|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004863||Spring engine||General||public||2015-06-30 15:03||2015-06-30 15:35|
|Target Version||Fixed in Version|
|Summary||0004863: 3d sounds always audible at high zoom levels|
|Description||refering to this old report: https://springrts.com/mantis/view.php?id=2623|
current behaviour is that sounditems that are being played at a certain location with a given rolloff distance will only fade out correctly when not fully zoomed out, at which point they are always fully audible again.
it is my understanding that this behaviour is wanted as a default, however, there is no way to circumvent it. i made a ambient sound widget that uses sound emitters at certain locations on the map, however, it is impossible to make the sounds fade out at maximum zoom-out. which would be the intended behaviour for this application.
TL;DR: add an option to make particular sounds fade off entirely at high zoom-out levels.
ways to go about this:
- add a parameter to the playsound function that disables the default hebaviour
- add a flag to the sounditem structure that controls this behaviour. there already is a in3d tag but it does the opposite, it makes sounds audible everywhere even at medium zoom levels
- add a sound channel ("ambient", for example) in which sounds will fully fade out
|Tags||No tags attached.|
|Checked infolog.txt for Errors|
2. there is a config tag
that makes no sense. i know the behaviour is intentional, im asking for a way to override it for -particular- sounds.
this implies that i do not want to change my or other peoples game config.
|2015-06-30 15:03||Klon||New Issue|
|2015-06-30 15:19||jK||Note Added: 0014801|
|2015-06-30 15:19||jK||Status||new => closed|
|2015-06-30 15:19||jK||Assigned To||=> jK|
|2015-06-30 15:19||jK||Resolution||open => no change required|
|2015-06-30 15:35||Klon||Note Added: 0014802|
|2015-06-30 15:35||Klon||Status||closed => feedback|
|2015-06-30 15:35||Klon||Resolution||no change required => reopened|