2019-12-14 22:22 CET

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IDProjectCategoryView StatusLast Update
0004817Spring engineGeneralpublic2015-06-18 18:31
ReporterGoogle_Frog 
Assigned Toabma 
PrioritynormalSeverityminorReproducibilityrandom
StatusresolvedResolutionunable to reproduce 
Product Version98.0.1+git 
Target VersionFixed in Version 
Summary0004817: 98.0.1-829 Freeze at game end
DescriptionA player (Sortale) had spring freeze at the end of the game. Here is their infolog: http://pastebin.com/657LSJp7
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (126,397 bytes) 2015-06-18 18:20 -
    Debug: [CpuId] leaf 11 support
    Debug: [CpuId] SMT level found
    Debug: [CpuId] Core level found
    [ParseCmdLine] command-line args: "/home/johanr/spring_develop_debug/bin/spring "/tmp/20150618_085024_Paradise Lost v2_98.0.1-829-gc63d0f4 develop.sdf""
    Using configuration source: "/home/johanr/.config/spring/springsettings.cfg"
    ============== <User Config> ==============
    CamTimeExponent = 1.0
    Fullscreen = 0
    InputTextGeo = 0.26 0.73 0.02 0.028
    LastSelectedMap = 2_Mountains_Battlefield
    LastSelectedMod = Zero-K v1.3.6.0
    LastSelectedScript = Null AI
    LastSelectedSetting = VSync
    LoadingMT = 1
    MaxParticles = 10000
    ScreenshotCounter = 52
    ScrollWheelSpeed = -25
    ShowFPS = 1
    ShowPlayerInfo = 0
    UnitIconDist = 100
    UseHighResTimer = 1
    VSync = 1
    WindowPosX = 0
    WindowPosY = 0
    WorkerThreadCount = 4
    WorkerThreadSpinTime = 0
    XResolution = 1920
    XResolutionWindowed = 1920
    YResolution = 1200
    YResolutionWindowed = 1200
    address = localhost
    snd_volmaster = 9
    snd_volmusic = 7
    snd_volunitreply = 2
    ============== </User Config> ==============
    Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, CrashHandler, Sound, LuaSocket, GroundMoveType, Path, UnitScript
    Enabled log sections: 
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 98.0.1-829-gc63d0f4 develop (Debug)
    Build Environment: boost-105800, GNU libstdc++ version 20150519
    Compiler Version:  gcc-5.1.0
    Operating System:  Linux 4.0.5-1-ARCH #1 SMP PREEMPT Sat Jun 6 18:37:49 CEST 2015 x86_64
    Word Size:         64-bit (native mode)
             CPU Clock: std::chrono::high_resolution_clock
    Physical CPU Cores: 4
     Logical CPU Cores: 8
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes on Display 1 x:0 y:0 1920x1200:
    	640x480, 800x600, 1024x768, 1280x960, 1280x1024, 1440x900, 1600x1200, 1680x1050, 1920x1080, 1920x1200
    SDL version:  linked 2.0.3; compiled 2.0.3
    GL version:   4.5.0 NVIDIA 352.21
    GL vendor:    NVIDIA Corporation
    GL renderer:  GeForce GTX 760/PCIe/SSE2
    GLSL version: 4.50 NVIDIA
    GLEW version: 1.12.0
    Video RAM:    total 2048MB, available 1886MB
    SwapInterval: 1
    FBO::maxSamples: 32
    GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 84 (64kB)
    Using Adaptive VSync
    [InitOpenGL] video mode set to 1920x1200:24bit @59Hz (windowed)
    [WatchDogInstall] Installed (HangTimeout: 10sec)
    Registering thread controls for thread [main]
    [ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
    [ThreadPool::SetThreadCount][2] #threads=3
    Using read-write data directory: /home/johanr/.config/spring/
    Using read-only data directory: /home/johanr/.spring/
    Using read-only data directory: /home/johanr/spring_develop_debug/share/games/spring/
    Scanning: /home/johanr/spring_develop_debug/share/games/spring/base
    Scanning: /home/johanr/.spring/maps
    Scanning: /home/johanr/.spring/base
    Scanning: /home/johanr/.spring/games
    Scanning: /home/johanr/.spring/packages
    [ArchiveScanner] Found new game: Zero-K v1.3.6.2
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               Built-in Audio Analog Stereo
    [f=0000000] [Sound]   Device:     OpenAL Soft
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.16.0
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Registering thread controls for thread [audio]
    [f=0000000] Joysticks found: 0
    [f=0000000] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4
    [f=0000000] [ThreadPool::SetThreadCount][2] #threads=2
    [f=0000000] [Threading] Main thread CPU affinity mask set: 252
    [f=0000000] Hosting on: localhost:8452
    [f=0000000] Connecting to local server
    [f=0000000] [ReadDataFromDemo] pre-scanning demo file for game data...
    [f=0000000] [StartServerForDemo] starting GameServer
    [f=0000000] [StartServerForDemo] started GameServer
    [f=0000000] PreGame::ReadDataFromDemo: 88 ms
    [f=0000000] [InitOpenGL] video mode set to 1759x1178:24bit @59Hz (windowed)
    [f=0000000] [AddGameSetupArchivesToVFS] using map: Paradise Lost v2
    [f=0000000] [ArchiveScanner] GetArchives: Paradise Lost v2 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Zero-K v1.3.6.2 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
    [f=0000000] [AddGameSetupArchivesToVFS] using game: Zero-K v1.3.6.2 (archive: d82a949ed5a5d49bbc7bf1902b9e8960.sdp)
    [f=0000000] [ArchiveScanner] GetArchives: Paradise Lost v2 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [ArchiveScanner] /home/johanr/.spring/maps/paradise_lost_v2.sd7 checksum: 615466732/615466732
    [f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/maphelper.sdz checksum: 349204423/349204423
    [f=0000000] [ArchiveScanner] archive checksum Paradise Lost v2: 813639979/813639979
    [f=0000000] Warning: Incompatible map-checksum: Checksum of Paradise Lost v2 (checksum 0x307f292b) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
    [f=0000000] [ArchiveScanner] GetArchives: d82a949ed5a5d49bbc7bf1902b9e8960.sdp (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
    [f=0000000] [ArchiveScanner] /home/johanr/.spring/packages/d82a949ed5a5d49bbc7bf1902b9e8960.sdp checksum: -1226465318/3068501978
    [f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/springcontent.sdz checksum: -1846276628/2448690668
    [f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/spring/bitmaps.sdz checksum: 369695027/369695027
    [f=0000000] [ArchiveScanner] archive checksum d82a949ed5a5d49bbc7bf1902b9e8960.sdp: 823692037/823692037
    [f=0000000] Warning: Incompatible game-checksum: Checksum of d82a949ed5a5d49bbc7bf1902b9e8960.sdp (checksum 0x31188b05) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
    [f=0000000] PreGame::GameDataReceived: 67 ms
    [f=0000000] [PreGame::UpdateClientNet] user number 10 (team 0, allyteam 1)
    [f=0000000] [ArchiveScanner] GetArchives: Paradise Lost v2 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [ArchiveScanner] /home/johanr/.spring/maps/paradise_lost_v2.sd7 checksum: 615466732/615466732
    [f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/maphelper.sdz checksum: 349204423/349204423
    [f=0000000] [ArchiveScanner] archive checksum Paradise Lost v2: 813639979/813639979
    [f=0000000] [ArchiveScanner] GetArchives: d82a949ed5a5d49bbc7bf1902b9e8960.sdp (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
    [f=0000000] [ArchiveScanner] /home/johanr/.spring/packages/d82a949ed5a5d49bbc7bf1902b9e8960.sdp checksum: -1226465318/3068501978
    [f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/springcontent.sdz checksum: -1846276628/2448690668
    [f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/spring/bitmaps.sdz checksum: 369695027/369695027
    [f=0000000] [ArchiveScanner] archive checksum d82a949ed5a5d49bbc7bf1902b9e8960.sdp: 823692037/823692037
    [f=0000000] [LuaIntro] Searching for new Widgets
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
    [f=0000000] [LuaIntro] Found new widget "SpringLogo"
    [f=0000000] [LuaIntro] Found new widget "LoadTexture"
    [f=0000000] [LuaIntro] Found new widget "LoadProgress"
    [f=0000000] [LuaIntro] Found new widget "Main"
    [f=0000000] [LuaIntro] Found new widget "Music"
    [f=0000000] [LuaIntro] Found new widget "WM Stuff"
    [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=0000000] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=0000000] Registering thread controls for thread [load]
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (80 MB)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] [InitOpenGL] video mode set to 1920x1200:24bit @59Hz (windowed)
    [f=0000000] Loading all definitions:  1.663000
    [f=0000000] Game::LoadDefs (GameData): 1842 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
    [f=0000000] [Sound]  parsed 313 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 14 ms
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 1593 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 5
    [f=0000000] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "chicken" already belongs to ArmorDef category 1!
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] [Sound] Error: WAV file sounds/weapon/missile/missile_fire2.wav has data length 291939 greater than actual data length 101848
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Map Tiles
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 9 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
    [f=0000000] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag explspike::ttl
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 26 ms
    [f=0000000] [Sound] Error: Unable to open audio file: MultiSelect
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
    [f=0000000] Game::LoadInterface (Console): 12 ms
    [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
    [f=0000000] Loading LuaRules
    [f=0000000] [ArchiveScanner] GetArchives: Paradise Lost v2 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [ArchiveScanner] /home/johanr/.spring/maps/paradise_lost_v2.sd7 checksum: 615466732/615466732
    [f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/maphelper.sdz checksum: 349204423/349204423
    [f=0000000] [ArchiveScanner] archive checksum Paradise Lost v2: 813639979/813639979
    [f=0000000] [ArchiveScanner] GetArchives: d82a949ed5a5d49bbc7bf1902b9e8960.sdp (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
    [f=0000000] [ArchiveScanner] /home/johanr/.spring/packages/d82a949ed5a5d49bbc7bf1902b9e8960.sdp checksum: -1226465318/3068501978
    [f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/springcontent.sdz checksum: -1846276628/2448690668
    [f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/spring/bitmaps.sdz checksum: 369695027/369695027
    [f=0000000] [ArchiveScanner] archive checksum d82a949ed5a5d49bbc7bf1902b9e8960.sdp: 823692037/823692037
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Model] Loading model: objects3d/gauss_91.dae
    [f=0000000] [Model] Importing model file: objects3d/gauss_91.dae
    [f=0000000] [Model] Processing scene for model: objects3d/gauss_91.dae (11 meshes / 1 materials / 0 textures)
    [f=0000000] [Model] Loading textures. Tex1: 'unittextures/gauss3_tex1.png' Tex2: 'unittextures/gauss_tex2.png'
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: yes)
    [f=0000000] [Model] Loading pieces from root node 'Scene'
    [f=0000000] [Piece] Converting node 'Scene' to piece 'Scene' (0 meshes).
    [f=0000000] [Piece] (1:Scene) Assimp offset (0.000000,0.000000,0.000000), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (1:Scene) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Scene with 0 meshes
    [f=0000000] [Piece] piece->name: Scene
    [f=0000000] [Piece] piece->parent: 
    [f=0000000] [Piece] Converting node 'Concrete' to piece 'Concrete' (1 meshes).
    [f=0000000] [Piece] (2:Concrete) Assimp offset (0.000000,0.000000,-1.110982), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (2:Concrete) Relative offset (0.000000,0.000000,-1.110982), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Concrete with 1 meshes
    [f=0000000] [Piece] piece->name: Concrete
    [f=0000000] [Piece] piece->parent: Scene
    [f=0000000] [Piece] Converting node 'AimProxy' to piece 'AimProxy' (0 meshes).
