000] Game::LoadInterface (Console): 13 ms
    [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
    [f=0000000] Loading LuaRules
    [f=0000000] Setting morph for custom comms for player: 1
    [f=0000000] Setting morph for custom comms for player: 4
    [f=0000000] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
    [f=0000000] Initializing gadget
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Hardware is incompatible with Xray shader requirements
    [f=0000000] Hardware is incompatible with Xray shader requirements
    [f=0000000] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
    [f=0000000] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
    [f=0000000] Loaded API widget:  i18n                <api_i18n.lua>
    [f=0000000] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
    [f=0000000] Loaded API widget:  Chili Framework     <api_chili.lua>
    [f=0000000] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
    [f=0000000] Loaded API widget:  Lups                <lups_wrapper.lua>
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Warning: Shadows are disabled; change your configuration and restart to use them
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Set maximum particles to: 2000
    [f=0000000] Set UnitLodDist to 9999
    [f=0000000] Set UnitIconDist to 151
    [f=0000000] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
    [f=0000000] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
    [f=0000000] Loaded widget:  Chili Widget Selector  <gui_chili_widgetselector.lua>
    [f=0000000] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
    [f=0000000] Mexspot Fetcher fetching
    [f=0000000] Loaded widget:  Mexspot Fetcher     <wg_mexspot_fetcher.lua>
    [f=0000000] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
    [f=0000000] Loaded widget:  HealthBars          <unit_healthbars.lua>
    [f=0000000] Loaded widget:  Noises              <snd_noises.lua>
    [f=0000000] Loaded widget:  Unit Icons          <unit_icons.lua>
    [f=0000000] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
    [f=0000000] Loaded widget:  TeamCommEnds & Lavarise indicator  <gui_teamcommends.lua>
    [f=0000000] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
    [f=0000000] Loaded widget:  BuildETA            <gui_build_eta.lua>
    [f=0000000] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
    [f=0000000] Loaded widget:  Cloak Fire State    <unit_cloakfirestate.lua>
    [f=0000000] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
    [f=0000000] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
    [f=0000000] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
    [f=0000000] Loaded widget:  Autoquit            <autoquit.lua>
    [f=0000000] Loaded widget:  Blast Radius        <gui_blastradius.lua>
    [f=0000000] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
    [f=0000000] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
    [f=0000000] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
    [f=0000000] Loaded widget:  Constructor Auto Assist  <unit_factory_guard.lua>
    [f=0000000] Loaded widget:  Context Menu        <gui_contextmenu.lua>
    [f=0000000] Loaded widget:  Darkening           <gui_darkening.lua>
    [f=0000000] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
    [f=0000000] Loaded widget:  Haven Handler       <gui_havens.lua>
    [f=0000000] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
    [f=0000000] Loaded widget:  Keep Target         <cmd_keep_target.lua>
    [f=0000000] Loaded widget:  Local Widgets Config  <localwidgets.lua>
    [f=0000000] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
    [f=0000000] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
    [f=0000000] Loaded widget:  MinimapEvents       <minimap_events.lua>
    [f=0000000] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
    [f=0000000] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
    [f=0000000] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
    [f=0000000] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
    [f=0000000] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
    [f=0000000] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
    [f=0000000] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
    [f=0000000] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
    [f=0000000] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
    [f=0000000] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
    [f=0000000] Loaded widget:  Voice Assistant     <unit_voice.lua>
    [f=0000000] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
    [f=0000000] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
    [f=0000000] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
    [f=0000000] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
    [f=0000000] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip.lua>
    [f=0000000] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
    [f=0000000] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
    [f=0000000] Loaded widget:  Auto Group          <unit_auto_group.lua>
    [f=0000000] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
    [f=0000000] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
    [f=0000000] Loaded widget:  Stockpiler          <unit_stockpile.lua>
    [f=0000000] Loaded widget:  Transport AI        <unit_transport_ai.lua>
    [f=0000000] Loaded widget:  Clippy Comments     <unit_clippy.lua>
    [f=0000000] First comm & factory marker v 0.5: storing team
    [f=0000000] First comm & factory marker v 0.5: gaia found
    [f=0000000] Loaded widget:  First comm & factory marker v 0.5  <alcur's_factory_widget.lua>
    [f=0000000] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
    [f=0000000] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
    [f=0000000] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
    [f=0000000] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
    [f=0000000] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
    [f=0000000] <Replay control buttons> Live mode. Widget removed.
    [f=0000000] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
    [f=0000000] Loaded widget:  Announcer           <gui_announcer.lua>
    [f=0000000] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
    [f=0000000] Loaded widget:  MessageBoxes        <mission_messagebox.lua>
    [f=0000000] Loaded widget:  Objectives          <mission_objectives.lua>
    [f=0000000] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
    [f=0000000] Loaded widget:  Select Keys         <gui_selectkeys.lua>
    [f=0000000] Loaded widget:  SmoothScroll        <camera_smooth_move.lua>
    [f=0000000] Loaded widget:  Unit Start State    <unit_start_state.lua>
    [f=0000000] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
    [f=0000000] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
    [f=0000000] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
    [f=0000000] Loaded widget:  UnitShapes          <unit_shapes.lua>
    [f=0000000] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
    [f=0000000] Loaded widget:  Ore mexes!          <gui_oremex.lua>
    [f=0000000] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
    [f=0000000] Loaded widget:  CEG Spawner         <dbg_ceg_spawner.lua>
    [f=0000000] Loaded widget:  CommandInsert       <cmd_commandinsert.lua>
    [f=0000000] Loaded widget:  Gadget Icons        <unit_gadget_icons.lua>
    [f=0000000] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
    [f=0000000] Loaded widget:  Selection Send      <gui_selectionsend.lua>
    [f=0000000] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
    [f=0000000] Loaded widget:  State Icons         <unit_state_icons.lua>
    [f=0000000] Loaded widget:  Building Starter    <unit_building_starter.lua>
    [f=0000000] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
    [f=0000000] Marketplace and Bounty Icons: Widget removed.
    [f=0000000] Loaded widget:  Bounty & Marketplace Icons (experimental)  <unit_bounty_marketplace_icons.lua>
    [f=0000000] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
    [f=0000000] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
    [f=0000000] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
    [f=0000000] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
    [f=0000000] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
    [f=0000000] Loaded widget:  Chili Docking       <gui_chili_docking.lua>
    [f=0000000] Loaded widget:  Chili Window Packer  <gui_chili_windowpacker.lua>
    [f=0000000] Loaded widget:  Chili Pro Console -- EDITED WITH IGNORE  <edite__gui_chili_proconsole_test.lua>
    [f=0000000] Chili: tried to add multiple times "scrollpanel5" to "Player List"!
    [f=0000000] Chili: tried to add multiple times "scrollpanel6" to "Player List"!
    [f=0000000] Loaded widget:  Chili Deluxe Player List - Alpha 2.02  <gui_chili_deluxeplayerlist.lua>
    [f=0000000] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
    [f=0000000] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
    [f=0000000] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
    [f=0000000] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
    [f=0000000] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
    [f=0000000] Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
    [f=0000000] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
    [f=0000000] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
    [f=0000000] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
    [f=0000000] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
    [f=0000000] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
    [f=0000000] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
    [f=0000000] Svatopluk ENABLE TTS
    [f=0000000] Svatopluk DISABLE TTS
    [f=0000000] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
    [f=0000000] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
    [f=0000000] LuaUI v0.3
    [f=0000000] [LoadFinalize] finalizing PFS
    [f=0000000] [Path] [PathEstimator::ReadFile] hash=2788339280
    [f=0000000] PathCosts: creating PE8 cache with 1 PF thread (8 MB)
    [f=0000000] PathCosts: precached 0 of 12544 blocks
    [f=0000000] PathCosts: precached 784 of 12544 blocks
    [f=0000000] PathCosts: precached 1568 of 12544 blocks
    [f=0000000] PathCosts: precached 2352 of 12544 blocks
    [f=0000000] PathCosts: precached 3136 of 12544 blocks
    [f=0000000] PathCosts: precached 3920 of 12544 blocks
    [f=0000000] PathCosts: precached 4704 of 12544 blocks
    [f=0000000] PathCosts: precached 5488 of 12544 blocks
    [f=0000000] PathCosts: precached 6272 of 12544 blocks
    [f=0000000] PathCosts: precached 7056 of 12544 blocks
    [f=0000000] PathCosts: precached 7840 of 12544 blocks
    [f=0000000] PathCosts: precached 8624 of 12544 blocks
    [f=0000000] PathCosts: precached 9408 of 12544 blocks
    [f=0000000] PathCosts: precached 10192 of 12544 blocks
    [f=0000000] PathCosts: precached 10976 of 12544 blocks
    [f=0000000] PathCosts: precached 11760 of 12544 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] [Path] [PathEstimator::WriteFile] hash=2788339280
    [f=0000000] PathCosts: written
    [f=0000000] [Path] [PathEstimator::ReadFile] hash=2788339304
    [f=0000000] PathCosts: creating PE32 cache with 1 PF thread (2 MB)
    [f=0000000] PathCosts: precached 0 of 784 blocks
    [f=0000000] PathCosts: precached 49 of 784 blocks
    [f=0000000] PathCosts: precached 98 of 784 blocks
    [f=0000000] PathCosts: precached 147 of 784 blocks
    [f=0000000] PathCosts: precached 196 of 784 blocks
    [f=0000000] PathCosts: precached 245 of 784 blocks
    [f=0000000] PathCosts: precached 294 of 784 blocks
    [f=0000000] PathCosts: precached 343 of 784 blocks
    [f=0000000] PathCosts: precached 392 of 784 blocks
    [f=0000000] PathCosts: precached 441 of 784 blocks
    [f=0000000] PathCosts: precached 490 of 784 blocks
    [f=0000000] PathCosts: precached 539 of 784 blocks
    [f=0000000] PathCosts: precached 588 of 784 blocks
    [f=0000000] PathCosts: precached 637 of 784 blocks
    [f=0000000] PathCosts: precached 686 of 784 blocks
    [f=0000000] PathCosts: precached 735 of 784 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] [Path] [PathEstimator::WriteFile] hash=2788339304
    [f=0000000] PathCosts: written
    [f=0000000] [LoadFinalize] finalized PFS (10501ms, checksum 3e2e59a2)
    [f=0000000] Mex Placement Initialised with 71 spots.
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] GameID: 0400885521c2043b07c1f33040c2d64e
    [f=0000000] Connection attempt from Chesti
    [f=0000000]  -> Version: 98.0.1-868-g6128051 develop
    [f=0000000]  -> Connection established (given id 2)
    [f=0000000] Connection attempt from Svatopluk
    [f=0000000]  -> Version: 98.0.1-868-g6128051 develop
    [f=0000000] Epicmenu: Switching to Total Annihilation camera mode
    [f=0000000]  -> Connection established (given id 1)
    [f=0000000] Connection attempt from GoogleFrog
    [f=0000000]  -> Version: 98.0.1-868-g6128051 develop
    [f=0000000]  -> Connection established (given id 4)
    [f=0000000] Connection attempt from Brokk
    [f=0000000]  -> Version: 98.0.1-868-g6128051 develop
    [f=0000000]  -> Connection established (given id 5)
    [f=0000000] Connection attempt from mur1
    [f=0000000]  -> Version: 98.0.1-868-g6128051 develop
    [f=0000000]  -> Connection established (given id 3)
    [f=0000000] Connection attempt from giuseppe
    [f=0000000]  -> Version: 98.0.1-868-g6128051 develop
    [f=0000000]  -> Connection established (given id 6)
    [f=0000000] Connection attempt from 4hundred
    [f=0000000]  -> Version: 98.0.1-868-g6128051 develop
    [f=0000000]  -> Connection established (given id 7)
    [f=0000000] > <Svatopluk>i quite forget that wyveryn is bugged so there is no single useful unit left in air and gs is better now
    [f=0000000] <GoogleFrog> bugged?
    [f=0000000] > <Svatopluk>it misses unless manually targetted
    [f=0000000] <GoogleFrog> wyvern doesn't home
    [f=0000000] > <Svatopluk>missile misses target if area attack or fight command
    [f=0000000] <GoogleFrog> it just fires directly at the thing
    [f=0000000] > <Svatopluk>nope it doesnt
    [f=0000000] > <Svatopluk>must manually fly, get LOS, and manually shoot
    [f=0000000] > <Svatopluk>or doesnt hit anything
    [f=0000000] <Svatopluk> Allies: I choose: build power!
    [f=0000000] [4hundred] yeah my wyverns miss half the time, do the loppty loop missile thing
    [f=0000000] > <GoogleFrog>or it shoots radar dots and misses?
    [f=0000000] > <GoogleFrog>it should get the tag which makes it explode when it thinks it has gone far enough
    [f=0000000] <Svatopluk> no, it shoots without LOS and in such case it does "loppty loop thing" as 4hundred says
    [f=0000000] > <GoogleFrog>well without LOS will miss
    [f=0000000] > <GoogleFrog>radar wobble
    [f=0000000] > Game will be force started in 55 seconds
    [f=0000000] <Svatopluk> not just miss, miss badly
    [f=0000000] <Svatopluk> it's just bugged
    [f=0000000] <Svatopluk> the auto behaviour
    [f=0000000] > <GoogleFrog>miss badly is expected
    [f=0000000] <Svatopluk> must manually target
    [f=0000000] [4hundred] ./me dislike the looptyloop thing
    [f=0000000] > <GoogleFrog>it is fire at will?
    [f=0000000] > Game will be force started in 35 seconds
    [f=0000000] <Svatopluk> yes, e.g. fire at will = fail
    [f=0000000] <Svatopluk> must manual fire
    [f=0000000] <Svatopluk> = bug
    [f=0000000] > Game will be force started in 20 seconds
    [f=0000000] Chili: tried to add multiple times "scrollpanel7" to "Player List"!
    [f=0000004] Chili: tried to add multiple times "button51" to "stackpanel12"!
    [f=0000004] Chili: tried to add multiple times "button52" to "stackpanel12"!
    [f=0000004] Chili: tried to add multiple times "button53" to "stackpanel12"!
    [f=0000004] Chili: tried to add multiple times "button54" to "stackpanel13"!
    [f=0000004] Chili: tried to add multiple times "button55" to "stackpanel13"!
    [f=0000004] Chili: tried to add multiple times "button56" to "stackpanel13"!
    [f=0000004] Chili: tried to add multiple times "button57" to "stackpanel14"!
    [f=0000004] Chili: tried to add multiple times "button58" to "stackpanel14"!
    [f=0000004] Chili: tried to add multiple times "button59" to "stackpanel14"!
    [f=0000078] [4hundred] well its not a bug, u jsut need los
    [f=0000107] !transmitlobby @voice@buildUnit@add;arm_spider;Weaver
    [f=0000107] !transmitlobby @voice@buildUnit@add;armflea;Flea
    [f=0000107] !transmitlobby @voice@buildUnit@add;spiderassault;Hermit
    [f=0000107] !transmitlobby @voice@buildUnit@add;arm_venom;Venom
    [f=0000107] !transmitlobby @voice@buildUnit@add;spiderriot;Redback
    [f=0000107] !transmitlobby @voice@buildUnit@add;armsptk;Recluse
    [f=0000107] !transmitlobby @voice@buildUnit@add;armcrabe;Crabe
    [f=0000107] !transmitlobby @voice@buildUnit@add;spideraa;Tarantula
    [f=0000107] !transmitlobby @voice@buildUnit@add;armspy;Infiltrator
    [f=0000107] !transmitlobby @voice@buildUnit@reload
    [f=0000282] Connection attempt from cleanrock
    [f=0000282]  -> Version: 98.0.1-868-g6128051 develop
    [f=0000282]  -> Connection established (given id 0)
    [f=0000675] <Svatopluk> it's bug, shoots too soon, if u want it that way
    [f=0000808] [4hundred] but i very technical thing to frustrate a regular user
    [f=0001296] <GoogleFrog> so it needs more LOS?
    [f=0001562] Svatopluk added point: shield lab (GoogleFrog)
    [f=0002024] [4hundred] or shouldnt have the ability to go upwards (missile)
    [f=0002387] [4hundred] its a bomb really
    [f=0002719] <GoogleFrog> its a missile
    [f=0002945] <Svatopluk> its's a  bug
    [f=0003071] [4hundred] lel
    [f=0004015] [4hundred] its barley a missile
    [f=0004487] <Svatopluk> barley garlic all good
    [f=0005954] [4hundred] its short range fast dropping large bomb, maybe with some guidance
    [f=0006776] Flea is under attack
    [f=0007893] [4hundred] maybe is should just tumble, like a bomb
    [f=0008092] [4hundred] it
    [f=0009820] Flea is under attack
    [f=0010698] game_message: Morph complete: build power level 1
    [f=0011762] Storage is under attack
    [f=0011914] [4hundred] but it acts like a balloon..velve.. release
    [f=0012234] Lotus is under attack
    [f=0012494] Venom is under attack
    [f=0014525] <First comm & factory marker v 0.5> The game has lasted at least 7 minutes. Widget removed.
    [f=0014938] Flea is under attack
    [f=0015115] Flea is under attack
    [f=0015279] Venom is under attack
    [f=0015429] Venom is under attack
    [f=0015586] Venom is under attack
    [f=0016041] Flea is under attack
    [f=0016191] Flea is under attack
    [f=0016915] Venom is under attack
    [f=0017061] !transmitlobby @voice@buildUnit@add;armca;Crane
    [f=0017061] !transmitlobby @voice@buildUnit@add;fighter;Swift
    [f=0017061] !transmitlobby @voice@buildUnit@add;corvamp;Hawk
    [f=0017061] !transmitlobby @voice@buildUnit@add;corshad;Raven
    [f=0017061] !transmitlobby @voice@buildUnit@add;corhurc2;Phoenix
    [f=0017061] !transmitlobby @voice@buildUnit@add;armstiletto_laser;Thunderbird
    [f=0017061] !transmitlobby @voice@buildUnit@add;armcybr;Wyvern
    [f=0017061] !transmitlobby @voice@buildUnit@add;corawac;Vulture
    [f=0017061] !transmitlobby @voice@buildUnit@reload
    [f=0017118] Venom is under attack
    [f=0017358] Lotus is under attack
    [f=0017509] Venom is under attack
    [f=0017661] Venom is under attack
    [f=0018333] Swift is under attack
    [f=0019209] Venom is under attack
    [f=0019768] Weaver is under attack
    [f=0020109] Weaver is under attack
    [f=0020267] Weaver is under attack
    [f=0020462] Swift is under attack
    [f=0020645] Lotus is under attack
    [f=0020944] Lotus is under attack
    [f=0021123] Lotus is under attack
    [f=0021844] Flea is under attack
    [f=0022886] Dante is under attack
    [f=0025311] Lotus is under attack
    [f=0025463] Swift is under attack
    [f=0025897] Swift is under attack
    [f=0026083] Swift is under attack
    [f=0026315] Crabe is under attack
    [f=0026528] Metal Extractor is under attack
    [f=0026803] Lotus is under attack
    [f=0027169] Tarantula is under attack
    [f=0027325] Tarantula is under attack
    [f=0027512] Lotus is under attack
    [f=0027779] Solar Collector is under attack
    [f=0028069] Metal Extractor is under attack
    [f=0028406] Defender is under attack
    [f=0028697] Metal Extractor is under attack
    [f=0029127] Lotus is under attack
    [f=0029388] Flea is under attack
    [f=0029573] Flea is under attack
    [f=0030045] Flea is under attack
    [f=0030432] Swift is under attack
    [f=0030612] Metal Extractor is under attack
    [f=0030763] Weaver is under attack
    [f=0030956] Swift is under attack
    [f=0031146] Swift is under attack
    [f=0031296] Bantha is under attack
    [f=0031489] Swift is under attack
    [f=0031757] Thunderbird is under attack
    [f=0031907] Defender is under attack
    [f=0032142] Bantha is under attack
    [f=0032292] Bantha is under attack
    [f=0032631] Metal Extractor is under attack
    [f=0032781] Solar Collector is under attack
    [f=0032931] Lotus is under attack
    [f=0033105] Swift is under attack
    [f=0033290] Geothermal Powerplant is under attack
    [f=0033444] Bantha is under attack
    [f=0033595] Dante is under attack
    [f=0033745] Storage is under attack
    [f=0033755] !transmitlobby @voice@buildUnit@add;corfast;Freaker
    [f=0033755] !transmitlobby @voice@buildUnit@add;puppy;Puppy
    [f=0033755] !transmitlobby @voice@buildUnit@add;corpyro;Pyro
    [f=0033755] !transmitlobby @voice@buildUnit@add;jumpblackhole;Placeholder
    [f=0033755] !transmitlobby @voice@buildUnit@add;slowmort;Moderator
    [f=0033755] !transmitlobby @voice@buildUnit@add;corcan;Jack
    [f=0033755] !transmitlobby @voice@buildUnit@add;corsumo;Sumo
    [f=0033755] !transmitlobby @voice@buildUnit@add;firewalker;Firewalker
    [f=0033755] !transmitlobby @voice@buildUnit@add;armaak;Archangel
    [f=0033755] !transmitlobby @voice@buildUnit@add;corsktl;Skuttle
    [f=0033755] !transmitlobby @voice@buildUnit@reload
    [f=0033898] Solar Collector is under attack
    [f=0034057] Wind/Tidal Generator is under attack
    [f=0034208] Redback is under attack
    [f=0034358] Crane is under attack
    [f=0034709] Swift is under attack
    [f=0034989] Swift is under attack
    [f=0035478] Lotus is under attack
    [f=0035632] Solar Collector is under attack
    [f=0035784] Bantha is under attack
    [f=0035934] Bantha is under attack
    [f=0036084] Bantha is under attack
    [f=0036234] Bantha is under attack
    [f=0036384] Bantha is under attack
    [f=0036536] Venom is under attack
    [f=0036691] Redback is under attack
    [f=0036907] [Game::ClientReadNet] added new player NorthChileanG with number 8 to team 0
    [f=0037286] Solar Collector is under attack
    [f=0037381] Connection attempt from NorthChileanG
    [f=0037381]  -> Version: 98.0.1-868-g6128051 develop
    [f=0037381]  -> Connection established (given id 8)
    [f=0037519] Solar Collector is under attack
    [f=0037724] Solar Collector is under attack
    [f=0038769] <Svatopluk> did i play so bad last two games? :-D
    [f=0039419] Error: LuaRules::RunCallIn: error = 2, UnitLoaded, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_conditional_transport..."]:88: GiveOrderToUnit() recursion is not permitted
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_conditional_transport..."]:88: in function 'UnitLoaded'
    	[string "LuaRules/gadgets.lua"]:1659: in function <[string "LuaRules/gadgets.lua"]:1656>
    	(tail call): ?
    	[C]: in function 'co_resume'
    	[string "LuaRules/Gadgets/unit_script.lua"]:257: in function <[string "LuaRules/Gadgets/unit_script.lua"]:254>
    	(tail call): ?
    	(tail call): ?
    	[string "LuaRules/Gadgets/unit_script.lua"]:767: in function <[string "LuaRules/Gadgets/unit_script.lua"]:765>
    	[C]: in function 'spGiveOrderArrayToUnitArray'
    	[string "LuaRules/Gadgets/unit_transport_pickup_floa..."]:224: in function 'AllowCommand'
    	[string "LuaRules/gadgets.lua"]:2082: in function <[string "LuaRules/gadgets.lua"]:2065>
    	(tail call): ?
    [f=0040618] Pyro is under attack
    [f=0041678] Dante is under attack
    [f=0041983] Dante is under attack
    [f=0042133] Crane is under attack
    [f=0042283] Dante is under attack
    [f=0042721] Bantha is under attack
    [f=0043482] Lotus is under attack
    [f=0044430] Bantha is under attack
    [f=0045217] Sync error for Svatopluk in frame 45206 (got ae83d015, correct is ba878017)
    [f=0045370] Bantha is under attack
    [f=0045615] Sync error for Brokk in frame 45607 (got 1ae3cbc7, correct is dd7f5553)
    [f=0045763] Swift is under attack
    [f=0046015] Sync error for NorthChileanG in frame 46008 (got 22083682, correct is 10d05469)
    [f=0046039] Swift is under attack
    [f=0046419] Sync error for Brokk in frame 46409 (got cd593395, correct is 491dbdeb)
    [f=0046727] Crabe is under attack
    [f=0046822] Sync error for Chesti in frame 46810 (got 7bc4b39e, correct is 51496159)
    [f=0047130] Swift is under attack
    [f=0047219] Sync error for Svatopluk in frame 47211 (got ebffa7b0, correct is a1e60bbf)
    [f=0047369] Swift is under attack
    [f=0047619] <Svatopluk> great
    [f=0047621] Sync error for mur1 in frame 47612 (got db31748e, correct is 5822c22a)
    [f=0047859] <GoogleFrog> think it is real?
    [f=0047934] <Svatopluk> now i see why no resign!
    [f=0048022] Sync error for mur1 in frame 48013 (got 54ccfeb8, correct is 6adf009)
    [f=0048204] Metal Extractor is under attack
    [f=0048354] Firefly is under attack
    [f=0048421] Sync error for NorthChileanG in frame 48414 (got ceb12b65, correct is 52c30d90)
    [f=0048549] <GoogleFrog> gg
    [f=0048690] game_message: AllyTeam 1 has an overwhelming numerical advantage!
    [f=0048705] > Game over, exiting
    [f=0048763] <Svatopluk> sync error -doesnt count
    [f=0048823] Sync error for Brokk in frame 48815 (got 34843bd3, correct is e0e9d4cd)
    [f=0048853] Spectator cleanrock left the game:  normal quit
    [f=0048859] <Svatopluk> ofc
    [f=0048859] Spectator Brokk left the game:  normal quit
    [f=0048956] Server shutdown
    [f=0048956] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
    [f=0048956] <autoquit> Autoquit canceled.
    [f=0048956] [QuitAction] user exited to system
    [f=0048956] [SpringApp::ShutDown][1]
    [f=0048956] [ThreadPool::SetThreadCount][1] #wanted=0 #current=1 #max=4
    [f=0048956] [ThreadPool::SetThreadCount][2] #threads=0
    [f=0048956] [SpringApp::ShutDown][2]
    [f=0048956] [KillLua][1]
    [f=0048956] [KillLua][2]
    [f=0048956] Start gadgetHandler:Shutdown
    [f=0048956] Shutdown - ShareControl
    [f=0048956] Shutdown - UnitMorph
    [f=0048956] Shutdown - LupsNanoSpray
    [f=0048956] Shutdown - Puppy Handler
    [f=0048956] Shutdown - StartSetup
    [f=0048956] Shutdown - Terrain Texture Handler
    [f=0048956] Shutdown - UnitCloakShield
    [f=0048956] End gadgetHandler:Shutdown
    [f=0048956] Start gadgetHandler:Shutdown
    [f=0048956] Shutdown - UnitMorph
    [f=0048956] Shutdown - Shockwaves
    [f=0048956] Shutdown - UnitCloakShield
    [f=0048956] Shutdown - Lups Cloak FX
    [f=0048956] Shutdown - Lups
    [f=0048956] End gadgetHandler:Shutdown
    [f=0048956] [KillLua][3]
    [f=0048956] [KillLua][4]
    [f=0048956] [~CGame]1]
    [f=0048956] [KillLua][1]
    [f=0048956] [KillLua][2]
    [f=0048956] [KillLua][3]
    [f=0048956] [KillLua][4]
    [f=0048956] [KillMisc][1]
    [f=0048956] [KillMisc][2]
    [f=0048956] [KillRendering][1]
    [f=0048956] [KillInterface][1]
    [f=0048956] Start widgetHandler:Shutdown
    [f=0048956] Shutdown - SaveOrderList Complete
    [f=0048956] Shutdown - SaveConfigData Complete
    [f=0048956] Shutdown Widget - EPIC Menu
    [f=0048956] Shutdown Widget - Chili Minimap
    [f=0048956] Shutdown Widget - Chili Widget Selector
    [f=0048956] Shutdown Widget - Local Team Colors
    [f=0048956] Shutdown Widget - HealthBars
    [f=0048956] Shutdown Widget - Noises
    [f=0048956] Shutdown Widget - Unit Icons
    [f=0048956] Shutdown Widget - Chili Economy Panel Default
    [f=0048956] Shutdown Widget - Chili EndGame Window
    [f=0048956] Shutdown Widget - Context Menu
    [f=0048956] Shutdown Widget - Darkening
    [f=0048956] Shutdown Widget - Highlight Geos
    [f=0048956] Shutdown Widget - Local Widgets Config
    [f=0048956] Shutdown Widget - Mex Placement Handler
    [f=0048956] Shutdown Widget - MinimapEvents
    [f=0048956] Shutdown Widget - Stereo3D
    [f=0048956] Shutdown Widget - Chili Selections & CursorTip
    [f=0048956] Shutdown Widget - Startup Info and Selector
    [f=0048956] Shutdown Widget - Transport AI
    [f=0048956] Shutdown Widget - Announcer
    [f=0048956] Shutdown Widget - Attack AoE
    [f=0048956] Shutdown Widget - MessageBoxes
    [f=0048956] Shutdown Widget - UnitShapes
    [f=0048956] Shutdown Widget - Selection Send
    [f=0048956] Shutdown Widget - LupsManager
    [f=0048956] Shutdown Widget - Units on Fire
    [f=0048956] Shutdown Widget - Newton Firezone
    [f=0048956] Shutdown Widget - Receive Units Indicator
    [f=0048956] Shutdown Widget - Chili Pro Console -- EDITED WITH IGNORE
    [f=0048956] Shutdown Widget - Chili Deluxe Player List - Alpha 2.02
    [f=0048956] Shutdown Widget - Chili Framework
    [f=0048956] Shutdown Widget - Lups
    [f=0048956] Shutdown Widget - Chili Core Selector
    [f=0048956] Shutdown Widget - Pause Screen
    [f=0048956] Shutdown Widget - Chili Integral Menu
    [f=0048956] Shutdown Widget - Text To Speech Control
    [f=0048956] Svatopluk DISABLE TTS
    [f=0048956] Shutdown Widget - Lasso Terraform GUI
    [f=0048956] End widgetHandler:Shutdown
    [f=0048956] [KillInterface][2]
    [f=0048956] [KillSimulation][1]
    [f=0048956] [KillSimulation][2]
    [f=0048956] [CCollisionHandler] dis-/continuous tests: 616/34638170
    [f=0048956] [KillSimulation][3]
    [f=0048956] [KillSimulation][4]
    [f=0048956] [~CPathCache(28x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0048956] [~CPathCache(28x28)] cacheHits=2413 hitPercentage=39% numHashColls=0 maxCacheSize=74
    [f=0048956] [~CPathCache(112x112)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0048956] [~CPathCache(112x112)] cacheHits=4267 hitPercentage=0% numHashColls=0 maxCacheSize=201
    [f=0048956] Statistics for RectangleOptimizer: 2%
    [f=0048956] Statistics for RectangleOptimizer: 2%
    [f=0048956] [KillSimulation][5]
    [f=0048956] [~CGame][2]
    [f=0048956] [~CGame][3]
    [f=0048956] [SpringApp::ShutDown][3]
    [f=0048956] Statistics for UDP connection:
    Received: 952525 bytes in 21313 packets (44.6922 bytes/package)
    Sent: 1038951 bytes in 29003 packets (35.8222 bytes/package)
    Relative protocol overhead: 0 up, 0.134252 down
    0 incoming chunks dropped, 3 outgoing chunks resent
    
    [f=0048956] Writing demo: D:\temp\chaos\g\0k\demos\20150622_143100_Hide_and_Seek_v03_98.0.1-868-g6128051 develop.sdf
    [f=0048956] [SpringApp::ShutDown][4]
    [f=0048956] [SpringApp::ShutDown][5]
    [f=0048956] [SpringApp::ShutDown][6]
    [f=0048956] [SpringApp::ShutDown][7]
    [LuaSocket] Dumping luasocket rules:
    [LuaSocket] TCP_CONNECT ALLOW * -1
    [LuaSocket] TCP_LISTEN  ALLOW * -1
    [LuaSocket] UDP_CONNECT DENY  94.23.171.71 8653
    [LuaSocket] UDP_LISTEN  ALLOW * -1
    [SpringApp::ShutDown][8]
    [WatchDog::Uninstall][1] hangDetectorThread=00000000
    [SpringApp::ShutDown][9]
    [SpringApp::Run] exitCode=0
    
    txt file icon desync_svatopluk.txt (42,839 bytes) 2015-06-22 15:12 +
  • txt file icon desync_googlefrog.txt (65,352 bytes) 2015-06-22 15:12 -
    [ParseCmdLine] command-line args: "C:\Users\user\Documents\My Games\Spring\engine\98.0.1-868-g6128051\spring.exe --config "C:\Users\user\Documents\My Games\Spring\springsettings.cfg" "C:/Users/user/Documents/My Games/Spring/script.txt""
    Using configuration source: "C:\Users\user\Documents\My Games\Spring\springsettings.cfg"
    ============== <User Config> ==============
    BumpWaterBlurReflection = 1
    BumpWaterDepthBits = 16
    BumpWaterShoreWaves = 0
    BumpWaterTexSizeReflection = 128
    CamMode = 1
    CamTimeExponent = 4.0
    CamTimeFactor = 1.0
    DualScreenMiniMapOnLeft = 1
    EdgeMoveWidth = 0.002
    ExtraTextureUpdateRate = 10
    FPSFOV = 90
    FSAALevel = 2
    FontFile = FreeSansBold.otf
    Fullscreen = 0
    GroundDecals = 3
    GroundDetail = 100
    GroundScarAlphaFade = 1
    HangTimeout = 0
    HardwareCursor = 1
    InitialNetworkTimeout = 0
    InputTextGeo = 0.26 0.73 0.02 0.028
    LODScale = 1.000
    LODScaleReflection = 1.000
    LODScaleRefraction = 1.000
    LODScaleShadow = 1.000
    LastSelectedMap = ScorpioBattleground
    LastSelectedMod = Zero-K $VERSION
    LastSelectedScript = Commanders
    MapBorder = 0
    MaxParticles = 20000
    MaximumTransmissionUnit = 0
    MiddleClickScrollSpeed = -0.005
    MiniMapRenderToTexture = 0
    MouseDragScrollThreshold = 0
    ReconnectTimeout = 0
    ReflectiveWater = 4
    ScreenshotCounter = 35
    ScrollWheelSpeed = -25
    Shadows = 1
    ShowFPS = 1
    ShowPlayerInfo = 0
    ShowSpeed = 1
    SmallFontFile = FreeSansBold.otf
    SmoothLines = 1
    TeamNanoSpray = 0
    TreeRadius = 1000
    UnitIconDist = 151
    UnitLodDist = 9999
    UsePBO = 0
    WindowBorderless = 1
    WindowPosX = 0
    WindowPosY = 0
    snd_volmaster = 29
    ============== </User Config> ==============
    Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
    Enabled log sections: Sound(Notice)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 98.0.1-868-g6128051 develop
    Build Environment: boost-105500, GNU libstdc++ version 20130531
    Compiler Version:  gcc-4.8.1
    Operating System:  Microsoft Windows
    Microsoft Windows 7 Business Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz; 16333MB RAM, 32664MB pagefile
    Word Size:         32-bit (emulated)
             CPU Clock: win32::TimeGetTime
    Physical CPU Cores: 6
     Logical CPU Cores: 12
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes on Display 1 x:0 y:0 1920x1080:
    	640x480, 720x480, 720x576, 800x600, 1024x768, 1152x864, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024, 1360x768, 1366x768, 1600x900, 1600x1024, 1680x1050, 1920x1080
    Supported Video modes on Display 2 x:1920 y:0 1920x1080:
    	640x480, 720x480, 720x576, 800x600, 1024x768, 1152x864, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024, 1360x768, 1366x768, 1600x900, 1600x1024, 1680x1050, 1920x1080
    SDL version:  linked 2.0.3; compiled 2.0.2
    GL version:   4.4.0 NVIDIA 344.11
    GL vendor:    NVIDIA Corporation
    GL renderer:  GeForce GTX 560 Ti/PCIe/SSE2
    GLSL version: 4.40 NVIDIA via Cg compiler
    GLEW version: 1.5.8
    Video RAM:    total 1024MB, available 631MB
    SwapInterval: 1
    FBO::maxSamples: 32
    GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 84 (64kB)
    VSync disabled
    [InitOpenGL] video mode set to 1920x1080:24bit @60Hz (windowed)
    [WatchDog::Install] disabled
    [ThreadPool::SetThreadCount][1] #wanted=6 #current=1 #max=6
    [ThreadPool::SetThreadCount][2] #threads=5
    [DataDirs] Isolation Mode!
    Using read-write data directory: C:\Users\user\Documents\My Games\Spring\
    Using read-only data directory: C:\Users\user\Documents\My Games\Spring\engine\98.0.1-868-g6128051\
    Using read-only data directory: C:\Users\user\Documents\My Games\Spring\engine\
    Scanning: C:\Users\user\Documents\My Games\Spring\engine\98.0.1-868-g6128051\base
    Scanning: C:\Users\user\Documents\My Games\Spring\maps
    Scanning: C:\Users\user\Documents\My Games\Spring\base
    Scanning: C:\Users\user\Documents\My Games\Spring\games
    Scanning: C:\Users\user\Documents\My Games\Spring\packages
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               Speakers (Realtek High Definition Audio)
    [f=0000000] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
    [f=0000000] [Sound]   Device:     OpenAL Soft
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.15.1
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Joysticks found: 0
    [f=0000000] [ThreadPool::SetThreadCount][1] #wanted=3 #current=6 #max=6
    [f=0000000] [ThreadPool::SetThreadCount][2] #threads=2
    [f=0000000] [Threading] Main thread CPU affinity mask set: 4092
    [f=0000000] [StartScript] Loading StartScript from: C:/Users/user/Documents/My Games/Spring/script.txt
    [f=0000000] Connecting to: 94.23.171.71:8653
    [f=0000000] Connecting to 94.23.171.71:8653 using name GoogleFrog
    [f=0000000] [InitOpenGL] video mode set to 1920x1080:24bit @60Hz (windowed)
    [f=0000000] [AddGameSetupArchivesToVFS] using map: Hide_and_Seek_v03
    [f=0000000] [AddGameSetupArchivesToVFS] using game: Zero-K v1.3.6.5 (archive: 035f839bf46274ca578b20219fe42de0.sdp)
    [f=0000000] Warning: Incompatible map-checksum: Checksum of Hide_and_Seek_v03 (checksum 0x74441d5f) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
    [f=0000000] Warning: Incompatible game-checksum: Checksum of 035f839bf46274ca578b20219fe42de0.sdp (checksum 0x37007703) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
    [f=0000000] Recording demo to: C:\Users\user\Documents\My Games\Spring\demos\20150622_223102_Hide_and_Seek_v03_98.0.1-868-g6128051 develop.sdf
    [f=0000000] PreGame::GameDataReceived: 35 ms
    [f=0000000] [PreGame::UpdateClientNet] user number 4 (team 1, allyteam 0)
    [f=0000000] [LuaIntro] Searching for new Widgets
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
    [f=0000000] [LuaIntro] Found new widget "SpringLogo"
    [f=0000000] [LuaIntro] Found new widget "LoadTexture"
    [f=0000000] [LuaIntro] Found new widget "LoadProgress"
    [f=0000000] [LuaIntro] Found new widget "Main"
    [f=0000000] [LuaIntro] Found new widget "Music"
    [f=0000000] [LuaIntro] Found new widget "WM Stuff"
    [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=0000000] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (79 MB)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.592000
    [f=0000000] Game::LoadDefs (GameData): 668 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
    [f=0000000] [Sound]  parsed 313 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 13 ms
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 54 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 5
    [f=0000000] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "chicken" already belongs to ArmorDef category 1!
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] [Sound] Error: WAV file sounds/weapon/missile/missile_fire2.wav has data length 291939 greater than actual data length 101848
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Map Tiles
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
    [f=0000000] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag explspike::ttl
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 251 ms
    [f=0000000] [Sound] Error: Unable to open audio file: MultiSelect
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
    [f=0000000] Game::LoadInterface (Console): 19 ms
    [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
    [f=0000000] Loading LuaRules
    [f=0000000] Setting morph for custom comms for player: 1
    [f=0000000] Setting morph for custom comms for player: 4
    [f=0000000] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
    [f=0000000] Initializing gadget
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Loaded local team color config.
    [f=0000000] Loading last game win data
    [f=0000000] Resetting win data
    [f=0000000] Last game player count: 2, This game player count: 2
    [f=0000000] Last game allyTeam count: 3, This game allyTeam count: 3
    [f=0000000] Player and team counts match, continuing
    [f=0000000] Testing last game's team 1 mapped to this game's team 0
    [f=0000000] Testing last game's team 0 mapped to this game's team 1
    [f=0000000] All players and teams match from last game, using last game's scores as base
    [f=0000000] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
    [f=0000000] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
    [f=0000000] Loaded API widget:  i18n                <api_i18n.lua>
    [f=0000000] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
    [f=0000000] Loaded API widget:  Chili Framework     <api_chili.lua>
    [f=0000000] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
    [f=0000000] Loaded API widget:  Lups                <lups_wrapper.lua>
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set "shadows" config-parameter to 1
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Set maximum particles to: 20000
    [f=0000000] Set UnitLodDist to 9999
    [f=0000000] Set UnitIconDist to 151
    [f=0000000] model shaders is enabled!
    [f=0000000] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
    [f=0000000] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
    [f=0000000] Loaded widget:  Chili Widget Selector  <gui_chili_widgetselector.lua>
    [f=0000000] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
    [f=0000000] Mexspot Fetcher fetching
    [f=0000000] Loaded widget:  Mexspot Fetcher     <wg_mexspot_fetcher.lua>
    [f=0000000] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
    [f=0000000] Loaded widget:  HealthBars          <unit_healthbars.lua>
    [f=0000000] Loaded widget:  Noises              <snd_noises.lua>
    [f=0000000] Loaded widget:  Unit Icons          <unit_icons.lua>
    [f=0000000] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
    [f=0000000] Loaded widget:  TeamCommEnds & Lavarise indicator  <gui_teamcommends.lua>
    [f=0000000] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
    [f=0000000] Loaded widget:  BuildETA            <gui_build_eta.lua>
    [f=0000000] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
    [f=0000000] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
    [f=0000000] Loaded widget:  Win Counter         <win_counter.lua>
    [f=0000000] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
    [f=0000000] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
    [f=0000000] Loaded widget:  Autoquit            <autoquit.lua>
    [f=0000000] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
    [f=0000000] Loaded widget:  Blast Radius        <gui_blastradius.lua>
    [f=0000000] Loaded widget:  CameraShake         <camera_shake.lua>
    [f=0000000] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
    [f=0000000] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
    [f=0000000] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
    [f=0000000] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip.lua>
    [f=0000000] Loaded widget:  Constructor Auto Assist  <unit_factory_guard.lua>
    [f=0000000] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
    [f=0000000] Loaded widget:  Context Menu        <gui_contextmenu.lua>
    [f=0000000] Loaded widget:  Darkening           <gui_darkening.lua>
    [f=0000000] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
    [f=0000000] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
    [f=0000000] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
    [f=0000000] Loaded widget:  Haven Handler       <gui_havens.lua>
    [f=0000000] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
    [f=0000000] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
    [f=0000000] Loaded widget:  Keep Target         <cmd_keep_target.lua>
    [f=0000000] Loaded widget:  Local Widgets Config  <localwidgets.lua>
    [f=0000000] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
    [f=0000000] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
    [f=0000000] Loaded widget:  MinimapEvents       <minimap_events.lua>
    [f=0000000] Loaded widget:  Auto Group          <unit_auto_group.lua>
    [f=0000000] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
    [f=0000000] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
    [f=0000000] Loaded widget:  Music Player        <snd_music.lua>
    [f=0000000] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
    [f=0000000] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
    [f=0000000] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
    [f=0000000] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
    [f=0000000] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
    [f=0000000] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
    [f=0000000] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
    [f=0000000] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
    [f=0000000] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
    [f=0000000] Loaded widget:  Voice Assistant     <unit_voice.lua>
    [f=0000000] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
    [f=0000000] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
    [f=0000000] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
    [f=0000000] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
    [f=0000000] Loaded widget:  Stockpiler          <unit_stockpile.lua>
    [f=0000000] Loaded widget:  Transport AI        <unit_transport_ai.lua>
    [f=0000000] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
    [f=0000000] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
    [f=0000000] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
    [f=0000000] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
    [f=0000000] <Replay control buttons> Live mode. Widget removed.
    [f=0000000] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
    [f=0000000] Loaded widget:  Announcer           <gui_announcer.lua>
    [f=0000000] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
    [f=0000000] Loaded widget:  MessageBoxes        <mission_messagebox.lua>
    [f=0000000] Loaded widget:  Objectives          <mission_objectives.lua>
    [f=0000000] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
    [f=0000000] Loaded widget:  Select Keys         <gui_selectkeys.lua>
    [f=0000000] Loaded widget:  Unit Start State    <unit_start_state.lua>
    [f=0000000] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
    [f=0000000] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
    [f=0000000] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
    [f=0000000] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
    [f=0000000] Loaded widget:  UnitShapes          <unit_shapes.lua>
    [f=0000000] Loaded widget:  Ore mexes!          <gui_oremex.lua>
    [f=0000000] Loaded widget:  CEG Spawner         <dbg_ceg_spawner.lua>
    [f=0000000] Loaded widget:  CommandInsert       <cmd_commandinsert.lua>
    [f=0000000] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
    [f=0000000] Loaded widget:  Selection Send      <gui_selectionsend.lua>
    [f=0000000] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
    [f=0000000] Loaded widget:  State Icons         <unit_state_icons.lua>
    [f=0000000] Loaded widget:  Gadget Icons        <unit_gadget_icons.lua>
    [f=0000000] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
    [f=0000000] Loaded widget:  Building Starter    <unit_building_starter.lua>
    [f=0000000] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
    [f=0000000] Marketplace and Bounty Icons: Widget removed.
    [f=0000000] Loaded widget:  Bounty & Marketplace Icons (experimental)  <unit_bounty_marketplace_icons.lua>
    [f=0000000] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
    [f=0000000] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
    [f=0000000] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
    [f=0000000] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
    [f=0000000] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
    [f=0000000] Loaded widget:  Chili Docking       <gui_chili_docking.lua>
    [f=0000000] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
    [f=0000000] Loaded widget:  Chili Window Packer  <gui_chili_windowpacker.lua>
    [f=0000000] Chili: tried to add multiple times "scrollpanel5" to "Player List"!
    [f=0000000] Loaded widget:  Chili Deluxe Player List - Alpha 2.02  <gui_chili_deluxeplayerlist.lua>
    [f=0000000] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
    [f=0000000] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
    [f=0000000] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
    [f=0000000] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
    [f=0000000] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
    [f=0000000] Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
    [f=0000000] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
    [f=0000000] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
    [f=0000000] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
    [f=0000000] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
    [f=0000000] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
    [f=0000000] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
    [f=0000000] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
    [f=0000000] GoogleFrog ENABLE TTS
    [f=0000000] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
    [f=0000000] Writing last game win data
    [f=0000000] LuaUI v0.3
    [f=0000000] [LoadFinalize] finalizing PFS
    [f=0000000] [Path] [PathEstimator::ReadFile] hash=2788339280
    [f=0000000] PathCosts: creating PE8 cache with 12 PF threads (97 MB)
    [f=0000000] PathCosts: precached 1 of 12544 blocks
    [f=0000000] PathCosts: precached 791 of 12544 blocks
    [f=0000000] PathCosts: precached 1577 of 12544 blocks
    [f=0000000] PathCosts: precached 2362 of 12544 blocks
    [f=0000000] PathCosts: precached 3154 of 12544 blocks
    [f=0000000] PathCosts: precached 3940 of 12544 blocks
    [f=0000000] PathCosts: precached 4738 of 12544 blocks
    [f=0000000] PathCosts: precached 5531 of 12544 blocks
    [f=0000000] PathCosts: precached 6317 of 12544 blocks
    [f=0000000] PathCosts: precached 7104 of 12544 blocks
    [f=0000000] PathCosts: precached 7911 of 12544 blocks
    [f=0000000] PathCosts: precached 8701 of 12544 blocks
    [f=0000000] PathCosts: precached 9486 of 12544 blocks
    [f=0000000] PathCosts: precached 10275 of 12544 blocks
    [f=0000000] PathCosts: precached 11063 of 12544 blocks
    [f=0000000] PathCosts: precached 11854 of 12544 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] [Path] [PathEstimator::WriteFile] hash=2788339280
    [f=0000000] PathCosts: written
    [f=0000000] [Path] [PathEstimator::ReadFile] hash=2788339304
    [f=0000000] PathCosts: creating PE32 cache with 12 PF threads (28 MB)
    [f=0000000] PathCosts: precached 95 of 784 blocks
    [f=0000000] PathCosts: precached 152 of 784 blocks
    [f=0000000] PathCosts: precached 202 of 784 blocks
    [f=0000000] PathCosts: precached 261 of 784 blocks
    [f=0000000] PathCosts: precached 310 of 784 blocks
    [f=0000000] PathCosts: precached 363 of 784 blocks
    [f=0000000] PathCosts: precached 415 of 784 blocks
    [f=0000000] PathCosts: precached 470 of 784 blocks
    [f=0000000] PathCosts: precached 525 of 784 blocks
    [f=0000000] PathCosts: precached 574 of 784 blocks
    [f=0000000] PathCosts: precached 628 of 784 blocks
    [f=0000000] PathCosts: precached 682 of 784 blocks
    [f=0000000] PathCosts: precached 732 of 784 blocks
    [f=0000000] PathCosts: precached 782 of 784 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] [Path] [PathEstimator::WriteFile] hash=2788339304
    [f=0000000] PathCosts: written
    [f=0000000] [LoadFinalize] finalized PFS (2797ms, checksum 3e2e59a2)
    [f=0000000] Mex Placement Initialised with 71 spots.
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] GameID: 0400885521c2043b07c1f33040c2d64e
    [f=0000000] Connection attempt from Chesti
    [f=0000000]  -> Version: 98.0.1-868-g6128051 develop
    [f=0000000]  -> Connection established (given id 2)
    [f=0000000] Connection attempt from Svatopluk
    [f=0000000]  -> Version: 98.0.1-868-g6128051 develop
    [f=0000000] Epicmenu: Switching to Total Annihilation camera mode
    [f=0000000]  -> Connection established (given id 1)
    [f=0000000] Connection attempt from GoogleFrog
    [f=0000000]  -> Version: 98.0.1-868-g6128051 develop
    [f=0000000]  -> Connection established (given id 4)
    [f=0000000] Connection attempt from Brokk
    [f=0000000]  -> Version: 98.0.1-868-g6128051 develop
    [f=0000000]  -> Connection established (given id 5)
    [f=0000000] Connection attempt from mur1
    [f=0000000]  -> Version: 98.0.1-868-g6128051 develop
    [f=0000000]  -> Connection established (given id 3)
    [f=0000000] Connection attempt from giuseppe
    [f=0000000]  -> Version: 98.0.1-868-g6128051 develop
    [f=0000000]  -> Connection established (given id 6)
    [f=0000000] Connection attempt from 4hundred
    [f=0000000]  -> Version: 98.0.1-868-g6128051 develop
    [f=0000000]  -> Connection established (given id 7)
    [f=0000000] <GoogleFrog> Allies: I choose: Walky!
    [f=0000000] > <Svatopluk>i quite forget that wyveryn is bugged so there is no single useful unit left in air and gs is better now
    [f=0000000] <GoogleFrog> bugged?
    [f=0000000] > <Svatopluk>it misses unless manually targetted
    [f=0000000] <GoogleFrog> wyvern doesn't home
    [f=0000000] > <Svatopluk>missile misses target if area attack or fight command
    [f=0000000] <GoogleFrog> it just fires directly at the thing
    [f=0000000] > <Svatopluk>nope it doesnt
    [f=0000000] > <Svatopluk>must manually fly, get LOS, and manually shoot
    [f=0000000] > <Svatopluk>or doesnt hit anything
    [f=0000000] [4hundred] yeah my wyverns miss half the time, do the loppty loop missile thing
    [f=0000000] > <GoogleFrog>or it shoots radar dots and misses?
    [f=0000000] > <GoogleFrog>it should get the tag which makes it explode when it thinks it has gone far enough
    [f=0000000] <Svatopluk> no, it shoots without LOS and in such case it does "loppty loop thing" as 4hundred says
    [f=0000000] > <GoogleFrog>well without LOS will miss
    [f=0000000] > <GoogleFrog>radar wobble
    [f=0000000] > Game will be force started in 55 seconds
    [f=0000000] <Svatopluk> not just miss, miss badly
    [f=0000000] <Svatopluk> it's just bugged
    [f=0000000] <Svatopluk> the auto behaviour
    [f=0000000] > <GoogleFrog>miss badly is expected
    [f=0000000] <Svatopluk> must manually target
    [f=0000000] [4hundred] ./me dislike the looptyloop thing
    [f=0000000] > <GoogleFrog>it is fire at will?
    [f=0000000] > Game will be force started in 35 seconds
    [f=0000000] <Svatopluk> yes, e.g. fire at will = fail
    [f=0000000] <Svatopluk> must manual fire
    [f=0000000] <Svatopluk> = bug
    [f=0000000] > Game will be force started in 20 seconds
    [f=0000000] Chili: tried to add multiple times "scrollpanel6" to "Player List"!
    [f=0000007] Chili: tried to add multiple times "button51" to "stackpanel12"!
    [f=0000007] Chili: tried to add multiple times "button52" to "stackpanel12"!
    [f=0000007] Chili: tried to add multiple times "button53" to "stackpanel12"!
    [f=0000007] Chili: tried to add multiple times "button54" to "stackpanel13"!
    [f=0000007] Chili: tried to add multiple times "button55" to "stackpanel13"!
    [f=0000007] Chili: tried to add multiple times "button56" to "stackpanel13"!
    [f=0000007] Chili: tried to add multiple times "button57" to "stackpanel14"!
    [f=0000007] Chili: tried to add multiple times "button58" to "stackpanel14"!
    [f=0000007] Chili: tried to add multiple times "button59" to "stackpanel14"!
    [f=0000019] !transmitlobby @voice@buildUnit@add;cornecro;Convict
    [f=0000019] !transmitlobby @voice@buildUnit@add;corclog;Dirtbag
    [f=0000019] !transmitlobby @voice@buildUnit@add;corak;Bandit
    [f=0000019] !transmitlobby @voice@buildUnit@add;corstorm;Rogue
    [f=0000019] !transmitlobby @voice@buildUnit@add;corthud;Thug
    [f=0000019] !transmitlobby @voice@buildUnit@add;cormak;Outlaw
    [f=0000019] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon
    [f=0000019] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer
    [f=0000019] !transmitlobby @voice@buildUnit@add;corcrash;Vandal
    [f=0000019] !transmitlobby @voice@buildUnit@add;corroach;Roach
    [f=0000019] !transmitlobby @voice@buildUnit@add;core_spectre;Aspis
    [f=0000019] !transmitlobby @voice@buildUnit@reload
    [f=0000078] [4hundred] well its not a bug, u jsut need los
    [f=0000282] Connection attempt from cleanrock
    [f=0000282]  -> Version: 98.0.1-868-g6128051 develop
    [f=0000282]  -> Connection established (given id 0)
    [f=0000675] <Svatopluk> it's bug, shoots too soon, if u want it that way
    [f=0000808] [4hundred] but i very technical thing to frustrate a regular user
    [f=0001296] <GoogleFrog> so it needs more LOS?
    [f=0002024] [4hundred] or shouldnt have the ability to go upwards (missile)
    [f=0002387] [4hundred] its a bomb really
    [f=0002719] <GoogleFrog> its a missile
    [f=0002945] <Svatopluk> its's a  bug
    [f=0003071] [4hundred] lel
    [f=0004015] [4hundred] its barley a missile
    [f=0004487] <Svatopluk> barley garlic all good
    [f=0005462] Bandit is under attack
    [f=0005954] [4hundred] its short range fast dropping large bomb, maybe with some guidance
    [f=0006293] Metal Extractor is under attack
    [f=0006500] Bandit is under attack
    [f=0006656] Convict is under attack
    [f=0006853] Bandit is under attack
    [f=0007873] Bandit is under attack
    [f=0007893] [4hundred] maybe is should just tumble, like a bomb
    [f=0008092] [4hundred] it
    [f=0010663] Radar Tower is under attack
    [f=0010814] Radar Tower is under attack
    [f=0010975] Lotus is under attack
    [f=0011138] Defender is under attack
    [f=0011298] Lotus is under attack
    [f=0011454] Lotus is under attack
    [f=0011604] Bandit is under attack
    [f=0011778] Metal Extractor is under attack
    [f=0011914] [4hundred] but it acts like a balloon..velve.. release
    [f=0012008] Metal Extractor is under attack
    [f=0012158] Bandit is under attack
    [f=0012677] Buildings set to face East
    [f=0013652] !transmitlobby @voice@buildUnit@add;arm_spider;Weaver
    [f=0013652] !transmitlobby @voice@buildUnit@add;armflea;Flea
    [f=0013652] !transmitlobby @voice@buildUnit@add;spiderassault;Hermit
    [f=0013652] !transmitlobby @voice@buildUnit@add;arm_venom;Venom
    [f=0013652] !transmitlobby @voice@buildUnit@add;spiderriot;Redback
    [f=0013652] !transmitlobby @voice@buildUnit@add;armsptk;Recluse
    [f=0013652] !transmitlobby @voice@buildUnit@add;armcrabe;Crabe
    [f=0013652] !transmitlobby @voice@buildUnit@add;spideraa;Tarantula
    [f=0013652] !transmitlobby @voice@buildUnit@add;armspy;Infiltrator
    [f=0013652] !transmitlobby @voice@buildUnit@reload
    [f=0014850] Metal Extractor is under attack
    [f=0015070] Rogue is under attack
    [f=0015154] !transmitlobby @voice@buildUnit@add;armca;Crane
    [f=0015154] !transmitlobby @voice@buildUnit@add;blastwing;Blastwing
    [f=0015154] !transmitlobby @voice@buildUnit@add;bladew;Gnat
    [f=0015154] !transmitlobby @voice@buildUnit@add;armkam;Banshee
    [f=0015154] !transmitlobby @voice@buildUnit@add;gunshipsupport;Rapier
    [f=0015154] !transmitlobby @voice@buildUnit@add;armbrawl;Brawler
    [f=0015154] !transmitlobby @voice@buildUnit@add;blackdawn;Black Dawn
    [f=0015154] !transmitlobby @voice@buildUnit@add;corcrw;Krow
    [f=0015154] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident
    [f=0015154] !transmitlobby @voice@buildUnit@add;corvalk;Valkyrie
    [f=0015154] !transmitlobby @voice@buildUnit@add;corbtrans;Vindicator
    [f=0015154] !transmitlobby @voice@buildUnit@reload
    [f=0015232] Bandit is under attack
    [f=0015390] Lotus is under attack
    [f=0015546] Convict is under attack
    [f=0015703] Lotus is under attack
    [f=0015861] Lotus is under attack
    [f=0016018] Metal Extractor is under attack
    [f=0016174] Recluse is under attack
    [f=0017121] Bandit is under attack
    [f=0017373] Bandit is under attack
    [f=0017735] Recluse is under attack
    [f=0018325] Bandit is under attack
    [f=0018672] Bandit is under attack
    [f=0019030] Recluse is under attack
    [f=0019185] Wind/Tidal Generator is under attack
    [f=0019368] Rapier is under attack
    [f=0019537] game_message: Morph complete: Walky level 1
    [f=0019547] Convict is under attack
    [f=0019851] Bandit is under attack
    [f=0020009] Rogue is under attack
    [f=0020265] Hermit is under attack
    [f=0020832] Caretaker is under attack
    [f=0021086] Bandit is under attack
    [f=0021438] Vandal is under attack
    [f=0021703] Bandit is under attack
    [f=0021858] Rogue is under attack
    [f=0023004] Metal Extractor is under attack
    [f=0023184] Walky level 1 is under attack
    [f=0023346] Walky level 1 is under attack
    [f=0023586] Walky level 1 is under attack
    [f=0023742] Caretaker is under attack
    [f=0023988] Vandal is under attack
    [f=0024138] Vandal is under attack
    [f=0024431] Hermit is under attack
    [f=0024602] Hermit is under attack
    [f=0024805] Bandit is under attack
    [f=0025165] Bandit is under attack
    [f=0025340] Hermit is under attack
    [f=0025637] Bandit is under attack
    [f=0025788] Hermit is under attack
    [f=0025938] Hermit is under attack
    [f=0026107] Infiltrator is under attack
    [f=0026124] Buildings set to face North
    [f=0026259] Hermit is under attack
    [f=0026411] Rapier is under attack
    [f=0026562] Hermit is under attack
    [f=0026715] Hermit is under attack
    [f=0026880] Hermit is under attack
    [f=0027030] Hermit is under attack
    [f=0027092] !transmitlobby @voice@buildUnit@add;armrectr;Conjurer
    [f=0027092] !transmitlobby @voice@buildUnit@add;armpw;Glaive
    [f=0027092] !transmitlobby @voice@buildUnit@add;spherepole;Scythe
    [f=0027092] !transmitlobby @voice@buildUnit@add;armrock;Rocko
    [f=0027092] !transmitlobby @voice@buildUnit@add;armwar;Warrior
    [f=0027092] !transmitlobby @voice@buildUnit@add;armzeus;Zeus
    [f=0027092] !transmitlobby @voice@buildUnit@add;armham;Hammer
    [f=0027092] !transmitlobby @voice@buildUnit@add;armsnipe;Sharpshooter
    [f=0027092] !transmitlobby @voice@buildUnit@add;armjeth;Gremlin
    [f=0027092] !transmitlobby @voice@buildUnit@add;armtick;Tick
    [f=0027092] !transmitlobby @voice@buildUnit@add;spherecloaker;Eraser
    [f=0027092] !transmitlobby @voice@buildUnit@reload
    [f=0027222] Hermit is under attack
    [f=0027375] Convict is under attack
    [f=0027527] Radar Tower is under attack
    [f=0027682] Convict is under attack
    [f=0027834] Caretaker is under attack
    [f=0027984] Caretaker is under attack
    [f=0028134] Caretaker is under attack
    [f=0028284] Caretaker is under attack
    [f=0028434] Caretaker is under attack
    [f=0028608] Caretaker is under attack
    [f=0028758] Rogue is under attack
    [f=0028925] Hermit is under attack
    [f=0029123] Bandit is under attack
    [f=0029403] Caretaker is under attack
    [f=0029809] !transmitlobby @voice@buildUnit@remove;arm_spider
    [f=0029809] !transmitlobby @voice@buildUnit@remove;armflea
    [f=0029809] !transmitlobby @voice@buildUnit@remove;spiderassault
    [f=0029809] !transmitlobby @voice@buildUnit@remove;arm_venom
    [f=0029809] !transmitlobby @voice@buildUnit@remove;spiderriot
    [f=0029809] !transmitlobby @voice@buildUnit@remove;armsptk
    [f=0029809] !transmitlobby @voice@buildUnit@remove;armcrabe
    [f=0029809] !transmitlobby @voice@buildUnit@remove;spideraa
    [f=0029809] !transmitlobby @voice@buildUnit@remove;armspy
    [f=0029809] !transmitlobby @voice@buildUnit@reload
    [f=0029918] Bandit is under attack
    [f=0030068] Bandit is under attack
    [f=0030240] Hermit is under attack
    [f=0030611] Metal Extractor is under attack
    [f=0030762] Hermit is under attack
    [f=0030914] Rapier is under attack
    [f=0031323] Gnat is under attack
    [f=0031834] Gnat is under attack
    [f=0032097] Gnat is under attack
    [f=0032247] Gunship Plant is under attack
    [f=0032400] Metal Extractor is under attack
    [f=0032545] !transmitlobby @voice@buildUnit@remove;armca
    [f=0032545] !transmitlobby @voice@buildUnit@remove;blastwing
    [f=0032545] !transmitlobby @voice@buildUnit@remove;bladew
    [f=0032545] !transmitlobby @voice@buildUnit@remove;armkam
    [f=0032545] !transmitlobby @voice@buildUnit@remove;gunshipsupport
    [f=0032545] !transmitlobby @voice@buildUnit@remove;armbrawl
    [f=0032545] !transmitlobby @voice@buildUnit@remove;blackdawn
    [f=0032545] !transmitlobby @voice@buildUnit@remove;corcrw
    [f=0032545] !transmitlobby @voice@buildUnit@remove;gunshipaa
    [f=0032545] !transmitlobby @voice@buildUnit@remove;corvalk
    [f=0032545] !transmitlobby @voice@buildUnit@remove;corbtrans
    [f=0032545] !transmitlobby @voice@buildUnit@reload
    [f=0032592] Glaive is under attack
    [f=0032742] Solar Collector is under attack
    [f=0032892] Solar Collector is under attack
    [f=0033042] Solar Collector is under attack
    [f=0033192] Solar Collector is under attack
    [f=0033246] !transmitlobby @voice@buildUnit@remove;cornecro
    [f=0033246] !transmitlobby @voice@buildUnit@remove;corclog
    [f=0033246] !transmitlobby @voice@buildUnit@remove;corak
    [f=0033246] !transmitlobby @voice@buildUnit@remove;corstorm
    [f=0033246] !transmitlobby @voice@buildUnit@remove;corthud
    [f=0033246] !transmitlobby @voice@buildUnit@remove;cormak
    [f=0033246] !transmitlobby @voice@buildUnit@remove;shieldfelon
    [f=0033246] !transmitlobby @voice@buildUnit@remove;shieldarty
    [f=0033246] !transmitlobby @voice@buildUnit@remove;corcrash
    [f=0033246] !transmitlobby @voice@buildUnit@remove;corroach
    [f=0033246] !transmitlobby @voice@buildUnit@remove;core_spectre
    [f=0033246] !transmitlobby @voice@buildUnit@reload
    [f=0033342] Scythe is under attack
    [f=0033514] Solar Collector is under attack
    [f=0033665] Gnat is under attack
    [f=0033837] Glaive is under attack
    [f=0033999] Gnat is under attack
    [f=0034149] Glaive is under attack
    [f=0034299] Glaive is under attack
    [f=0034462] Glaive is under attack
    [f=0034627] Glaive is under attack
    [f=0034829] Glaive is under attack
    [f=0035005] Metal Extractor is under attack
    [f=0035155] Lotus is under attack
    [f=0035309] Hermit is under attack
    [f=0035485] Razor is under attack
    [f=0035635] Razor is under attack
    [f=0035786] Hermit is under attack
    [f=0035936] Hermit is under attack
    [f=0036105] Hermit is under attack
    [f=0036257] Glaive is under attack
    [f=0036440] Hermit is under attack
    [f=0036590] Hermit is under attack
    [f=0036740] Hermit is under attack
    [f=0036907] [Game::ClientReadNet] added new player NorthChileanG with number 8 to team 0
    [f=0037349] Glaive is under attack
    [f=0037381] Connection attempt from NorthChileanG
    [f=0037381]  -> Version: 98.0.1-868-g6128051 develop
    [f=0037381]  -> Connection established (given id 8)
    [f=0037499] Infiltrator is under attack
    [f=0037707] Glaive is under attack
    [f=0038553] Metal Extractor is under attack
    [f=0038708] Radar Tower is under attack
    [f=0038769] <Svatopluk> did i play so bad last two games? :-D
    [f=0038946] Metal Extractor is under attack
    [f=0039023] !transmitlobby @voice@buildUnit@add;armca;Crane
    [f=0039023] !transmitlobby @voice@buildUnit@add;blastwing;Blastwing
    [f=0039023] !transmitlobby @voice@buildUnit@add;bladew;Gnat
    [f=0039023] !transmitlobby @voice@buildUnit@add;armkam;Banshee
    [f=0039023] !transmitlobby @voice@buildUnit@add;gunshipsupport;Rapier
    [f=0039023] !transmitlobby @voice@buildUnit@add;armbrawl;Brawler
    [f=0039023] !transmitlobby @voice@buildUnit@add;blackdawn;Black Dawn
    [f=0039023] !transmitlobby @voice@buildUnit@add;corcrw;Krow
    [f=0039023] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident
    [f=0039023] !transmitlobby @voice@buildUnit@add;corvalk;Valkyrie
    [f=0039023] !transmitlobby @voice@buildUnit@add;corbtrans;Vindicator
    [f=0039023] !transmitlobby @voice@buildUnit@reload
    [f=0039270] Defender is under attack
    [f=0039419] Error: LuaRules::RunCallIn: error = 2, UnitLoaded, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_conditional_transport..."]:88: GiveOrderToUnit() recursion is not permitted
    stack traceback:
    	[C]: in function 'GiveOrderToUnit'
    	[string "LuaRules/Gadgets/unit_conditional_transport..."]:88: in function 'UnitLoaded'
    	[string "LuaRules/gadgets.lua"]:1659: in function <[string "LuaRules/gadgets.lua"]:1656>
    	(tail call): ?
    	[C]: in function 'co_resume'
    	[string "LuaRules/Gadgets/unit_script.lua"]:257: in function <[string "LuaRules/Gadgets/unit_script.lua"]:254>
    	(tail call): ?
    	(tail call): ?
    	[string "LuaRules/Gadgets/unit_script.lua"]:767: in function <[string "LuaRules/Gadgets/unit_script.lua"]:765>
    	[C]: in function 'spGiveOrderArrayToUnitArray'
    	[string "LuaRules/Gadgets/unit_transport_pickup_floa..."]:224: in function 'AllowCommand'
    	[string "LuaRules/gadgets.lua"]:2082: in function <[string "LuaRules/gadgets.lua"]:2065>
    	(tail call): ?
    [f=0039728] Metal Extractor is under attack
    [f=0040289] Metal Extractor is under attack
    [f=0040525] Metal Extractor is under attack
    [f=0041436] Lotus is under attack
    [f=0041586] Radar Tower is under attack
    [f=0041736] Lotus is under attack
    [f=0041886] Lotus is under attack
    [f=0042036] Lotus is under attack
    [f=0042227] Metal Extractor is under attack
    [f=0042377] Metal Extractor is under attack
    [f=0043152] Convict is under attack
    [f=0043383] Convict is under attack
    [f=0043990] Glaive is under attack
    [f=0044696] Metal Extractor is under attack
    [f=0044858] Metal Extractor is under attack
    [f=0045008] Metal Extractor is under attack
    [f=0045162] Valkyrie is under attack
    [f=0045217] Sync error for Svatopluk in frame 45206 (got ae83d015, correct is ba878017)
    [f=0045312] Valkyrie is under attack
    [f=0045519] Solar Collector is under attack
    [f=0045615] Sync error for Brokk in frame 45607 (got 1ae3cbc7, correct is dd7f5553)
    [f=0046015] Sync error for NorthChileanG in frame 46008 (got 22083682, correct is 10d05469)
    [f=0046419] Sync error for Brokk in frame 46409 (got cd593395, correct is 491dbdeb)
    [f=0046452] Radar Tower is under attack
    [f=0046822] Sync error for Chesti in frame 46810 (got 7bc4b39e, correct is 51496159)
    [f=0046867] Lotus is under attack
    [f=0047049] Radar Tower is under attack
    [f=0047219] Sync error for Svatopluk in frame 47211 (got ebffa7b0, correct is a1e60bbf)
    [f=0047450] Gremlin is under attack
    [f=0047619] <Svatopluk> great
    [f=0047621] Sync error for mur1 in frame 47612 (got db31748e, correct is 5822c22a)
    [f=0047859] <GoogleFrog> think it is real?
    [f=0047898] Gremlin is under attack
    [f=0047934] <Svatopluk> now i see why no resign!
    [f=0048022] Sync error for mur1 in frame 48013 (got 54ccfeb8, correct is 6adf009)
    [f=0048048] Gremlin is under attack
    [f=0048200] Zeus is under attack
    [f=0048354] Gremlin is under attack
    [f=0048421] Sync error for NorthChileanG in frame 48414 (got ceb12b65, correct is 52c30d90)
    [f=0048502] Wind/Tidal Generator: self-destruct in 5s
    [f=0048502] Wind/Tidal Generator: self-destruct in 5s
    [f=0048502] Wind/Tidal Generator: self-destruct in 5s
    [f=0048502] Wind/Tidal Generator: self-destruct in 5s
    [f=0048502] Caretaker: self-destruct in 5s
    [f=0048502] Conjurer: self-destruct in 5s
    [f=0048503] Wind/Tidal Generator: self-destruct in 5s
    [f=0048503] Gremlin: self-destruct in 5s
    [f=0048503] Wind/Tidal Generator: self-destruct in 5s
    [f=0048503] Glaive: self-destruct in 5s
    [f=0048504] Convict: self-destruct in 5s
    [f=0048504] Glaive: self-destruct in 5s
    [f=0048504] Wind/Tidal Generator: self-destruct in 5s
    [f=0048504] Wind/Tidal Generator: self-destruct in 5s
    [f=0048504] Strider Hub: self-destruct in 5s
    [f=0048504] Wind/Tidal Generator: self-destruct in 5s
    [f=0048505] Wind/Tidal Generator: self-destruct in 5s
    [f=0048505] Metal Extractor: self-destruct in 5s
    [f=0048505] Fusion Reactor: self-destruct in 5s
    [f=0048505] Caretaker: self-destruct in 5s
    [f=0048505] Zeus: self-destruct in 5s
    [f=0048506] Wind/Tidal Generator: self-destruct in 5s
    [f=0048506] Gremlin: self-destruct in 5s
    [f=0048506] Glaive: self-destruct in 5s
    [f=0048506] Metal Extractor: self-destruct in 5s
    [f=0048507] Convict: self-destruct in 5s
    [f=0048507] Glaive: self-destruct in 5s
    [f=0048507] Glaive: self-destruct in 5s
    [f=0048507] Glaive: self-destruct in 5s
    [f=0048507] Glaive: self-destruct in 5s
    [f=0048508] Zeus: self-destruct in 5s
    [f=0048508] Zeus: self-destruct in 5s
    [f=0048510] Wind/Tidal Generator: self-destruct in 5s
    [f=0048510] Zeus: self-destruct in 5s
    [f=0048510] Wind/Tidal Generator: self-destruct in 5s
    [f=0048510] Caretaker: self-destruct in 5s
    [f=0048510] Gunship Plant: self-destruct in 5s
    [f=0048511] Solar Collector: self-destruct in 5s
    [f=0048511] Wind/Tidal Generator: self-destruct in 5s
    [f=0048511] Caretaker: self-destruct in 5s
    [f=0048511] Caretaker: self-destruct in 5s
    [f=0048511] Conjurer: self-destruct in 5s
    [f=0048512] Wind/Tidal Generator: self-destruct in 5s
    [f=0048512] Glaive: self-destruct in 5s
    [f=0048513] Wind/Tidal Generator: self-destruct in 5s
    [f=0048513] Wind/Tidal Generator: self-destruct in 5s
    [f=0048513] Solar Collector: self-destruct in 5s
    [f=0048514] Glaive: self-destruct in 5s
    [f=0048514] Wind/Tidal Generator: self-destruct in 5s
    [f=0048514] Gremlin: self-destruct in 5s
    [f=0048514] Glaive: self-destruct in 5s
    [f=0048514] Wind/Tidal Generator: self-destruct in 5s
    [f=0048514] Caretaker: self-destruct in 5s
    [f=0048514] Geothermal Powerplant: self-destruct in 5s
    [f=0048515] Zeus: self-destruct in 5s
    [f=0048515] Gremlin: self-destruct in 5s
    [f=0048515] Caretaker: self-destruct in 5s
    [f=0048515] Solar Collector: self-destruct in 5s
    [f=0048515] Glaive: self-destruct in 5s
    [f=0048516] Wind/Tidal Generator: self-destruct in 5s
    [f=0048516] Wind/Tidal Generator: self-destruct in 5s
    [f=0048516] Zeus: self-destruct in 5s
    [f=0048516] Cloaky Bot Factory: self-destruct in 5s
    [f=0048516] Fusion Reactor: self-destruct in 5s
    [f=0048516] Zeus: self-destruct in 5s
    [f=0048532] Wind/Tidal Generator: self-destruct in 4s
    [f=0048532] Wind/Tidal Generator: self-destruct in 4s
    [f=0048532] Wind/Tidal Generator: self-destruct in 4s
    [f=0048532] Wind/Tidal Generator: self-destruct in 4s
    [f=0048532] Caretaker: self-destruct in 4s
    [f=0048532] Conjurer: self-destruct in 4s
    [f=0048532] Wind/Tidal Generator: self-destruct in 4s
    [f=0048533] Gremlin: self-destruct in 4s
    [f=0048533] Wind/Tidal Generator: self-destruct in 4s
    [f=0048533] Glaive: self-destruct in 4s
    [f=0048533] Convict: self-destruct in 4s
    [f=0048534] Glaive: self-destruct in 4s
    [f=0048534] Wind/Tidal Generator: self-destruct in 4s
    [f=0048534] Wind/Tidal Generator: self-destruct in 4s
    [f=0048534] Strider Hub: self-destruct in 4s
    [f=0048534] Wind/Tidal Generator: self-destruct in 4s
    [f=0048535] Wind/Tidal Generator: self-destruct in 4s
    [f=0048535] Metal Extractor: self-destruct in 4s
    [f=0048535] Fusion Reactor: self-destruct in 4s
    [f=0048535] Caretaker: self-destruct in 4s
    [f=0048535] Zeus: self-destruct in 4s
    [f=0048535] Wind/Tidal Generator: self-destruct in 4s
    [f=0048536] Gremlin: self-destruct in 4s
    [f=0048536] Glaive: self-destruct in 4s
    [f=0048536] Metal Extractor: self-destruct in 4s
    [f=0048537] Convict: self-destruct in 4s
    [f=0048537] Glaive: self-destruct in 4s
    [f=0048537] Glaive: self-destruct in 4s
    [f=0048537] Glaive: self-destruct in 4s
    [f=0048537] Glaive: self-destruct in 4s
    [f=0048538] Zeus: self-destruct in 4s
    [f=0048540] Wind/Tidal Generator: self-destruct in 4s
    [f=0048540] Zeus: self-destruct in 4s
    [f=0048540] Wind/Tidal Generator: self-destruct in 4s
    [f=0048540] Caretaker: self-destruct in 4s
    [f=0048540] Gunship Plant: self-destruct in 4s
    [f=0048541] Solar Collector: self-destruct in 4s
    [f=0048541] Wind/Tidal Generator: self-destruct in 4s
    [f=0048541] Caretaker: self-destruct in 4s
    [f=0048541] Caretaker: self-destruct in 4s
    [f=0048541] Conjurer: self-destruct in 4s
    [f=0048542] Wind/Tidal Generator: self-destruct in 4s
    [f=0048542] Glaive: self-destruct in 4s
    [f=0048543] Wind/Tidal Generator: self-destruct in 4s
    [f=0048543] Wind/Tidal Generator: self-destruct in 4s
    [f=0048543] Solar Collector: self-destruct in 4s
    [f=0048544] Glaive: self-destruct in 4s
    [f=0048544] Wind/Tidal Generator: self-destruct in 4s
    [f=0048544] Gremlin: self-destruct in 4s
    [f=0048544] Glaive: self-destruct in 4s
    [f=0048544] Wind/Tidal Generator: self-destruct in 4s
    [f=0048544] Caretaker: self-destruct in 4s
    [f=0048544] Geothermal Powerplant: self-destruct in 4s
    [f=0048545] Zeus: self-destruct in 4s
    [f=0048545] Gremlin: self-destruct in 4s
    [f=0048545] Caretaker: self-destruct in 4s
    [f=0048545] Solar Collector: self-destruct in 4s
    [f=0048545] Glaive: self-destruct in 4s
    [f=0048546] Wind/Tidal Generator: self-destruct in 4s
    [f=0048546] Wind/Tidal Generator: self-destruct in 4s
    [f=0048546] Zeus: self-destruct in 4s
    [f=0048546] Cloaky Bot Factory: self-destruct in 4s
    [f=0048546] Fusion Reactor: self-destruct in 4s
    [f=0048546] Zeus: self-destruct in 4s
    [f=0048549] <GoogleFrog> gg
    [f=0048562] Wind/Tidal Generator: self-destruct in 3s
    [f=0048562] Wind/Tidal Generator: self-destruct in 3s
    [f=0048562] Wind/Tidal Generator: self-destruct in 3s
    [f=0048562] Wind/Tidal Generator: self-destruct in 3s
    [f=0048562] Caretaker: self-destruct in 3s
    [f=0048562] Conjurer: self-destruct in 3s
    [f=0048562] Wind/Tidal Generator: self-destruct in 3s
    [f=0048563] Gremlin: self-destruct in 3s
    [f=0048563] Wind/Tidal Generator: self-destruct in 3s
    [f=0048563] Glaive: self-destruct in 3s
    [f=0048563] Convict: self-destruct in 3s
    [f=0048563] Glaive: self-destruct in 3s
    [f=0048564] Wind/Tidal Generator: self-destruct in 3s
    [f=0048564] Wind/Tidal Generator: self-destruct in 3s
    [f=0048564] Strider Hub: self-destruct in 3s
    [f=0048564] Wind/Tidal Generator: self-destruct in 3s
    [f=0048565] Wind/Tidal Generator: self-destruct in 3s
    [f=0048565] Metal Extractor: self-destruct in 3s
    [f=0048565] Fusion Reactor: self-destruct in 3s
    [f=0048565] Caretaker: self-destruct in 3s
    [f=0048565] Zeus: self-destruct in 3s
    [f=0048565] Wind/Tidal Generator: self-destruct in 3s
    [f=0048566] Gremlin: self-destruct in 3s
    [f=0048566] Glaive: self-destruct in 3s
    [f=0048566] Metal Extractor: self-destruct in 3s
    [f=0048566] Convict: self-destruct in 3s
    [f=0048567] Glaive: self-destruct in 3s
    [f=0048567] Glaive: self-destruct in 3s
    [f=0048567] Glaive: self-destruct in 3s
    [f=0048567] Glaive: self-destruct in 3s
    [f=0048568] Zeus: self-destruct in 3s
    [f=0048570] Wind/Tidal Generator: self-destruct in 3s
    [f=0048570] Zeus: self-destruct in 3s
    [f=0048570] Wind/Tidal Generator: self-destruct in 3s
    [f=0048570] Caretaker: self-destruct in 3s
    [f=0048570] Gunship Plant: self-destruct in 3s
    [f=0048571] Solar Collector: self-destruct in 3s
    [f=0048571] Wind/Tidal Generator: self-destruct in 3s
    [f=0048571] Caretaker: self-destruct in 3s
    [f=0048571] Caretaker: self-destruct in 3s
    [f=0048571] Conjurer: self-destruct in 3s
    [f=0048572] Wind/Tidal Generator: self-destruct in 3s
    [f=0048572] Glaive: self-destruct in 3s
    [f=0048573] Wind/Tidal Generator: self-destruct in 3s
    [f=0048573] Wind/Tidal Generator: self-destruct in 3s
    [f=0048573] Solar Collector: self-destruct in 3s
    [f=0048573] Glaive: self-destruct in 3s
    [f=0048574] Wind/Tidal Generator: self-destruct in 3s
    [f=0048574] Gremlin: self-destruct in 3s
    [f=0048574] Glaive: self-destruct in 3s
    [f=0048574] Wind/Tidal Generator: self-destruct in 3s
    [f=0048574] Caretaker: self-destruct in 3s
    [f=0048574] Geothermal Powerplant: self-destruct in 3s
    [f=0048575] Zeus: self-destruct in 3s
    [f=0048575] Gremlin: self-destruct in 3s
    [f=0048575] Caretaker: self-destruct in 3s
    [f=0048575] Solar Collector: self-destruct in 3s
    [f=0048575] Glaive: self-destruct in 3s
    [f=0048576] Wind/Tidal Generator: self-destruct in 3s
    [f=0048576] Wind/Tidal Generator: self-destruct in 3s
    [f=0048576] Zeus: self-destruct in 3s
    [f=0048576] Cloaky Bot Factory: self-destruct in 3s
    [f=0048576] Fusion Reactor: self-destruct in 3s
    [f=0048576] Zeus: self-destruct in 3s
    [f=0048592] Wind/Tidal Generator: self-destruct in 2s
    [f=0048592] Wind/Tidal Generator: self-destruct in 2s
    [f=0048592] Wind/Tidal Generator: self-destruct in 2s
    [f=0048592] Wind/Tidal Generator: self-destruct in 2s
    [f=0048592] Caretaker: self-destruct in 2s
    [f=0048593] Conjurer: self-destruct in 2s
    [f=0048593] Wind/Tidal Generator: self-destruct in 2s
    [f=0048593] Gremlin: self-destruct in 2s
    [f=0048593] Wind/Tidal Generator: self-destruct in 2s
    [f=0048594] Convict: self-destruct in 2s
    [f=0048594] Glaive: self-destruct in 2s
    [f=0048594] Wind/Tidal Generator: self-destruct in 2s
    [f=0048594] Wind/Tidal Generator: self-destruct in 2s
    [f=0048594] Strider Hub: self-destruct in 2s
    [f=0048594] Wind/Tidal Generator: self-destruct in 2s
    [f=0048595] Wind/Tidal Generator: self-destruct in 2s
    [f=0048595] Metal Extractor: self-destruct in 2s
    [f=0048595] Fusion Reactor: self-destruct in 2s
    [f=0048595] Caretaker: self-destruct in 2s
    [f=0048596] Zeus: self-destruct in 2s
    [f=0048596] Wind/Tidal Generator: self-destruct in 2s
    [f=0048596] Gremlin: self-destruct in 2s
    [f=0048596] Glaive: self-destruct in 2s
    [f=0048597] Metal Extractor: self-destruct in 2s
    [f=0048597] Convict: self-destruct in 2s
    [f=0048597] Glaive: self-destruct in 2s
    [f=0048597] Glaive: self-destruct in 2s
    [f=0048598] Zeus: self-destruct in 2s
    [f=0048600] Wind/Tidal Generator: self-destruct in 2s
    [f=0048600] Zeus: self-destruct in 2s
    [f=0048600] Wind/Tidal Generator: self-destruct in 2s
    [f=0048600] Caretaker: self-destruct in 2s
    [f=0048600] Gunship Plant: self-destruct in 2s
    [f=0048601] Solar Collector: self-destruct in 2s
    [f=0048601] Wind/Tidal Generator: self-destruct in 2s
    [f=0048601] Caretaker: self-destruct in 2s
    [f=0048601] Caretaker: self-destruct in 2s
    [f=0048602] Conjurer: self-destruct in 2s
    [f=0048602] Wind/Tidal Generator: self-destruct in 2s
    [f=0048603] Wind/Tidal Generator: self-destruct in 2s
    [f=0048603] Wind/Tidal Generator: self-destruct in 2s
    [f=0048603] Solar Collector: self-destruct in 2s
    [f=0048604] Wind/Tidal Generator: self-destruct in 2s
    [f=0048604] Gremlin: self-destruct in 2s
    [f=0048604] Wind/Tidal Generator: self-destruct in 2s
    [f=0048604] Caretaker: self-destruct in 2s
    [f=0048604] Geothermal Powerplant: self-destruct in 2s
    [f=0048605] Zeus: self-destruct in 2s
    [f=0048605] Gremlin: self-destruct in 2s
    [f=0048605] Caretaker: self-destruct in 2s
    [f=0048605] Solar Collector: self-destruct in 2s
    [f=0048605] Glaive: self-destruct in 2s
    [f=0048606] Wind/Tidal Generator: self-destruct in 2s
    [f=0048606] Wind/Tidal Generator: self-destruct in 2s
    [f=0048606] Zeus: self-destruct in 2s
    [f=0048606] Cloaky Bot Factory: self-destruct in 2s
    [f=0048606] Fusion Reactor: self-destruct in 2s
    [f=0048607] Zeus: self-destruct in 2s
    [f=0048622] Wind/Tidal Generator: self-destruct in 1s
    [f=0048622] Wind/Tidal Generator: self-destruct in 1s
    [f=0048622] Wind/Tidal Generator: self-destruct in 1s
    [f=0048622] Wind/Tidal Generator: self-destruct in 1s
    [f=0048622] Caretaker: self-destruct in 1s
    [f=0048623] Conjurer: self-destruct in 1s
    [f=0048623] Wind/Tidal Generator: self-destruct in 1s
    [f=0048623] Gremlin: self-destruct in 1s
    [f=0048623] Wind/Tidal Generator: self-destruct in 1s
    [f=0048624] Convict: self-destruct in 1s
    [f=0048624] Wind/Tidal Generator: self-destruct in 1s
    [f=0048624] Wind/Tidal Generator: self-destruct in 1s
    [f=0048624] Strider Hub: self-destruct in 1s
    [f=0048624] Wind/Tidal Generator: self-destruct in 1s
    [f=0048625] Wind/Tidal Generator: self-destruct in 1s
    [f=0048625] Metal Extractor: self-destruct in 1s
    [f=0048625] Fusion Reactor: self-destruct in 1s
    [f=0048625] Caretaker: self-destruct in 1s
    [f=0048625] Zeus: self-destruct in 1s
    [f=0048626] Wind/Tidal Generator: self-destruct in 1s
    [f=0048626] Gremlin: self-destruct in 1s
    [f=0048626] Glaive: self-destruct in 1s
    [f=0048627] Metal Extractor: self-destruct in 1s
    [f=0048627] Convict: self-destruct in 1s
    [f=0048627] Glaive: self-destruct in 1s
    [f=0048627] Glaive: self-destruct in 1s
    [f=0048628] Zeus: self-destruct in 1s
    [f=0048630] Wind/Tidal Generator: self-destruct in 1s
    [f=0048630] Zeus: self-destruct in 1s
    [f=0048630] Wind/Tidal Generator: self-destruct in 1s
    [f=0048630] Caretaker: self-destruct in 1s
    [f=0048630] Gunship Plant: self-destruct in 1s
    [f=0048631] Solar Collector: self-destruct in 1s
    [f=0048631] Wind/Tidal Generator: self-destruct in 1s
    [f=0048631] Caretaker: self-destruct in 1s
    [f=0048631] Caretaker: self-destruct in 1s
    [f=0048632] Conjurer: self-destruct in 1s
    [f=0048632] Wind/Tidal Generator: self-destruct in 1s
    [f=0048633] Wind/Tidal Generator: self-destruct in 1s
    [f=0048633] Wind/Tidal Generator: self-destruct in 1s
    [f=0048633] Solar Collector: self-destruct in 1s
    [f=0048634] Wind/Tidal Generator: self-destruct in 1s
    [f=0048634] Gremlin: self-destruct in 1s
    [f=0048634] Wind/Tidal Generator: self-destruct in 1s
    [f=0048634] Caretaker: self-destruct in 1s
    [f=0048634] Geothermal Powerplant: self-destruct in 1s
    [f=0048635] Zeus: self-destruct in 1s
    [f=0048635] Gremlin: self-destruct in 1s
    [f=0048635] Caretaker: self-destruct in 1s
    [f=0048635] Solar Collector: self-destruct in 1s
    [f=0048636] Wind/Tidal Generator: self-destruct in 1s
    [f=0048636] Wind/Tidal Generator: self-destruct in 1s
    [f=0048636] Zeus: self-destruct in 1s
    [f=0048636] Cloaky Bot Factory: self-destruct in 1s
    [f=0048636] Fusion Reactor: self-destruct in 1s
    [f=0048636] Zeus: self-destruct in 1s
    [f=0048645] !transmitlobby @voice@buildUnit@remove;armca
    [f=0048645] !transmitlobby @voice@buildUnit@remove;blastwing
    [f=0048645] !transmitlobby @voice@buildUnit@remove;bladew
    [f=0048645] !transmitlobby @voice@buildUnit@remove;armkam
    [f=0048645] !transmitlobby @voice@buildUnit@remove;gunshipsupport
    [f=0048645] !transmitlobby @voice@buildUnit@remove;armbrawl
    [f=0048645] !transmitlobby @voice@buildUnit@remove;blackdawn
    [f=0048645] !transmitlobby @voice@buildUnit@remove;corcrw
    [f=0048645] !transmitlobby @voice@buildUnit@remove;gunshipaa
    [f=0048645] !transmitlobby @voice@buildUnit@remove;corvalk
    [f=0048645] !transmitlobby @voice@buildUnit@remove;corbtrans
    [f=0048645] !transmitlobby @voice@buildUnit@reload
    [f=0048652] !transmitlobby @voice@buildUnit@remove;armrectr
    [f=0048652] !transmitlobby @voice@buildUnit@remove;armpw
    [f=0048652] !transmitlobby @voice@buildUnit@remove;spherepole
    [f=0048652] !transmitlobby @voice@buildUnit@remove;armrock
    [f=0048652] !transmitlobby @voice@buildUnit@remove;armwar
    [f=0048652] !transmitlobby @voice@buildUnit@remove;armzeus
    [f=0048652] !transmitlobby @voice@buildUnit@remove;armham
    [f=0048652] !transmitlobby @voice@buildUnit@remove;armsnipe
    [f=0048652] !transmitlobby @voice@buildUnit@remove;armjeth
    [f=0048652] !transmitlobby @voice@buildUnit@remove;armtick
    [f=0048652] !transmitlobby @voice@buildUnit@remove;spherecloaker
    [f=0048652] !transmitlobby @voice@buildUnit@reload
    [f=0048690] game_message: Alliance 0 has been destroyed!
    [f=0048690] Chili: tried to add multiple times "scrollpanel9" to "Player List"!
    [f=0048690] game_message: Alliance 1 wins!
    [f=0048690] AllyTeam 0
    [f=0048690] AllyTeam 1
    [f=0048690] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
    [f=0048690] game_message: Alliance 1 wins!
    [f=0048705] > Game over, exiting
    [f=0048707] <autoquit> Autoquit canceled.
    [f=0048707] <Ghost Site> Spectator mode. Widget removed.
    [f=0048763] <Svatopluk> sync error -doesnt count
    [f=0048823] Sync error for Brokk in frame 48815 (got 34843bd3, correct is e0e9d4cd)
    [f=0048853] Spectator cleanrock left the game:  normal quit
    [f=0048859] <Svatopluk> ofc
    [f=0048859] Spectator Brokk left the game:  normal quit
    [f=0048956] Server shutdown
    [f=0048956] [QuitAction] user exited to system
    [f=0048956] [SpringApp::ShutDown][1]
    [f=0048956] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=6
    [f=0048956] [ThreadPool::SetThreadCount][2] #threads=0
    [f=0048956] [SpringApp::ShutDown][2]
    [f=0048956] [KillLua][1]
    [f=0048956] [KillLua][2]
    [f=0048956] Start gadgetHandler:Shutdown
    [f=0048956] Shutdown - ShareControl
    [f=0048956] Shutdown - UnitMorph
    [f=0048956] Shutdown - LupsNanoSpray
    [f=0048956] Shutdown - Puppy Handler
    [f=0048956] Shutdown - StartSetup
    [f=0048956] Shutdown - Terrain Texture Handler
    [f=0048956] Shutdown - UnitCloakShield
    [f=0048956] End gadgetHandler:Shutdown
    [f=0048956] Start gadgetHandler:Shutdown
    [f=0048956] Shutdown - UnitMorph
    [f=0048956] Shutdown - Shockwaves
    [f=0048956] Shutdown - UnitCloakShield
    [f=0048956] Shutdown - Lups Cloak FX
    [f=0048956] Shutdown - Lups
    [f=0048956] End gadgetHandler:Shutdown
    [f=0048956] [KillLua][3]
    [f=0048956] [KillLua][4]
    [f=0048956] [~CGame]1]
    [f=0048956] [KillLua][1]
    [f=0048956] [KillLua][2]
    [f=0048956] [KillLua][3]
    [f=0048956] [KillLua][4]
    [f=0048956] [KillMisc][1]
    [f=0048956] [KillMisc][2]
    [f=0048956] [KillRendering][1]
    [f=0048956] Statistics for RectangleOptimizer: 4%
    [f=0048956] [KillInterface][1]
    [f=0048956] Start widgetHandler:Shutdown
    [f=0048956] Shutdown - SaveOrderList Complete
    [f=0048956] Writing last game win data
    [f=0048956] Shutdown - SaveConfigData Complete
    [f=0048956] Shutdown Widget - EPIC Menu
    [f=0048956] Shutdown Widget - Chili Minimap
    [f=0048956] Shutdown Widget - Chili Widget Selector
    [f=0048956] Shutdown Widget - Local Team Colors
    [f=0048956] Shutdown Widget - HealthBars
    [f=0048956] Shutdown Widget - Noises
    [f=0048956] Shutdown Widget - Unit Icons
    [f=0048956] Shutdown Widget - Win Counter
    [f=0048956] Shutdown Widget - CameraShake
    [f=0048956] Shutdown Widget - Chili Economy Panel Default
    [f=0048956] Shutdown Widget - Chili EndGame Window
    [f=0048956] Shutdown Widget - Chili Selections & CursorTip
    [f=0048956] Shutdown Widget - Context Menu
    [f=0048956] Shutdown Widget - Darkening
    [f=0048956] Shutdown Widget - Highlight Geos
    [f=0048956] Shutdown Widget - Local Widgets Config
    [f=0048956] Shutdown Widget - Mex Placement Handler
    [f=0048956] Shutdown Widget - MinimapEvents
    [f=0048956] Shutdown Widget - Music Player
    [f=0048956] Shutdown Widget - Stereo3D
    [f=0048956] Shutdown Widget - Map Edge Extension
    [f=0048956] Shutdown Widget - Startup Info and Selector
    [f=0048956] Shutdown Widget - Transport AI
    [f=0048956] Shutdown Widget - Announcer
    [f=0048956] Shutdown Widget - Attack AoE
    [f=0048956] Shutdown Widget - MessageBoxes
    [f=0048956] Shutdown Widget - UnitShapes
    [f=0048956] Shutdown Widget - Selection Send
    [f=0048956] Shutdown Widget - LupsManager
    [f=0048956] Shutdown Widget - Units on Fire
    [f=0048956] Shutdown Widget - Newton Firezone
    [f=0048956] Shutdown Widget - Chili Pro Console
    [f=0048956] Shutdown Widget - Chili Deluxe Player List - Alpha 2.02
    [f=0048956] Shutdown Widget - Chili Framework
    [f=0048956] Shutdown Widget - Lups
    [f=0048956] Shutdown Widget - Chili Core Selector
    [f=0048956] Shutdown Widget - Pause Screen
    [f=0048956] Shutdown Widget - Chili Integral Menu
    [f=0048956] Shutdown Widget - Lasso Terraform GUI
    [f=0048956] Shutdown Widget - Text To Speech Control
    [f=0048956] GoogleFrog DISABLE TTS
    [f=0048956] End widgetHandler:Shutdown
    [f=0048956] [KillInterface][2]
    [f=0048956] [KillSimulation][1]
    [f=0048956] [KillSimulation][2]
    [f=0048956] [CCollisionHandler] dis-/continuous tests: 616/15656035
    [f=0048956] [KillSimulation][3]
    [f=0048956] [KillSimulation][4]
    [f=0048956] [~CPathCache(28x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0048956] [~CPathCache(28x28)] cacheHits=2402 hitPercentage=39% numHashColls=0 maxCacheSize=74
    [f=0048956] [~CPathCache(112x112)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0048956] [~CPathCache(112x112)] cacheHits=4025 hitPercentage=0% numHashColls=0 maxCacheSize=201
    [f=0048956] Statistics for RectangleOptimizer: 4%
    [f=0048956] Statistics for RectangleOptimizer: 4%
    [f=0048956] [KillSimulation][5]
    [f=0048956] [~CGame][2]
    [f=0048956] [~CGame][3]
    [f=0048956] [SpringApp::ShutDown][3]
    [f=0048956] Statistics for UDP connection:
    Received: 966495 bytes in 21513 packets (44.9261 bytes/package)
    Sent: 1088681 bytes in 29107 packets (37.4027 bytes/package)
    Relative protocol overhead: 0 up, 0.133553 down
    125 incoming chunks dropped, 683 outgoing chunks resent
    