    [f=0000000] [Piece] (3:AimProxy) Assimp offset (-0.688511,53.465328,-0.128411), rotate (0.707107,-0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (3:AimProxy) Relative offset (-0.688511,53.465328,-0.128411), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: AimProxy with 0 meshes
    [f=0000000] [Piece] piece->name: AimProxy
    [f=0000000] [Piece] piece->parent: Concrete
    [f=0000000] [Piece] Converting node 'Belt' to piece 'Belt' (1 meshes).
    [f=0000000] [Piece] (4:Belt) Assimp offset (-0.677580,11.171410,0.289783), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (4:Belt) Relative offset (-0.677580,11.171410,0.289783), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Belt with 1 meshes
    [f=0000000] [Piece] piece->name: Belt
    [f=0000000] [Piece] piece->parent: Concrete
    [f=0000000] [Piece] Converting node 'Wheel' to piece 'Wheel' (1 meshes).
    [f=0000000] [Piece] (5:Wheel) Assimp offset (-0.011006,-1.813956,-9.197902), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (5:Wheel) Relative offset (-0.011006,-1.813956,-9.197902), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Wheel with 1 meshes
    [f=0000000] [Piece] piece->name: Wheel
    [f=0000000] [Piece] piece->parent: Belt
    [f=0000000] [Piece] Converting node 'Arm' to piece 'Arm' (1 meshes).
    [f=0000000] [Piece] (6:Arm) Assimp offset (0.011004,18.618065,-0.007929), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (6:Arm) Relative offset (0.011004,18.618065,-0.007929), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Arm with 1 meshes
    [f=0000000] [Piece] piece->name: Arm
    [f=0000000] [Piece] piece->parent: Wheel
    [f=0000000] [Piece] Converting node 'Hand' to piece 'Hand' (1 meshes).
    [f=0000000] [Piece] (7:Hand) Assimp offset (-0.022025,12.474470,0.044094), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (7:Hand) Relative offset (-0.022025,12.474470,0.044094), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Hand with 1 meshes
    [f=0000000] [Piece] piece->name: Hand
    [f=0000000] [Piece] piece->parent: Arm
    [f=0000000] [Piece] Converting node 'Cannon' to piece 'Cannon' (1 meshes).
    [f=0000000] [Piece] (8:Cannon) Assimp offset (0.341112,11.461098,-0.258414), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (8:Cannon) Relative offset (0.341112,11.461098,-0.258414), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Cannon with 1 meshes
    [f=0000000] [Piece] piece->name: Cannon
    [f=0000000] [Piece] piece->parent: Hand
    [f=0000000] [Piece] Converting node 'Barrel1' to piece 'Barrel1' (1 meshes).
    [f=0000000] [Piece] (9:Barrel1) Assimp offset (-0.275656,0.032482,7.841691), rotate (1.000000,0.000000,0.000000,-0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (9:Barrel1) Relative offset (-0.275656,0.032482,7.841691), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Barrel1 with 1 meshes
    [f=0000000] [Piece] piece->name: Barrel1
    [f=0000000] [Piece] piece->parent: Cannon
    [f=0000000] [Piece] Converting node 'Barrel2' to piece 'Barrel2' (1 meshes).
    [f=0000000] [Piece] (10:Barrel2) Assimp offset (0.000000,-0.000019,5.156798), rotate (1.000000,-0.000000,-0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (10:Barrel2) Relative offset (0.000000,-0.000019,5.156798), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Barrel2 with 1 meshes
    [f=0000000] [Piece] piece->name: Barrel2
    [f=0000000] [Piece] piece->parent: Barrel1
    [f=0000000] [Piece] Converting node 'Barrel3' to piece 'Barrel3' (1 meshes).
    [f=0000000] [Piece] (11:Barrel3) Assimp offset (0.000001,-0.000008,5.550001), rotate (1.000000,0.000000,0.000000,-0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (11:Barrel3) Relative offset (0.000001,-0.000008,5.550001), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Barrel3 with 1 meshes
    [f=0000000] [Piece] piece->name: Barrel3
    [f=0000000] [Piece] piece->parent: Barrel2
    [f=0000000] [Piece] Converting node 'Muzzle' to piece 'Muzzle' (0 meshes).
    [f=0000000] [Piece] (12:Muzzle) Assimp offset (0.000001,0.054001,6.123840), rotate (0.707107,-0.000000,0.000000,-0.707106), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (12:Muzzle) Relative offset (0.000001,0.054001,6.123840), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Muzzle with 0 meshes
    [f=0000000] [Piece] piece->name: Muzzle
    [f=0000000] [Piece] piece->parent: Barrel3
    [f=0000000] [Piece] Converting node 'lidRight' to piece 'lidRight' (1 meshes).
    [f=0000000] [Piece] (13:lidRight) Assimp offset (-7.644708,1.604410,0.161658), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (13:lidRight) Relative offset (-7.644708,1.604410,0.161658), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: lidRight with 1 meshes
    [f=0000000] [Piece] piece->name: lidRight
    [f=0000000] [Piece] piece->parent: Belt
    [f=0000000] [Piece] Converting node 'lidLeft' to piece 'lidLeft' (1 meshes).
    [f=0000000] [Piece] (14:lidLeft) Assimp offset (6.951272,1.541361,0.161656), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (14:lidLeft) Relative offset (6.951272,1.541361,0.161656), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: lidLeft with 1 meshes
    [f=0000000] [Piece] piece->name: lidLeft
    [f=0000000] [Piece] piece->parent: Belt
    [f=0000000] [Model] Model objects3d/gauss_91.dae Imported.
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Model] Loading model: objects3d/zeppelin.dae
    [f=0000000] [Model] Importing model file: objects3d/zeppelin.dae
    [f=0000000] [Model] Processing scene for model: objects3d/zeppelin.dae (18 meshes / 1 materials / 0 textures)
    [f=0000000] [Model] Loading textures. Tex1: 'unittextures/zeppelin_1.dds' Tex2: 'unittextures/zeppelin_2.dds'
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: no)
    [f=0000000] [Model] Loading pieces from root node 'Scene'
    [f=0000000] [Piece] Converting node 'Scene' to piece 'Scene' (0 meshes).
    [f=0000000] [Piece] (1:Scene) Assimp offset (0.000000,0.000000,0.000000), rotate (0.707107,-0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (1:Scene) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Scene with 0 meshes
    [f=0000000] [Piece] piece->name: Scene
    [f=0000000] [Piece] piece->parent: 
    [f=0000000] [Piece] Converting node 'hull' to piece 'hull' (1 meshes).
    [f=0000000] [Piece] (2:hull) Assimp offset (0.080910,0.211307,15.520570), rotate (0.707107,0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (2:hull) Relative offset (0.080910,0.211307,15.520570), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: hull with 1 meshes
    [f=0000000] [Piece] piece->name: hull
    [f=0000000] [Piece] piece->parent: Scene
    [f=0000000] [Piece] Converting node 'exhaustLeft' to piece 'exhaustLeft' (0 meshes).
    [f=0000000] [Piece] (3:exhaustLeft) Assimp offset (13.421360,-5.785460,-29.084841), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (3:exhaustLeft) Relative offset (13.421360,-5.785460,-29.084841), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: exhaustLeft with 0 meshes
    [f=0000000] [Piece] piece->name: exhaustLeft
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'exhaustRight' to piece 'exhaustRight' (0 meshes).
    [f=0000000] [Piece] (4:exhaustRight) Assimp offset (-13.437370,-5.785466,-29.385941), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (4:exhaustRight) Relative offset (-13.437370,-5.785466,-29.385941), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: exhaustRight with 0 meshes
    [f=0000000] [Piece] piece->name: exhaustRight
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'exhaustTop' to piece 'exhaustTop' (0 meshes).
    [f=0000000] [Piece] (5:exhaustTop) Assimp offset (-0.131670,8.522130,-44.264801), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (5:exhaustTop) Relative offset (-0.131670,8.522130,-44.264801), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: exhaustTop with 0 meshes
    [f=0000000] [Piece] piece->name: exhaustTop
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'bomb' to piece 'bomb' (1 meshes).
    [f=0000000] [Piece] (6:bomb) Assimp offset (0.000001,-10.252090,7.143387), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (6:bomb) Relative offset (0.000001,-10.252090,7.143387), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: bomb with 1 meshes
    [f=0000000] [Piece] piece->name: bomb
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'petalRight' to piece 'petalRight' (1 meshes).
    [f=0000000] [Piece] (7:petalRight) Assimp offset (-4.465976,-8.761608,17.736691), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (7:petalRight) Relative offset (-4.465976,-8.761608,17.736691), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: petalRight with 1 meshes
    [f=0000000] [Piece] piece->name: petalRight
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'turbineTop' to piece 'turbineTop' (1 meshes).
    [f=0000000] [Piece] (8:turbineTop) Assimp offset (0.000003,8.949162,-23.639839), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (8:turbineTop) Relative offset (0.000003,8.949162,-23.639839), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: turbineTop with 1 meshes
    [f=0000000] [Piece] piece->name: turbineTop
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'wingTopFront' to piece 'wingTopFront' (1 meshes).
    [f=0000000] [Piece] (9:wingTopFront) Assimp offset (0.000003,8.949162,-23.639851), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (9:wingTopFront) Relative offset (0.000003,8.949162,-23.639851), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: wingTopFront with 1 meshes
    [f=0000000] [Piece] piece->name: wingTopFront
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'wingTopRear' to piece 'wingTopRear' (1 meshes).
    [f=0000000] [Piece] (10:wingTopRear) Assimp offset (0.000003,8.949159,-23.639851), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (10:wingTopRear) Relative offset (0.000003,8.949159,-23.639851), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: wingTopRear with 1 meshes
    [f=0000000] [Piece] piece->name: wingTopRear
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'petalLeft' to piece 'petalLeft' (1 meshes).
    [f=0000000] [Piece] (11:petalLeft) Assimp offset (4.465974,-8.761600,17.736691), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (11:petalLeft) Relative offset (4.465974,-8.761600,17.736691), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: petalLeft with 1 meshes
    [f=0000000] [Piece] piece->name: petalLeft
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'petalRear' to piece 'petalRear' (1 meshes).
    [f=0000000] [Piece] (12:petalRear) Assimp offset (0.000001,-10.668820,0.195070), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (12:petalRear) Relative offset (0.000001,-10.668820,0.195070), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: petalRear with 1 meshes
    [f=0000000] [Piece] piece->name: petalRear
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'wingLeftFront' to piece 'wingLeftFront' (2 meshes).
    [f=0000000] [Piece] (13:wingLeftFront) Assimp offset (13.421360,-5.785464,-15.525060), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (13:wingLeftFront) Relative offset (13.421360,-5.785464,-15.525060), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: wingLeftFront with 2 meshes
    [f=0000000] [Piece] piece->name: wingLeftFront
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'wingLeftRear' to piece 'wingLeftRear' (1 meshes).
    [f=0000000] [Piece] (14:wingLeftRear) Assimp offset (13.421360,-5.785466,-15.525060), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (14:wingLeftRear) Relative offset (13.421360,-5.785466,-15.525060), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: wingLeftRear with 1 meshes
    [f=0000000] [Piece] piece->name: wingLeftRear
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'turbineLeft' to piece 'turbineLeft' (2 meshes).