    [f=0048956] Writing demo: C:\Users\user\Documents\My Games\Spring\demos\20150622_223102_Hide_and_Seek_v03_98.0.1-868-g6128051 develop.sdf
    [f=0048956] [SpringApp::ShutDown][4]
    [f=0048956] [SpringApp::ShutDown][5]
    [f=0048956] [SpringApp::ShutDown][6]
    [f=0048956] [SpringApp::ShutDown][7]
    [LuaSocket] Dumping luasocket rules:
    [LuaSocket] TCP_CONNECT ALLOW * -1
    [LuaSocket] TCP_LISTEN  ALLOW * -1
    [LuaSocket] UDP_CONNECT DENY  94.23.171.71 8653
    [LuaSocket] UDP_LISTEN  ALLOW * -1
    [SpringApp::ShutDown][8]
    [WatchDog::Uninstall][1] hangDetectorThread=00000000
    [SpringApp::ShutDown][9]
    [SpringApp::Run] exitCode=0
    
    txt file icon desync_googlefrog.txt (65,352 bytes) 2015-06-22 15:12 +
  • ? file icon Desync ZK_1.3.6.6_DeltaSiegeDry Deluxe V3_98.0.1-876-g6fbb06e develop.sdf (2,008,667 bytes) 2015-06-24 14:13
  • txt file icon desync_98.0.1-876_infolog.txt (43,284 bytes) 2015-06-24 14:15 -
    [ParseCmdLine] command-line args: "C:\Users\user\Documents\My Games\Spring\engine\98.0.1-876-g6fbb06e\spring.exe --config "C:\Users\user\Documents\My Games\Spring\springsettings.cfg" "C:/Users/user/Documents/My Games/Spring/script.txt""
    Using configuration source: "C:\Users\user\Documents\My Games\Spring\springsettings.cfg"
    ============== <User Config> ==============
    BumpWaterBlurReflection = 1
    BumpWaterDepthBits = 16
    BumpWaterShoreWaves = 0
    BumpWaterTexSizeReflection = 128
    CamMode = 1
    CamTimeExponent = 4.0
    CamTimeFactor = 1.0
    DualScreenMiniMapOnLeft = 1
    EdgeMoveWidth = 0.002
    ExtraTextureUpdateRate = 10
    FPSFOV = 90
    FSAALevel = 2
    FontFile = FreeSansBold.otf
    Fullscreen = 0
    GroundDecals = 3
    GroundDetail = 100
    GroundScarAlphaFade = 1
    HangTimeout = 0
    HardwareCursor = 1
    InitialNetworkTimeout = 0
    InputTextGeo = 0.26 0.73 0.02 0.028
    LODScale = 1.000
    LODScaleReflection = 1.000
    LODScaleRefraction = 1.000
    LODScaleShadow = 1.000
    LastSelectedMap = ScorpioBattleground
    LastSelectedMod = Zero-K $VERSION
    LastSelectedScript = Commanders
    MaxParticles = 20000
    MaximumTransmissionUnit = 0
    MiddleClickScrollSpeed = -0.005
    MiniMapRenderToTexture = 0
    MouseDragScrollThreshold = 0
    ReconnectTimeout = 0
    ReflectiveWater = 4
    ScreenshotCounter = 33
    ScrollWheelSpeed = -25
    Shadows = 1
    ShowFPS = 1
    ShowPlayerInfo = 0
    ShowSpeed = 1
    SmallFontFile = FreeSansBold.otf
    SmoothLines = 1
    TeamNanoSpray = 0
    TreeRadius = 1000
    UnitIconDist = 151
    UnitLodDist = 9999
    UsePBO = 0
    WindowBorderless = 1
    WindowPosX = 0
    WindowPosY = 0
    snd_volmaster = 31
    ============== </User Config> ==============
    Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
    Enabled log sections: Sound(Notice)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 98.0.1-876-g6fbb06e develop
    Build Environment: boost-105500, GNU libstdc++ version 20130531
    Compiler Version:  gcc-4.8.1
    Operating System:  Microsoft Windows
    Microsoft Windows 7 Business Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz; 16333MB RAM, 32664MB pagefile
    Word Size:         32-bit (emulated)
             CPU Clock: win32::TimeGetTime
    Physical CPU Cores: 6
     Logical CPU Cores: 12
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes on Display 1 x:0 y:0 1920x1080:
    	640x480, 720x480, 720x576, 800x600, 1024x768, 1152x864, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024, 1360x768, 1366x768, 1600x900, 1600x1024, 1680x1050, 1920x1080
    Supported Video modes on Display 2 x:1920 y:0 1920x1080:
    	640x480, 720x480, 720x576, 800x600, 1024x768, 1152x864, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024, 1360x768, 1366x768, 1600x900, 1600x1024, 1680x1050, 1920x1080
    SDL version:  linked 2.0.3; compiled 2.0.2
    GL version:   4.4.0 NVIDIA 344.11
    GL vendor:    NVIDIA Corporation
    GL renderer:  GeForce GTX 560 Ti/PCIe/SSE2
    GLSL version: 4.40 NVIDIA via Cg compiler
    GLEW version: 1.5.8
    Video RAM:    total 1024MB, available 627MB
    SwapInterval: 1
    FBO::maxSamples: 32
    GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 84 (64kB)
    VSync disabled
    [InitOpenGL] video mode set to 1920x1080:24bit @60Hz (windowed)
    [WatchDog::Install] disabled
    [ThreadPool::SetThreadCount][1] #wanted=6 #current=1 #max=6
    [ThreadPool::SetThreadCount][2] #threads=5
    [DataDirs] Isolation Mode!
    Using read-write data directory: C:\Users\user\Documents\My Games\Spring\
    Using read-only data directory: C:\Users\user\Documents\My Games\Spring\engine\98.0.1-876-g6fbb06e\
    Using read-only data directory: C:\Users\user\Documents\My Games\Spring\engine\
    Scanning: C:\Users\user\Documents\My Games\Spring\engine\98.0.1-876-g6fbb06e\base
    Scanning: C:\Users\user\Documents\My Games\Spring\maps
    Scanning: C:\Users\user\Documents\My Games\Spring\base
    Scanning: C:\Users\user\Documents\My Games\Spring\games
    Scanning: C:\Users\user\Documents\My Games\Spring\packages
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               Speakers (Realtek High Definition Audio)
    [f=0000000] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
    [f=0000000] [Sound]   Device:     OpenAL Soft
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.15.1
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Joysticks found: 0
    [f=0000000] [ThreadPool::SetThreadCount][1] #wanted=3 #current=6 #max=6
    [f=0000000] [ThreadPool::SetThreadCount][2] #threads=2
    [f=0000000] [Threading] Main thread CPU affinity mask set: 4092
    [f=0000000] [StartScript] Loading StartScript from: C:/Users/user/Documents/My Games/Spring/script.txt
    [f=0000000] Connecting to: 94.23.171.71:8659
    [f=0000000] Connecting to 94.23.171.71:8659 using name GoogleFrog
    [f=0000000] [InitOpenGL] video mode set to 1920x1080:24bit @60Hz (windowed)
    [f=0000000] [AddGameSetupArchivesToVFS] using map: DeltaSiegeDry Deluxe V3
    [f=0000000] [AddGameSetupArchivesToVFS] using game: Zero-K v1.3.6.6 (archive: 3f22ecbca7122bc5cdcf2c03fb751176.sdp)
    [f=0000000] Warning: Incompatible map-checksum: Checksum of DeltaSiegeDry Deluxe V3 (checksum 0x45795915) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
    [f=0000000] Warning: Incompatible game-checksum: Checksum of 3f22ecbca7122bc5cdcf2c03fb751176.sdp (checksum 0x36c2a8b5) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
    [f=0000000] Recording demo to: C:\Users\user\Documents\My Games\Spring\demos\20150624_215233_DeltaSiegeDry Deluxe V3_98.0.1-876-g6fbb06e develop.sdf
    [f=0000000] PreGame::GameDataReceived: 41 ms
    [f=0000000] [PreGame::UpdateClientNet] user number 6 (team 5, allyteam 0)
    [f=0000000] [LuaIntro] Searching for new Widgets
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
    [f=0000000] [LuaIntro] Found new widget "SpringLogo"
    [f=0000000] [LuaIntro] Found new widget "LoadTexture"
    [f=0000000] [LuaIntro] Found new widget "LoadProgress"
    [f=0000000] [LuaIntro] Found new widget "Main"
    [f=0000000] [LuaIntro] Found new widget "Music"
    [f=0000000] [LuaIntro] Found new widget "WM Stuff"
    [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=0000000] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (124 MB)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  2.268000
    [f=0000000] Game::LoadDefs (GameData): 2410 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
    [f=0000000] [Sound]  parsed 313 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 17 ms
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 112 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 5
    [f=0000000] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "chicken" already belongs to ArmorDef category 1!
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] [Sound] Error: WAV file sounds/weapon/missile/missile_fire2.wav has data length 291939 greater than actual data length 101848
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Map Tiles
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 4 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
    [f=0000000] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag explspike::ttl
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 496 ms
    [f=0000000] [Sound] Error: Unable to open audio file: MultiSelect
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
    [f=0000000] Game::LoadInterface (Console): 42 ms
    [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
    [f=0000000] Loading LuaRules
    [f=0000000] Setting morph for custom comms for player: 1
    [f=0000000] Setting morph for custom comms for player: 3
    [f=0000000] Setting morph for custom comms for player: 4
    [f=0000000] Setting morph for custom comms for player: 5
    [f=0000000] Setting morph for custom comms for player: 6
    [f=0000000] Setting morph for custom comms for player: 7
    [f=0000000] Setting morph for custom comms for player: 12
    [f=0000000] Setting morph for custom comms for player: 13
    [f=0000000] Setting morph for custom comms for player: 14
    [f=0000000] Setting morph for custom comms for player: 0
    [f=0000000] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
    [f=0000000] Initializing gadget
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Loaded local team color config.
    [f=0000000] Loading last game win data
    [f=0000000] Resetting win data
    [f=0000000] Last game player count: 10, This game player count: 10
    [f=0000000] Last game allyTeam count: 3, This game allyTeam count: 3
    [f=0000000] Player and team counts match, continuing
    [f=0000000] Gezking was in last game but is now absent, resetting scores
    [f=0000000] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
    [f=0000000] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
    [f=0000000] Loaded API widget:  i18n                <api_i18n.lua>
    [f=0000000] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
    [f=0000000] Loaded API widget:  Chili Framework     <api_chili.lua>
    [f=0000000] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
    [f=0000000] Loaded API widget:  Lups                <lups_wrapper.lua>
    [f=0000000] Hardware mouse-cursor is enabled!
    [f=0000000] Set "shadows" config-parameter to 1
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Set maximum particles to: 20000
    [f=0000000] Set UnitLodDist to 9999
    [f=0000000] Set UnitIconDist to 151
    [f=0000000] model shaders is enabled!
    [f=0000000] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
    [f=0000000] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
    [f=0000000] Loaded widget:  Chili Widget Selector  <gui_chili_widgetselector.lua>
    [f=0000000] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
    [f=0000000] Mexspot Fetcher fetching
    [f=0000000] Loaded widget:  Mexspot Fetcher     <wg_mexspot_fetcher.lua>
    [f=0000000] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
    [f=0000000] Loaded widget:  HealthBars          <unit_healthbars.lua>
    [f=0000000] Loaded widget:  Noises              <snd_noises.lua>
    [f=0000000] Loaded widget:  Unit Icons          <unit_icons.lua>
    [f=0000000] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
    [f=0000000] Loaded widget:  TeamCommEnds & Lavarise indicator  <gui_teamcommends.lua>
    [f=0000000] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
    [f=0000000] Loaded widget:  BuildETA            <gui_build_eta.lua>
    [f=0000000] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
    [f=0000000] Loaded widget:  Win Counter         <win_counter.lua>
    [f=0000000] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
    [f=0000000] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
    [f=0000000] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
    [f=0000000] Loaded widget:  Autoquit            <autoquit.lua>
    [f=0000000] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
    [f=0000000] Loaded widget:  Blast Radius        <gui_blastradius.lua>
    [f=0000000] Loaded widget:  CameraShake         <camera_shake.lua>
    [f=0000000] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
    [f=0000000] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
    [f=0000000] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
    [f=0000000] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip.lua>
    [f=0000000] Loaded widget:  Constructor Auto Assist  <unit_factory_guard.lua>
    [f=0000000] Loaded widget:  Context Menu        <gui_contextmenu.lua>
    [f=0000000] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
    [f=0000000] Loaded widget:  Darkening           <gui_darkening.lua>
    [f=0000000] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
    [f=0000000] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
    [f=0000000] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
    [f=0000000] Loaded widget:  Haven Handler       <gui_havens.lua>
    [f=0000000] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
    [f=0000000] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
    [f=0000000] Loaded widget:  Keep Target         <cmd_keep_target.lua>
    [f=0000000] Loaded widget:  Local Widgets Config  <localwidgets.lua>
    [f=0000000] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
    [f=0000000] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
    [f=0000000] Loaded widget:  MinimapEvents       <minimap_events.lua>
    [f=0000000] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
    [f=0000000] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
    [f=0000000] Loaded widget:  Music Player        <snd_music.lua>
    [f=0000000] Loaded widget:  Auto Group          <unit_auto_group.lua>
    [f=0000000] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
    [f=0000000] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
    [f=0000000] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
    [f=0000000] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
    [f=0000000] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
    [f=0000000] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
    [f=0000000] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
    [f=0000000] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
    [f=0000000] Loaded widget:  Voice Assistant     <unit_voice.lua>
    [f=0000000] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
    [f=0000000] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
    [f=0000000] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
    [f=0000000] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
    [f=0000000] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
    [f=0000000] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
    [f=0000000] Loaded widget:  Stockpiler          <unit_stockpile.lua>
    [f=0000000] Loaded widget:  Transport AI        <unit_transport_ai.lua>
    [f=0000000] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
    [f=0000000] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
    [f=0000000] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
    [f=0000000] Loaded widget:  Announcer           <gui_announcer.lua>
    [f=0000000] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
    [f=0000000] Loaded widget:  MessageBoxes        <mission_messagebox.lua>
    [f=0000000] Loaded widget:  Objectives          <mission_objectives.lua>
    [f=0000000] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
    [f=0000000] Loaded widget:  Select Keys         <gui_selectkeys.lua>
    [f=0000000] Loaded widget:  Unit Start State    <unit_start_state.lua>
    [f=0000000] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
    [f=0000000] <Replay control buttons> Live mode. Widget removed.
    [f=0000000] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
    [f=0000000] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
    [f=0000000] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
    [f=0000000] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
    [f=0000000] Loaded widget:  UnitShapes          <unit_shapes.lua>
    [f=0000000] Loaded widget:  Ore mexes!          <gui_oremex.lua>
    [f=0000000] Loaded widget:  CEG Spawner         <dbg_ceg_spawner.lua>
    [f=0000000] Loaded widget:  CommandInsert       <cmd_commandinsert.lua>
    [f=0000000] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
    [f=0000000] Loaded widget:  Selection Send      <gui_selectionsend.lua>
    [f=0000000] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
    [f=0000000] Loaded widget:  State Icons         <unit_state_icons.lua>
    [f=0000000] Loaded widget:  Gadget Icons        <unit_gadget_icons.lua>
    [f=0000000] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
    [f=0000000] Loaded widget:  Building Starter    <unit_building_starter.lua>
    [f=0000000] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
    [f=0000000] Marketplace and Bounty Icons: Widget removed.
    [f=0000000] Loaded widget:  Bounty & Marketplace Icons (experimental)  <unit_bounty_marketplace_icons.lua>
    [f=0000000] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
    [f=0000000] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
    [f=0000000] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
    [f=0000000] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
    [f=0000000] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
    [f=0000000] Loaded widget:  Chili Docking       <gui_chili_docking.lua>
    [f=0000000] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
    [f=0000000] Loaded widget:  Chili Window Packer  <gui_chili_windowpacker.lua>
    [f=0000000] Chili: tried to add multiple times "scrollpanel5" to "Player List"!
    [f=0000000] Loaded widget:  Chili Deluxe Player List - Alpha 2.02  <gui_chili_deluxeplayerlist.lua>
    [f=0000000] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
    [f=0000000] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
    [f=0000000] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
    [f=0000000] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
    [f=0000000] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
    [f=0000000] Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
    [f=0000000] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
    [f=0000000] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
    [f=0000000] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
    [f=0000000] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
    [f=0000000] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
    [f=0000000] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
    [f=0000000] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
    [f=0000000] GoogleFrog ENABLE TTS
    [f=0000000] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
    [f=0000000] Writing last game win data
    [f=0000000] LuaUI v0.3
    [f=0000000] [LoadFinalize] finalizing PFS
    [f=0000000] [Path] [PathEstimator::ReadFile] hash=4030867196
    [f=0000000] PathCosts: creating PE8 cache with 12 PF threads (144 MB)
    [f=0000000] PathCosts: precached 475 of 19712 blocks
    [f=0000000] PathCosts: precached 1716 of 19712 blocks
    [f=0000000] PathCosts: precached 2954 of 19712 blocks
    [f=0000000] PathCosts: precached 4194 of 19712 blocks
    [f=0000000] PathCosts: precached 5438 of 19712 blocks
    [f=0000000] PathCosts: precached 6670 of 19712 blocks
    [f=0000000] PathCosts: precached 7908 of 19712 blocks
    [f=0000000] PathCosts: precached 9141 of 19712 blocks
    [f=0000000] PathCosts: precached 10379 of 19712 blocks
    [f=0000000] PathCosts: precached 11616 of 19712 blocks
    [f=0000000] PathCosts: precached 12848 of 19712 blocks
    [f=0000000] PathCosts: precached 14083 of 19712 blocks
    [f=0000000] PathCosts: precached 15322 of 19712 blocks
    [f=0000000] PathCosts: precached 16555 of 19712 blocks
    [f=0000000] PathCosts: precached 17787 of 19712 blocks
    [f=0000000] PathCosts: precached 19036 of 19712 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] [Path] [PathEstimator::WriteFile] hash=4030867196
    [f=0000000] PathCosts: written
    [f=0000000] [Path] [PathEstimator::ReadFile] hash=4030867220
    [f=0000000] PathCosts: creating PE32 cache with 12 PF threads (35 MB)
    [f=0000000] PathCosts: precached 1 of 1232 blocks
    [f=0000000] PathCosts: precached 82 of 1232 blocks
    [f=0000000] PathCosts: precached 160 of 1232 blocks
    [f=0000000] PathCosts: precached 245 of 1232 blocks
    [f=0000000] PathCosts: precached 326 of 1232 blocks
    [f=0000000] PathCosts: precached 404 of 1232 blocks
    [f=0000000] PathCosts: precached 481 of 1232 blocks
    [f=0000000] PathCosts: precached 563 of 1232 blocks
    [f=0000000] PathCosts: precached 640 of 1232 blocks
    [f=0000000] PathCosts: precached 734 of 1232 blocks
    [f=0000000] PathCosts: precached 817 of 1232 blocks
    [f=0000000] PathCosts: precached 896 of 1232 blocks
    [f=0000000] PathCosts: precached 976 of 1232 blocks
    [f=0000000] PathCosts: precached 1059 of 1232 blocks
    [f=0000000] PathCosts: precached 1141 of 1232 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] [Path] [PathEstimator::WriteFile] hash=4030867220
    [f=0000000] PathCosts: written
    [f=0000000] [LoadFinalize] finalized PFS (4871ms, checksum 1dac2f80)
    [f=0000000] Mex Placement Initialised with 84 spots.
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] GameID: fe998a55940eff40626d864ea4e560fe
    [f=0000000] Connection attempt from Chesti
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000] Epicmenu: Switching to Total Annihilation camera mode
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Connection attempt from cleanrock
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 1)
    [f=0000000] Connection attempt from Botan
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 4)
    [f=0000000] Connection attempt from Firepluk
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 7)
    [f=0000000] Connection attempt from mur1
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 8)
    [f=0000000] Connection attempt from jmarks
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 10)
    [f=0000000] Connection attempt from modschi
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 9)
    [f=0000000] Connection attempt from GoogleFrog
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 6)
    [f=0000000] Connection attempt from Failer
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 11)
    [f=0000000] > <GoogleFrog>write improved guard gadget
    [f=0000000] > <Firepluk>partyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
    [f=0000000] Connection attempt from Major_Obvious
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 3)
    [f=0000000] Connection attempt from MudhishCode
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 5)
    [f=0000000] Connection attempt from 4hundred
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 14)
    [f=0000000] Connection attempt from Aquanim
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 12)
    [f=0000000] Connection attempt from TLama
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 13)
    [f=0000000] <cleanrock> Allies: I choose: Bifrost!
    [f=0000000] > <Firepluk>gadget?
    [f=0000000] > <Firepluk>lies
    [f=0000000] > <Firepluk>write wupget
    [f=0000000] <Chesti> Allies: I choose: Yes we scan!!
    [f=0000000] <Chesti> Allies: eh was that map always so "small"?
    [f=0000000] <MudhishCode> Allies: I choose: Range Commander!
    [f=0000000] > <GoogleFrog>gadgets are better
    [f=0000000] > <GoogleFrog>no lag
    [f=0000000] > <GoogleFrog>access to more commands
    [f=0000000] > <GoogleFrog>you can give direct move goals instead of move orders
    [f=0000000] > <Firepluk>well, with gadgets u will have to contribute
    [f=0000000] > <GoogleFrog>gadget would be far better
    [f=0000000] <GoogleFrog> Allies: I choose: Walky!
    [f=0000000] > <Firepluk>and then ALL TROLL COMS will be hard to kill
    [f=0000000] <MudhishCode> but I mean follow the unit moving in a circle around it
    [f=0000000] <TLama> Allies: I choose: PeaShooter!
    [f=0000000] > <Firepluk>and I will have no fun with kurwa mac and skittles :(
    [f=0000000] <TLama> Allies: I choose: Lulzy Neb!
    [f=0000000] <Chesti> Allies: so
    [f=0000000] [Game::ClientReadNet] added new player Codmo with number 15 to team 0
    [f=0000000] <MudhishCode> I saw it do but I dont know how
    [f=0000000] > <GoogleFrog>the aim of open widgets is to have people eventually turn them into something which improves the UI
    [f=0000000] <Chesti> Allies: noone can decide where to place?
    [f=0000000] > Game will be force started in 51 seconds
    [f=0000000] Connection attempt from Codmo
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 15)
    [f=0000000] > <Firepluk>hm...
    [f=0000000] > Game will be force started in 31 seconds
    [f=0000000] Chili: tried to add multiple times "scrollpanel6" to "Player List"!
    [f=0000065] <Chesti> Allies: I can cap back mexes
    [f=0000226] !transmitlobby @voice@buildUnit@add;corned;Mason
    [f=0000226] !transmitlobby @voice@buildUnit@add;corfav;Dart
    [f=0000226] !transmitlobby @voice@buildUnit@add;corgator;Scorcher
    [f=0000226] !transmitlobby @voice@buildUnit@add;cormist;Slasher
    [f=0000226] !transmitlobby @voice@buildUnit@add;corlevlr;Leveler
    [f=0000226] !transmitlobby @voice@buildUnit@add;corraid;Ravager
    [f=0000226] !transmitlobby @voice@buildUnit@add;capturecar;Dominatrix
    [f=0000226] !transmitlobby @voice@buildUnit@add;corgarp;Wolverine
    [f=0000226] !transmitlobby @voice@buildUnit@add;armmerl;Impaler
    [f=0000226] !transmitlobby @voice@buildUnit@add;vehaa;Crasher
    [f=0000226] !transmitlobby @voice@buildUnit@reload
    [f=0000463] <GoogleFrog> Allies: not with that factory you can't
    [f=0000846] <Chesti> Allies: when they got not air and after first swift?
    [f=0001058] <Chesti> Allies: do it quite often
    [f=0001182] <GoogleFrog> Allies: ok
    [f=0001385] TLama added point: 
    [f=0001435] <GoogleFrog> Allies: also, OPwind on back hill
    [f=0001582] Dart is under attack
    [f=0001806] <Chesti> Allies: factory marker broken
    [f=0002875] <GoogleFrog> Allies: don't use the custom factory marker widget
    [f=0002934] Chesti added point: 
    [f=0003063] GoogleFrog added point: Light Vehicle Factory (4hundred)
    [f=0003339] Chesti added point: cancel
    [f=0003363] Spectator Codmo left the game:  normal quit
    [f=0003753] > <Codmo>!notify
    [f=0003911] > Codmo has left the room
    [f=0004610] <Chesti> Allies: what marker then?
    [f=0004699] GoogleFrog added point: can you get windgens here
    [f=0004885] <Chesti> Allies: yes
    [f=0004945] <GoogleFrog> Allies: Game/Unit Marker
    [f=0005554] [Game::ClientReadNet] added new player Emyfour with number 16 to team 0
    [f=0005734] > <Emyfour>!balance
    [f=0005836] Dart is under attack
    [f=0006176] <GoogleFrog> Allies: 2v1 here now
    [f=0007056] <Firepluk> great
    [f=0007068] Lotus is under attack
    [f=0007606] TLama added point: 
    [f=0007884] game_message: Morph complete: Walky level 1
    [f=0008097] <Chesti> Allies:  I gave 5 units to GoogleFrog.
    [f=0008103] GoogleFrog added point: 5 units received from Chesti
    [f=0008350] game_message: Firepluk resigned, giving all units to 4hundred (ally #1)
    [f=0008610] <Major_Obvious> he listened
    [f=0008862] [Firepluk] enjoy Major_Obvious
    [f=0009120] GoogleFrog added point: thunderbird?
    [f=0010875] GoogleFrog added point: send 1 scout
    [f=0011084] [Game::ClientReadNet] added new player THOL with number 17 to team 0
    [f=0011123] GoogleFrog added point: Heavy Tank Factory (4hundred)
    [f=0011658] > THOL has left the room
    [f=0012382] MudhishCode added point: kill it it gets intel
    [f=0012504] Ravager is under attack
    [f=0012804] !transmitlobby @voice@buildUnit@add;coracv;Welder
    [f=0012804] !transmitlobby @voice@buildUnit@add;logkoda;Kodachi
    [f=0012804] !transmitlobby @voice@buildUnit@add;panther;Panther
    [f=0012804] !transmitlobby @voice@buildUnit@add;tawf114;Banisher
    [f=0012804] !transmitlobby @voice@buildUnit@add;correap;Reaper
    [f=0012804] !transmitlobby @voice@buildUnit@add;corgol;Goliath
    [f=0012804] !transmitlobby @voice@buildUnit@add;cormart;Pillager
    [f=0012804] !transmitlobby @voice@buildUnit@add;trem;Tremor
    [f=0012804] !transmitlobby @voice@buildUnit@add;corsent;Copperhead
    [f=0012804] !transmitlobby @voice@buildUnit@reload
    [f=0012810] [Game::ClientReadNet] added new player giuseppe with number 18 to team 0
    [f=0012951] <GoogleFrog> Allies: really?
    [f=0013196] <GoogleFrog> Allies: only on air
    [f=0013322] Connection attempt from giuseppe
    [f=0013322]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0013322]  -> Connection established (given id 18)
    [f=0013564] GoogleFrog added point: specs do /specfullview and tell me after game
    [f=0013768] GoogleFrog added point: need more winds
    [f=0013800] game_message: Giving all units of Major_Obvious to 4hundred due to lag/AFK (ally #1)
    [f=0013850] game_message: Player Major_Obvious is no longer lagging or AFK; returning all his or her units
    [f=0014189] TLama added point: 
    [f=0014518] <Chesti> Allies: yeah in progress
    [f=0014591] Connection attempt from Anarchid
    [f=0014591]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0014591]  -> Connection established (given id 2)
    [f=0014722] Metal Extractor is under attack
    [f=0014779] <Chesti> Allies:  I gave 8 units to GoogleFrog.
    [f=0014785] GoogleFrog added point: 8 units received from Chesti
    [f=0014865] <Chesti> Allies: oh u needded :p
    [f=0014918] Mason is under attack
    [f=0015085] <Chesti> Allies:  I gave 6 units to GoogleFrog.
    [f=0015091] GoogleFrog added point: 6 units received from Chesti
    [f=0015271] <Chesti> Allies:  I gave 12 units to GoogleFrog.
    [f=0015278] GoogleFrog added point: 11 units received from Chesti
    [f=0016010] Ravager is under attack
    [f=0016373] GoogleFrog added point: scout for weakness to tank army
    [f=0016475] Chesti added point: can u make me econ pad
    [f=0017245] GoogleFrog added point: comm dante?
    [f=0017560] [Game::ClientReadNet] added new player Brokk with number 19 to team 0
    [f=0017581] GoogleFrog added point: Airplane Plant (Aquanim)
    [f=0017886] GoogleFrog added point: Strider Hub
    [f=0017893] GoogleFrog added point: Jumpjet/Specialist Plant (Botan)
    [f=0018293] Connection attempt from Brokk
    [f=0018293]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0018293]  -> Connection established (given id 19)
    [f=0018746] Ravager is under attack
    [f=0019212] GoogleFrog added point: Heavy Tank Factory (Major_Obvious)
    [f=0019523] Goliath is under attack
    [f=0019626] GoogleFrog added point: Gunship Plant (Major_Obvious)
    [f=0019674] Goliath is under attack
    [f=0019829] Goliath is under attack
    [f=0019836] TLama added point: 
    [f=0020091] Goliath is under attack
    [f=0020304] <GoogleFrog> Allies: scout nuke
    [f=0020440] <GoogleFrog> Allies: full base sweep imo
    [f=0020483] <GoogleFrog> Allies: needed
    [f=0020490] Player Major_Obvious left the game:  normal quit
    [f=0020500] game_message: Giving all units of Major_Obvious to 4hundred due to lag/AFK (ally #1)
    [f=0020625] TLama added point: Scorp
    [f=0020685] <Chesti> Allies: thesy wont hav one
    [f=0020754] > <Major_Obvious>noob team + faggot teammate = lose
    [f=0020914] <GoogleFrog> Allies: may as well
    [f=0020930] > <Major_Obvious>except aquanim
    [f=0020977] <Chesti> Allies: waiting for boost
    [f=0021019] <GoogleFrog> Allies: probably not though
    [f=0021043] > <Major_Obvious>but 4hundred is a real faggot
    [f=0021450] <GoogleFrog> Allies: excessing metal to everyone
    [f=0021674] <GoogleFrog> Allies: not going to attempt to spend it all
    [f=0021711] Scorcher is under attack
    [f=0021776] <Aquanim> gg
    [f=0021936] GoogleFrog added point: Shield Bot Factory (Aquanim)
    [f=0021960] <Aquanim> !voteresign
    [f=0021960] > Poll: Resign team 2? [!y=1/4, !n=0/4]
    [f=0021961] > Poll: Resign team 2? [!y=0/4, !n=0/4]
    [f=0022036] > <Major_Obvious>!y
    [f=0022036] > Poll: Resign team 2? [!y=2/4, !n=0/4]
    [f=0022057] <Aquanim> !vote 1
    [f=0022057] > Poll: Resign team 2? [!y=2/4, !n=0/4]
    [f=0022555] TLama added point: 
    [f=0022567] TLama added point: 
    [f=0022574] TLama added point: 
    [f=0022582] TLama added point: 
    [f=0022590] TLama added point: 
    [f=0022683] Scorcher is under attack
    [f=0022707] [Firepluk] !vote 1
    [f=0022707] > Poll: Resign team 2? [!y=3/4, !n=0/4]
    [f=0022749] [Game::ClientReadNet] added new player MrJapan with number 20 to team 0
    [f=0022753] Spectator Firepluk left the game:  normal quit
    [f=0023080] <4hundred> !vote 1
    [f=0023080] > Poll: Resign team 2? [!y=4/4, !n=0/4]
    [f=0023080] > Poll: Resign team 2? [END:SUCCESS]
    [f=0023081] game_message: Alliance 1 has been destroyed!
    [f=0023081] game_message: Alliance 2 has been destroyed!
    [f=0023081] game_message: Alliance 0 wins!
    [f=0023081] AllyTeam 0
    [f=0023081] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
    [f=0023081] game_message: Alliance 0 wins!
    [f=0023081] game_message: Alliance 0 wins!
    [f=0023085] game_message: Alliance 0 wins!
    [f=0023086] <autoquit> Autoquit canceled.
    [f=0023109] > Game over, exiting
    [f=0023125] Chili: tried to add multiple times "scrollpanel15" to "Player List"!
    [f=0023154] Sync error for GoogleFrog in frame 23133 (got 4d836bd8, correct is 840c4f77)
    [f=0023204] Player Chesti left the game:  normal quit
    [f=0023215] > <Firepluk>Major_Obvious said gtfo and gtfoed :D
    [f=0023218] Spectator modschi left the game:  normal quit
    [f=0023224] Player TLama left the game:  normal quit
    [f=0023234] Spectator Botan left the game:  normal quit
    [f=0023242] Player MudhishCode left the game:  normal quit
    [f=0023248] > <Chesti>sync error
    [f=0023248] Spectator Failer left the game:  normal quit
    [f=0023248] Spectator giuseppe left the game:  normal quit
    [f=0023254] Server shutdown
    [f=0023254] [QuitAction] user exited to system
    [f=0023254] [SpringApp::ShutDown][1]
    [f=0023254] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=6
    [f=0023254] [ThreadPool::SetThreadCount][2] #threads=0
    [f=0023254] [SpringApp::ShutDown][2]
    [f=0023254] [KillLua][1]
    [f=0023254] [KillLua][2]
    [f=0023254] Start gadgetHandler:Shutdown
    [f=0023254] Shutdown - ShareControl
    [f=0023254] Shutdown - UnitMorph
    [f=0023254] Shutdown - LupsNanoSpray
    [f=0023254] Shutdown - Puppy Handler
    [f=0023254] Shutdown - StartSetup
    [f=0023254] Shutdown - Terrain Texture Handler
    [f=0023254] Shutdown - UnitCloakShield
    [f=0023254] End gadgetHandler:Shutdown
    [f=0023254] Start gadgetHandler:Shutdown
    [f=0023254] Shutdown - UnitMorph
    [f=0023254] Shutdown - Shockwaves
    [f=0023254] Shutdown - UnitCloakShield
    [f=0023254] Shutdown - Lups Cloak FX
    [f=0023254] Shutdown - Lups
    [f=0023254] End gadgetHandler:Shutdown
    [f=0023254] [KillLua][3]
    [f=0023254] [KillLua][4]
    [f=0023254] [~CGame]1]
    [f=0023254] [KillLua][1]
    [f=0023254] [KillLua][2]
    [f=0023254] [KillLua][3]
    [f=0023254] [KillLua][4]
    [f=0023254] [KillMisc][1]
    [f=0023254] [KillMisc][2]
    [f=0023254] [KillRendering][1]
    [f=0023254] Statistics for RectangleOptimizer: 3%
    [f=0023254] [KillInterface][1]
    [f=0023254] Start widgetHandler:Shutdown
    [f=0023254] Shutdown - SaveOrderList Complete
    [f=0023254] Writing last game win data
    [f=0023254] Shutdown - SaveConfigData Complete
    [f=0023254] Shutdown Widget - EPIC Menu
    [f=0023254] Shutdown Widget - Chili Minimap
    [f=0023254] Shutdown Widget - Chili Widget Selector
    [f=0023254] Shutdown Widget - Local Team Colors
    [f=0023254] Shutdown Widget - HealthBars
    [f=0023254] Shutdown Widget - Noises
    [f=0023254] Shutdown Widget - Unit Icons
    [f=0023254] Shutdown Widget - Win Counter
    [f=0023254] Shutdown Widget - CameraShake
    [f=0023254] Shutdown Widget - Chili Economy Panel Default
    [f=0023254] Shutdown Widget - Chili EndGame Window
    [f=0023254] Shutdown Widget - Chili Selections & CursorTip
    [f=0023254] Shutdown Widget - Context Menu
    [f=0023254] Shutdown Widget - Darkening
    [f=0023254] Shutdown Widget - Highlight Geos
    [f=0023254] Shutdown Widget - Local Widgets Config
    [f=0023254] Shutdown Widget - Mex Placement Handler
    [f=0023254] Shutdown Widget - MinimapEvents
    [f=0023254] Shutdown Widget - Music Player
    [f=0023254] Shutdown Widget - Stereo3D
    [f=0023254] Shutdown Widget - Map Edge Extension
    [f=0023254] Shutdown Widget - Startup Info and Selector
    [f=0023254] Shutdown Widget - Transport AI
    [f=0023254] Shutdown Widget - Announcer
    [f=0023254] Shutdown Widget - Attack AoE
    [f=0023254] Shutdown Widget - MessageBoxes
    [f=0023254] Shutdown Widget - UnitShapes
    [f=0023254] Shutdown Widget - Selection Send
    [f=0023254] Shutdown Widget - LupsManager
    [f=0023254] Shutdown Widget - Units on Fire
    [f=0023254] Shutdown Widget - Receive Units Indicator
    [f=0023254] Shutdown Widget - Newton Firezone
    [f=0023254] Shutdown Widget - Chili Pro Console
    [f=0023254] Shutdown Widget - Chili Deluxe Player List - Alpha 2.02
    [f=0023254] Shutdown Widget - Chili Framework
    [f=0023254] Shutdown Widget - Lups
    [f=0023254] Shutdown Widget - Chili Core Selector
    [f=0023254] Shutdown Widget - Pause Screen
    [f=0023254] Shutdown Widget - Chili Integral Menu
    [f=0023254] Shutdown Widget - Lasso Terraform GUI
    [f=0023254] Shutdown Widget - Text To Speech Control
    [f=0023254] GoogleFrog DISABLE TTS
    [f=0023254] End widgetHandler:Shutdown
    [f=0023254] [KillInterface][2]
    [f=0023254] [KillSimulation][1]
    [f=0023254] [KillSimulation][2]
    [f=0023254] [CCollisionHandler] dis-/continuous tests: 19/22073819
    [f=0023254] [KillSimulation][3]
    [f=0023254] [KillSimulation][4]
    [f=0023254] [~CPathCache(44x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0023254] [~CPathCache(44x28)] cacheHits=7472 hitPercentage=59% numHashColls=0 maxCacheSize=158
    [f=0023254] [~CPathCache(176x112)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0023254] [~CPathCache(176x112)] cacheHits=3799 hitPercentage=0% numHashColls=0 maxCacheSize=201
    [f=0023254] Statistics for RectangleOptimizer: 3%
    [f=0023254] Statistics for RectangleOptimizer: 3%
    [f=0023254] [KillSimulation][5]
    [f=0023254] [~CGame][2]
    [f=0023254] [~CGame][3]
    [f=0023254] [SpringApp::ShutDown][3]
    [f=0023254] Statistics for UDP connection:
    Received: 1840171 bytes in 17948 packets (102.528 bytes/package)
    Sent: 469371 bytes in 13444 packets (34.913 bytes/package)
    Relative protocol overhead: 0 up, 0.0585206 down
    2205 incoming chunks dropped, 40 outgoing chunks resent
    
    [f=0023254] Writing demo: C:\Users\user\Documents\My Games\Spring\demos\20150624_215233_DeltaSiegeDry Deluxe V3_98.0.1-876-g6fbb06e develop.sdf
    [f=0023254] [SpringApp::ShutDown][4]
    [f=0023254] [SpringApp::ShutDown][5]
    [f=0023254] [SpringApp::ShutDown][6]
    [f=0023254] [SpringApp::ShutDown][7]
    [LuaSocket] Dumping luasocket rules:
    [LuaSocket] TCP_CONNECT ALLOW * -1
    [LuaSocket] TCP_LISTEN  ALLOW * -1
    [LuaSocket] UDP_CONNECT DENY  94.23.171.71 8659
    [LuaSocket] UDP_LISTEN  ALLOW * -1
    [SpringApp::ShutDown][8]
    [WatchDog::Uninstall][1] hangDetectorThread=00000000
    [SpringApp::ShutDown][9]
    [SpringApp::Run] exitCode=0
    
    txt file icon desync_98.0.1-876_infolog.txt (43,284 bytes) 2015-06-24 14:15 +
  • txt file icon desync_debug_infolog.txt (160,535 bytes) 2015-06-24 14:47 -
    Debug: [CpuId] leaf 11 support
    Debug: [CpuId] SMT level found
    Debug: [CpuId] Core level found
    [ParseCmdLine] command-line args: "spring.exe "desync2.sdf""
    Using configuration source: "c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\springsettings.cfg"
    Using additional configuration source: "C:\Users\ashdnazg\Documents\My Games\Spring\springsettings.cfg"
    ============== <User Config> ==============
    AdvSky = 1
    DisableDemoVersionCheck = 1
    Fullscreen = 0
    GrassDetail = 3
    GroundDetail = 42
    InputTextGeo = 0.26 0.73 0.02 0.028
    LastSelectedMap = TitanDuel
    LastSelectedMod = Zero-K v1.3.6.5
    LastSelectedScript = Player vs. AI: NullAI 0.1
    LogFlushLevel = 0
    MaxDynamicMapLights = 4
    MaxDynamicModelLights = 4
    MaxNanoParticles = 3000
    ScreenshotCounter = 7
    Shadows = 0
    ShowFPS = 1
    ShowPlayerInfo = 0
    SmoothLines = 0
    SmoothPoints = 0
    SpringData = C:/Users/ashdnazg/Documents/My Games/Spring;
    UnitIconDist = 250
    VSync = 1
    WindowPosX = 644
    WindowPosY = 166
    XResolutionWindowed = 944
    YResolutionWindowed = 1002
    snd_volmaster = 13
    snd_volmusic = 60
    ============== </User Config> ==============
    Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
    Enabled log sections: 
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 98.0.1-876-g6fbb06e vector_featureDrawer (Debug)
    Build Environment: boost-105500, GNU libstdc++ version 20141030
    Compiler Version:  gcc-4.9.2
    Operating System:  Microsoft Windows
    Microsoft Windows 7 Business Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM) i5-4460  CPU @ 3.20GHz; 8057MB RAM, 16112MB pagefile
    Word Size:         32-bit (emulated)
             CPU Clock: win32::TimeGetTime
    Physical CPU Cores: 4
     Logical CPU Cores: 4
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes on Display 1 x:0 y:0 1920x1080:
    	640x480, 720x480, 720x576, 800x600, 1024x768, 1152x864, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024, 1360x768, 1366x768, 1440x900, 1600x900, 1600x1024, 1680x1050, 1920x1080
    SDL version:  linked 2.0.3; compiled 2.0.2
    GL version:   4.5.0 NVIDIA 353.06
    GL vendor:    NVIDIA Corporation
    GL renderer:  GeForce GTX 760/PCIe/SSE2
    GLSL version: 4.50 NVIDIA
    GLEW version: 1.5.8
    Video RAM:    total 2048MB, available 1673MB
    SwapInterval: 1
    FBO::maxSamples: 32
    GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 84 (64kB)
    Using VSync
    [InitOpenGL] video mode set to 1920x1018:24bit @60Hz (windowed)
    [WatchDogInstall] Installed (HangTimeout: 10sec)
    [ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
    [ThreadPool::SetThreadCount][2] #threads=3
    [DataDirs] Portable Mode!
    Using read-write data directory: c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\
    Using read-only data directory: C:\Users\ashdnazg\Documents\My Games\Spring\
    Debug: Potentional data directory: C:\Users\ashdnazg\Documents\Spring\
    Debug: Potentional data directory: C:\ProgramData\Spring\
    Scanning: C:\Users\ashdnazg\Documents\My Games\Spring\maps
    Scanning: C:\Users\ashdnazg\Documents\My Games\Spring\games
    Scanning: C:\Users\ashdnazg\Documents\My Games\Spring\packages
    Scanning: c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               Speakers (Realtek High Definition Audio)
    [f=0000000] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
    [f=0000000] [Sound]   Device:     OpenAL Soft
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.15.1
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Joysticks found: 0
    [f=0000000] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4
    [f=0000000] [ThreadPool::SetThreadCount][2] #threads=2
    [f=0000000] [Threading] Main thread CPU affinity mask set: 12
    [f=0000000] Hosting on: localhost:8452
    [f=0000000] Connecting to local server
    [f=0000000] [ReadDataFromDemo] pre-scanning demo file for game data...
    [f=0000000] [StartServerForDemo] starting GameServer
    [f=0000000] Warning: Opening socket on loopback address. Other users will not be able to connect!
    [f=0000000] Binding UDP socket to IP (v6) ::1 port 8452
    [f=0000000] [UDPListener] successfully bound socket on port 8452
    [f=0000000] [StartServerForDemo] started GameServer
    [f=0000000] PreGame::ReadDataFromDemo: 164 ms
    [f=0000000] [InitOpenGL] video mode set to 1920x1018:24bit @60Hz (windowed)
    [f=0000000] [AddGameSetupArchivesToVFS] using map: DeltaSiegeDry Deluxe V3
    [f=0000000] [ArchiveScanner] GetArchives: DeltaSiegeDry Deluxe V3 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Zero-K v1.3.6.6 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
    [f=0000000] [AddGameSetupArchivesToVFS] using game: Zero-K v1.3.6.6 (archive: 3f22ecbca7122bc5cdcf2c03fb751176.sdp)
    [f=0000000] [ArchiveScanner] GetArchives: DeltaSiegeDry Deluxe V3 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [ArchiveScanner] C:\Users\ashdnazg\Documents\My Games\Spring\maps\deltasiegedry_deluxe_v3.sd7 checksum: 1370044114/1370044114
    [f=0000000] [ArchiveScanner] c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base\maphelper.sdz checksum: 349204423/349204423
    [f=0000000] [ArchiveScanner] archive checksum DeltaSiegeDry Deluxe V3: 1165580565/1165580565
    [f=0000000] Warning: Incompatible map-checksum: Checksum of DeltaSiegeDry Deluxe V3 (checksum 0x45795915) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
    [f=0000000] [ArchiveScanner] GetArchives: 3f22ecbca7122bc5cdcf2c03fb751176.sdp (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
    [f=0000000] [ArchiveScanner] C:\Users\ashdnazg\Documents\My Games\Spring\packages\3f22ecbca7122bc5cdcf2c03fb751176.sdp checksum: -1321223062/2973744234
    [f=0000000] [ArchiveScanner] c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base\springcontent.sdz checksum: -1939567033/2355400263
    [f=0000000] [ArchiveScanner] c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base\spring\bitmaps.sdz checksum: 369695027/369695027
    [f=0000000] [ArchiveScanner] archive checksum 3f22ecbca7122bc5cdcf2c03fb751176.sdp: 726805278/726805278
    [f=0000000] Warning: Incompatible game-checksum: Checksum of 3f22ecbca7122bc5cdcf2c03fb751176.sdp (checksum 0x2b522b1e) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
    [f=0000000] PreGame::GameDataReceived: 109 ms
    [f=0000000] [PreGame::UpdateClientNet] user number 15 (team 0, allyteam 0)
    [f=0000000] [ArchiveScanner] GetArchives: DeltaSiegeDry Deluxe V3 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [ArchiveScanner] C:\Users\ashdnazg\Documents\My Games\Spring\maps\deltasiegedry_deluxe_v3.sd7 checksum: 1370044114/1370044114
    [f=0000000] [ArchiveScanner] c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base\maphelper.sdz checksum: 349204423/349204423
    [f=0000000] [ArchiveScanner] archive checksum DeltaSiegeDry Deluxe V3: 1165580565/1165580565
    [f=0000000] [ArchiveScanner] GetArchives: 3f22ecbca7122bc5cdcf2c03fb751176.sdp (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
    [f=0000000] [ArchiveScanner] C:\Users\ashdnazg\Documents\My Games\Spring\packages\3f22ecbca7122bc5cdcf2c03fb751176.sdp checksum: -1321223062/2973744234
    [f=0000000] [ArchiveScanner] c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base\springcontent.sdz checksum: -1939567033/2355400263
    [f=0000000] [ArchiveScanner] c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base\spring\bitmaps.sdz checksum: 369695027/369695027
    [f=0000000] [ArchiveScanner] archive checksum 3f22ecbca7122bc5cdcf2c03fb751176.sdp: 726805278/726805278
    [f=0000000] [LuaIntro] Searching for new Widgets
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
    [f=0000000] [LuaIntro] Found new widget "SpringLogo"
    [f=0000000] [LuaIntro] Found new widget "LoadTexture"
    [f=0000000] [LuaIntro] Found new widget "LoadProgress"
    [f=0000000] [LuaIntro] Found new widget "Main"
    [f=0000000] [LuaIntro] Found new widget "Music"
    [f=0000000] [LuaIntro] Found new widget "WM Stuff"
    [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=0000000] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (124 MB)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  2.728000
    [f=0000000] Game::LoadDefs (GameData): 2974 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
    [f=0000000] [Sound]  parsed 313 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 33 ms
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 3482 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 5
    [f=0000000] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "chicken" already belongs to ArmorDef category 1!
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] [Sound] Error: WAV file sounds/weapon/missile/missile_fire2.wav has data length 291939 greater than actual data length 101848
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Map Tiles
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 15 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
    [f=0000000] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag explspike::ttl
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 89 ms
    [f=0000000] [Sound] Error: Unable to open audio file: MultiSelect
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
    [f=0000000] Game::LoadInterface (Console): 14 ms
    [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
    [f=0000000] Loading LuaRules
    [f=0000000] [ArchiveScanner] GetArchives: DeltaSiegeDry Deluxe V3 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [ArchiveScanner] C:\Users\ashdnazg\Documents\My Games\Spring\maps\deltasiegedry_deluxe_v3.sd7 checksum: 1370044114/1370044114
    [f=0000000] [ArchiveScanner] c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base\maphelper.sdz checksum: 349204423/349204423
    [f=0000000] [ArchiveScanner] archive checksum DeltaSiegeDry Deluxe V3: 1165580565/1165580565
    [f=0000000] [ArchiveScanner] GetArchives: 3f22ecbca7122bc5cdcf2c03fb751176.sdp (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
    [f=0000000] [ArchiveScanner] C:\Users\ashdnazg\Documents\My Games\Spring\packages\3f22ecbca7122bc5cdcf2c03fb751176.sdp checksum: -1321223062/2973744234
    [f=0000000] [ArchiveScanner] c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base\springcontent.sdz checksum: -1939567033/2355400263
    [f=0000000] [ArchiveScanner] c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base\spring\bitmaps.sdz checksum: 369695027/369695027
    [f=0000000] [ArchiveScanner] archive checksum 3f22ecbca7122bc5cdcf2c03fb751176.sdp: 726805278/726805278
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Model] Loading model: objects3d/gauss_91.dae
    [f=0000000] [Model] Importing model file: objects3d/gauss_91.dae
    [f=0000000] [Model] Processing scene for model: objects3d/gauss_91.dae (11 meshes / 1 materials / 0 textures)
    [f=0000000] [Model] Loading textures. Tex1: 'unittextures/gauss3_tex1.png' Tex2: 'unittextures/gauss_tex2.png'
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: yes)
    [f=0000000] [Model] Loading pieces from root node 'Scene'
    [f=0000000] [Piece] Converting node 'Scene' to piece 'Scene' (0 meshes).
    [f=0000000] [Piece] (1:Scene) Assimp offset (0.000000,0.000000,0.000000), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (1:Scene) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Scene with 0 meshes
    [f=0000000] [Piece] piece->name: Scene
    [f=0000000] [Piece] piece->parent: 
    [f=0000000] [Piece] Converting node 'Concrete' to piece 'Concrete' (1 meshes).
    [f=0000000] [Piece] (2:Concrete) Assimp offset (0.000000,0.000000,-1.110982), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (2:Concrete) Relative offset (0.000000,0.000000,-1.110982), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Concrete with 1 meshes
    [f=0000000] [Piece] piece->name: Concrete
    [f=0000000] [Piece] piece->parent: Scene
    [f=0000000] [Piece] Converting node 'AimProxy' to piece 'AimProxy' (0 meshes).
    [f=0000000] [Piece] (3:AimProxy) Assimp offset (-0.688511,53.465328,-0.128411), rotate (0.707107,-0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (3:AimProxy) Relative offset (-0.688511,53.465328,-0.128411), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: AimProxy with 0 meshes
    [f=0000000] [Piece] piece->name: AimProxy
    [f=0000000] [Piece] piece->parent: Concrete
    [f=0000000] [Piece] Converting node 'Belt' to piece 'Belt' (1 meshes).
    [f=0000000] [Piece] (4:Belt) Assimp offset (-0.677580,11.171410,0.289783), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (4:Belt) Relative offset (-0.677580,11.171410,0.289783), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Belt with 1 meshes
    [f=0000000] [Piece] piece->name: Belt
    [f=0000000] [Piece] piece->parent: Concrete
    [f=0000000] [Piece] Converting node 'Wheel' to piece 'Wheel' (1 meshes).
    [f=0000000] [Piece] (5:Wheel) Assimp offset (-0.011006,-1.813956,-9.197902), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (5:Wheel) Relative offset (-0.011006,-1.813956,-9.197902), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Wheel with 1 meshes
    [f=0000000] [Piece] piece->name: Wheel
    [f=0000000] [Piece] piece->parent: Belt
    [f=0000000] [Piece] Converting node 'Arm' to piece 'Arm' (1 meshes).
    [f=0000000] [Piece] (6:Arm) Assimp offset (0.011004,18.618065,-0.007929), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (6:Arm) Relative offset (0.011004,18.618065,-0.007929), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Arm with 1 meshes
    [f=0000000] [Piece] piece->name: Arm
    [f=0000000] [Piece] piece->parent: Wheel
    [f=0000000] [Piece] Converting node 'Hand' to piece 'Hand' (1 meshes).
    [f=0000000] [Piece] (7:Hand) Assimp offset (-0.022025,12.474470,0.044094), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (7:Hand) Relative offset (-0.022025,12.474470,0.044094), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Hand with 1 meshes
    [f=0000000] [Piece] piece->name: Hand
    [f=0000000] [Piece] piece->parent: Arm
    [f=0000000] [Piece] Converting node 'Cannon' to piece 'Cannon' (1 meshes).
    [f=0000000] [Piece] (8:Cannon) Assimp offset (0.341112,11.461098,-0.258414), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (8:Cannon) Relative offset (0.341112,11.461098,-0.258414), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Cannon with 1 meshes
    [f=0000000] [Piece] piece->name: Cannon
    [f=0000000] [Piece] piece->parent: Hand
    [f=0000000] [Piece] Converting node 'Barrel1' to piece 'Barrel1' (1 meshes).
    [f=0000000] [Piece] (9:Barrel1) Assimp offset (-0.275656,0.032482,7.841691), rotate (1.000000,0.000000,0.000000,-0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (9:Barrel1) Relative offset (-0.275656,0.032482,7.841691), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Barrel1 with 1 meshes
    [f=0000000] [Piece] piece->name: Barrel1
    [f=0000000] [Piece] piece->parent: Cannon
    [f=0000000] [Piece] Converting node 'Barrel2' to piece 'Barrel2' (1 meshes).
    [f=0000000] [Piece] (10:Barrel2) Assimp offset (0.000000,-0.000019,5.156798), rotate (1.000000,-0.000000,-0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (10:Barrel2) Relative offset (0.000000,-0.000019,5.156798), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Barrel2 with 1 meshes
    [f=0000000] [Piece] piece->name: Barrel2
    [f=0000000] [Piece] piece->parent: Barrel1
    [f=0000000] [Piece] Converting node 'Barrel3' to piece 'Barrel3' (1 meshes).
    [f=0000000] [Piece] (11:Barrel3) Assimp offset (0.000001,-0.000008,5.550001), rotate (1.000000,0.000000,0.000000,-0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (11:Barrel3) Relative offset (0.000001,-0.000008,5.550001), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Barrel3 with 1 meshes
    [f=0000000] [Piece] piece->name: Barrel3
    [f=0000000] [Piece] piece->parent: Barrel2
    [f=0000000] [Piece] Converting node 'Muzzle' to piece 'Muzzle' (0 meshes).
    [f=0000000] [Piece] (12:Muzzle) Assimp offset (0.000001,0.054001,6.123840), rotate (0.707107,-0.000000,0.000000,-0.707106), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (12:Muzzle) Relative offset (0.000001,0.054001,6.123840), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Muzzle with 0 meshes
    [f=0000000] [Piece] piece->name: Muzzle
    [f=0000000] [Piece] piece->parent: Barrel3
    [f=0000000] [Piece] Converting node 'lidRight' to piece 'lidRight' (1 meshes).
    [f=0000000] [Piece] (13:lidRight) Assimp offset (-7.644708,1.604410,0.161658), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (13:lidRight) Relative offset (-7.644708,1.604410,0.161658), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: lidRight with 1 meshes
    [f=0000000] [Piece] piece->name: lidRight
    [f=0000000] [Piece] piece->parent: Belt
    [f=0000000] [Piece] Converting node 'lidLeft' to piece 'lidLeft' (1 meshes).
    [f=0000000] [Piece] (14:lidLeft) Assimp offset (6.951272,1.541361,0.161656), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (14:lidLeft) Relative offset (6.951272,1.541361,0.161656), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: lidLeft with 1 meshes
    [f=0000000] [Piece] piece->name: lidLeft
    [f=0000000] [Piece] piece->parent: Belt
    [f=0000000] [Model] Model objects3d/gauss_91.dae Imported.
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Model] Loading model: objects3d/zeppelin.dae
    [f=0000000] [Model] Importing model file: objects3d/zeppelin.dae
    [f=0000000] [Model] Processing scene for model: objects3d/zeppelin.dae (18 meshes / 1 materials / 0 textures)
    [f=0000000] [Model] Loading textures. Tex1: 'unittextures/zeppelin_1.dds' Tex2: 'unittextures/zeppelin_2.dds'
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: no)
    [f=0000000] [Model] Loading pieces from root node 'Scene'
    [f=0000000] [Piece] Converting node 'Scene' to piece 'Scene' (0 meshes).
    [f=0000000] [Piece] (1:Scene) Assimp offset (0.000000,0.000000,0.000000), rotate (0.707107,-0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (1:Scene) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Scene with 0 meshes
    [f=0000000] [Piece] piece->name: Scene
    [f=0000000] [Piece] piece->parent: 
    [f=0000000] [Piece] Converting node 'hull' to piece 'hull' (1 meshes).
    [f=0000000] [Piece] (2:hull) Assimp offset (0.080910,0.211307,15.520570), rotate (0.707107,0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (2:hull) Relative offset (0.080910,0.211307,15.520570), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: hull with 1 meshes
    [f=0000000] [Piece] piece->name: hull
    [f=0000000] [Piece] piece->parent: Scene
    [f=0000000] [Piece] Converting node 'exhaustLeft' to piece 'exhaustLeft' (0 meshes).
    [f=0000000] [Piece] (3:exhaustLeft) Assimp offset (13.421360,-5.785460,-29.084841), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (3:exhaustLeft) Relative offset (13.421360,-5.785460,-29.084841), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: exhaustLeft with 0 meshes
    [f=0000000] [Piece] piece->name: exhaustLeft
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'exhaustRight' to piece 'exhaustRight' (0 meshes).
    [f=0000000] [Piece] (4:exhaustRight) Assimp offset (-13.437370,-5.785466,-29.385941), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (4:exhaustRight) Relative offset (-13.437370,-5.785466,-29.385941), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: exhaustRight with 0 meshes
    [f=0000000] [Piece] piece->name: exhaustRight
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'exhaustTop' to piece 'exhaustTop' (0 meshes).
    [f=0000000] [Piece] (5:exhaustTop) Assimp offset (-0.131670,8.522130,-44.264801), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (5:exhaustTop) Relative offset (-0.131670,8.522130,-44.264801), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: exhaustTop with 0 meshes
    [f=0000000] [Piece] piece->name: exhaustTop
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'bomb' to piece 'bomb' (1 meshes).
    [f=0000000] [Piece] (6:bomb) Assimp offset (0.000001,-10.252090,7.143387), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (6:bomb) Relative offset (0.000001,-10.252090,7.143387), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: bomb with 1 meshes
    [f=0000000] [Piece] piece->name: bomb
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'petalRight' to piece 'petalRight' (1 meshes).
    [f=0000000] [Piece] (7:petalRight) Assimp offset (-4.465976,-8.761608,17.736691), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (7:petalRight) Relative offset (-4.465976,-8.761608,17.736691), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: petalRight with 1 meshes
    [f=0000000] [Piece] piece->name: petalRight
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'turbineTop' to piece 'turbineTop' (1 meshes).
    [f=0000000] [Piece] (8:turbineTop) Assimp offset (0.000003,8.949162,-23.639839), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (8:turbineTop) Relative offset (0.000003,8.949162,-23.639839), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: turbineTop with 1 meshes
    [f=0000000] [Piece] piece->name: turbineTop
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'wingTopFront' to piece 'wingTopFront' (1 meshes).
    [f=0000000] [Piece] (9:wingTopFront) Assimp offset (0.000003,8.949162,-23.639851), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (9:wingTopFront) Relative offset (0.000003,8.949162,-23.639851), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: wingTopFront with 1 meshes
    [f=0000000] [Piece] piece->name: wingTopFront
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'wingTopRear' to piece 'wingTopRear' (1 meshes).
    [f=0000000] [Piece] (10:wingTopRear) Assimp offset (0.000003,8.949159,-23.639851), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (10:wingTopRear) Relative offset (0.000003,8.949159,-23.639851), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: wingTopRear with 1 meshes
    [f=0000000] [Piece] piece->name: wingTopRear
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'petalLeft' to piece 'petalLeft' (1 meshes).
    [f=0000000] [Piece] (11:petalLeft) Assimp offset (4.465974,-8.761600,17.736691), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (11:petalLeft) Relative offset (4.465974,-8.761600,17.736691), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: petalLeft with 1 meshes
    [f=0000000] [Piece] piece->name: petalLeft
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'petalRear' to piece 'petalRear' (1 meshes).
    [f=0000000] [Piece] (12:petalRear) Assimp offset (0.000001,-10.668820,0.195070), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (12:petalRear) Relative offset (0.000001,-10.668820,0.195070), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: petalRear with 1 meshes
    [f=0000000] [Piece] piece->name: petalRear
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'wingLeftFront' to piece 'wingLeftFront' (2 meshes).
    [f=0000000] [Piece] (13:wingLeftFront) Assimp offset (13.421360,-5.785464,-15.525060), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (13:wingLeftFront) Relative offset (13.421360,-5.785464,-15.525060), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: wingLeftFront with 2 meshes
    [f=0000000] [Piece] piece->name: wingLeftFront
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'wingLeftRear' to piece 'wingLeftRear' (1 meshes).
    [f=0000000] [Piece] (14:wingLeftRear) Assimp offset (13.421360,-5.785466,-15.525060), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (14:wingLeftRear) Relative offset (13.421360,-5.785466,-15.525060), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: wingLeftRear with 1 meshes
    [f=0000000] [Piece] piece->name: wingLeftRear
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'turbineLeft' to piece 'turbineLeft' (2 meshes).
    [f=0000000] [Piece] (15:turbineLeft) Assimp offset (13.421360,-5.785465,-15.525060), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (15:turbineLeft) Relative offset (13.421360,-5.785465,-15.525060), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: turbineLeft with 2 meshes
    [f=0000000] [Piece] piece->name: turbineLeft
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'turbineRight' to piece 'turbineRight' (2 meshes).
    [f=0000000] [Piece] (16:turbineRight) Assimp offset (-13.421360,-5.785479,-15.525070), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (16:turbineRight) Relative offset (-13.421360,-5.785479,-15.525070), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: turbineRight with 2 meshes
    [f=0000000] [Piece] piece->name: turbineRight
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'wingRightRear' to piece 'wingRightRear' (1 meshes).
    [f=0000000] [Piece] (17:wingRightRear) Assimp offset (-13.421360,-5.785480,-15.525060), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (17:wingRightRear) Relative offset (-13.421360,-5.785480,-15.525060), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: wingRightRear with 1 meshes
    [f=0000000] [Piece] piece->name: wingRightRear
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'wingRightFront' to piece 'wingRightFront' (2 meshes).
    [f=0000000] [Piece] (18:wingRightFront) Assimp offset (-13.421360,-5.785477,-15.525070), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (18:wingRightFront) Relative offset (-13.421360,-5.785477,-15.525070), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: wingRightFront with 2 meshes
    [f=0000000] [Piece] piece->name: wingRightFront
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Model] Model objects3d/zeppelin.dae Imported.
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Model] Loading model: objects3d/fighterdrone.dae
    [f=0000000] [Model] Importing model file: objects3d/fighterdrone.dae
    [f=0000000] [Model] Processing scene for model: objects3d/fighterdrone.dae (13 meshes / 1 materials / 0 textures)
    [f=0000000] [Model] Loading textures. Tex1: 'unittextures/DroneTex1.dds' Tex2: 'unittextures/DroneTex2.dds'
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: yes)
    [f=0000000] [Model] Loading pieces from root node 'Scene'
    [f=0000000] [Piece] Converting node 'Scene' to piece 'Scene' (0 meshes).
    [f=0000000] [Piece] (1:Scene) Assimp offset (0.000000,0.000000,0.000000), rotate (0.707107,-0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (1:Scene) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Scene with 0 meshes
    [f=0000000] [Piece] piece->name: Scene
    [f=0000000] [Piece] piece->parent: 
    [f=0000000] [Piece] Converting node 'center' to piece 'center' (1 meshes).
    [f=0000000] [Piece] (2:center) Assimp offset (0.003946,0.000240,-1.567538), rotate (0.707107,0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (2:center) Relative offset (0.003946,0.000240,-1.567538), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: center with 1 meshes
    [f=0000000] [Piece] piece->name: center
    [f=0000000] [Piece] piece->parent: Scene
    [f=0000000] [Piece] Converting node 'DroneMain' to piece 'DroneMain' (1 meshes).
    [f=0000000] [Piece] (3:DroneMain) Assimp offset (-0.117248,1.849967,1.558205), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (3:DroneMain) Relative offset (-0.117248,1.849967,1.558205), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DroneMain with 1 meshes
    [f=0000000] [Piece] piece->name: DroneMain
    [f=0000000] [Piece] piece->parent: center
    [f=0000000] [Piece] Converting node 'DAIPod' to piece 'DAIPod' (1 meshes).
    [f=0000000] [Piece] (4:DAIPod) Assimp offset (0.162556,-0.477995,1.743914), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (4:DAIPod) Relative offset (0.162556,-0.477995,1.743914), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DAIPod with 1 meshes
    [f=0000000] [Piece] piece->name: DAIPod
    [f=0000000] [Piece] piece->parent: DroneMain
    [f=0000000] [Piece] Converting node 'DroneLeft' to piece 'DroneLeft' (1 meshes).
    [f=0000000] [Piece] (5:DroneLeft) Assimp offset (-8.806796,-0.094722,2.758951), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (5:DroneLeft) Relative offset (-8.806796,-0.094722,2.758951), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DroneLeft with 1 meshes
    [f=0000000] [Piece] piece->name: DroneLeft
    [f=0000000] [Piece] piece->parent: DroneMain
    [f=0000000] [Piece] Converting node 'DroneRight' to piece 'DroneRight' (1 meshes).
    [f=0000000] [Piece] (6:DroneRight) Assimp offset (8.767794,-0.180182,2.580008), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (6:DroneRight) Relative offset (8.767794,-0.180182,2.580008), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DroneRight with 1 meshes
    [f=0000000] [Piece] piece->name: DroneRight
    [f=0000000] [Piece] piece->parent: DroneMain
    [f=0000000] [Piece] Converting node 'RocketR' to piece 'RocketR' (1 meshes).
    [f=0000000] [Piece] (7:RocketR) Assimp offset (-3.844234,-1.418221,7.240396), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (7:RocketR) Relative offset (-3.844234,-1.418221,7.240396), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: RocketR with 1 meshes
    [f=0000000] [Piece] piece->name: RocketR
    [f=0000000] [Piece] piece->parent: DroneMain
    [f=0000000] [Piece] Converting node 'RocketL' to piece 'RocketL' (1 meshes).
    [f=0000000] [Piece] (8:RocketL) Assimp offset (3.742408,-1.262331,7.240400), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (8:RocketL) Relative offset (3.742408,-1.262331,7.240400), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: RocketL with 1 meshes
    [f=0000000] [Piece] piece->name: RocketL
    [f=0000000] [Piece] piece->parent: DroneMain
    [f=0000000] [Piece] Converting node 'Drone4' to piece 'Drone4' (1 meshes).
    [f=0000000] [Piece] (9:Drone4) Assimp offset (0.133196,-0.206868,-12.087540), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (9:Drone4) Relative offset (0.133196,-0.206868,-12.087540), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Drone4 with 1 meshes
    [f=0000000] [Piece] piece->name: Drone4
    [f=0000000] [Piece] piece->parent: DroneMain
    [f=0000000] [Piece] Converting node 'Drone3_' to piece 'Drone3_' (1 meshes).
    [f=0000000] [Piece] (10:Drone3_) Assimp offset (0.064550,-0.153784,-6.570243), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (10:Drone3_) Relative offset (0.064550,-0.153784,-6.570243), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Drone3_ with 1 meshes
    [f=0000000] [Piece] piece->name: Drone3_
    [f=0000000] [Piece] piece->parent: Drone4
    [f=0000000] [Piece] Converting node 'DroBaR' to piece 'DroBaR' (1 meshes).
    [f=0000000] [Piece] (11:DroBaR) Assimp offset (-1.648716,-0.093739,-0.140650), rotate (1.000000,-0.000000,-0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (11:DroBaR) Relative offset (-1.648716,-0.093739,-0.140650), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DroBaR with 1 meshes
    [f=0000000] [Piece] piece->name: DroBaR
    [f=0000000] [Piece] piece->parent: Drone3_
    [f=0000000] [Piece] Converting node 'DroBaL' to piece 'DroBaL' (1 meshes).
    [f=0000000] [Piece] (12:DroBaL) Assimp offset (1.658560,-0.093740,-0.140646), rotate (1.000000,-0.000000,-0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (12:DroBaL) Relative offset (1.658560,-0.093740,-0.140646), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DroBaL with 1 meshes
    [f=0000000] [Piece] piece->name: DroBaL
    [f=0000000] [Piece] piece->parent: Drone3_
    [f=0000000] [Piece] Converting node 'Drone2_ox_16_58_oy_-0_42_oz_-0_57_p_Drone3_' to piece 'Drone2_ox_16_58_oy_-0_42_oz_-0_57_p_Drone3_' (1 meshes).
    [f=0000000] [Piece] (13:Drone2_ox_16_58_oy_-0_42_oz_-0_57_p_Drone3_) Assimp offset (-0.117122,-0.029252,-4.898821), rotate (1.000000,-0.000000,-0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (13:Drone2_ox_16_58_oy_-0_42_oz_-0_57_p_Drone3_) Relative offset (-0.117122,-0.029252,-4.898821), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Drone2_ox_16_58_oy_-0_42_oz_-0_57_p_Drone3_ with 1 meshes
    [f=0000000] [Piece] piece->name: Drone2_ox_16_58_oy_-0_42_oz_-0_57_p_Drone3_
    [f=0000000] [Piece] piece->parent: Drone3_
    [f=0000000] [Piece] Converting node 'Drone1_ox_17_59_oy_-0_18_oz_0_00_p_Drone2_' to piece 'Drone1_ox_17_59_oy_-0_18_oz_0_00_p_Drone2_' (1 meshes).
    [f=0000000] [Piece] (14:Drone1_ox_17_59_oy_-0_18_oz_0_00_p_Drone2_) Assimp offset (-0.009471,-0.520092,-6.724316), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (14:Drone1_ox_17_59_oy_-0_18_oz_0_00_p_Drone2_) Relative offset (-0.009471,-0.520092,-6.724316), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Drone1_ox_17_59_oy_-0_18_oz_0_00_p_Drone2_ with 1 meshes
    [f=0000000] [Piece] piece->name: Drone1_ox_17_59_oy_-0_18_oz_0_00_p_Drone2_
    [f=0000000] [Piece] piece->parent: Drone2_ox_16_58_oy_-0_42_oz_-0_57_p_Drone3_
    [f=0000000] [Model] Model objects3d/fighterdrone.dae Imported.
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Model] Loading model: objects3d/iwin.blend
    [f=0000000] [Model] Importing model file: objects3d/iwin.blend
    [f=0000000] [Model] Processing scene for model: objects3d/iwin.blend (3 meshes / 2 materials / 0 textures)
    [f=0000000] [Model] Loading textures. Tex1: 'unittextures/iwin.dds' Tex2: 'unittextures/iwin2.dds'
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: yes)
    [f=0000000] [Model] Loading pieces from root node '<BlenderRoot>'
    [f=0000000] [Piece] Converting node '<BlenderRoot>' to piece '<BlenderRoot>' (0 meshes).
    [f=0000000] [Piece] (1:<BlenderRoot>) Assimp offset (0.000000,0.000000,0.000000), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (1:<BlenderRoot>) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: <BlenderRoot> with 0 meshes
    [f=0000000] [Piece] piece->name: <BlenderRoot>
    [f=0000000] [Piece] piece->parent: 
    [f=0000000] [Piece] Converting node 'Hemi' to piece 'Hemi' (0 meshes).
    [f=0000000] [Piece] (2:Hemi) Assimp offset (5.367447,152.166016,-10.287628), rotate (0.573129,-0.589563,-0.328192,-0.465003), scale (2.972971,2.972971,2.972971)
    [f=0000000] [Piece] (2:Hemi) Relative offset (5.367447,152.166016,-10.287628), rotate (0.000000,0.000000,0.000000), scale (2.972971,2.972971,2.972971)
    [f=0000000] [Piece] Loaded model piece: Hemi with 0 meshes
    [f=0000000] [Piece] piece->name: Hemi
    [f=0000000] [Piece] piece->parent: <BlenderRoot>
    [f=0000000] [Piece] Converting node 'base' to piece 'base' (1 meshes).
    [f=0000000] [Piece] (3:base) Assimp offset (0.000000,-2.456466,0.000000), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (3:base) Relative offset (0.000000,-2.456466,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: base with 1 meshes
    [f=0000000] [Piece] piece->name: base
    [f=0000000] [Piece] piece->parent: <BlenderRoot>
    [f=0000000] [Piece] Converting node 'button' to piece 'button' (1 meshes).
    [f=0000000] [Piece] (4:button) Assimp offset (0.000000,27.279675,-0.000005), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (4:button) Relative offset (0.000000,27.279675,-0.000005), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: button with 1 meshes
    [f=0000000] [Piece] piece->name: button
    [f=0000000] [Piece] piece->parent: base
    [f=0000000] [Piece] Converting node 'firepoint' to piece 'firepoint' (1 meshes).
    [f=0000000] [Piece] (5:firepoint) Assimp offset (0.375994,41.999104,0.211990), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (5:firepoint) Relative offset (0.375994,41.999104,0.211990), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: firepoint with 1 meshes
    [f=0000000] [Piece] piece->name: firepoint
    [f=0000000] [Piece] piece->parent: button
    [f=0000000] [Model] Model objects3d/iwin.blend Imported.
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Model] Loading model: objects3d/lmcarrier.dae
    [f=0000000] [Model] Importing model file: objects3d/lmcarrier.dae
    [f=0000000] [Model] Processing scene for model: objects3d/lmcarrier.dae (23 meshes / 1 materials / 0 textures)
    [f=0000000] [Model] Loading textures. Tex1: 'unittextures/lmcarrier1.dds' Tex2: 'unittextures/lmcarrier2.dds'
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: no)
    [f=0000000] [Model] Loading pieces from root node 'Scene'
    [f=0000000] [Piece] Converting node 'Scene' to piece 'Scene' (0 meshes).
    [f=0000000] [Piece] (1:Scene) Assimp offset (0.000000,0.000000,0.000000), rotate (0.707107,-0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (1:Scene) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Scene with 0 meshes
    [f=0000000] [Piece] piece->name: Scene
    [f=0000000] [Piece] piece->parent: 
    [f=0000000] [Piece] Converting node 'Hull' to piece 'Hull' (1 meshes).
    [f=0000000] [Piece] (2:Hull) Assimp offset (0.000000,0.000000,0.000002), rotate (0.707107,0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (2:Hull) Relative offset (0.000000,0.000000,0.000002), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Hull with 1 meshes
    [f=0000000] [Piece] piece->name: Hull
    [f=0000000] [Piece] piece->parent: Scene
    [f=0000000] [Piece] Converting node 'BayAft' to piece 'BayAft' (1 meshes).
    [f=0000000] [Piece] (3:BayAft) Assimp offset (43.729309,42.690620,-63.221760), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (3:BayAft) Relative offset (43.729309,42.690620,-63.221760), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayAft with 1 meshes
    [f=0000000] [Piece] piece->name: BayAft
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'BayAftSlider' to piece 'BayAftSlider' (1 meshes).
    [f=0000000] [Piece] (4:BayAftSlider) Assimp offset (5.906139,11.122050,0.022301), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (4:BayAftSlider) Relative offset (5.906139,11.122050,0.022301), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayAftSlider with 1 meshes
    [f=0000000] [Piece] piece->name: BayAftSlider
    [f=0000000] [Piece] piece->parent: BayAft
    [f=0000000] [Piece] Converting node 'BayAftHatch' to piece 'BayAftHatch' (1 meshes).
    [f=0000000] [Piece] (5:BayAftHatch) Assimp offset (14.550850,-1.930004,0.001686), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (5:BayAftHatch) Relative offset (14.550850,-1.930004,0.001686), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayAftHatch with 1 meshes
    [f=0000000] [Piece] piece->name: BayAftHatch
    [f=0000000] [Piece] piece->parent: BayAft
    [f=0000000] [Piece] Converting node 'PadAft' to piece 'PadAft' (1 meshes).
    [f=0000000] [Piece] (6:PadAft) Assimp offset (-6.036191,63.980740,-63.384579), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (6:PadAft) Relative offset (-6.036191,63.980740,-63.384579), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: PadAft with 1 meshes
    [f=0000000] [Piece] piece->name: PadAft
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'PadAftNanoL' to piece 'PadAftNanoL' (1 meshes).
    [f=0000000] [Piece] (7:PadAftNanoL) Assimp offset (27.381359,2.978241,0.071854), rotate (1.000000,0.000000,-0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (7:PadAftNanoL) Relative offset (27.381359,2.978241,0.071854), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: PadAftNanoL with 1 meshes
    [f=0000000] [Piece] piece->name: PadAftNanoL
    [f=0000000] [Piece] piece->parent: PadAft
    [f=0000000] [Piece] Converting node 'PadAftNanoR' to piece 'PadAftNanoR' (1 meshes).
    [f=0000000] [Piece] (8:PadAftNanoR) Assimp offset (-29.428650,2.978355,0.071827), rotate (1.000000,0.000000,-0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (8:PadAftNanoR) Relative offset (-29.428650,2.978355,0.071827), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: PadAftNanoR with 1 meshes
    [f=0000000] [Piece] piece->name: PadAftNanoR
    [f=0000000] [Piece] piece->parent: PadAft
    [f=0000000] [Piece] Converting node 'PadFront' to piece 'PadFront' (1 meshes).
    [f=0000000] [Piece] (9:PadFront) Assimp offset (-6.035880,63.980801,66.773750), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (9:PadFront) Relative offset (-6.035880,63.980801,66.773750), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: PadFront with 1 meshes
    [f=0000000] [Piece] piece->name: PadFront
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'PadFrontNanoR' to piece 'PadFrontNanoR' (1 meshes).
    [f=0000000] [Piece] (10:PadFrontNanoR) Assimp offset (-29.428659,2.978333,0.072021), rotate (1.000000,-0.000000,0.000000,-0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (10:PadFrontNanoR) Relative offset (-29.428659,2.978333,0.072021), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: PadFrontNanoR with 1 meshes
    [f=0000000] [Piece] piece->name: PadFrontNanoR
    [f=0000000] [Piece] piece->parent: PadFront
    [f=0000000] [Piece] Converting node 'PadFrontNanoL' to piece 'PadFrontNanoL' (1 meshes).
    [f=0000000] [Piece] (11:PadFrontNanoL) Assimp offset (27.381359,2.978287,0.071625), rotate (1.000000,-0.000000,0.000000,-0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (11:PadFrontNanoL) Relative offset (27.381359,2.978287,0.071625), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: PadFrontNanoL with 1 meshes
    [f=0000000] [Piece] piece->name: PadFrontNanoL
    [f=0000000] [Piece] piece->parent: PadFront
    [f=0000000] [Piece] Converting node 'BayLower' to piece 'BayLower' (1 meshes).
    [f=0000000] [Piece] (12:BayLower) Assimp offset (53.729450,30.410089,-3.221783), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (12:BayLower) Relative offset (53.729450,30.410089,-3.221783), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayLower with 1 meshes
    [f=0000000] [Piece] piece->name: BayLower
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'BayLowerHatch' to piece 'BayLowerHatch' (1 meshes).
    [f=0000000] [Piece] (13:BayLowerHatch) Assimp offset (14.550870,-1.929991,0.001656), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (13:BayLowerHatch) Relative offset (14.550870,-1.929991,0.001656), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayLowerHatch with 1 meshes