    [f=0000000] [Piece] (15:turbineLeft) Assimp offset (13.421360,-5.785465,-15.525060), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (15:turbineLeft) Relative offset (13.421360,-5.785465,-15.525060), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: turbineLeft with 2 meshes
    [f=0000000] [Piece] piece->name: turbineLeft
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'turbineRight' to piece 'turbineRight' (2 meshes).
    [f=0000000] [Piece] (16:turbineRight) Assimp offset (-13.421360,-5.785479,-15.525070), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (16:turbineRight) Relative offset (-13.421360,-5.785479,-15.525070), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: turbineRight with 2 meshes
    [f=0000000] [Piece] piece->name: turbineRight
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'wingRightRear' to piece 'wingRightRear' (1 meshes).
    [f=0000000] [Piece] (17:wingRightRear) Assimp offset (-13.421360,-5.785480,-15.525060), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (17:wingRightRear) Relative offset (-13.421360,-5.785480,-15.525060), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: wingRightRear with 1 meshes
    [f=0000000] [Piece] piece->name: wingRightRear
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Piece] Converting node 'wingRightFront' to piece 'wingRightFront' (2 meshes).
    [f=0000000] [Piece] (18:wingRightFront) Assimp offset (-13.421360,-5.785477,-15.525070), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (18:wingRightFront) Relative offset (-13.421360,-5.785477,-15.525070), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: wingRightFront with 2 meshes
    [f=0000000] [Piece] piece->name: wingRightFront
    [f=0000000] [Piece] piece->parent: hull
    [f=0000000] [Model] Model objects3d/zeppelin.dae Imported.
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Model] Loading model: objects3d/fighterdrone.dae
    [f=0000000] [Model] Importing model file: objects3d/fighterdrone.dae
    [f=0000000] [Model] Processing scene for model: objects3d/fighterdrone.dae (13 meshes / 1 materials / 0 textures)
    [f=0000000] [Model] Loading textures. Tex1: 'unittextures/DroneTex1.dds' Tex2: 'unittextures/DroneTex2.dds'
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: yes)
    [f=0000000] [Model] Loading pieces from root node 'Scene'
    [f=0000000] [Piece] Converting node 'Scene' to piece 'Scene' (0 meshes).
    [f=0000000] [Piece] (1:Scene) Assimp offset (0.000000,0.000000,0.000000), rotate (0.707107,-0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (1:Scene) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Scene with 0 meshes
    [f=0000000] [Piece] piece->name: Scene
    [f=0000000] [Piece] piece->parent: 
    [f=0000000] [Piece] Converting node 'center' to piece 'center' (1 meshes).
    [f=0000000] [Piece] (2:center) Assimp offset (0.003946,0.000240,-1.567538), rotate (0.707107,0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (2:center) Relative offset (0.003946,0.000240,-1.567538), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: center with 1 meshes
    [f=0000000] [Piece] piece->name: center
    [f=0000000] [Piece] piece->parent: Scene
    [f=0000000] [Piece] Converting node 'DroneMain' to piece 'DroneMain' (1 meshes).
    [f=0000000] [Piece] (3:DroneMain) Assimp offset (-0.117248,1.849967,1.558205), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (3:DroneMain) Relative offset (-0.117248,1.849967,1.558205), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DroneMain with 1 meshes
    [f=0000000] [Piece] piece->name: DroneMain
    [f=0000000] [Piece] piece->parent: center
    [f=0000000] [Piece] Converting node 'DAIPod' to piece 'DAIPod' (1 meshes).
    [f=0000000] [Piece] (4:DAIPod) Assimp offset (0.162556,-0.477995,1.743914), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (4:DAIPod) Relative offset (0.162556,-0.477995,1.743914), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DAIPod with 1 meshes
    [f=0000000] [Piece] piece->name: DAIPod
    [f=0000000] [Piece] piece->parent: DroneMain
    [f=0000000] [Piece] Converting node 'DroneLeft' to piece 'DroneLeft' (1 meshes).
    [f=0000000] [Piece] (5:DroneLeft) Assimp offset (-8.806796,-0.094722,2.758951), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (5:DroneLeft) Relative offset (-8.806796,-0.094722,2.758951), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DroneLeft with 1 meshes
    [f=0000000] [Piece] piece->name: DroneLeft
    [f=0000000] [Piece] piece->parent: DroneMain
    [f=0000000] [Piece] Converting node 'DroneRight' to piece 'DroneRight' (1 meshes).
    [f=0000000] [Piece] (6:DroneRight) Assimp offset (8.767794,-0.180182,2.580008), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (6:DroneRight) Relative offset (8.767794,-0.180182,2.580008), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DroneRight with 1 meshes
    [f=0000000] [Piece] piece->name: DroneRight
    [f=0000000] [Piece] piece->parent: DroneMain
    [f=0000000] [Piece] Converting node 'RocketR' to piece 'RocketR' (1 meshes).
    [f=0000000] [Piece] (7:RocketR) Assimp offset (-3.844234,-1.418221,7.240396), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (7:RocketR) Relative offset (-3.844234,-1.418221,7.240396), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: RocketR with 1 meshes
    [f=0000000] [Piece] piece->name: RocketR
    [f=0000000] [Piece] piece->parent: DroneMain
    [f=0000000] [Piece] Converting node 'RocketL' to piece 'RocketL' (1 meshes).
    [f=0000000] [Piece] (8:RocketL) Assimp offset (3.742408,-1.262331,7.240400), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (8:RocketL) Relative offset (3.742408,-1.262331,7.240400), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: RocketL with 1 meshes
    [f=0000000] [Piece] piece->name: RocketL
    [f=0000000] [Piece] piece->parent: DroneMain
    [f=0000000] [Piece] Converting node 'Drone4' to piece 'Drone4' (1 meshes).
    [f=0000000] [Piece] (9:Drone4) Assimp offset (0.133196,-0.206868,-12.087540), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (9:Drone4) Relative offset (0.133196,-0.206868,-12.087540), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Drone4 with 1 meshes
    [f=0000000] [Piece] piece->name: Drone4
    [f=0000000] [Piece] piece->parent: DroneMain
    [f=0000000] [Piece] Converting node 'Drone3_' to piece 'Drone3_' (1 meshes).
    [f=0000000] [Piece] (10:Drone3_) Assimp offset (0.064550,-0.153784,-6.570243), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (10:Drone3_) Relative offset (0.064550,-0.153784,-6.570243), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Drone3_ with 1 meshes
    [f=0000000] [Piece] piece->name: Drone3_
    [f=0000000] [Piece] piece->parent: Drone4
    [f=0000000] [Piece] Converting node 'DroBaR' to piece 'DroBaR' (1 meshes).
    [f=0000000] [Piece] (11:DroBaR) Assimp offset (-1.648716,-0.093739,-0.140650), rotate (1.000000,-0.000000,-0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (11:DroBaR) Relative offset (-1.648716,-0.093739,-0.140650), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DroBaR with 1 meshes
    [f=0000000] [Piece] piece->name: DroBaR
    [f=0000000] [Piece] piece->parent: Drone3_
    [f=0000000] [Piece] Converting node 'DroBaL' to piece 'DroBaL' (1 meshes).
    [f=0000000] [Piece] (12:DroBaL) Assimp offset (1.658560,-0.093740,-0.140646), rotate (1.000000,-0.000000,-0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (12:DroBaL) Relative offset (1.658560,-0.093740,-0.140646), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DroBaL with 1 meshes
    [f=0000000] [Piece] piece->name: DroBaL
    [f=0000000] [Piece] piece->parent: Drone3_
    [f=0000000] [Piece] Converting node 'Drone2_ox_16_58_oy_-0_42_oz_-0_57_p_Drone3_' to piece 'Drone2_ox_16_58_oy_-0_42_oz_-0_57_p_Drone3_' (1 meshes).
    [f=0000000] [Piece] (13:Drone2_ox_16_58_oy_-0_42_oz_-0_57_p_Drone3_) Assimp offset (-0.117122,-0.029252,-4.898821), rotate (1.000000,-0.000000,-0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (13:Drone2_ox_16_58_oy_-0_42_oz_-0_57_p_Drone3_) Relative offset (-0.117122,-0.029252,-4.898821), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Drone2_ox_16_58_oy_-0_42_oz_-0_57_p_Drone3_ with 1 meshes
    [f=0000000] [Piece] piece->name: Drone2_ox_16_58_oy_-0_42_oz_-0_57_p_Drone3_
    [f=0000000] [Piece] piece->parent: Drone3_
    [f=0000000] [Piece] Converting node 'Drone1_ox_17_59_oy_-0_18_oz_0_00_p_Drone2_' to piece 'Drone1_ox_17_59_oy_-0_18_oz_0_00_p_Drone2_' (1 meshes).
    [f=0000000] [Piece] (14:Drone1_ox_17_59_oy_-0_18_oz_0_00_p_Drone2_) Assimp offset (-0.009471,-0.520092,-6.724316), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (14:Drone1_ox_17_59_oy_-0_18_oz_0_00_p_Drone2_) Relative offset (-0.009471,-0.520092,-6.724316), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Drone1_ox_17_59_oy_-0_18_oz_0_00_p_Drone2_ with 1 meshes
    [f=0000000] [Piece] piece->name: Drone1_ox_17_59_oy_-0_18_oz_0_00_p_Drone2_
    [f=0000000] [Piece] piece->parent: Drone2_ox_16_58_oy_-0_42_oz_-0_57_p_Drone3_
    [f=0000000] [Model] Model objects3d/fighterdrone.dae Imported.
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Model] Loading model: objects3d/iwin.blend
    [f=0000000] [Model] Importing model file: objects3d/iwin.blend
    [f=0000000] [Model] Processing scene for model: objects3d/iwin.blend (3 meshes / 2 materials / 0 textures)
    [f=0000000] [Model] Loading textures. Tex1: 'unittextures/iwin.dds' Tex2: 'unittextures/iwin2.dds'
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: yes)
    [f=0000000] [Model] Loading pieces from root node '<BlenderRoot>'
    [f=0000000] [Piece] Converting node '<BlenderRoot>' to piece '<BlenderRoot>' (0 meshes).
    [f=0000000] [Piece] (1:<BlenderRoot>) Assimp offset (0.000000,0.000000,0.000000), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (1:<BlenderRoot>) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: <BlenderRoot> with 0 meshes
    [f=0000000] [Piece] piece->name: <BlenderRoot>
    [f=0000000] [Piece] piece->parent: 
    [f=0000000] [Piece] Converting node 'Hemi' to piece 'Hemi' (0 meshes).
    [f=0000000] [Piece] (2:Hemi) Assimp offset (5.367447,152.166016,-10.287628), rotate (0.573129,-0.589563,-0.328192,-0.465003), scale (2.972971,2.972971,2.972971)
    [f=0000000] [Piece] (2:Hemi) Relative offset (5.367447,152.166016,-10.287628), rotate (0.000000,0.000000,0.000000), scale (2.972971,2.972971,2.972971)
    [f=0000000] [Piece] Loaded model piece: Hemi with 0 meshes
    [f=0000000] [Piece] piece->name: Hemi
    [f=0000000] [Piece] piece->parent: <BlenderRoot>
    [f=0000000] [Piece] Converting node 'base' to piece 'base' (1 meshes).
    [f=0000000] [Piece] (3:base) Assimp offset (0.000000,-2.456466,0.000000), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (3:base) Relative offset (0.000000,-2.456466,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: base with 1 meshes
    [f=0000000] [Piece] piece->name: base
    [f=0000000] [Piece] piece->parent: <BlenderRoot>
    [f=0000000] [Piece] Converting node 'button' to piece 'button' (1 meshes).