    [f=0000000] [Piece] piece->name: BayLowerHatch
    [f=0000000] [Piece] piece->parent: BayLower
    [f=0000000] [Piece] Converting node 'BayLowerSlider' to piece 'BayLowerSlider' (1 meshes).
    [f=0000000] [Piece] (14:BayLowerSlider) Assimp offset (5.906208,11.122060,0.022270), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (14:BayLowerSlider) Relative offset (5.906208,11.122060,0.022270), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayLowerSlider with 1 meshes
    [f=0000000] [Piece] piece->name: BayLowerSlider
    [f=0000000] [Piece] piece->parent: BayLower
    [f=0000000] [Piece] Converting node 'BayUpper' to piece 'BayUpper' (1 meshes).
    [f=0000000] [Piece] (15:BayUpper) Assimp offset (33.729450,50.410080,-3.221742), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (15:BayUpper) Relative offset (33.729450,50.410080,-3.221742), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayUpper with 1 meshes
    [f=0000000] [Piece] piece->name: BayUpper
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'BayUpperHatch' to piece 'BayUpperHatch' (1 meshes).
    [f=0000000] [Piece] (16:BayUpperHatch) Assimp offset (14.550890,-1.929996,0.001659), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (16:BayUpperHatch) Relative offset (14.550890,-1.929996,0.001659), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayUpperHatch with 1 meshes
    [f=0000000] [Piece] piece->name: BayUpperHatch
    [f=0000000] [Piece] piece->parent: BayUpper
    [f=0000000] [Piece] Converting node 'BayUpperSlider' to piece 'BayUpperSlider' (1 meshes).
    [f=0000000] [Piece] (17:BayUpperSlider) Assimp offset (5.906181,11.122050,0.022271), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (17:BayUpperSlider) Relative offset (5.906181,11.122050,0.022271), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayUpperSlider with 1 meshes
    [f=0000000] [Piece] piece->name: BayUpperSlider
    [f=0000000] [Piece] piece->parent: BayUpper
    [f=0000000] [Piece] Converting node 'BayInner' to piece 'BayInner' (1 meshes).
    [f=0000000] [Piece] (18:BayInner) Assimp offset (7.367490,50.410080,-3.221679), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (18:BayInner) Relative offset (7.367490,50.410080,-3.221679), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayInner with 1 meshes
    [f=0000000] [Piece] piece->name: BayInner
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'BayInnerHatch' to piece 'BayInnerHatch' (1 meshes).
    [f=0000000] [Piece] (19:BayInnerHatch) Assimp offset (-14.550880,-1.929996,0.001728), rotate (1.000000,-0.000000,-0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (19:BayInnerHatch) Relative offset (-14.550880,-1.929996,0.001728), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayInnerHatch with 1 meshes
    [f=0000000] [Piece] piece->name: BayInnerHatch
    [f=0000000] [Piece] piece->parent: BayInner
    [f=0000000] [Piece] Converting node 'BayInnerSlider' to piece 'BayInnerSlider' (1 meshes).
    [f=0000000] [Piece] (20:BayInnerSlider) Assimp offset (-5.906174,11.122060,0.022300), rotate (1.000000,-0.000000,-0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (20:BayInnerSlider) Relative offset (-5.906174,11.122060,0.022300), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayInnerSlider with 1 meshes
    [f=0000000] [Piece] piece->name: BayInnerSlider
    [f=0000000] [Piece] piece->parent: BayInner
    [f=0000000] [Piece] Converting node 'BayFore' to piece 'BayFore' (1 meshes).
    [f=0000000] [Piece] (21:BayFore) Assimp offset (42.083061,36.541710,66.778252), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (21:BayFore) Relative offset (42.083061,36.541710,66.778252), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayFore with 1 meshes
    [f=0000000] [Piece] piece->name: BayFore
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'BayForeSlider' to piece 'BayForeSlider' (1 meshes).
    [f=0000000] [Piece] (22:BayForeSlider) Assimp offset (5.906155,11.122050,0.022263), rotate (1.000000,-0.000000,0.000000,-0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (22:BayForeSlider) Relative offset (5.906155,11.122050,0.022263), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayForeSlider with 1 meshes
    [f=0000000] [Piece] piece->name: BayForeSlider
    [f=0000000] [Piece] piece->parent: BayFore
    [f=0000000] [Piece] Converting node 'BayForeHatch' to piece 'BayForeHatch' (1 meshes).
    [f=0000000] [Piece] (23:BayForeHatch) Assimp offset (14.550860,-1.930000,0.001656), rotate (1.000000,-0.000000,0.000000,-0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (23:BayForeHatch) Relative offset (14.550860,-1.930000,0.001656), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayForeHatch with 1 meshes
    [f=0000000] [Piece] piece->name: BayForeHatch
    [f=0000000] [Piece] piece->parent: BayFore
    [f=0000000] [Piece] Converting node 'Radar' to piece 'Radar' (1 meshes).
    [f=0000000] [Piece] (24:Radar) Assimp offset (-42.679939,94.657143,15.540390), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (24:Radar) Relative offset (-42.679939,94.657143,15.540390), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Radar with 1 meshes
    [f=0000000] [Piece] piece->name: Radar
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'Launcher' to piece 'Launcher' (0 meshes).
    [f=0000000] [Piece] (25:Launcher) Assimp offset (-49.690899,78.237343,-17.072399), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (25:Launcher) Relative offset (-49.690899,78.237343,-17.072399), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Launcher with 0 meshes
    [f=0000000] [Piece] piece->name: Launcher
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'WakeAftLeft' to piece 'WakeAftLeft' (0 meshes).
    [f=0000000] [Piece] (26:WakeAftLeft) Assimp offset (-19.545380,0.477668,-105.137398), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (26:WakeAftLeft) Relative offset (-19.545380,0.477668,-105.137398), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: WakeAftLeft with 0 meshes
    [f=0000000] [Piece] piece->name: WakeAftLeft
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'WakeForeLeft' to piece 'WakeForeLeft' (0 meshes).
    [f=0000000] [Piece] (27:WakeForeLeft) Assimp offset (-15.845140,0.477809,96.534927), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (27:WakeForeLeft) Relative offset (-15.845140,0.477809,96.534927), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: WakeForeLeft with 0 meshes
    [f=0000000] [Piece] piece->name: WakeForeLeft
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'WakeForeRight' to piece 'WakeForeRight' (0 meshes).
    [f=0000000] [Piece] (28:WakeForeRight) Assimp offset (25.068399,0.477809,96.534927), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (28:WakeForeRight) Relative offset (25.068399,0.477809,96.534927), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: WakeForeRight with 0 meshes
    [f=0000000] [Piece] piece->name: WakeForeRight
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'WakeAftRight' to piece 'WakeAftRight' (0 meshes).
    [f=0000000] [Piece] (29:WakeAftRight) Assimp offset (25.717911,0.477668,-105.137398), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (29:WakeAftRight) Relative offset (25.717911,0.477668,-105.137398), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: WakeAftRight with 0 meshes
    [f=0000000] [Piece] piece->name: WakeAftRight
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'DroneFore' to piece 'DroneFore' (0 meshes).
    [f=0000000] [Piece] (30:DroneFore) Assimp offset (44.161911,34.908329,66.778252), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (30:DroneFore) Relative offset (44.161911,34.908329,66.778252), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DroneFore with 0 meshes
    [f=0000000] [Piece] piece->name: DroneFore
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'DroneLower' to piece 'DroneLower' (0 meshes).
    [f=0000000] [Piece] (31:DroneLower) Assimp offset (59.531330,28.776699,-3.221783), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (31:DroneLower) Relative offset (59.531330,28.776699,-3.221783), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DroneLower with 0 meshes
    [f=0000000] [Piece] piece->name: DroneLower
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'DroneUpper' to piece 'DroneUpper' (0 meshes).
    [f=0000000] [Piece] (32:DroneUpper) Assimp offset (35.808311,48.776699,-3.221740), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (32:DroneUpper) Relative offset (35.808311,48.776699,-3.221740), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DroneUpper with 0 meshes
    [f=0000000] [Piece] piece->name: DroneUpper
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'DroneAft' to piece 'DroneAft' (0 meshes).
    [f=0000000] [Piece] (33:DroneAft) Assimp offset (45.808170,41.057240,-63.221760), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (33:DroneAft) Relative offset (45.808170,41.057240,-63.221760), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DroneAft with 0 meshes
    [f=0000000] [Piece] piece->name: DroneAft
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'LandingFore' to piece 'LandingFore' (0 meshes).
    [f=0000000] [Piece] (34:LandingFore) Assimp offset (-6.035880,70.705009,66.623444), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (34:LandingFore) Relative offset (-6.035880,70.705009,66.623444), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: LandingFore with 0 meshes
    [f=0000000] [Piece] piece->name: LandingFore
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'LandingAft' to piece 'LandingAft' (0 meshes).
    [f=0000000] [Piece] (35:LandingAft) Assimp offset (-6.035880,70.705009,-62.456120), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (35:LandingAft) Relative offset (-6.035880,70.705009,-62.456120), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: LandingAft with 0 meshes
    [f=0000000] [Piece] piece->name: LandingAft
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Model] Model objects3d/lmcarrier.dae Imported.
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Chicken Spawner] Chicken: PvP mode detected
    [f=0000000] [Metalspot Finder Gadget] Mex Spot Finder Initialising
    [f=0000000] [Metalspot Finder Gadget] Detecting mex config from metalmap
    [f=0000000] [Metalspot Finder Gadget] Metal Spots found and GGed
    [f=0000000] Setting morph for custom comms for player: 1
    [f=0000000] Setting morph for custom comms for player: 3
    [f=0000000] Setting morph for custom comms for player: 4
    [f=0000000] Setting morph for custom comms for player: 5
    [f=0000000] Setting morph for custom comms for player: 6
    [f=0000000] Setting morph for custom comms for player: 7
    [f=0000000] Setting morph for custom comms for player: 12
    [f=0000000] Setting morph for custom comms for player: 13
    [f=0000000] Setting morph for custom comms for player: 14
    [f=0000000] Setting morph for custom comms for player: 0
    [f=0000000] [unit_script.lua] Loading gadget: LUS                 <unit_script.lua>
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amgeo.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphaa.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphartillery.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphassault.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphbomb.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphcon.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphfloater.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphraider.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphraider2.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphraider3.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphriot.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphtele.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/arm_spider.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/arm_venom.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armaak.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armamd.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armanni.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armarad.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armartic.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armasp.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armbanth.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armbrawl.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armbrtha.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armca.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armcarry.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armcir.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armcom.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armcomdgun.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armcrabe.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armcsa.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armcybr.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armdeva.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armestor.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armfus.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armjamt.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armkam.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armmanni.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armmerl.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armmstor.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armnanotc.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armorco.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armpb.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armpw.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armsnipe.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armsolar.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armsonar.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armsptk.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armspy.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armstiletto_laser.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armtboat.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armtick.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armwin.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armzeus.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/assaultcruiser.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/asteroid.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/attackdrone.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/battledrone.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/benzcom.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/blackdawn.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/bladew.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/blastwing.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/bomberassault.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/bomberdive.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/bomberlaser.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/bomberstrike.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/commsupport.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/commrecon.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corcom_alt.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/cafus.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/capturecar.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/carrydrone.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/chicken_roc.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/chickenflyerqueen.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/chickenlandqueen.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/chickenwurm.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/cremcom.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corak.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corawac.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corbats.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corbhmth.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corbtrans.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corcan.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corch.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corclog.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corcrash.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corcrw.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/cordoom.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/core_spectre.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corfast.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corgator.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corhlt.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corhurc2.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corjamt.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corllt.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/cormak.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/cormex.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/cormist.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/cornecro.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/cornukesub.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corpyro.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corpyro.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corrad.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corrazor.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corrl.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corroach.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corshad.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corsilo.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corsktl.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corstorm.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corsumo.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corthud.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corvalk.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corvamp.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/nullscript.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/dante.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/destroyer.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/cruisemissile.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/factorycloak.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/factoryjump.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/factoryplane.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/factoryship.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/factorytank.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/fakeunit_los.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/fighter.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/fighterdrone.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/firewalker.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/funnelweb.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/geo.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/gunshipaa.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/gunshipsupport.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/heavyturret.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/hoveraa.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/hoverassault.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/hoverdepthcharge.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/hoverriot.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/iwin.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/jumpriot.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/logkoda.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/mahlazor.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/missilesilo.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/missiletower.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/nebula.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/nsaclash.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/panther.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/puppy.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/pw_artefact.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/pw_gaspowerstation.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/pw_techlab.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/pw_warpjammer.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/pw_mine.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/pw_mine2.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/pw_mine3.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/pw_warpgate.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/raveparty.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/reef.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/nullrock.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/scorpion.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/screamer.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/shieldarty.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/shieldfelon.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/shipraider.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/shipscout.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/slowmort.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/spherepole.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/spideraa.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/spideranarchid.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/spiderassault.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/spiderriot.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/sprinkler.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/striderhub.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/subarty.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/subraider.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/tankriotraider.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/tawf114.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/tele_beacon.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/turrettorp.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/vehaa.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/vehdisable.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/wolverine_mine.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/zenith.lua
    [f=0000000] [Game Over] Game Over initialized
    [f=0000000] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
    [f=0000000] Initializing gadget
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] [ArchiveScanner] GetArchives: DeltaSiegeDry Deluxe V3 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [ArchiveScanner] C:\Users\ashdnazg\Documents\My Games\Spring\maps\deltasiegedry_deluxe_v3.sd7 checksum: 1370044114/1370044114
    [f=0000000] [ArchiveScanner] c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base\maphelper.sdz checksum: 349204423/349204423
    [f=0000000] [ArchiveScanner] archive checksum DeltaSiegeDry Deluxe V3: 1165580565/1165580565
    [f=0000000] [ArchiveScanner] GetArchives: 3f22ecbca7122bc5cdcf2c03fb751176.sdp (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
    [f=0000000] [ArchiveScanner] C:\Users\ashdnazg\Documents\My Games\Spring\packages\3f22ecbca7122bc5cdcf2c03fb751176.sdp checksum: -1321223062/2973744234
    [f=0000000] [ArchiveScanner] c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base\springcontent.sdz checksum: -1939567033/2355400263
    [f=0000000] [ArchiveScanner] c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base\spring\bitmaps.sdz checksum: 369695027/369695027
    [f=0000000] [ArchiveScanner] archive checksum 3f22ecbca7122bc5cdcf2c03fb751176.sdp: 726805278/726805278
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 98.0.1-876-g6fbb06e vector_featureDrawer (Debug).
    [f=0000000] Warning:   (in thread: load)
    [f=0000000] Warning: DLL information:
    [f=0000000] Error: 0x00400000	spring
    [f=0000000] Error: 0x772a0000	ntdll
    [f=0000000] Error: 0x74cc0000	kernel32
    [f=0000000] Error: 0x74c70000	KERNELBASE
    [f=0000000] Error: 0x10160000	DevIL
    [f=0000000] Error: 0x71090000	MSVCP80
    [f=0000000] Error: 0x6e540000	MSVCR80
    [f=0000000] Error: 0x74e00000	msvcrt
    [f=0000000] Error: 0x75bf0000	USER32
    [f=0000000] Error: 0x76d10000	GDI32
    [f=0000000] Error: 0x75920000	LPK
    [f=0000000] Error: 0x75830000	USP10
    [f=0000000] Error: 0x750c0000	ADVAPI32
    [f=0000000] Error: 0x74f00000	sechost
    [f=0000000] Error: 0x74fd0000	RPCRT4
    [f=0000000] Error: 0x74c10000	SspiCli
    [f=0000000] Error: 0x74c00000	CRYPTBASE
    [f=0000000] Error: 0x6cec0000	libgcc_s_sjlj-1
    [f=0000000] Error: 0x71cb0000	GLU32
    [f=0000000] Error: 0x67ca0000	OPENGL32
    [f=0000000] Error: 0x67bb0000	DDRAW
    [f=0000000] Error: 0x71ca0000	DCIMAN32
    [f=0000000] Error: 0x75d80000	SETUPAPI
    [f=0000000] Error: 0x75700000	CFGMGR32
    [f=0000000] Error: 0x757a0000	OLEAUT32
    [f=0000000] Error: 0x75930000	ole32
    [f=0000000] Error: 0x74eb0000	DEVOBJ
    [f=0000000] Error: 0x71fa0000	dwmapi
    [f=0000000] Error: 0x74dd0000	IMAGEHLP
    [f=0000000] Error: 0x760c0000	SHELL32
    [f=0000000] Error: 0x75730000	SHLWAPI
    [f=0000000] Error: 0x72a30000	WINMM
    [f=0000000] Error: 0x758d0000	WS2_32
    [f=0000000] Error: 0x76e90000	NSI
    [f=0000000] Error: 0x6fc40000	libstdc++-6
    [f=0000000] Error: 0x64940000	libwinpthread-1
    [f=0000000] Error: 0x6b600000	OpenAL32
    [f=0000000] Error: 0x70780000	vorbisfile
    [f=0000000] Error: 0x68140000	ogg
    [f=0000000] Error: 0x64cc0000	vorbis
    [f=0000000] Error: 0x62e80000	zlib1
    [f=0000000] Error: 0x70e40000	libfreetype-6
    [f=0000000] Error: 0x64f80000	libfontconfig-1
    [f=0000000] Error: 0x68f40000	libexpat-1
    [f=0000000] Error: 0x62aa0000	glew32
    [f=0000000] Error: 0x6c740000	SDL2
    [f=0000000] Error: 0x75f20000	IMM32
    [f=0000000] Error: 0x75fd0000	MSCTF
    [f=0000000] Error: 0x74b30000	VERSION
    [f=0000000] Error: 0x5ac30000	nvapi
    [f=0000000] Error: 0x74f20000	profapi
    [f=0000000] Error: 0x73760000	uxtheme
    [f=0000000] Error: 0x58090000	nvoglv32
    [f=0000000] Error: 0x73ae0000	WTSAPI32
    [f=0000000] Error: 0x74ed0000	WINTRUST
    [f=0000000] Error: 0x75360000	CRYPT32
    [f=0000000] Error: 0x75790000	MSASN1
    [f=0000000] Error: 0x74aa0000	ntmarta
    [f=0000000] Error: 0x75f80000	WLDAP32
    [f=0000000] Error: 0x73470000	WINSTA
    [f=0000000] Error: 0x76da0000	CLBCatQ
    [f=0000000] Error: 0x71d90000	shfolder
    [f=0000000] Error: 0x734c0000	MMDevApi
    [f=0000000] Error: 0x73630000	PROPSYS
    [f=0000000] Error: 0x67dc0000	dsound
    [f=0000000] Error: 0x66db0000	POWRPROF
    [f=0000000] Error: 0x73500000	AUDIOSES
    [f=0000000] Error: 0x67ed0000	dinput8
    [f=0000000] Error: 0x73960000	HID
    [f=0000000] Error: 0x18430000	XInput1_3
    [f=0000000] Error: 0x73b10000	mswsock
    [f=0000000] Error: 0x71fc0000	wship6
    [f=0000000] Error: 0x73b00000	wshtcpip
    [f=0000000] Error: 0x71be0000	DNSAPI
    [f=0000000] Error: 0x73c10000	IPHLPAPI
    [f=0000000] Error: 0x73c00000	WINNSI
    [f=0000000] Error: 0x71b90000	rasadhlp
    [f=0000000] Error: 0x71ba0000	fwpuclnt
    [f=0000000] Error: 0x67ac0000	dbghelp
    [f=0000000] Warning: Stacktrace (main) for Spring 98.0.1-876-g6fbb06e vector_featureDrawer (Debug):
    [f=0000000] Warning: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
    [f=0000000] Warning: (0) C:\Windows\SysWOW64\ntdll.dll(NtQueryInformationThread+0x12) [0x772BFC66]
    [f=0000000] Warning: (1) C:\Windows\system32\nvoglv32.DLL(DrvValidateVersion+0x6f55) [0x58921A85]
    [f=0000000] Warning: (2) C:\Windows\system32\nvoglv32.DLL [0x0073EDB7]
    [f=0000000] Warning: (3) C:\Windows\system32\nvoglv32.DLL [0x000E4F1F]
    [f=0000000] Warning: (4) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x4275ec) [0x00C2AA58]
    [f=0000000] Warning: (5) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x0053AC3D]
    [f=0000000] Warning: (6) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x0053B07E]
    [f=0000000] Warning: (7) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x0053B1A0]
    [f=0000000] Warning: (8) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x2962de) [0x00A9974A]
    [f=0000000] Warning: (9) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x0056079B]
    [f=0000000] Warning: (10) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x00441596]
    [f=0000000] Warning: (11) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x00795733]
    [f=0000000] Warning: (12) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x00795934]
    [f=0000000] Warning: (13) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x00771D3C]
    [f=0000000] Warning: (14) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x00772A9E]
    [f=0000000] Warning: (15) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x004013DE]
    [f=0000000] Warning: (16) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x74CD337A]
    [f=0000000] Warning: (17) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x772D92E2]
    [f=0000000] Warning: (18) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x772D92B5]
    [f=0000000] Warning: Stacktrace (load) for Spring 98.0.1-876-g6fbb06e vector_featureDrawer (Debug):
    [f=0000000] Warning: (0) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x71a9b) [0x00874F07]
    [f=0000000] Warning: (1) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x7267b) [0x00875AE7]
    [f=0000000] Warning: (2) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x77f0b) [0x0087B377]
    [f=0000000] Warning: (3) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x7cae3) [0x0087FF4F]
    [f=0000000] Warning: (4) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x78176) [0x0087B5E2]
    [f=0000000] Warning: (5) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x694b0) [0x0086C91C]
    [f=0000000] Warning: (6) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x7753c) [0x0087A9A8]
    [f=0000000] Warning: (7) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x784f7) [0x0087B963]
    [f=0000000] Warning: (8) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x6954a) [0x0086C9B6]
    [f=0000000] Warning: (9) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x0060B8A0]
    [f=0000000] Warning: (10) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x0060BA77]
    [f=0000000] Warning: (11) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x77f0b) [0x0087B377]
    [f=0000000] Warning: (12) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x7cae3) [0x0087FF4F]
    [f=0000000] Warning: (13) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x78176) [0x0087B5E2]
    [f=0000000] Warning: (14) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x694b0) [0x0086C91C]
    [f=0000000] Warning: (15) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x7753c) [0x0087A9A8]
    [f=0000000] Warning: (16) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x784f7) [0x0087B963]
    [f=0000000] Warning: (17) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x6954a) [0x0086C9B6]
    [f=0000000] Warning: (18) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x6e6c9) [0x00871B35]
    [f=0000000] Warning: (19) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x77f0b) [0x0087B377]
    [f=0000000] Warning: (20) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x7cae3) [0x0087FF4F]
    [f=0000000] Warning: (21) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x78176) [0x0087B5E2]
    [f=0000000] Warning: (22) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x694b0) [0x0086C91C]
    [f=0000000] Warning: (23) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x7753c) [0x0087A9A8]
    [f=0000000] Warning: (24) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x784f7) [0x0087B963]
    [f=0000000] Warning: (25) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x6954a) [0x0086C9B6]
    [f=0000000] Warning: (26) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x0060B8A0]
    [f=0000000] Warning: (27) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x0060BA77]
    [f=0000000] Warning: (28) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x77f0b) [0x0087B377]
    [f=0000000] Warning: (29) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x7cae3) [0x0087FF4F]
    [f=0000000] Warning: (30) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x78176) [0x0087B5E2]
    [f=0000000] Warning: (31) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x694b0) [0x0086C91C]
    [f=0000000] Warning: (32) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x7753c) [0x0087A9A8]
    [f=0000000] Warning: (33) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x784f7) [0x0087B963]
    [f=0000000] Warning: (34) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x6954a) [0x0086C9B6]
    [f=0000000] Warning: (35) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x0053AC79]
    [f=0000000] Warning: (36) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x0053B07E]
    [f=0000000] Warning: (37) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x0053B1A0]
    [f=0000000] Warning: (38) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x0053B46B]
    [f=0000000] Warning: (39) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x00551351]
    [f=0000000] Warning: (40) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x0055A8E6]
    [f=0000000] Warning: (41) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x005840C9]
    [f=0000000] Warning: (42) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x00583D52]
    [f=0000000] Warning: (43) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x00421479]
    [f=0000000] Warning: (44) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x0041DC78]
    [f=0000000] Warning: (45) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x48a189) [0x00C8D5F5]
    [f=0000000] Warning: (46) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x38dde6) [0x00B91252]
    [f=0000000] Warning: (47) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x38f65c) [0x00B92AC8]
    [f=0000000] Warning: (48) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x3c5158) [0x00BC85C4]
    [f=0000000] Warning: (49) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x49759c) [0x00C9AA08]
    [f=0000000] Warning: (50) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe [0x0077A06D]
    [f=0000000] Warning: (51) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x489de3) [0x00C8D24F]
    [f=0000000] Warning: (52) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x38d12b) [0x00B90597]
    [f=0000000] Warning: (53) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x38f18c) [0x00B925F8]
    [f=0000000] Warning: (54) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x39e0fa) [0x00BA1566]
    [f=0000000] Warning: (55) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x117350) [0x0091A7BC]
    [f=0000000] Warning: (56) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x11677a) [0x00919BE6]
    [f=0000000] Warning: (57) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x74CD337A]
    [f=0000000] Warning: (58) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x772D92E2]
    [f=0000000] Warning: (59) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x772D92B5]
    [f=0000000] Warning: Stacktrace (audio) for Spring 98.0.1-876-g6fbb06e vector_featureDrawer (Debug):
    [f=0000000] Warning: (0) C:\Windows\SysWOW64\ntdll.dll(ZwWaitForMultipleObjects+0x15) [0x772C01A9]
    [f=0000000] Warning: (1) C:\Windows\syswow64\kernel32.dll(WaitForMultipleObjectsEx+0x8e) [0x74CD1A0C]
    [f=0000000] Warning: (2) C:\Windows\syswow64\kernel32.dll(WaitForMultipleObjects+0x18) [0x74CD41F0]
    [f=0000000] Warning: (3) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x119ab6) [0x0091CF22]
    [f=0000000] Warning: (4) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x345958) [0x00B48DC4]
    [f=0000000] Warning: (5) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x3459dc) [0x00B48E48]
    [f=0000000] Warning: (6) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x27aa7) [0x0082AF13]
    [f=0000000] Warning: (7) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x489e76) [0x00C8D2E2]
    [f=0000000] Warning: (8) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x38d1f5) [0x00B90661]
    [f=0000000] Warning: (9) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x38f1f8) [0x00B92664]
    [f=0000000] Warning: (10) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x3c5104) [0x00BC8570]
    [f=0000000] Warning: (11) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x49759c) [0x00C9AA08]
    [f=0000000] Warning: (12) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x39e4da) [0x00BA1946]
    [f=0000000] Warning: (13) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x117350) [0x0091A7BC]
    [f=0000000] Warning: (14) c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\spring.exe(skirmishAiCallback_Group_isSelected+0x11677a) [0x00919BE6]
    [f=0000000] Warning: (15) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x74CD337A]
    [f=0000000] Warning: (16) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x772D92E2]
    [f=0000000] Warning: (17) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x772D92B5]
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] [ArchiveScanner] GetArchives: DeltaSiegeDry Deluxe V3 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [ArchiveScanner] C:\Users\ashdnazg\Documents\My Games\Spring\maps\deltasiegedry_deluxe_v3.sd7 checksum: 1370044114/1370044114
    [f=0000000] [ArchiveScanner] c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base\maphelper.sdz checksum: 349204423/349204423
    [f=0000000] [ArchiveScanner] archive checksum DeltaSiegeDry Deluxe V3: 1165580565/1165580565
    [f=0000000] [ArchiveScanner] GetArchives: 3f22ecbca7122bc5cdcf2c03fb751176.sdp (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
    [f=0000000] [ArchiveScanner] C:\Users\ashdnazg\Documents\My Games\Spring\packages\3f22ecbca7122bc5cdcf2c03fb751176.sdp checksum: -1321223062/2973744234
    [f=0000000] [ArchiveScanner] c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base\springcontent.sdz checksum: -1939567033/2355400263
    [f=0000000] [ArchiveScanner] c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base\spring\bitmaps.sdz checksum: 369695027/369695027
    [f=0000000] [ArchiveScanner] archive checksum 3f22ecbca7122bc5cdcf2c03fb751176.sdp: 726805278/726805278
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] [CheckLUAFileAndBackup] Warning: cannot open LuaUI/Configs/zk_keys.lua: No such file or directory (Now will find backup file)
    [f=0000000] [CheckLUAFileAndBackup] Warning: cannot open LuaUI/Configs/zk_keys.lua.bak: No such file or directory (Backup file not available)
    [f=0000000] nil, LuaUI/Configs/zk_keys.lua: No such file or directory, 2
    [f=0000000] nil, LuaUI/Configs/zk_keys.lua.bak: No such file or directory, 2
    [f=0000000] Loading last game win data
    [f=0000000] Resetting win data
    [f=0000000] Last game player count: 10, This game player count: 10
    [f=0000000] Last game allyTeam count: 3, This game allyTeam count: 3
    [f=0000000] Player and team counts match, continuing
    [f=0000000] Testing last game's team 0 mapped to this game's team 0
    [f=0000000] Testing last game's team 1 mapped to this game's team 1
    [f=0000000] All players and teams match from last game, using last game's scores as base
    [f=0000000] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
    [f=0000000] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
    [f=0000000] Loaded API widget:  i18n                <api_i18n.lua>
    [f=0000000] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
    [f=0000000] Loaded API widget:  Chili Framework     <api_chili.lua>
    [f=0000000] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
    [f=0000000] Loaded API widget:  Lups                <lups_wrapper.lua>
    [f=0000000] Hardware mouse-cursor is disabled!
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Set maximum particles to: 3000
    [f=0000000] Set UnitLodDist to 1000
    [f=0000000] Set UnitIconDist to 250
    [f=0000000] model shaders is enabled!
    [f=0000000] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
    [f=0000000] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
    [f=0000000] Loaded widget:  Chili Widget Selector  <gui_chili_widgetselector.lua>
    [f=0000000] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
    [f=0000000] Mexspot Fetcher fetching
    [f=0000000] Loaded widget:  Mexspot Fetcher     <wg_mexspot_fetcher.lua>
    [f=0000000] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
    [f=0000000] Loaded widget:  HealthBars          <unit_healthbars.lua>
    [f=0000000] Loaded widget:  Noises              <snd_noises.lua>
    [f=0000000] Loaded widget:  Unit Icons          <unit_icons.lua>
    [f=0000000] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
    [f=0000000] Loaded widget:  TeamCommEnds & Lavarise indicator  <gui_teamcommends.lua>
    [f=0000000] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
    [f=0000000] Loaded widget:  BuildETA            <gui_build_eta.lua>
    [f=0000000] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
    [f=0000000] Loaded widget:  Cloak Fire State    <unit_cloakfirestate.lua>
    [f=0000000] Loaded widget:  Win Counter         <win_counter.lua>
    [f=0000000] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
    [f=0000000] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
    [f=0000000] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
    [f=0000000] Loaded widget:  Autoquit            <autoquit.lua>
    [f=0000000] Loaded widget:  Blast Radius        <gui_blastradius.lua>
    [f=0000000] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
    [f=0000000] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
    [f=0000000] Loaded widget:  Constructor Auto Assist  <unit_factory_guard.lua>
    [f=0000000] Loaded widget:  Context Menu        <gui_contextmenu.lua>
    [f=0000000] Loaded widget:  Darkening           <gui_darkening.lua>
    [f=0000000] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
    [f=0000000] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
    [f=0000000] Loaded widget:  Haven Handler       <gui_havens.lua>
    [f=0000000] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
    [f=0000000] Loaded widget:  Keep Target         <cmd_keep_target.lua>
    [f=0000000] Loaded widget:  Local Widgets Config  <localwidgets.lua>
    [f=0000000] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
    [f=0000000] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
    [f=0000000] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
    [f=0000000] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
    [f=0000000] Loaded widget:  MinimapEvents       <minimap_events.lua>
    [f=0000000] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
    [f=0000000] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
    [f=0000000] Loaded widget:  Music Player        <snd_music.lua>
    [f=0000000] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
    [f=0000000] Spectator mode detected. Removed: Auto First Build Facing
    [f=0000000] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
    [f=0000000] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
    [f=0000000] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
    [f=0000000] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
    [f=0000000] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
    [f=0000000] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
    [f=0000000] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
    [f=0000000] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
    [f=0000000] Loaded widget:  Voice Assistant     <unit_voice.lua>
    [f=0000000] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
    [f=0000000] Loaded widget:  Auto Group          <unit_auto_group.lua>
    [f=0000000] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
    [f=0000000] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip.lua>
    [f=0000000] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
    [f=0000000] Loaded widget:  Clippy Comments     <unit_clippy.lua>
    [f=0000000] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
    [f=0000000] Loaded widget:  Chili Economy Panel with Balance Bar  <gui_chili_resource_bars_zerok.lua>
    [f=0000000] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
    [f=0000000] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
    [f=0000000] <Startup Info and Selector> Spectator mode, Junior forced, or replay. Widget removed.
    [f=0000000] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
    [f=0000000] <Stockpiler>: disabled for spectators
    [f=0000000] Loaded widget:  Stockpiler          <unit_stockpile.lua>
    [f=0000000] Loaded widget:  Transport AI        <unit_transport_ai.lua>
    [f=0000000] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
    [f=0000000] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
    [f=0000000] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
    [f=0000000] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
    [f=0000000] Loaded widget:  Announcer           <gui_announcer.lua>
    [f=0000000] Loaded widget:  MessageBoxes        <mission_messagebox.lua>
    [f=0000000] Loaded widget:  Objectives          <mission_objectives.lua>
    [f=0000000] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
    [f=0000000] Loaded widget:  Select Keys         <gui_selectkeys.lua>
    [f=0000000] Loaded widget:  Unit Start State    <unit_start_state.lua>
    [f=0000000] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
    [f=0000000] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
    [f=0000000] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
    [f=0000000] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
    [f=0000000] Loaded widget:  UnitShapes          <unit_shapes.lua>
    [f=0000000] Loaded widget:  Ore mexes!          <gui_oremex.lua>
    [f=0000000] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
    [f=0000000] Loaded widget:  CEG Spawner         <dbg_ceg_spawner.lua>
    [f=0000000] Loaded widget:  CommandInsert       <cmd_commandinsert.lua>
    [f=0000000] Loaded widget:  Gadget Icons        <unit_gadget_icons.lua>
    [f=0000000] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
    [f=0000000] Loaded widget:  Selection Send      <gui_selectionsend.lua>
    [f=0000000] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
    [f=0000000] Loaded widget:  State Icons         <unit_state_icons.lua>
    [f=0000000] <Building Starter>: disabled for spectators
    [f=0000000] Loaded widget:  Building Starter    <unit_building_starter.lua>
    [f=0000000] <Cloaker Guard>: disabled for spectators
    [f=0000000] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
    [f=0000000] Marketplace and Bounty Icons: Widget removed.
    [f=0000000] Loaded widget:  Bounty & Marketplace Icons (experimental)  <unit_bounty_marketplace_icons.lua>
    [f=0000000] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
    [f=0000000] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
    [f=0000000] Newton Firezone disabled for spectator.
    [f=0000000] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
    [f=0000000] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
    [f=0000000] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
    [f=0000000] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
    [f=0000000] Loaded widget:  Chili Docking       <gui_chili_docking.lua>
    [f=0000000] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
    [f=0000000] Loaded widget:  Chili Window Packer  <gui_chili_windowpacker.lua>
    [f=0000000] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
    [f=0000000] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
    [f=0000000] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
    [f=0000000] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
    [f=0000000] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
    [f=0000000] Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
    [f=0000000] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
    [f=0000000] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
    [f=0000000] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
    [f=0000000] Loaded widget:  Chili Gesture Menu  <gui_chili_gesture_menu.lua>
    [f=0000000] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
    [f=0000000] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
    [f=0000000] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
    [f=0000000] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
    [f=0000000] UnnamedPlayer (spec) DISABLE TTS
    [f=0000000] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
    [f=0000000] [Shared Functions] Warning: LuaUI/Configs/zk_keys.lua: No such file or directory
    [f=0000000] Writing last game win data
    [f=0000000] LuaUI v0.3
    [f=0000000] [LoadFinalize] finalizing PFS
    [f=0000000] [Path] [PathEstimator::ReadFile] hash=4030867196
    [f=0000000] PathCosts: creating PE8 cache with 4 PF threads (48 MB)
    [f=0000000] PathCosts: precached 0 of 19712 blocks
    [f=0000000] PathCosts: precached 1232 of 19712 blocks
    [f=0000000] PathCosts: precached 2466 of 19712 blocks
    [f=0000000] PathCosts: precached 3698 of 19712 blocks
    [f=0000000] PathCosts: precached 4958 of 19712 blocks
    [f=0000000] PathCosts: precached 6190 of 19712 blocks
    [f=0000000] PathCosts: precached 7423 of 19712 blocks
    [f=0000000] PathCosts: precached 8655 of 19712 blocks
    [f=0000000] PathCosts: precached 9887 of 19712 blocks
    [f=0000000] PathCosts: precached 11119 of 19712 blocks
    [f=0000000] PathCosts: precached 12351 of 19712 blocks
    [f=0000000] PathCosts: precached 13586 of 19712 blocks
    [f=0000000] PathCosts: precached 14820 of 19712 blocks
    [f=0000000] PathCosts: precached 16055 of 19712 blocks
    [f=0000000] PathCosts: precached 17290 of 19712 blocks
    [f=0000000] PathCosts: precached 18525 of 19712 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] [Path] [PathEstimator::WriteFile] hash=4030867196
    [f=0000000] PathCosts: written
    [f=0000000] [Path] [PathEstimator::ReadFile] hash=4030867220
    [f=0000000] PathCosts: creating PE32 cache with 4 PF threads (11 MB)
    [f=0000000] PathCosts: precached 3 of 1232 blocks
    [f=0000000] PathCosts: precached 82 of 1232 blocks
    [f=0000000] PathCosts: precached 159 of 1232 blocks
    [f=0000000] PathCosts: precached 237 of 1232 blocks
    [f=0000000] PathCosts: precached 315 of 1232 blocks
    [f=0000000] PathCosts: precached 396 of 1232 blocks
    [f=0000000] PathCosts: precached 477 of 1232 blocks
    [f=0000000] PathCosts: precached 554 of 1232 blocks
    [f=0000000] PathCosts: precached 634 of 1232 blocks
    [f=0000000] PathCosts: precached 714 of 1232 blocks
    [f=0000000] PathCosts: precached 791 of 1232 blocks
    [f=0000000] PathCosts: precached 868 of 1232 blocks
    [f=0000000] PathCosts: precached 947 of 1232 blocks
    [f=0000000] PathCosts: precached 1024 of 1232 blocks
    [f=0000000] PathCosts: precached 1101 of 1232 blocks
    [f=0000000] PathCosts: precached 1178 of 1232 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] [Path] [PathEstimator::WriteFile] hash=4030867220
    [f=0000000] PathCosts: written
    [f=0000000] [LoadFinalize] finalized PFS (31895ms, checksum 1dac2f80)
    [f=0000000] Mex Placement Initialised with 84 spots.
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Opening demofile desync2.sdf
    [f=0000000] Connection attempt from UnnamedPlayer (spec)
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e vector_featureDrawer (Debug)
    [f=0000000]  -> Connection established (given id 15)
    [f=0000000] Spectator UnnamedPlayer (spec) finished loading and is now ingame
    [f=0000000] <Clippy Comments> Spectator mode or replay. Widget removed.
    [f=0000000] Switching to Overhead (TA) style camera
    [f=0000000] Epicmenu: Switching to Total Annihilation camera mode
    [f=0000000] <Ghost Site> Spectator mode. Widget removed.
    [f=0000000] Beginning demo playback
    [f=0000000] GameID: fe998a55940eff40626d864ea4e560fe
    [f=0000000] Connection attempt from Chesti
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Connection attempt from cleanrock
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 1)
    [f=0000000] Connection attempt from Botan
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 4)
    [f=0000000] Connection attempt from Firepluk
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 7)
    [f=0000000] Connection attempt from mur1
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 8)
    [f=0000000] Connection attempt from jmarks
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 10)
    [f=0000000] Connection attempt from modschi
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 9)
    [f=0000000] Connection attempt from GoogleFrog
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 6)
    [f=0000000] Connection attempt from Failer
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 11)
    [f=0000000] > <GoogleFrog>write improved guard gadget
    [f=0000000] > <Firepluk>partyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
    [f=0000000] Connection attempt from Major_Obvious
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 3)
    [f=0000000] Connection attempt from MudhishCode
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 5)
    [f=0000000] Connection attempt from 4hundred
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 14)
    [f=0000000] Connection attempt from Aquanim
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 12)
    [f=0000000] Connection attempt from TLama
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 13)
    [f=0000000] <cleanrock> Allies: I choose: Bifrost!
    [f=0000000] > <Firepluk>gadget?
    [f=0000000] > <Firepluk>lies
    [f=0000000] > <Firepluk>write wupget
    [f=0000000] <Chesti> Allies: I choose: Yes we scan!!
    [f=0000000] <Firepluk> Allies: I choose: U225 Singularity Rush!
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] <Chesti> Allies: eh was that map always so "small"?
    [f=0000000] <Botan> Allies: I choose: Support Trainer!
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] <MudhishCode> Allies: I choose: Range Commander!
    [f=0000000] > <GoogleFrog>gadgets are better
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] > <GoogleFrog>no lag
    [f=0000000] <4hundred> Allies: I choose: -1-!
    [f=0000000] <Aquanim> Allies: I choose: Architect!
    [f=0000000] > <GoogleFrog>access to more commands
    [f=0000000] > <GoogleFrog>you can give direct move goals instead of move orders
    [f=0000000] > <Firepluk>well, with gadgets u will have to contribute
    [f=0000000] > <GoogleFrog>gadget would be far better
    [f=0000000] <GoogleFrog> Allies: I choose: Walky!
    [f=0000000] <4hundred> Allies: Major dubious
    [f=0000000] > <Firepluk>and then ALL TROLL COMS will be hard to kill
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] <MudhishCode> but I mean follow the unit moving in a circle around it
    [f=0000000] <TLama> Allies: I choose: PeaShooter!
    [f=0000000] > <Firepluk>and I will have no fun with kurwa mac and skittles :(
    [f=0000000] Botan added point: 
    [f=0000000] <TLama> Allies: I choose: Lulzy Neb!
    [f=0000000] Botan added point: 
    [f=0000000] Botan added point: 
    [f=0000000] <Botan> Allies: big hat dudes
    [f=0000000] <Chesti> Allies: so
    [f=0000000] <Major_Obvious> Allies: I choose: grill more pliz!
    [f=0000000] [Game::ClientReadNet] added new player Codmo with number 16 to team 0
    [f=0000000] <MudhishCode> I saw it do but I dont know how
    [f=0000000] > <GoogleFrog>the aim of open widgets is to have people eventually turn them into something which improves the UI
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] <Chesti> Allies: noone can decide where to place?
    [f=0000000] > Game will be force started in 51 seconds
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] Connection attempt from Codmo
    [f=0000000]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0000000]  -> Connection established (given id 15)
    [f=0000000] > <Firepluk>hm...
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] > Game will be force started in 31 seconds
    [f=0000000] Skipping pregame chatter
    [f=0000000] <Aquanim> Allies: obvious air?
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [cawidgets.lua] Error: Error in GameFrame(): [string "LuaUI/Widgets/gui_chili_resource_bars_zerok..."]:375: bad argument #1 to 'format' (number expected, got NAN (check your code for div0))
    [f=0000000] [cawidgets.lua] Error: Removed widget: Chili Economy Panel with Balance Bar
    [f=0000009] !transmitlobby @voice@buildUnit@add;armca;Crane
    [f=0000009] !transmitlobby @voice@buildUnit@add;fighter;Swift
    [f=0000009] !transmitlobby @voice@buildUnit@add;corvamp;Hawk
    [f=0000009] !transmitlobby @voice@buildUnit@add;corshad;Raven
    [f=0000009] !transmitlobby @voice@buildUnit@add;corhurc2;Phoenix
    [f=0000009] !transmitlobby @voice@buildUnit@add;armstiletto_laser;Thunderbird
    [f=0000009] !transmitlobby @voice@buildUnit@add;armcybr;Wyvern
    [f=0000009] !transmitlobby @voice@buildUnit@add;corawac;Vulture
    [f=0000009] !transmitlobby @voice@buildUnit@reload
    [f=0000065] <Chesti> Allies: I can cap back mexes
    [f=0000098] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000134] Speed set to 10.0 [server]
    [f=0000181] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000186] <Major_Obvious> Allies: i suck
    [f=0000197] <Firepluk> Allies: lel
    [f=0000330] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000352] <Major_Obvious> Allies: i gove fac
    [f=0000463] <GoogleFrog> Allies: not with that factory you can't
    [f=0000494] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000551] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000572] <Major_Obvious> Allies: who wants air fac?
    [f=0000665] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000673] <Aquanim> Allies: just scout and build fighters or something
    [f=0000846] <Chesti> Allies: when they got not air and after first swift?
    [f=0000866] <Major_Obvious> Allies: nah
    [f=0000900] <Major_Obvious> Allies: i suck
    [f=0000934] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000978] <Major_Obvious> Allies: who wants fac?
    [f=0001058] <Chesti> Allies: do it quite often
    [f=0001182] <GoogleFrog> Allies: ok
    [f=0001186] <Aquanim> Allies: ...sure
    [f=0001320] <Firepluk> Allies: sad
    [f=0001383] <Firepluk> Allies: they have air
    [f=0001385] TLama added point: 
    [f=0001435] <GoogleFrog> Allies: also, OPwind on back hill
    [f=0001519] <Major_Obvious> Allies:  I gave 1 units to Aquanim.
    [f=0001572] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0001597] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0001682] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0001735] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0001806] <Chesti> Allies: factory marker broken
    [f=0002513] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0002541] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0002558] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0002875] <GoogleFrog> Allies: don't use the custom factory marker widget
    [f=0002928] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0002934] Chesti added point: 
    [f=0003016] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0003101] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0003247] [Model] Loading model: objects3d/flea_d.dae
    [f=0003247] [Model] Importing model file: objects3d/flea_d.dae
    [f=0003247] [Model] Processing scene for model: objects3d/flea_d.dae (1 meshes / 1 materials / 0 textures)
    [f=0003247] [Model] Loading textures. Tex1: 'unittextures/wreck.dds' Tex2: 'unittextures/wreck2.dds'
    [f=0003247] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: yes)
    [f=0003247] [Model] Loading pieces from root node 'Scene'
    [f=0003247] [Piece] Converting node 'Scene' to piece 'Scene' (0 meshes).
    [f=0003247] [Piece] (1:Scene) Assimp offset (0.000000,0.000000,0.000000), rotate (0.707107,-0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0003247] [Piece] (1:Scene) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0003247] [Piece] Loaded model piece: Scene with 0 meshes
    [f=0003247] [Piece] piece->name: Scene
    [f=0003247] [Piece] piece->parent: 
    [f=0003247] [Piece] Converting node 'base' to piece 'base' (1 meshes).
    [f=0003247] [Piece] (2:base) Assimp offset (0.000100,0.000100,0.000100), rotate (0.707106,0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0003247] [Piece] (2:base) Relative offset (0.000100,0.000100,0.000100), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0003247] [Piece] Loaded model piece: base with 1 meshes
    [f=0003247] [Piece] piece->name: base
    [f=0003247] [Piece] piece->parent: Scene
    [f=0003247] [Model] Model objects3d/flea_d.dae Imported.
    [f=0003335] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0003339] Chesti added point: cancel
    [f=0003363] Spectator Codmo left the game:  normal quit
    [f=0003376] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0003391] <Major_Obvious> Allies: gj
    [f=0003471] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0003473] <Aquanim> Allies: you will have to do lots of fighting top botan
    [f=0003484] Firepluk added point: gg
    [f=0003710] <Aquanim> Allies: I can't build ground and air all at once early
    [f=0003753] > <Codmo>!notify
    [f=0003911] > Codmo has left the room
    [f=0004310] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0004405] Major_Obvious added point: already getting
    [f=0004447] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0004610] <Chesti> Allies: what marker then?
    [f=0004622] <Major_Obvious> Allies: 4hundred dont get them
    [f=0004690] <Major_Obvious> Allies: i am
    [f=0004699] GoogleFrog added point: can you get windgens here
    [f=0004852] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0004885] <Chesti> Allies: yes
    [f=0004945] <GoogleFrog> Allies: Game/Unit Marker
    [f=0004986] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0004993] Major_Obvious added point: 4hundred
    [f=0005095] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0005174] Major_Obvious added point: stahp
    [f=0005264] <4hundred> Allies: i help stfu
    [f=0005306] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0005333] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0005358] <Major_Obvious> Allies: 4hundred
    [f=0005388] <Major_Obvious> Allies: :/
    [f=0005554] [Game::ClientReadNet] added new player Emyfour with number 17 to team 0
    [f=0005561] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0005632] <Major_Obvious> Allies: u make me cry every time
    [f=0005734] > <Emyfour>!balance
    [f=0005821] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0006037] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0006095] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0006123] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0006176] <GoogleFrog> Allies: 2v1 here now
    [f=0006366] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0006532] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0006715] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0006831] <Aquanim> Allies: just building fighters for now
    [f=0006895] <Aquanim> Allies: tell me if air comes
    [f=0006905] 4hundred added point: air assist
    [f=0007047] <4hundred> Allies: now
    [f=0007056] <Firepluk> great
    [f=0007066] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0007139] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0007403] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0007474] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0007606] TLama added point: 
    [f=0007668] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0007971] <Firepluk> Allies: can we resign already
    [f=0008093] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0008097] <Chesti> Allies:  I gave 5 units to GoogleFrog.
    [f=0008136] <Major_Obvious> Allies: no
    [f=0008149] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0008152] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0008182] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0008225] <Major_Obvious> Allies: gtfo
    [f=0008237] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0008266] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0008344] Debug: Player 7 (Firepluk) resigned and is now spectating!
    [f=0008350] game_message: Firepluk resigned, giving all units to 4hundred (ally #1)
    [f=0008610] <Major_Obvious> he listened
    [f=0008611] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0008787] Major_Obvious added point: can i have
    [f=0008862] [Firepluk (replay)] enjoy Major_Obvious
    [f=0008916] Major_Obvious added point: i want 2 be tanks
    [f=0008928] <4hundred> Allies: how lame
    [f=0009120] GoogleFrog added point: thunderbird?
    [f=0009129] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0009402] Major_Obvious added point: 4hundred
    [f=0009440] <Major_Obvious> Allies: plz?
    [f=0009553] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0009590] <Major_Obvious> Allies: can i have the fac?
    [f=0009731] <4hundred> Allies: no
    [f=0009802] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0009836] <Major_Obvious> Allies: y
    [f=0010124] <4hundred> Allies: because u cant seem to stop air
    [f=0010142] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0010324] <Major_Obvious> Allies: im not air
    [f=0010357] <Major_Obvious> Allies: wub
    [f=0010547] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0010678] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0010691] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0010727] <4hundred> Allies: well wtf are u?
    [f=0010850] <Major_Obvious> Allies: nothing
    [f=0010875] GoogleFrog added point: send 1 scout
    [f=0010969] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0011084] [Game::ClientReadNet] added new player THOL with number 18 to team 0
    [f=0011331] <Major_Obvious> Allies: thats why i wanted fac
    [f=0011513] [Model] Loading model: objects3d/leveler_d.dae
    [f=0011513] [Model] Importing model file: objects3d/leveler_d.dae
    [f=0011513] [Model] Processing scene for model: objects3d/leveler_d.dae (1 meshes / 1 materials / 0 textures)
    [f=0011513] [Model] Loading textures. Tex1: 'unittextures/wreck.dds' Tex2: 'unittextures/wreck2.dds'
    [f=0011513] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: yes)
    [f=0011513] [Model] Loading pieces from root node 'Scene'
    [f=0011513] [Piece] Converting node 'Scene' to piece 'Scene' (0 meshes).
    [f=0011513] [Piece] (1:Scene) Assimp offset (0.000000,0.000000,0.000000), rotate (0.707107,-0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0011513] [Piece] (1:Scene) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0011513] [Piece] Loaded model piece: Scene with 0 meshes
    [f=0011513] [Piece] piece->name: Scene
    [f=0011513] [Piece] piece->parent: 
    [f=0011513] [Piece] Converting node 'base' to piece 'base' (1 meshes).
    [f=0011513] [Piece] (2:base) Assimp offset (0.000100,0.000100,0.000100), rotate (0.707106,0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0011513] [Piece] (2:base) Relative offset (0.000100,0.000100,0.000100), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0011513] [Piece] Loaded model piece: base with 1 meshes
    [f=0011513] [Piece] piece->name: base
    [f=0011513] [Piece] piece->parent: Scene
    [f=0011513] [Model] Model objects3d/leveler_d.dae Imported.
    [f=0011573] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0011601] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0011658] > THOL has left the room
    [f=0012171] <Major_Obvious> Allies: so can i have yey or ney?
    [f=0012324] <4hundred> Allies: ney
    [f=0012336] Major_Obvious added point: lol
    [f=0012366] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0012382] MudhishCode added point: kill it it gets intel
    [f=0012395] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0012433] <Major_Obvious> Allies: u suk
    [f=0012612] <4hundred> Allies: become usul
    [f=0012666] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0012804] !transmitlobby @voice@buildUnit@add;coracv;Welder
    [f=0012804] !transmitlobby @voice@buildUnit@add;logkoda;Kodachi
    [f=0012804] !transmitlobby @voice@buildUnit@add;panther;Panther
    [f=0012804] !transmitlobby @voice@buildUnit@add;tawf114;Banisher
    [f=0012804] !transmitlobby @voice@buildUnit@add;correap;Reaper
    [f=0012804] !transmitlobby @voice@buildUnit@add;corgol;Goliath
    [f=0012804] !transmitlobby @voice@buildUnit@add;cormart;Pillager
    [f=0012804] !transmitlobby @voice@buildUnit@add;trem;Tremor
    [f=0012804] !transmitlobby @voice@buildUnit@add;corsent;Copperhead
    [f=0012804] !transmitlobby @voice@buildUnit@reload
    [f=0012810] [Game::ClientReadNet] added new player giuseppe with number 19 to team 0
    [f=0012817] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0012893] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0012922] <Major_Obvious> Allies: ur late
    [f=0012951] <GoogleFrog> Allies: really?
    [f=0013030] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0013150] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0013196] <GoogleFrog> Allies: only on air
    [f=0013197] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0013322] Connection attempt from giuseppe
    [f=0013322]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0013322]  -> Connection established (given id 18)
    [f=0013564] GoogleFrog added point: specs do /specfullview and tell me after game
    [f=0013768] GoogleFrog added point: need more winds
    [f=0013800] game_message: Giving all units of Major_Obvious to 4hundred due to lag/AFK (ally #1)
    [f=0013850] game_message: Player Major_Obvious is no longer lagging or AFK; returning all his or her units
    [f=0014189] TLama added point: 
    [f=0014211] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0014260] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0014290] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0014518] <Chesti> Allies: yeah in progress
    [f=0014558] Major_Obvious added point: dead
    [f=0014591] Connection attempt from Anarchid
    [f=0014591]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0014591]  -> Connection established (given id 2)
    [f=0014637] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0014740] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0014779] <Chesti> Allies:  I gave 8 units to GoogleFrog.
    [f=0014859] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0014865] <Chesti> Allies: oh u needded :p
    [f=0015085] <Chesti> Allies:  I gave 6 units to GoogleFrog.
    [f=0015271] <Chesti> Allies:  I gave 12 units to GoogleFrog.
    [f=0015821] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0015995] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0016018] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0016149] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0016156] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0016373] GoogleFrog added point: scout for weakness to tank army
    [f=0016475] Chesti added point: can u make me econ pad
    [f=0016491] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0016675] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0016724] Major_Obvious added point: gg
    [f=0017245] GoogleFrog added point: comm dante?
    [f=0017560] [Game::ClientReadNet] added new player Brokk with number 20 to team 0
    [f=0017910] 4hundred added point: 
    [f=0017914] 4hundred added point: 
    [f=0017919] 4hundred added point: 
    [f=0017926] 4hundred added point: 
    [f=0017982] 4hundred added point: stop em
    [f=0018128] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0018187] <Major_Obvious> Allies: dont got with what
    [f=0018238] <Major_Obvious> Allies: sucker
    [f=0018293] Connection attempt from Brokk
    [f=0018293]  -> Version: 98.0.1-876-g6fbb06e develop
    [f=0018293]  -> Connection established (given id 19)
    [f=0018457] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0018466] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0018772] <Major_Obvious> Allies: making bd
    [f=0018831] Debug: Dropped command 90: outside of map (x:35539.000000 y:5957.956543 z:49.432617)
    [f=0019137] [Model] Loading model: objects3d/gauss_91_dead1.dae
    [f=0019137] [Model] Importing model file: objects3d/gauss_91_dead1.dae
    [f=0019137] [Model] Processing scene for model: objects3d/gauss_91_dead1.dae (1 meshes / 1 materials / 0 textures)
    [f=0019137] [Model] Loading textures. Tex1: 'unittextures/wreck.dds' Tex2: 'unittextures/wreck2.dds'
    [f=0019137] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: yes)
    [f=0019137] [Model] Loading pieces from root node 'Scene'
    [f=0019137] [Piece] Converting node 'Scene' to piece 'Scene' (0 meshes).
    [f=0019137] [Piece] (1:Scene) Assimp offset (0.000000,0.000000,0.000000), rotate (0.707107,-0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0019137] [Piece] (1:Scene) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0019137] [Piece] Loaded model piece: Scene with 0 meshes
    [f=0019137] [Piece] piece->name: Scene
    [f=0019137] [Piece] piece->parent: 
    [f=0019137] [Piece] Converting node 'lidLeft' to piece 'lidLeft' (1 meshes).
    [f=0019137] [Piece] (2:lidLeft) Assimp offset (6.273691,12.712770,12.964970), rotate (0.707107,0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0019137] [Piece] (2:lidLeft) Relative offset (6.273691,12.712770,12.964970), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0019137] [Piece] Loaded model piece: lidLeft with 1 meshes
    [f=0019137] [Piece] piece->name: lidLeft
    [f=0019137] [Piece] piece->parent: Scene
    [f=0019137] [Model] Model objects3d/gauss_91_dead1.dae Imported.
    [f=0019139] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0019252] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0019281] Speed set to 1.0 [server]
    [f=0019409] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0019417] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0019439] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0019456] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0019480] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0019836] TLama added point: 
    [f=0019913] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0019991] simulation speed indicator is enabled!
    [f=0019991] Debug: /speed
    [f=0020239] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0020302] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0020304] <GoogleFrog> Allies: scout nuke
    [f=0020350] [Model] Loading model: objects3d/blackdawn_d.dae
    [f=0020350] [Model] Importing model file: objects3d/blackdawn_d.dae
    [f=0020350] [Model] Processing scene for model: objects3d/blackdawn_d.dae (1 meshes / 1 materials / 0 textures)
    [f=0020350] [Model] Loading textures. Tex1: 'unittextures/wreck.dds' Tex2: 'unittextures/wreck2.dds'
    [f=0020350] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: yes)
    [f=0020350] [Model] Loading pieces from root node 'Scene'
    [f=0020350] [Piece] Converting node 'Scene' to piece 'Scene' (0 meshes).
    [f=0020350] [Piece] (1:Scene) Assimp offset (0.000000,0.000000,0.000000), rotate (0.707107,-0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0020350] [Piece] (1:Scene) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0020350] [Piece] Loaded model piece: Scene with 0 meshes
    [f=0020350] [Piece] piece->name: Scene
    [f=0020350] [Piece] piece->parent: 
    [f=0020350] [Piece] Converting node 'base' to piece 'base' (1 meshes).
    [f=0020350] [Piece] (2:base) Assimp offset (0.000100,0.000100,0.000100), rotate (0.707106,0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0020350] [Piece] (2:base) Relative offset (0.000100,0.000100,0.000100), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0020350] [Piece] Loaded model piece: base with 1 meshes
    [f=0020350] [Piece] piece->name: base
    [f=0020350] [Piece] piece->parent: Scene
    [f=0020350] [Model] Model objects3d/blackdawn_d.dae Imported.
    [f=0020440] <GoogleFrog> Allies: full base sweep imo
    [f=0020483] <GoogleFrog> Allies: needed
    [f=0020490] Player Major_Obvious left the game:  normal quit
    [f=0020500] game_message: Giving all units of Major_Obvious to 4hundred due to lag/AFK (ally #1)
    [f=0020625] TLama added point: Scorp
    [f=0020685] <Chesti> Allies: thesy wont hav one
    [f=0020754] > <Major_Obvious>noob team + faggot teammate = lose
    [f=0020896] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0020914] <GoogleFrog> Allies: may as well
    [f=0020930] > <Major_Obvious>except aquanim
    [f=0020941] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0020977] <Chesti> Allies: waiting for boost
    [f=0021019] <GoogleFrog> Allies: probably not though
    [f=0021043] > <Major_Obvious>but 4hundred is a real faggot
    [f=0021177] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0021181] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0021186] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0021450] <GoogleFrog> Allies: excessing metal to everyone
    [f=0021499] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0021674] <GoogleFrog> Allies: not going to attempt to spend it all
    [f=0021776] <Aquanim> gg
    [f=0021960] <Aquanim> !voteresign
    [f=0021960] > Poll: Resign team 2? [!y=1/4, !n=0/4]
    [f=0021961] > Poll: Resign team 2? [!y=0/4, !n=0/4]
    [f=0022036] > <Major_Obvious>!y
    [f=0022036] > Poll: Resign team 2? [!y=2/4, !n=0/4]
    [f=0022057] <Aquanim> !vote 1
    [f=0022057] > Poll: Resign team 2? [!y=2/4, !n=0/4]
    [f=0022555] TLama added point: 
    [f=0022567] TLama added point: 
    [f=0022574] TLama added point: 
    [f=0022582] TLama added point: 
    [f=0022590] TLama added point: 
    [f=0022707] [Firepluk (replay)] !vote 1
    [f=0022707] > Poll: Resign team 2? [!y=3/4, !n=0/4]
    [f=0022749] [Game::ClientReadNet] added new player MrJapan with number 21 to team 0
    [f=0022753] Spectator Firepluk left the game:  normal quit
    [f=0023068] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0023080] <4hundred> !vote 1
    [f=0023080] > Poll: Resign team 2? [!y=4/4, !n=0/4]
    [f=0023080] > Poll: Resign team 2? [END:SUCCESS]
    [f=0023081] game_message: Alliance 1 has been destroyed!
    [f=0023081] game_message: Alliance 2 has been destroyed!
    [f=0023081] game_message: Alliance 0 wins!
    [f=0023081] [Game Over] GAME OVER!!
    [f=0023081] AllyTeam 0
    [f=0023081] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
    [f=0023081] game_message: Alliance 0 wins!
    [f=0023081] game_message: Alliance 0 wins!
    [f=0023085] [Game Over] <Game Over> Purging allyTeam 1
    [f=0023085] game_message: Alliance 0 wins!
    [f=0023109] > Game over, exiting
    [f=0023154] Sync error for GoogleFrog in frame 23133 (got 4d836bd8, correct is 840c4f77)
    [f=0023170] Error: [DESYNC_WARNING] checksum 83dc14fc from player 10 (jmarks) does not match our checksum f73cd0b2 for frame-number 23160
    [f=0023178] Error: [DESYNC_WARNING] checksum 83dc14fc from player 6 (GoogleFrog) does not match our checksum f73cd0b2 for frame-number 23160
    [f=0023204] Player Chesti left the game:  normal quit
    [f=0023215] > <Firepluk>Major_Obvious said gtfo and gtfoed :D
    [f=0023218] Spectator modschi left the game:  normal quit
    [f=0023224] Player TLama left the game:  normal quit
    [f=0023230] Error: [DESYNC_WARNING] checksum 7bd5a14f from player 6 (GoogleFrog) does not match our checksum ce6151cc for frame-number 23220
    [f=0023230] Error: [DESYNC_WARNING] checksum 7bd5a14f from player 10 (jmarks) does not match our checksum ce6151cc for frame-number 23220
    [f=0023230] Error: [DESYNC_WARNING] checksum 83dc14fc from player 12 (Aquanim) does not match our checksum f73cd0b2 for frame-number 23160
    [f=0023230] Error: [DESYNC_WARNING] checksum 9029e34d from player 14 (4hundred) does not match our checksum ce6151cc for frame-number 23220
    [f=0023234] Spectator Botan left the game:  normal quit
    [f=0023242] Player MudhishCode left the game:  normal quit
    [f=0023248] > <Chesti>sync error
    [f=0023248] Spectator Failer left the game:  normal quit
    [f=0023248] Spectator giuseppe left the game:  normal quit
    [f=0023254] Server shutdown
    [f=0023257] Error: [ClientReadNet] keyframe difference: -6 (client: 23257, server: 23264)
    [f=0023272] Error: [ClientReadNet] keyframe difference: -7 (client: 23272, server: 23280)
    [f=0023287] Error: [ClientReadNet] keyframe difference: -8 (client: 23287, server: 23296)
    [f=0023302] Error: [ClientReadNet] keyframe difference: -9 (client: 23302, server: 23312)
    [f=0023317] Error: [ClientReadNet] keyframe difference: -10 (client: 23317, server: 23328)
    [f=0023332] Error: [ClientReadNet] keyframe difference: -11 (client: 23332, server: 23344)
    [f=0023347] Error: [ClientReadNet] keyframe difference: -12 (client: 23347, server: 23360)
    [f=0023362] Error: [ClientReadNet] keyframe difference: -13 (client: 23362, server: 23376)
    [f=0023365] <autoquit> Autoquit sending quit command.
    [f=0023365] [QuitAction] user exited to system
    [f=0023365] [SpringApp::ShutDown][1]
    [f=0023365] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4
    [f=0023365] [ThreadPool::SetThreadCount][2] #threads=0
    [f=0023365] [SpringApp::ShutDown][2]
    [f=0023365] [KillLua][1]
    [f=0023365] [KillLua][2]
    [f=0023365] Start gadgetHandler:Shutdown
    [f=0023365] Shutdown - ShareControl
    [f=0023365] Shutdown - UnitMorph
    [f=0023365] Shutdown - LupsNanoSpray
    [f=0023365] Shutdown - Puppy Handler
    [f=0023365] Shutdown - StartSetup
    [f=0023365] Shutdown - Terrain Texture Handler
    [f=0023365] Shutdown - UnitCloakShield
    [f=0023365] End gadgetHandler:Shutdown
    [f=0023365] Start gadgetHandler:Shutdown
    [f=0023365] Shutdown - UnitMorph
    [f=0023365] Shutdown - Shockwaves
    [f=0023365] Shutdown - UnitCloakShield
    [f=0023365] Shutdown - Lups Cloak FX
    [f=0023365] Shutdown - Lups
    [f=0023365] End gadgetHandler:Shutdown
    [f=0023365] [KillLua][3]
    [f=0023365] [KillLua][4]
    [f=0023365] [~CGame]1]
    [f=0023365] [KillLua][1]
    [f=0023365] [KillLua][2]
    [f=0023365] [KillLua][3]
    [f=0023365] [KillLua][4]
    [f=0023365] [KillMisc][1]
    [f=0023365] [KillMisc][2]
    [f=0023365] [KillRendering][1]
    [f=0023365] [KillInterface][1]
    [f=0023365] Start widgetHandler:Shutdown
    [f=0023365] Shutdown - SaveOrderList Complete
    [f=0023365] [Shared Functions] Warning: LuaUI/Configs/zk_keys.lua: No such file or directory
    [f=0023365] Writing last game win data
    [f=0023365] Shutdown - SaveConfigData Complete
    [f=0023365] Shutdown Widget - EPIC Menu
    [f=0023365] Shutdown Widget - Chili Minimap
    [f=0023365] Shutdown Widget - Chili Widget Selector
    [f=0023365] Shutdown Widget - Local Team Colors
    [f=0023365] Shutdown Widget - HealthBars
    [f=0023365] Shutdown Widget - Noises
    [f=0023365] Shutdown Widget - Unit Icons
    [f=0023365] Shutdown Widget - Win Counter
    [f=0023365] Shutdown Widget - Chili EndGame Window
    [f=0023365] Shutdown Widget - Context Menu
    [f=0023365] Shutdown Widget - Darkening
    [f=0023365] Shutdown Widget - Highlight Geos
    [f=0023365] Shutdown Widget - Local Widgets Config
    [f=0023365] Shutdown Widget - Map Edge Extension
    [f=0023365] Shutdown Widget - Mex Placement Handler
    [f=0023365] Shutdown Widget - MinimapEvents
    [f=0023365] Shutdown Widget - Music Player
    [f=0023365] Shutdown Widget - Stereo3D
    [f=0023365] Shutdown Widget - Chili Selections & CursorTip
    [f=0023365] Shutdown Widget - Announcer
    [f=0023365] Shutdown Widget - MessageBoxes
    [f=0023365] Shutdown Widget - Attack AoE
    [f=0023365] Shutdown Widget - UnitShapes
    [f=0023365] Shutdown Widget - Selection Send
    [f=0023365] Shutdown Widget - LupsManager
    [f=0023365] Shutdown Widget - Units on Fire
    [f=0023365] Shutdown Widget - Chili Crude Player List
    [f=0023365] Shutdown Widget - Chili Pro Console
    [f=0023365] Shutdown Widget - Chili Framework
    [f=0023365] Shutdown Widget - Lups
    [f=0023365] Shutdown Widget - Chili Core Selector
    [f=0023365] Shutdown Widget - Pause Screen
    [f=0023365] Shutdown Widget - Chili Gesture Menu
    [f=0023365] Shutdown Widget - Chili Integral Menu
    [f=0023365] Shutdown Widget - Lasso Terraform GUI
    [f=0023365] Shutdown Widget - Text To Speech Control
    [f=0023365] UnnamedPlayer (spec) DISABLE TTS
    [f=0023365] End widgetHandler:Shutdown
    [f=0023365] [KillInterface][2]
    [f=0023365] [KillSimulation][1]
    [f=0023365] [KillSimulation][2]
    [f=0023365] [CCollisionHandler] dis-/continuous tests: 23/1957900
    [f=0023365] [KillSimulation][3]
    [f=0023365] [KillSimulation][4]
    [f=0023365] [~CPathCache(44x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0023365] [~CPathCache(44x28)] cacheHits=7472 hitPercentage=59% numHashColls=0 maxCacheSize=158
    [f=0023365] [~CPathCache(176x112)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0023365] [~CPathCache(176x112)] cacheHits=3799 hitPercentage=0% numHashColls=0 maxCacheSize=201
    [f=0023365] Statistics for RectangleOptimizer: 13%
    [f=0023365] Statistics for RectangleOptimizer: 13%
    [f=0023365] [KillSimulation][5]
    [f=0023365] [~CGame][2]
    [f=0023365] [~CGame][3]
    [f=0023365] [SpringApp::ShutDown][3]
    [f=0023365] Statistics for local connection:
    Received: 1154409 bytes
    Sent: 248983 bytes
    