    [f=0000000] [Piece] (4:button) Assimp offset (0.000000,27.279675,-0.000005), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (4:button) Relative offset (0.000000,27.279675,-0.000005), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: button with 1 meshes
    [f=0000000] [Piece] piece->name: button
    [f=0000000] [Piece] piece->parent: base
    [f=0000000] [Piece] Converting node 'firepoint' to piece 'firepoint' (1 meshes).
    [f=0000000] [Piece] (5:firepoint) Assimp offset (0.375994,41.999104,0.211990), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (5:firepoint) Relative offset (0.375994,41.999104,0.211990), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: firepoint with 1 meshes
    [f=0000000] [Piece] piece->name: firepoint
    [f=0000000] [Piece] piece->parent: button
    [f=0000000] [Model] Model objects3d/iwin.blend Imported.
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Model] Loading model: objects3d/lmcarrier.dae
    [f=0000000] [Model] Importing model file: objects3d/lmcarrier.dae
    [f=0000000] [Model] Processing scene for model: objects3d/lmcarrier.dae (23 meshes / 1 materials / 0 textures)
    [f=0000000] [Model] Loading textures. Tex1: 'unittextures/lmcarrier1.dds' Tex2: 'unittextures/lmcarrier2.dds'
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: no)
    [f=0000000] [Model] Loading pieces from root node 'Scene'
    [f=0000000] [Piece] Converting node 'Scene' to piece 'Scene' (0 meshes).
    [f=0000000] [Piece] (1:Scene) Assimp offset (0.000000,0.000000,0.000000), rotate (0.707107,-0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (1:Scene) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Scene with 0 meshes
    [f=0000000] [Piece] piece->name: Scene
    [f=0000000] [Piece] piece->parent: 
    [f=0000000] [Piece] Converting node 'Hull' to piece 'Hull' (1 meshes).
    [f=0000000] [Piece] (2:Hull) Assimp offset (0.000000,0.000000,0.000002), rotate (0.707107,0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (2:Hull) Relative offset (0.000000,0.000000,0.000002), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Hull with 1 meshes
    [f=0000000] [Piece] piece->name: Hull
    [f=0000000] [Piece] piece->parent: Scene
    [f=0000000] [Piece] Converting node 'BayAft' to piece 'BayAft' (1 meshes).
    [f=0000000] [Piece] (3:BayAft) Assimp offset (43.729309,42.690620,-63.221760), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (3:BayAft) Relative offset (43.729309,42.690620,-63.221760), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayAft with 1 meshes
    [f=0000000] [Piece] piece->name: BayAft
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'BayAftSlider' to piece 'BayAftSlider' (1 meshes).
    [f=0000000] [Piece] (4:BayAftSlider) Assimp offset (5.906139,11.122050,0.022301), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (4:BayAftSlider) Relative offset (5.906139,11.122050,0.022301), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayAftSlider with 1 meshes
    [f=0000000] [Piece] piece->name: BayAftSlider
    [f=0000000] [Piece] piece->parent: BayAft
    [f=0000000] [Piece] Converting node 'BayAftHatch' to piece 'BayAftHatch' (1 meshes).
    [f=0000000] [Piece] (5:BayAftHatch) Assimp offset (14.550850,-1.930004,0.001686), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (5:BayAftHatch) Relative offset (14.550850,-1.930004,0.001686), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayAftHatch with 1 meshes
    [f=0000000] [Piece] piece->name: BayAftHatch
    [f=0000000] [Piece] piece->parent: BayAft
    [f=0000000] [Piece] Converting node 'PadAft' to piece 'PadAft' (1 meshes).
    [f=0000000] [Piece] (6:PadAft) Assimp offset (-6.036191,63.980740,-63.384579), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (6:PadAft) Relative offset (-6.036191,63.980740,-63.384579), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: PadAft with 1 meshes
    [f=0000000] [Piece] piece->name: PadAft
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'PadAftNanoL' to piece 'PadAftNanoL' (1 meshes).
    [f=0000000] [Piece] (7:PadAftNanoL) Assimp offset (27.381359,2.978241,0.071854), rotate (1.000000,0.000000,-0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (7:PadAftNanoL) Relative offset (27.381359,2.978241,0.071854), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: PadAftNanoL with 1 meshes
    [f=0000000] [Piece] piece->name: PadAftNanoL
    [f=0000000] [Piece] piece->parent: PadAft
    [f=0000000] [Piece] Converting node 'PadAftNanoR' to piece 'PadAftNanoR' (1 meshes).
    [f=0000000] [Piece] (8:PadAftNanoR) Assimp offset (-29.428650,2.978355,0.071827), rotate (1.000000,0.000000,-0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (8:PadAftNanoR) Relative offset (-29.428650,2.978355,0.071827), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: PadAftNanoR with 1 meshes
    [f=0000000] [Piece] piece->name: PadAftNanoR
    [f=0000000] [Piece] piece->parent: PadAft
    [f=0000000] [Piece] Converting node 'PadFront' to piece 'PadFront' (1 meshes).
    [f=0000000] [Piece] (9:PadFront) Assimp offset (-6.035880,63.980801,66.773750), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (9:PadFront) Relative offset (-6.035880,63.980801,66.773750), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: PadFront with 1 meshes
    [f=0000000] [Piece] piece->name: PadFront
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'PadFrontNanoR' to piece 'PadFrontNanoR' (1 meshes).
    [f=0000000] [Piece] (10:PadFrontNanoR) Assimp offset (-29.428659,2.978333,0.072021), rotate (1.000000,-0.000000,0.000000,-0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (10:PadFrontNanoR) Relative offset (-29.428659,2.978333,0.072021), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: PadFrontNanoR with 1 meshes
    [f=0000000] [Piece] piece->name: PadFrontNanoR
    [f=0000000] [Piece] piece->parent: PadFront
    [f=0000000] [Piece] Converting node 'PadFrontNanoL' to piece 'PadFrontNanoL' (1 meshes).
    [f=0000000] [Piece] (11:PadFrontNanoL) Assimp offset (27.381359,2.978287,0.071625), rotate (1.000000,-0.000000,0.000000,-0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (11:PadFrontNanoL) Relative offset (27.381359,2.978287,0.071625), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: PadFrontNanoL with 1 meshes
    [f=0000000] [Piece] piece->name: PadFrontNanoL
    [f=0000000] [Piece] piece->parent: PadFront
    [f=0000000] [Piece] Converting node 'BayLower' to piece 'BayLower' (1 meshes).
    [f=0000000] [Piece] (12:BayLower) Assimp offset (53.729450,30.410089,-3.221783), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (12:BayLower) Relative offset (53.729450,30.410089,-3.221783), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayLower with 1 meshes
    [f=0000000] [Piece] piece->name: BayLower
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'BayLowerHatch' to piece 'BayLowerHatch' (1 meshes).
    [f=0000000] [Piece] (13:BayLowerHatch) Assimp offset (14.550870,-1.929991,0.001656), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (13:BayLowerHatch) Relative offset (14.550870,-1.929991,0.001656), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayLowerHatch with 1 meshes
    [f=0000000] [Piece] piece->name: BayLowerHatch
    [f=0000000] [Piece] piece->parent: BayLower
    [f=0000000] [Piece] Converting node 'BayLowerSlider' to piece 'BayLowerSlider' (1 meshes).
    [f=0000000] [Piece] (14:BayLowerSlider) Assimp offset (5.906208,11.122060,0.022270), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (14:BayLowerSlider) Relative offset (5.906208,11.122060,0.022270), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayLowerSlider with 1 meshes
    [f=0000000] [Piece] piece->name: BayLowerSlider
    [f=0000000] [Piece] piece->parent: BayLower
    [f=0000000] [Piece] Converting node 'BayUpper' to piece 'BayUpper' (1 meshes).
    [f=0000000] [Piece] (15:BayUpper) Assimp offset (33.729450,50.410080,-3.221742), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (15:BayUpper) Relative offset (33.729450,50.410080,-3.221742), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayUpper with 1 meshes
    [f=0000000] [Piece] piece->name: BayUpper
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'BayUpperHatch' to piece 'BayUpperHatch' (1 meshes).
    [f=0000000] [Piece] (16:BayUpperHatch) Assimp offset (14.550890,-1.929996,0.001659), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (16:BayUpperHatch) Relative offset (14.550890,-1.929996,0.001659), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayUpperHatch with 1 meshes
    [f=0000000] [Piece] piece->name: BayUpperHatch
    [f=0000000] [Piece] piece->parent: BayUpper
    [f=0000000] [Piece] Converting node 'BayUpperSlider' to piece 'BayUpperSlider' (1 meshes).
    [f=0000000] [Piece] (17:BayUpperSlider) Assimp offset (5.906181,11.122050,0.022271), rotate (1.000000,-0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (17:BayUpperSlider) Relative offset (5.906181,11.122050,0.022271), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayUpperSlider with 1 meshes
    [f=0000000] [Piece] piece->name: BayUpperSlider
    [f=0000000] [Piece] piece->parent: BayUpper
    [f=0000000] [Piece] Converting node 'BayInner' to piece 'BayInner' (1 meshes).
    [f=0000000] [Piece] (18:BayInner) Assimp offset (7.367490,50.410080,-3.221679), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (18:BayInner) Relative offset (7.367490,50.410080,-3.221679), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayInner with 1 meshes
    [f=0000000] [Piece] piece->name: BayInner
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'BayInnerHatch' to piece 'BayInnerHatch' (1 meshes).
    [f=0000000] [Piece] (19:BayInnerHatch) Assimp offset (-14.550880,-1.929996,0.001728), rotate (1.000000,-0.000000,-0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (19:BayInnerHatch) Relative offset (-14.550880,-1.929996,0.001728), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayInnerHatch with 1 meshes
    [f=0000000] [Piece] piece->name: BayInnerHatch
    [f=0000000] [Piece] piece->parent: BayInner
    [f=0000000] [Piece] Converting node 'BayInnerSlider' to piece 'BayInnerSlider' (1 meshes).
    [f=0000000] [Piece] (20:BayInnerSlider) Assimp offset (-5.906174,11.122060,0.022300), rotate (1.000000,-0.000000,-0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (20:BayInnerSlider) Relative offset (-5.906174,11.122060,0.022300), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayInnerSlider with 1 meshes
    [f=0000000] [Piece] piece->name: BayInnerSlider
    [f=0000000] [Piece] piece->parent: BayInner
    [f=0000000] [Piece] Converting node 'BayFore' to piece 'BayFore' (1 meshes).
    [f=0000000] [Piece] (21:BayFore) Assimp offset (42.083061,36.541710,66.778252), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (21:BayFore) Relative offset (42.083061,36.541710,66.778252), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayFore with 1 meshes
    [f=0000000] [Piece] piece->name: BayFore
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'BayForeSlider' to piece 'BayForeSlider' (1 meshes).
    [f=0000000] [Piece] (22:BayForeSlider) Assimp offset (5.906155,11.122050,0.022263), rotate (1.000000,-0.000000,0.000000,-0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (22:BayForeSlider) Relative offset (5.906155,11.122050,0.022263), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayForeSlider with 1 meshes
    [f=0000000] [Piece] piece->name: BayForeSlider
    [f=0000000] [Piece] piece->parent: BayFore
    [f=0000000] [Piece] Converting node 'BayForeHatch' to piece 'BayForeHatch' (1 meshes).
    [f=0000000] [Piece] (23:BayForeHatch) Assimp offset (14.550860,-1.930000,0.001656), rotate (1.000000,-0.000000,0.000000,-0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (23:BayForeHatch) Relative offset (14.550860,-1.930000,0.001656), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: BayForeHatch with 1 meshes
    [f=0000000] [Piece] piece->name: BayForeHatch
    [f=0000000] [Piece] piece->parent: BayFore
    [f=0000000] [Piece] Converting node 'Radar' to piece 'Radar' (1 meshes).
    [f=0000000] [Piece] (24:Radar) Assimp offset (-42.679939,94.657143,15.540390), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (24:Radar) Relative offset (-42.679939,94.657143,15.540390), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Radar with 1 meshes
    [f=0000000] [Piece] piece->name: Radar
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'Launcher' to piece 'Launcher' (0 meshes).
    [f=0000000] [Piece] (25:Launcher) Assimp offset (-49.690899,78.237343,-17.072399), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (25:Launcher) Relative offset (-49.690899,78.237343,-17.072399), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: Launcher with 0 meshes
    [f=0000000] [Piece] piece->name: Launcher
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'WakeAftLeft' to piece 'WakeAftLeft' (0 meshes).
    [f=0000000] [Piece] (26:WakeAftLeft) Assimp offset (-19.545380,0.477668,-105.137398), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (26:WakeAftLeft) Relative offset (-19.545380,0.477668,-105.137398), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: WakeAftLeft with 0 meshes
    [f=0000000] [Piece] piece->name: WakeAftLeft
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'WakeForeLeft' to piece 'WakeForeLeft' (0 meshes).
    [f=0000000] [Piece] (27:WakeForeLeft) Assimp offset (-15.845140,0.477809,96.534927), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (27:WakeForeLeft) Relative offset (-15.845140,0.477809,96.534927), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: WakeForeLeft with 0 meshes
    [f=0000000] [Piece] piece->name: WakeForeLeft
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'WakeForeRight' to piece 'WakeForeRight' (0 meshes).
    [f=0000000] [Piece] (28:WakeForeRight) Assimp offset (25.068399,0.477809,96.534927), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (28:WakeForeRight) Relative offset (25.068399,0.477809,96.534927), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: WakeForeRight with 0 meshes
    [f=0000000] [Piece] piece->name: WakeForeRight
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'WakeAftRight' to piece 'WakeAftRight' (0 meshes).
    [f=0000000] [Piece] (29:WakeAftRight) Assimp offset (25.717911,0.477668,-105.137398), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (29:WakeAftRight) Relative offset (25.717911,0.477668,-105.137398), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: WakeAftRight with 0 meshes
    [f=0000000] [Piece] piece->name: WakeAftRight
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'DroneFore' to piece 'DroneFore' (0 meshes).
    [f=0000000] [Piece] (30:DroneFore) Assimp offset (44.161911,34.908329,66.778252), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (30:DroneFore) Relative offset (44.161911,34.908329,66.778252), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DroneFore with 0 meshes
    [f=0000000] [Piece] piece->name: DroneFore
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'DroneLower' to piece 'DroneLower' (0 meshes).
    [f=0000000] [Piece] (31:DroneLower) Assimp offset (59.531330,28.776699,-3.221783), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (31:DroneLower) Relative offset (59.531330,28.776699,-3.221783), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DroneLower with 0 meshes
    [f=0000000] [Piece] piece->name: DroneLower
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'DroneUpper' to piece 'DroneUpper' (0 meshes).
    [f=0000000] [Piece] (32:DroneUpper) Assimp offset (35.808311,48.776699,-3.221740), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (32:DroneUpper) Relative offset (35.808311,48.776699,-3.221740), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DroneUpper with 0 meshes
    [f=0000000] [Piece] piece->name: DroneUpper
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'DroneAft' to piece 'DroneAft' (0 meshes).
    [f=0000000] [Piece] (33:DroneAft) Assimp offset (45.808170,41.057240,-63.221760), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (33:DroneAft) Relative offset (45.808170,41.057240,-63.221760), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: DroneAft with 0 meshes
    [f=0000000] [Piece] piece->name: DroneAft
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'LandingFore' to piece 'LandingFore' (0 meshes).
    [f=0000000] [Piece] (34:LandingFore) Assimp offset (-6.035880,70.705009,66.623444), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (34:LandingFore) Relative offset (-6.035880,70.705009,66.623444), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: LandingFore with 0 meshes
    [f=0000000] [Piece] piece->name: LandingFore
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Piece] Converting node 'LandingAft' to piece 'LandingAft' (0 meshes).
    [f=0000000] [Piece] (35:LandingAft) Assimp offset (-6.035880,70.705009,-62.456120), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] (35:LandingAft) Relative offset (-6.035880,70.705009,-62.456120), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0000000] [Piece] Loaded model piece: LandingAft with 0 meshes
    [f=0000000] [Piece] piece->name: LandingAft
    [f=0000000] [Piece] piece->parent: Hull
    [f=0000000] [Model] Model objects3d/lmcarrier.dae Imported.
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Chicken Spawner] Chicken: PvP mode detected
    [f=0000000] [Metalspot Finder Gadget] Mex Spot Finder Initialising
    [f=0000000] [Metalspot Finder Gadget] Detecting mex config from metalmap
    [f=0000000] [Metalspot Finder Gadget] Metal Spots found and GGed
    [f=0000000] Setting morph for custom comms for player: 1
    [f=0000000] Setting morph for custom comms for player: 2
    [f=0000000] Setting morph for custom comms for player: 3
    [f=0000000] Setting morph for custom comms for player: 4
    [f=0000000] Setting morph for custom comms for player: 5
    [f=0000000] Setting morph for custom comms for player: 6
    [f=0000000] Setting morph for custom comms for player: 0
    [f=0000000] Setting morph for custom comms for player: 9
    [f=0000000] [unit_script.lua] Loading gadget: LUS                 <unit_script.lua>
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amgeo.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphaa.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphartillery.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphassault.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphbomb.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphcon.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphfloater.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphraider.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphraider2.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphraider3.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphriot.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/amphtele.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/arm_spider.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/arm_venom.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armaak.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armamd.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armanni.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armarad.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armartic.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armasp.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armbanth.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armbrawl.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armbrtha.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armca.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armcarry.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armcir.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armcom.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armcomdgun.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armcrabe.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armcsa.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armcybr.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armdeva.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armestor.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armfus.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armjamt.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armkam.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armmanni.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armmerl.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armmstor.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armnanotc.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armorco.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armpb.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armpw.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armsnipe.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armsolar.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armsonar.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armsptk.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armspy.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armstiletto_laser.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armtboat.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armtick.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armwin.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/armzeus.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/assaultcruiser.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/asteroid.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/attackdrone.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/battledrone.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/benzcom.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/blackdawn.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/bladew.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/blastwing.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/bomberassault.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/bomberdive.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/bomberlaser.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/bomberstrike.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corcom_alt.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/commsupport.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/commrecon.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/cafus.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/capturecar.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/carrydrone.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/chicken_roc.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/chickenflyerqueen.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/chickenlandqueen.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/chickenwurm.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/cremcom.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corak.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corawac.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corbats.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corbhmth.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corbtrans.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corcan.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corch.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corclog.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corcrash.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corcrw.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/cordoom.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/core_spectre.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corfast.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corgator.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corhlt.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corhurc2.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corjamt.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corllt.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/cormak.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/cormist.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/cornecro.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/cornukesub.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corpyro.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corpyro.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corrad.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corrazor.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corrl.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corroach.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corshad.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corsilo.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corsktl.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corstorm.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corsumo.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corthud.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corvalk.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/corvamp.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/nullscript.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/dante.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/destroyer.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/cruisemissile.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/factorycloak.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/factoryjump.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/factoryplane.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/factoryship.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/factorytank.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/fakeunit_los.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/fighter.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/fighterdrone.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/firewalker.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/funnelweb.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/geo.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/gunshipaa.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/gunshipsupport.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/heavyturret.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/hoveraa.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/hoverassault.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/hoverdepthcharge.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/hoverriot.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/iwin.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/jumpriot.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/logkoda.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/mahlazor.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/missilesilo.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/missiletower.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/nebula.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/nsaclash.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/panther.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/puppy.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/pw_artefact.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/pw_gaspowerstation.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/pw_techlab.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/pw_warpjammer.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/pw_mine.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/pw_mine2.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/pw_mine3.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/pw_warpgate.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/raveparty.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/reef.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/nullrock.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/scorpion.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/screamer.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/shieldarty.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/shieldfelon.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/shipraider.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/shipscout.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/slowmort.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/spherepole.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/spideraa.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/spideranarchid.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/spiderassault.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/spiderriot.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/sprinkler.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/striderhub.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/subarty.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/subraider.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/tankriotraider.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/tawf114.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/tele_beacon.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/turrettorp.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/vehaa.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/vehdisable.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/wolverine_mine.lua
    [f=0000000] [unit_script.lua]   Loading unit script: scripts/zenith.lua
    [f=0000000] [Game Over] Game Over initialized
    [f=0000000] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
    [f=0000000] Initializing gadget
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] [ArchiveScanner] GetArchives: Paradise Lost v2 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [ArchiveScanner] /home/johanr/.spring/maps/paradise_lost_v2.sd7 checksum: 615466732/615466732
    [f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/maphelper.sdz checksum: 349204423/349204423
    [f=0000000] [ArchiveScanner] archive checksum Paradise Lost v2: 813639979/813639979
    [f=0000000] [ArchiveScanner] GetArchives: d82a949ed5a5d49bbc7bf1902b9e8960.sdp (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
    [f=0000000] [ArchiveScanner] /home/johanr/.spring/packages/d82a949ed5a5d49bbc7bf1902b9e8960.sdp checksum: -1226465318/3068501978
    [f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/springcontent.sdz checksum: -1846276628/2448690668
    [f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/spring/bitmaps.sdz checksum: 369695027/369695027
    [f=0000000] [ArchiveScanner] archive checksum d82a949ed5a5d49bbc7bf1902b9e8960.sdp: 823692037/823692037
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] [ArchiveScanner] GetArchives: Paradise Lost v2 (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
    [f=0000000] [ArchiveScanner] /home/johanr/.spring/maps/paradise_lost_v2.sd7 checksum: 615466732/615466732
    [f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/maphelper.sdz checksum: 349204423/349204423
    [f=0000000] [ArchiveScanner] archive checksum Paradise Lost v2: 813639979/813639979
    [f=0000000] [ArchiveScanner] GetArchives: d82a949ed5a5d49bbc7bf1902b9e8960.sdp (depth 0)
    [f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
    [f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
    [f=0000000] [ArchiveScanner] /home/johanr/.spring/packages/d82a949ed5a5d49bbc7bf1902b9e8960.sdp checksum: -1226465318/3068501978
    [f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/springcontent.sdz checksum: -1846276628/2448690668
    [f=0000000] [ArchiveScanner] /home/johanr/spring_develop_debug/share/games/spring/base/spring/bitmaps.sdz checksum: 369695027/369695027
    [f=0000000] [ArchiveScanner] archive checksum d82a949ed5a5d49bbc7bf1902b9e8960.sdp: 823692037/823692037
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Loading last game win data
    [f=0000000] Resetting win data
    [f=0000000] Last game player count: 12, This game player count: 8
    [f=0000000] Last game allyTeam count: 3, This game allyTeam count: 3
    [f=0000000] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
    [f=0000000] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
    [f=0000000] Loaded API widget:  i18n                <api_i18n.lua>
    [f=0000000] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
    [f=0000000] Loaded API widget:  Chili Framework     <api_chili.lua>
    [f=0000000] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
    [f=0000000] Hardware mouse-cursor is disabled!