    [f=0023365] [GameServer] [~CGameServer][1]
    [f=0023365] [GameServer] [~CGameServer][2]
    [f=0023365] [SpringApp::ShutDown][4]
    [f=0023365] [Sound] [~CSound][1] soundThread=174D4FE0
    [f=0023365] [Sound] [~CSound][2]
    [f=0023365] [Sound] [~CSound][3]
    [f=0023365] [SpringApp::ShutDown][5]
    [f=0023365] [SpringApp::ShutDown][6]
    [f=0023365] [SpringApp::ShutDown][7]
    [LuaSocket] Dumping luasocket rules:
    [LuaSocket] TCP_CONNECT ALLOW * -1
    [LuaSocket] TCP_LISTEN  ALLOW * -1
    [LuaSocket] UDP_LISTEN  ALLOW * -1
    [VFS] [~CVFSHandler] #archives=5
    [VFS] 	archive=C:\Users\ashdnazg\Documents\My Games\Spring\maps\deltasiegedry_deluxe_v3.sd7 (190EA638)
    [VFS] 	archive=C:\Users\ashdnazg\Documents\My Games\Spring\packages\3f22ecbca7122bc5cdcf2c03fb751176.sdp (17496888)
    [VFS] 	archive=c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base\maphelper.sdz (174968D8)
    [VFS] 	archive=c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base\spring\bitmaps.sdz (196F1C68)
    [VFS] 	archive=c:\Users\ashdnazg\Documents\My Games\Spring\engine\98-dev\base\springcontent.sdz (1955AC98)
    [SpringApp::ShutDown][8]
    [WatchDog::Uninstall][1] hangDetectorThread=1220BD78
    [WatchDog::Uninstall][2]
    [WatchDog::Uninstall][3]
    [SpringApp::ShutDown][9]
    [SpringApp::Run] exitCode=0
    
    txt file icon desync_debug_infolog.txt (160,535 bytes) 2015-06-24 14:47 +

-Relationships
+Relationships

-Notes

~0014680

abma (administrator)

Last edited: 2015-06-22 18:19

View 2 revisions

very likely the lua gadget error:
Error: LuaRules::RunCallIn: error = 2, UnitLoaded, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_conditional_transport..."]:88: GiveOrderToUnit() recursion is not permitted
stack traceback:

(imo)

~0014683

abma (administrator)

Last edited: 2015-06-22 18:37

View 2 revisions

not sure if useful:

[f=0048956] [~CPathCache(28x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0048956] [~CPathCache(28x28)] cacheHits=2413 hitPercentage=39% numHashColls=0 maxCacheSize=74
[f=0048956] [~CPathCache(112x112)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0048956] [~CPathCache(112x112)] cacheHits=4267 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0048956] Statistics for RectangleOptimizer: 2%
[f=0048956] Statistics for RectangleOptimizer: 2%

vs

[f=0048956] [~CPathCache(28x28)] cacheHits=2402 hitPercentage=39% numHashColls=0 maxCacheSize=74
[f=0048956] [~CPathCache(112x112)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0048956] [~CPathCache(112x112)] cacheHits=4025 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0048956] Statistics for RectangleOptimizer: 4%
[f=0048956] Statistics for RectangleOptimizer: 4%


exit was at same frame, so shouldn't be the lines identical? (if not desynced)

else i don't see any unusal in infolog.txt


@GoogleFrog:

where do these lines in your infolog.txt come from?

[f=0000000] Loaded local team color config.
[f=0000000] Loading last game win data
[f=0000000] Resetting win data
[f=0000000] Last game player count: 2, This game player count: 2
[f=0000000] Last game allyTeam count: 3, This game allyTeam count: 3
[f=0000000] Player and team counts match, continuing
[f=0000000] Testing last game's team 1 mapped to this game's team 0
[f=0000000] Testing last game's team 0 mapped to this game's team 1
[f=0000000] All players and teams match from last game, using last game's scores as base


maybe this additional widget triggered the desync? they are not in svatopluk's infolog.txt

~0014684

Google_Frog (reporter)

How would a gadget error such as that cause desync? The error handlers within the lua interface should deal with that sort of thing without breaking.

I don't know whether we were desynced with each other. There was a lot of spectators too.

Those lines are just the win counter widget. It's a widget.

~0014685

abma (administrator)

"should"... fixing a gadget vs catching a real desync.

~0014686

abma (administrator)

Last edited: 2015-06-22 19:37

View 2 revisions

afaik its not confirmed that gadget (lua) errors can cause desyncs, but gadgets can cause desyncs when written badly.

it should not... but i don't want to find out as it would take a lot of time imo.

~0014687

abma (administrator)

[f=0022813] [unit_script.lua] Error: [string "scripts/dante.lua"]:384: bad argument 0000004 to 'SetUnitWeaponState' (number expected, got NAN (check your code for div0))
[f=0022813] [UnitScript] Error: LuaRules::RunCallIn: error = 1, CLuaUnitScript::FireWeapon, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:260: attempt to index global 'debug' (a nil value)
[f=0022866] Error: [DESYNC_WARNING] checksum 48502bdf from player 2 (Chesti) does not match our checksum db03d215 for frame-number 22860


uhm... fix dante's lua code?!

~0014688

abma (administrator)

i don't see how to continue here with sync debugging without fixing the lua code first.

@jk: other ideas left?

~0014689

hokomoko (developer)

They have the line:
local speedmult = 1/(Spring.GetUnitRulesParam(unitID,"slowState") or 1)

Apparently slowState can be 0?

~0014690

abma (administrator)

Last edited: 2015-06-23 02:19

View 3 revisions

summary:

thats where the line where it crashes:

https://github.com/ZeroK-RTS/Zero-K/blob/master/scripts/dante.lua#L384

so reloadTime or speedmult is very large.

about slowState, no clue where it comes from (and yes, it looks like it is the candidate which causes the NAN).

last commit which changed GetUnitRulesParam:
https://github.com/spring/spring/commit/92c54d5b15775c39a8c67b203c28fe9b9db51cea

and the current function:
https://github.com/spring/spring/blob/92c54d5b15775c39a8c67b203c28fe9b9db51cea/rts/Lua/LuaSyncedRead.cpp#L4246

~0014692

hokomoko (developer)

Last edited: 2015-06-23 10:16

View 2 revisions

https://github.com/ZeroK-RTS/Zero-K/pull/871

I've also tested, and got speedMult to be 'inf'

~0014693

Google_Frog (reporter)

Last edited: 2015-06-23 13:34

View 2 revisions

That Dante error looks likely. But where did you get this from abma? It is not in either infolog.

~0014695

abma (administrator)

https://github.com/spring/spring/blob/develop/rts/lib/lua/include/LuaInclude.h#L87

atm it requires a DEBUG build. not sure if it makes sense to add a dedicated compile option/setting for that as it seems important for testing.

always enabling imo is bad, as this very likely impacts performance.

~0014698

Google_Frog (reporter)

Last edited: 2015-06-24 14:14

View 2 revisions

The Dante and conditionally transportability bugs were fixed. I had a desync in the first game of testing 98.0.1-876. Weirdly it was after the game was over.

~0014699

abma (administrator)

Last edited: 2015-06-25 00:26

View 2 revisions

in the replay Desync ZK_1.3.6.6_DeltaSiegeDry Deluxe V3_98.0.1-876-g6fbb06e develop.sdf i don't get a error msg about NAN in lua code.

~0014700

abma (administrator)

also i don't desync to the demo. as the demo is quiet long, the usual steps to debug this (valgrind) are not practical: it takes way to long, uses a lot of memory + cpu and maybe it finds nothing.

ideally we have a lot shorter demo which instantly desyncs.

we can't exclude stuff like memory-corruption & network errors. zk sends a lot of data at the end of a game, maybe this causes some very rare bug in the disconnect code / desync.

this is why i see the desync in "DeltaSiegeDry Deluxe" as minor atm:

please test more multiplayer games and see if this desyncs as well, if so please report!

maybe hokomoko/jk have an idea, but i'll give up at this point without more information.

~0014701

hokomoko (developer)

Fix ed20e0c68d8720b352f90e158a3e1cd426c88203 committed to develop branch: Fix 0004833
deleting the synced projectile was originally based on when there are no
more unsynced subparticles, which led to desyncs if they weren't created
due to hitting the limit
This was changed to deleting the projectile after ttl+ParticleTTL, repo: spring changeset id: 5211
+Notes

+Related Changesets

-Issue History
Date Modified Username Field Change
2015-06-22 15:11 Google_Frog New Issue
2015-06-22 15:12 Google_Frog File Added: Desync_Svatopluk_Hide_and_Seek_v03_98.0.1-868-g6128051 develop.sdf
2015-06-22 15:12 Google_Frog File Added: Desync_GoogleFrog_Hide_and_Seek_v03_98.0.1-868-g6128051 develop.sdf
2015-06-22 15:12 Google_Frog File Added: desync_svatopluk.txt
2015-06-22 15:12 Google_Frog File Added: desync_googlefrog.txt
2015-06-22 18:19 abma Note Added: 0014680
2015-06-22 18:19 abma Note Edited: 0014680 View Revisions
2015-06-22 18:24 abma Target Version => 99.0
2015-06-22 18:29 abma Relationship added related to 0004835
2015-06-22 18:36 abma Note Added: 0014683
2015-06-22 18:36 abma Status new => feedback
2015-06-22 18:37 abma Note Edited: 0014683 View Revisions
2015-06-22 19:25 Google_Frog Note Added: 0014684
2015-06-22 19:25 Google_Frog Status feedback => new
2015-06-22 19:33 abma Note Added: 0014685
2015-06-22 19:36 abma Note Added: 0014686
2015-06-22 19:37 abma Note Edited: 0014686 View Revisions
2015-06-22 19:38 abma Relationship deleted related to 0004835
2015-06-23 00:02 abma Note Added: 0014687
2015-06-23 00:05 abma Note Added: 0014688
2015-06-23 00:05 abma Assigned To => jK
2015-06-23 00:05 abma Status new => feedback
2015-06-23 01:56 hokomoko Note Added: 0014689
2015-06-23 02:11 abma Note Added: 0014690
2015-06-23 02:13 abma Note Edited: 0014690 View Revisions
2015-06-23 02:19 abma Note Edited: 0014690 View Revisions
2015-06-23 10:15 hokomoko Note Added: 0014692
2015-06-23 10:16 hokomoko Note Edited: 0014692 View Revisions
2015-06-23 13:33 Google_Frog Note Added: 0014693
2015-06-23 13:33 Google_Frog Status feedback => assigned
2015-06-23 13:34 Google_Frog Note Edited: 0014693 View Revisions
2015-06-23 18:42 abma Note Added: 0014695
2015-06-24 14:13 Google_Frog Note Added: 0014698
2015-06-24 14:13 Google_Frog File Added: Desync ZK_1.3.6.6_DeltaSiegeDry Deluxe V3_98.0.1-876-g6fbb06e develop.sdf
2015-06-24 14:14 Google_Frog Note Edited: 0014698 View Revisions
2015-06-24 14:15 Google_Frog File Added: desync_98.0.1-876_infolog.txt
2015-06-24 14:47 hokomoko File Added: desync_debug_infolog.txt
2015-06-24 23:02 abma Note Added: 0014699
2015-06-25 00:26 abma Note Edited: 0014699 View Revisions
2015-06-25 00:47 abma Note Added: 0014700
2015-06-25 17:05 hokomoko Changeset attached => spring develop ed20e0c6
2015-06-25 17:05 hokomoko Note Added: 0014701
2015-06-25 17:05 hokomoko Assigned To jK => hokomoko
2015-06-25 17:05 hokomoko Status assigned => resolved
2015-06-25 17:05 hokomoko Resolution open => fixed
+Issue History