    [f=0000000] Set "shadows" config-parameter to 2
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Set maximum particles to: 10000
    [f=0000000] Set UnitLodDist to 1000
    [f=0000000] Set UnitIconDist to 100
    [f=0000000] model shaders is enabled!
    [f=0000000] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
    [f=0000000] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
    [f=0000000] Loaded widget:  Chili Widget Selector  <gui_chili_widgetselector.lua>
    [f=0000000] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
    [f=0000000] Mexspot Fetcher fetching
    [f=0000000] Loaded widget:  Mexspot Fetcher     <wg_mexspot_fetcher.lua>
    [f=0000000] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
    [f=0000000] Loaded widget:  HealthBars          <unit_healthbars.lua>
    [f=0000000] Loaded widget:  Noises              <snd_noises.lua>
    [f=0000000] Loaded widget:  Unit Icons          <unit_icons.lua>
    [f=0000000] Loaded widget:  Team stats          <gui_team_stats.lua>
    [f=0000000] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
    [f=0000000] Loaded widget:  TeamCommEnds & Lavarise indicator  <gui_teamcommends.lua>
    [f=0000000] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
    [f=0000000] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
    [f=0000000] Loaded widget:  BuildETA            <gui_build_eta.lua>
    [f=0000000] Loaded widget:  Win Counter         <win_counter.lua>
    [f=0000000] Loaded widget:  Cloak Fire State    <unit_cloakfirestate.lua>
    [f=0000000] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
    [f=0000000] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
    [f=0000000] Loaded widget:  Autoquit            <autoquit.lua>
    [f=0000000] Loaded widget:  Blast Radius        <gui_blastradius.lua>
    [f=0000000] Loaded widget:  CameraShake         <camera_shake.lua>
    [f=0000000] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
    [f=0000000] Loaded widget:  ComCounter          <unit_com_counter.lua>
    [f=0000000] Loaded widget:  Constructor Auto Assist  <unit_factory_guard.lua>
    [f=0000000] Loaded widget:  Context Menu        <gui_contextmenu.lua>
    [f=0000000] Loaded widget:  Darkening           <gui_darkening.lua>
    [f=0000000] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
    [f=0000000] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
    [f=0000000] Loaded widget:  Keep Target         <cmd_keep_target.lua>
    [f=0000000] Loaded widget:  Local Widgets Config  <localwidgets.lua>
    [f=0000000] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
    [f=0000000] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
    [f=0000000] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
    [f=0000000] Loaded widget:  MinimapEvents       <minimap_events.lua>
    [f=0000000] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
    [f=0000000] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
    [f=0000000] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
    [f=0000000] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
    [f=0000000] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
    [f=0000000] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
    [f=0000000] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
    [f=0000000] Loaded widget:  Voice Assistant     <unit_voice.lua>
    [f=0000000] Loaded widget:  Gui Toolkit API     <api_gui_toolkit.lua>
    [f=0000000] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
    [f=0000000] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
    [f=0000000] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
    [f=0000000] Loaded widget:  Haven Handler       <gui_havens.lua>
    [f=0000000] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
    [f=0000000] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
    [f=0000000] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
    [f=0000000] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
    [f=0000000] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
    [f=0000000] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
    [f=0000000] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip.lua>
    [f=0000000] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
    [f=0000000] Spectator mode detected. Removed: Auto First Build Facing
    [f=0000000] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
    [f=0000000] Loaded widget:  Clippy Comments     <unit_clippy.lua>
    [f=0000000] game_message: Cleared Autogroups.
    [f=0000000] Loaded widget:  Auto Group          <unit_auto_group.lua>
    [f=0000000] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
    [f=0000000] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
    [f=0000000] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
    [f=0000000] <Startup Info and Selector> Spectator mode, Junior forced, or replay. Widget removed.
    [f=0000000] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
    [f=0000000] <Stockpiler>: disabled for spectators
    [f=0000000] Loaded widget:  Stockpiler          <unit_stockpile.lua>
    [f=0000000] Loaded widget:  Transport AI        <unit_transport_ai.lua>
    [f=0000000] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
    [f=0000000] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
    [f=0000000] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
    [f=0000000] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
    [f=0000000] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
    [f=0000000] Loaded widget:  MessageBoxes        <mission_messagebox.lua>
    [f=0000000] Loaded widget:  Objectives          <mission_objectives.lua>
    [f=0000000] Loaded widget:  Select Keys         <gui_selectkeys.lua>
    [f=0000000] Loaded widget:  Unit Start State    <unit_start_state.lua>
    [f=0000000] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
    [f=0000000] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
    [f=0000000] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
    [f=0000000] Loaded widget:  UnitShapes          <unit_shapes.lua>
    [f=0000000] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
    [f=0000000] Loaded widget:  Ore mexes!          <gui_oremex.lua>
    [f=0000000] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
    [f=0000000] Loaded widget:  CommandInsert       <cmd_commandinsert.lua>
    [f=0000000] Loaded widget:  Gadget Icons        <unit_gadget_icons.lua>
    [f=0000000] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
    [f=0000000] Loaded widget:  Selection Send      <gui_selectionsend.lua>
    [f=0000000] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
    [f=0000000] Loaded widget:  State Icons         <unit_state_icons.lua>
    [f=0000000] <Building Starter>: disabled for spectators
    [f=0000000] Loaded widget:  Building Starter    <unit_building_starter.lua>
    [f=0000000] <Cloaker Guard>: disabled for spectators
    [f=0000000] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
    [f=0000000] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
    [f=0000000] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
    [f=0000000] Newton Firezone disabled for spectator.
    [f=0000000] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
    [f=0000000] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
    [f=0000000] Loaded widget:  Chili Docking       <gui_chili_docking.lua>
    [f=0000000] Loaded widget:  Chili Window Packer  <gui_chili_windowpacker.lua>
    [f=0000000] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
    [f=0000000] Chili: tried to add multiple times "scrollpanel5" to "Player List"!
    [f=0000000] Chili: tried to add multiple times "scrollpanel6" to "Player List"!
    [f=0000000] Chili: tried to add multiple times "scrollpanel7" to "Player List"!
    [f=0000000] Chili: tried to add multiple times "scrollpanel8" to "Player List"!
    [f=0000000] Chili: tried to add multiple times "scrollpanel9" to "Player List"!
    [f=0000000] Loaded widget:  Chili Deluxe Player List - Alpha 2.02  <gui_chili_deluxeplayerlist.lua>
    [f=0000000] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
    [f=0000000] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
    [f=0000000] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
    [f=0000000] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
    [f=0000000] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
    [f=0000000] Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
    [f=0000000] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
    [f=0000000] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
    [f=0000000] Loaded widget:  Chili Gesture Menu  <gui_chili_gesture_menu.lua>
    [f=0000000] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
    [f=0000000] UnnamedPlayer (spec) DISABLE TTS
    [f=0000000] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
    [f=0000000] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
    [f=0000000] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
    [f=0000000] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
    [f=0000000] Writing last game win data
    [f=0000000] LuaUI v0.3
    [f=0000000] [LoadFinalize] finalizing PFS
    [f=0000000] [Path] [PathEstimator::ReadFile] hash=2301645938
    [f=0000000] PathCosts: creating PE8 cache with 8 PF threads (68 MB)
    [f=0000000] PathCosts: precached 3 of 12800 blocks
    [f=0000000] PathCosts: precached 812 of 12800 blocks
    [f=0000000] PathCosts: precached 1612 of 12800 blocks
    [f=0000000] PathCosts: precached 2415 of 12800 blocks
    [f=0000000] PathCosts: precached 3222 of 12800 blocks
    [f=0000000] PathCosts: precached 4024 of 12800 blocks
    [f=0000000] PathCosts: precached 4834 of 12800 blocks
    [f=0000000] PathCosts: precached 5638 of 12800 blocks
    [f=0000000] PathCosts: precached 6443 of 12800 blocks
    [f=0000000] PathCosts: precached 7244 of 12800 blocks
    [f=0000000] PathCosts: precached 8047 of 12800 blocks
    [f=0000000] PathCosts: precached 8852 of 12800 blocks
    [f=0000000] PathCosts: precached 9656 of 12800 blocks
    [f=0000000] PathCosts: precached 10457 of 12800 blocks
    [f=0000000] PathCosts: precached 11257 of 12800 blocks
    [f=0000000] PathCosts: precached 12063 of 12800 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] [Path] [PathEstimator::WriteFile] hash=2301645938
    [f=0000000] PathCosts: written
    [f=0000000] [Path] [PathEstimator::ReadFile] hash=2301645962
    [f=0000000] PathCosts: creating PE32 cache with 8 PF threads (21 MB)
    [f=0000000] PathCosts: precached 2 of 800 blocks
    [f=0000000] PathCosts: precached 57 of 800 blocks
    [f=0000000] PathCosts: precached 109 of 800 blocks
    [f=0000000] PathCosts: precached 161 of 800 blocks
    [f=0000000] PathCosts: precached 214 of 800 blocks
    [f=0000000] PathCosts: precached 272 of 800 blocks
    [f=0000000] PathCosts: precached 324 of 800 blocks
    [f=0000000] PathCosts: precached 379 of 800 blocks
    [f=0000000] PathCosts: precached 432 of 800 blocks
    [f=0000000] PathCosts: precached 482 of 800 blocks
    [f=0000000] PathCosts: precached 534 of 800 blocks
    [f=0000000] PathCosts: precached 587 of 800 blocks
    [f=0000000] PathCosts: precached 645 of 800 blocks
    [f=0000000] PathCosts: precached 702 of 800 blocks
    [f=0000000] PathCosts: precached 757 of 800 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] [Path] [PathEstimator::WriteFile] hash=2301645962
    [f=0000000] PathCosts: written
    [f=0000000] [LoadFinalize] finalized PFS (11635ms, checksum 67052a38)
    [f=0000000] Mex Placement Initialised with 71 spots.
    [f=0000000] <Easy Facing> Spectator mode. Widget removed.
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Opening demofile /tmp/20150618_085024_Paradise Lost v2_98.0.1-829-gc63d0f4 develop.sdf
    [f=0000000] Connection attempt from UnnamedPlayer (spec)
    [f=0000000]  -> Version: 98.0.1-829-gc63d0f4 develop (Debug)
    [f=0000000]  -> Connection established (given id 10)
    [f=0000000] Spectator UnnamedPlayer (spec) finished loading and is now ingame
    [f=0000000] <Clippy Comments> Spectator mode or replay. Widget removed.
    [f=0000000] Switching to Overhead (TA) style camera
    [f=0000000] Epicmenu: Switching to Total Annihilation camera mode
    [f=0000000] <Ghost Site> Spectator mode. Widget removed.
    [f=0000000] Beginning demo playback
    [f=0000000] GameID: 306a8255a23de5b8017fe91140c2d64e
    [f=0000000] Connection attempt from natch
    [f=0000000]  -> Version: 98.0.1-829-gc63d0f4 develop
    [f=0000000]  -> Connection established (given id 6)
    [f=0000000] Connection attempt from Arteries
    [f=0000000]  -> Version: 98.0.1-829-gc63d0f4 develop
    [f=0000000]  -> Connection established (given id 2)
    [f=0000000] Connection attempt from dogma
    [f=0000000]  -> Version: 98.0.1-829-gc63d0f4 develop
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Connection attempt from nublin
    [f=0000000]  -> Version: 98.0.1-829-gc63d0f4 develop
    [f=0000000]  -> Connection established (given id 8)
    [f=0000000] Connection attempt from Sortale
    [f=0000000]  -> Version: 98.0.1-829-gc63d0f4 develop
    [f=0000000]  -> Connection established (given id 9)
    [f=0000000] Connection attempt from southern98
    [f=0000000]  -> Version: 98.0.1-829-gc63d0f4 develop
    [f=0000000]  -> Connection established (given id 5)
    [f=0000000] Connection attempt from Strog
    [f=0000000]  -> Version: 98.0.1-829-gc63d0f4 develop
    [f=0000000]  -> Connection established (given id 1)
    [f=0000000] Connection attempt from SnuggleBass
    [f=0000000]  -> Version: 98.0.1-829-gc63d0f4 develop
    [f=0000000]  -> Connection established (given id 4)
    [f=0000000] Connection attempt from GoogleFrog
    [f=0000000]  -> Version: 98.0.1-829-gc63d0f4 develop
    [f=0000000]  -> Connection established (given id 3)
    [f=0000000] Connection attempt from TLama
    [f=0000000]  -> Version: 98.0.1-829-gc63d0f4 develop
    [f=0000000]  -> Connection established (given id 7)
    [f=0000000] Speed set to 2.0 [server]
    [f=0000000] <GoogleFrog> Allies: I choose: Builder!
    [f=0000000] <dogma> Allies: I choose: flat builder!
    [f=0000000] <Sortale> Allies: I choose: sea me!
    [f=0000000] <southern98> Allies: I choose: Hospitality!
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] <natch> Allies: I choose: Abrams Capital!
    [f=0000000] <SnuggleBass> Allies: I choose: Recon Trainer!
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] <Sortale> Allies: spam scallop everyone
    [f=0000000] <Arteries> Allies: I choose: Doom Desire!
    [f=0000000] <Strog> Allies: I choose: Strog's Hammer!
    [f=0000000] Speed set to 1.0 [server]
    [f=0000000] Speed set to 2.0 [server]
    [f=0000000] Skipping pregame chatter
    [f=0000000] <Sortale> gl hf
    [f=0000000] <Sortale> Allies: remember to cap back mex
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] <Sortale> Allies: anyone want to play air?
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000000] Chili: tried to add multiple times "scrollpanel10" to "Player List"!
    [f=0000030] SnuggleBass added point: can ships get through this?
    [f=0000071] !transmitlobby @voice@buildUnit@add;amphcon;Conch
    [f=0000071] !transmitlobby @voice@buildUnit@add;amphraider3;Duck
    [f=0000071] !transmitlobby @voice@buildUnit@add;amphraider2;Archer
    [f=0000071] !transmitlobby @voice@buildUnit@add;amphfloater;Buoy
    [f=0000071] !transmitlobby @voice@buildUnit@add;amphriot;Scallop
    [f=0000071] !transmitlobby @voice@buildUnit@add;amphassault;Grizzly
    [f=0000071] !transmitlobby @voice@buildUnit@add;amphaa;Angler
    [f=0000071] !transmitlobby @voice@buildUnit@add;amphtele;Djinn
    [f=0000071] !transmitlobby @voice@buildUnit@reload
    [f=0000138] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000157] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000161] [Game::ClientReadNet] added new player shqnav with number 11 to team 0
    [f=0000186] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000313] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000493] > shqnav has left the room
    [f=0000567] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0000924] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0001182] Commanders Remaining: 4
    [f=0001439] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0001969] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0002717] Sortale added point: 
    [f=0002719] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0002736] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0002760] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0002765] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0003810] <Sortale> Allies: more energy
    [f=0003884] <Sortale> Allies: now
    [f=0004350] game_message: Giving all units of southern98 to GoogleFrog due to lag/AFK (ally #0)
    [f=0004635] Sortale added point: 
    [f=0004700] game_message: Player southern98 is no longer lagging or AFK; returning all his or her units
    [f=0005020] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0005047] debug-info rendering mode is enabled!
    [f=0005549] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0005665] <dogma> I really hope the scallop defenders are only playing hunters
    [f=0005665] debug-info rendering mode is disabled!
    [f=0005850] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0006697] Sortale added point: cap?
    [f=0006904] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0006966] GoogleFrog added point: scallops
    [f=0007316] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0007697] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0007755] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0007961] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0008094] [Model] Loading model: objects3d/crane_d.dae
    [f=0008094] [Model] Importing model file: objects3d/crane_d.dae
    [f=0008094] [Model] Processing scene for model: objects3d/crane_d.dae (1 meshes / 1 materials / 0 textures)
    [f=0008094] [Model] Loading textures. Tex1: 'unittextures/wreck.dds' Tex2: 'unittextures/wreck2.dds'
    [f=0008094] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: yes)
    [f=0008094] [Model] Loading pieces from root node 'Scene'
    [f=0008094] [Piece] Converting node 'Scene' to piece 'Scene' (0 meshes).
    [f=0008094] [Piece] (1:Scene) Assimp offset (0.000000,0.000000,0.000000), rotate (0.707107,-0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0008094] [Piece] (1:Scene) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0008094] [Piece] Loaded model piece: Scene with 0 meshes
    [f=0008094] [Piece] piece->name: Scene
    [f=0008094] [Piece] piece->parent: 
    [f=0008094] [Piece] Converting node 'base' to piece 'base' (1 meshes).
    [f=0008094] [Piece] (2:base) Assimp offset (-0.136445,-0.416340,0.000000), rotate (0.707106,0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0008094] [Piece] (2:base) Relative offset (-0.136445,-0.416340,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0008094] [Piece] Loaded model piece: base with 1 meshes
    [f=0008094] [Piece] piece->name: base
    [f=0008094] [Piece] piece->parent: Scene
    [f=0008094] [Model] Model objects3d/crane_d.dae Imported.
    [f=0008164] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0008413] Spectator nublin left the game:  normal quit
    [f=0008452] > nublin has left the room
    [f=0008742] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0009093] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0009364] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0009666] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0009831] Sortale added point: move
    [f=0010268] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0010722] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0010808] [Game::ClientReadNet] added new player diligentdolphin with number 12 to team 0
    [f=0010850] game_message: Giving all units of southern98 to GoogleFrog due to lag/AFK (ally #0)
    [f=0010865] Commanders Remaining: 4
    [f=0011018] Connection attempt from diligentdolphin
    [f=0011018]  -> Version: 98.0.1-829-gc63d0f4 develop
    [f=0011018]  -> Connection established (given id 11)
    [f=0011307] [Model] Loading model: objects3d/hunter_d.3ds
    [f=0011307] [Model] Importing model file: objects3d/hunter_d.3ds
    [f=0011307] [Model] Processing scene for model: objects3d/hunter_d.3ds (1 meshes / 1 materials / 0 textures)
    [f=0011307] [Model] Loading textures. Tex1: 'unittextures/wreck.dds' Tex2: 'unittextures/wreck2.dds'
    [f=0011307] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: yes)
    [f=0011307] [Model] Loading pieces from root node '<3DSRoot>'
    [f=0011307] [Piece] Converting node '<3DSRoot>' to piece '<3DSRoot>' (0 meshes).
    [f=0011307] [Piece] (1:<3DSRoot>) Assimp offset (0.000000,0.000000,0.000000), rotate (0.707107,-0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0011307] [Piece] (1:<3DSRoot>) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0011307] [Piece] Loaded model piece: <3DSRoot> with 0 meshes
    [f=0011307] [Piece] piece->name: <3DSRoot>
    [f=0011307] [Piece] piece->parent: 
    [f=0011307] [Piece] Converting node 'hunter_d' to piece 'hunter_d' (1 meshes).
    [f=0011307] [Piece] Found metadata for piece 'hunter_d'
    [f=0011307] [Piece] (2:hunter_d) Assimp offset (0.000000,0.000000,0.000000), rotate (1.000000,0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0011307] [Piece] (2:hunter_d) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0011307] [Piece] Loaded model piece: hunter_d with 1 meshes
    [f=0011307] [Piece] piece->name: hunter_d
    [f=0011307] [Piece] piece->parent: <3DSRoot>
    [f=0011307] [Model] Model objects3d/hunter_d.3ds Imported.
    [f=0011722] Speed set to 1.0 [server]
    [f=0011833] Speed set to 2.0 [server]
    [f=0012463] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0012789] > diligentdolphin has left the room
    [f=0012965] debug-info rendering mode is enabled!
    [f=0013268] [Model] Loading model: objects3d/gauss_91_dead1.dae
    [f=0013268] [Model] Importing model file: objects3d/gauss_91_dead1.dae
    [f=0013268] [Model] Processing scene for model: objects3d/gauss_91_dead1.dae (1 meshes / 1 materials / 0 textures)
    [f=0013268] [Model] Loading textures. Tex1: 'unittextures/wreck.dds' Tex2: 'unittextures/wreck2.dds'
    [f=0013268] [Texture] Load S3O texture now (Flip Y Axis: yes, Invert Team Alpha: yes)
    [f=0013268] [Model] Loading pieces from root node 'Scene'
    [f=0013268] [Piece] Converting node 'Scene' to piece 'Scene' (0 meshes).
    [f=0013268] [Piece] (1:Scene) Assimp offset (0.000000,0.000000,0.000000), rotate (0.707107,-0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0013268] [Piece] (1:Scene) Relative offset (0.000000,0.000000,0.000000), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0013268] [Piece] Loaded model piece: Scene with 0 meshes
    [f=0013268] [Piece] piece->name: Scene
    [f=0013268] [Piece] piece->parent: 
    [f=0013268] [Piece] Converting node 'lidLeft' to piece 'lidLeft' (1 meshes).
    [f=0013268] [Piece] (2:lidLeft) Assimp offset (6.273691,12.712770,12.964970), rotate (0.707107,0.707107,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0013268] [Piece] (2:lidLeft) Relative offset (6.273691,12.712770,12.964970), rotate (0.000000,0.000000,0.000000), scale (1.000000,1.000000,1.000000)
    [f=0013268] [Piece] Loaded model piece: lidLeft with 1 meshes
    [f=0013268] [Piece] piece->name: lidLeft
    [f=0013268] [Piece] piece->parent: Scene
    [f=0013268] [Model] Model objects3d/gauss_91_dead1.dae Imported.
    [f=0013992] debug-info rendering mode is disabled!
    [f=0014261] <Sortale> !resign
    [f=0014262] > Sorry, I don't know command 'resign'
    [f=0014262] > Poll: Resign team 2? [!y=1/3, !n=0/3]
    [f=0014262] > Poll: Resign team 2? [!y=0/3, !n=0/3]
    [f=0014319] <Sortale> !vote 1
    [f=0014320] > Poll: Resign team 2? [!y=1/3, !n=0/3]
    [f=0014916] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0016005] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0016062] > Poll: Resign team 2? [END:FAILED]
    [f=0016067] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0016210] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0016342] Debug: Dropped command 40: outside of map (x:5169.000000 y:8835.482422 z:-32.840977)
    [f=0016830] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0017262] <GoogleFrog> Allies: grizzly
    [f=0017459] GoogleFrog added point: subs here?
    [f=0017679] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0019294] <dogma> fight seems to be borked with conchs
    [f=0019714] <GoogleFrog> what do you want fight to do?
    [f=0019757] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0019921] dogma added point: 
    [f=0020305] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0020520] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0020743] dogma added point: licho now
    [f=0021016] <Sortale> Allies: time to resign
    [f=0021550] dogma added point: 
    [f=0021555] dogma added point: 
    [f=0021559] dogma added point: 
    [f=0021563] dogma added point: 
    [f=0021762] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0021890] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0021913] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0022044] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0022308] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0023544] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0023933] <Sortale> !resign
    [f=0023933] > Sorry, I don't know command 'resign'
    [f=0023933] > Poll: Resign team 2? [!y=1/3, !n=0/3]
    [f=0023934] > Poll: Resign team 2? [!y=0/3, !n=0/3]
    [f=0023983] <Sortale> !vote 1
    [f=0023984] > Poll: Resign team 2? [!y=1/3, !n=0/3]
    [f=0024007] <natch> !vote 1
    [f=0024007] > Poll: Resign team 2? [!y=2/3, !n=0/3]
    [f=0024091] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0024120] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0024365] dogma added point: licho please
    [f=0024375] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0024963] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0025113] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0025289] > <Sortale>did it crashed?
    [f=0025367] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0025500] game_message: Giving all units of Sortale to Arteries due to lag/AFK (ally #1)
    [f=0025624] > <Sortale>hello?
    [f=0025684] <Arteries> !vote 1
    [f=0025685] > Poll: Resign team 2? [!y=3/3, !n=0/3]
    [f=0025685] > Poll: Resign team 2? [END:SUCCESS]
    [f=0025685] game_message: Alliance 1 has been destroyed!
    [f=0025685] game_message: Alliance 0 wins!
    [f=0025685] [Game Over] GAME OVER!!
    [f=0025685] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
    [f=0025685] game_message: Alliance 0 wins!
    [f=0025693] Chili: tried to add multiple times "scrollpanel11" to "Player List"!
    [f=0025695] !transmitlobby @voice@buildUnit@remove;amphcon
    [f=0025695] !transmitlobby @voice@buildUnit@remove;amphraider3
    [f=0025695] !transmitlobby @voice@buildUnit@remove;amphraider2
    [f=0025695] !transmitlobby @voice@buildUnit@remove;amphfloater
    [f=0025695] !transmitlobby @voice@buildUnit@remove;amphriot
    [f=0025695] !transmitlobby @voice@buildUnit@remove;amphassault
    [f=0025695] !transmitlobby @voice@buildUnit@remove;amphaa
    [f=0025695] !transmitlobby @voice@buildUnit@remove;amphtele
    [f=0025695] !transmitlobby @voice@buildUnit@reload
    [f=0025695] [Game Over] <Game Over> Purging allyTeam 1
    [f=0025695] game_message: Alliance 0 wins!
    [f=0025696] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
    [f=0025718] > Game over, exiting
    [f=0025727] <autoquit> Autoquit canceled.
    [f=0025807] Spectator diligentdolphin left the game:  normal quit
    [f=0025813] Spectator dogma left the game:  normal quit
    [f=0025813] Player Strog left the game:  normal quit
    [f=0025813] Spectator natch left the game:  normal quit
    [f=0025819] Player SnuggleBass left the game:  normal quit
    [f=0025819] Spectator TLama left the game:  normal quit
    [f=0025855] Server shutdown
    [f=0025855] Error: [ClientReadNet] keyframe difference: -16 (client: 25855, server: 25872)
    [f=0025870] Error: [ClientReadNet] keyframe difference: -17 (client: 25870, server: 25888)
    [f=0025885] Error: [ClientReadNet] keyframe difference: -18 (client: 25885, server: 25904)
    [f=0025900] Error: [ClientReadNet] keyframe difference: -19 (client: 25900, server: 25920)
    [f=0025915] Error: [ClientReadNet] keyframe difference: -20 (client: 25915, server: 25936)
    [f=0025930] Error: [ClientReadNet] keyframe difference: -21 (client: 25930, server: 25952)
    [f=0025945] Error: [ClientReadNet] keyframe difference: -22 (client: 25945, server: 25968)
    [f=0025960] Error: [ClientReadNet] keyframe difference: -23 (client: 25960, server: 25984)
    [f=0025975] Error: [ClientReadNet] keyframe difference: -24 (client: 25975, server: 26000)
    [f=0025990] Error: [ClientReadNet] keyframe difference: -25 (client: 25990, server: 26016)
    [f=0026005] Error: [ClientReadNet] keyframe difference: -26 (client: 26005, server: 26032)
    [f=0026020] Error: [ClientReadNet] keyframe difference: -27 (client: 26020, server: 26048)
    [f=0026035] Error: [ClientReadNet] keyframe difference: -28 (client: 26035, server: 26064)
    [f=0026050] Error: [ClientReadNet] keyframe difference: -29 (client: 26050, server: 26080)
    [f=0026050] [QuitAction] user exited to system
    [f=0026050] [SpringApp::ShutDown][1]
    [f=0026050] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4
    [f=0026050] [ThreadPool::SetThreadCount][2] #threads=0
    [f=0026050] [SpringApp::ShutDown][2]
    [f=0026050] [KillLua][1]
    [f=0026050] [KillLua][2]
    [f=0026050] Start gadgetHandler:Shutdown
    [f=0026050] Shutdown - ShareControl
    [f=0026050] Shutdown - UnitMorph
    [f=0026050] Shutdown - LupsNanoSpray
    [f=0026050] Shutdown - Puppy Handler
    [f=0026050] Shutdown - StartSetup
    [f=0026050] Shutdown - Terrain Texture Handler
    [f=0026050] Shutdown - UnitCloakShield
    [f=0026050] End gadgetHandler:Shutdown
    [f=0026050] Start gadgetHandler:Shutdown
    [f=0026050] Shutdown - UnitMorph
    [f=0026050] Shutdown - Shockwaves
    [f=0026050] Shutdown - UnitCloakShield
    [f=0026050] Shutdown - Lups Cloak FX
    [f=0026050] Shutdown - Lups
    [f=0026050] End gadgetHandler:Shutdown
    [f=0026050] [KillLua][3]
    [f=0026050] [KillLua][4]
    [f=0026050] [~CGame]1]
    [f=0026050] [KillLua][1]
    [f=0026050] [KillLua][2]
    [f=0026050] [KillLua][3]
    [f=0026050] [KillLua][4]
    [f=0026050] [KillMisc][1]
    [f=0026050] [KillMisc][2]
    [f=0026050] [KillRendering][1]
    [f=0026050] [KillInterface][1]
    [f=0026050] Start widgetHandler:Shutdown
    [f=0026050] Shutdown - SaveOrderList Complete
    [f=0026050] Writing last game win data
    [f=0026050] Shutdown - SaveConfigData Complete
    [f=0026050] Shutdown Widget - EPIC Menu
    [f=0026050] Shutdown Widget - Chili Minimap
    [f=0026050] Shutdown Widget - Chili Widget Selector
    [f=0026050] Shutdown Widget - Local Team Colors
    [f=0026050] Shutdown Widget - HealthBars
    [f=0026050] Shutdown Widget - Noises
    [f=0026050] Shutdown Widget - Unit Icons
    [f=0026050] Shutdown Widget - Team stats
    [f=0026050] Shutdown Widget - Win Counter
    [f=0026050] Shutdown Widget - CameraShake
    [f=0026050] Shutdown Widget - Context Menu
    [f=0026050] Shutdown Widget - Darkening
    [f=0026050] Shutdown Widget - Local Widgets Config
    [f=0026050] Shutdown Widget - Highlight Geos
    [f=0026050] Shutdown Widget - Mex Placement Handler
    [f=0026050] Shutdown Widget - MinimapEvents
    [f=0026050] Shutdown Widget - Stereo3D
    [f=0026050] Shutdown Widget - Chili EndGame Window
    [f=0026050] Shutdown Widget - Chili Economy Panel Default
    [f=0026050] Shutdown Widget - Chili Selections & CursorTip
    [f=0026050] Shutdown Widget - Attack AoE
    [f=0026050] Shutdown Widget - MessageBoxes
    [f=0026050] Shutdown Widget - UnitShapes
    [f=0026050] Shutdown Widget - Selection Send
    [f=0026050] Shutdown Widget - Units on Fire
    [f=0026050] Shutdown Widget - Chili Pro Console
    [f=0026050] Shutdown Widget - Chili Deluxe Player List - Alpha 2.02
    [f=0026050] Shutdown Widget - Chili Framework
    [f=0026050] Shutdown Widget - Chili Core Selector
    [f=0026050] Shutdown Widget - Chili Gesture Menu
    [f=0026050] Shutdown Widget - Text To Speech Control
    [f=0026050] UnnamedPlayer (spec) DISABLE TTS
    [f=0026050] Shutdown Widget - Chili Integral Menu
    [f=0026050] Shutdown Widget - Lasso Terraform GUI
    [f=0026050] End widgetHandler:Shutdown
    [f=0026050] [KillInterface][2]
    [f=0026050] [KillSimulation][1]
    [f=0026050] [KillSimulation][2]
    [f=0026050] [CCollisionHandler] dis-/continuous tests: 0/3828187
    [f=0026050] [KillSimulation][3]
    [f=0026050] [KillSimulation][4]
    [f=0026050] [~CPathCache(40x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0026050] [~CPathCache(40x20)] cacheHits=4152 hitPercentage=59% numHashColls=0 maxCacheSize=82
    [f=0026050] [~CPathCache(160x80)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0026050] [~CPathCache(160x80)] cacheHits=1243 hitPercentage=0% numHashColls=0 maxCacheSize=201
    [f=0026050] Statistics for RectangleOptimizer: 13%
    [f=0026050] Statistics for RectangleOptimizer: 13%
    [f=0026050] [KillSimulation][5]
    [f=0026050] [~CGame][2]
    [f=0026050] [~CGame][3]
    [f=0026050] [SpringApp::ShutDown][3]
    [f=0026050] Statistics for local connection:
    Received: 728068 bytes
    Sent: 281497 bytes
    
    [f=0026050] [GameServer] [~CGameServer][1]
    [f=0026050] [GameServer] [~CGameServer][2]
    [f=0026050] [SpringApp::ShutDown][4]
    [f=0026050] [Sound] [~CSound][1] soundThread=0x26cb7b0
    [f=0026050] [Sound] [~CSound][2]
    [f=0026050] [Sound] [~CSound][3]
    [f=0026050] [SpringApp::ShutDown][5]
    [f=0026050] [SpringApp::ShutDown][6]
    [f=0026050] [SpringApp::ShutDown][7]
    [LuaSocket] Dumping luasocket rules:
    [LuaSocket] TCP_CONNECT ALLOW * -1
    [LuaSocket] TCP_LISTEN  ALLOW * -1
    [LuaSocket] UDP_LISTEN  ALLOW * -1
    [VFS] [~CVFSHandler] #archives=5
    [VFS] 	archive=/home/johanr/.spring/maps/paradise_lost_v2.sd7 (0x2fdc000)
    [VFS] 	archive=/home/johanr/.spring/packages/d82a949ed5a5d49bbc7bf1902b9e8960.sdp (0x270efa0)
    [VFS] 	archive=/home/johanr/spring_develop_debug/share/games/spring/base/maphelper.sdz (0x2ddb180)
    [VFS] 	archive=/home/johanr/spring_develop_debug/share/games/spring/base/spring/bitmaps.sdz (0x2ddbde0)
    [VFS] 	archive=/home/johanr/spring_develop_debug/share/games/spring/base/springcontent.sdz (0x2ddb230)
    [SpringApp::ShutDown][8]
    [WatchDog::Uninstall][1] hangDetectorThread=0x26c8df0
    [WatchDog::Uninstall][2]
    [WatchDog::Uninstall][3]
    [SpringApp::ShutDown][9]
    [SpringApp::Run] exitCode=0
    
    txt file icon infolog.txt (126,397 bytes) 2015-06-18 18:20 +

-Relationships
+Relationships

-Notes

~0014626

abma (administrator)

infolog.txt is from a clean exit...

do you have an infolog.txt with the hang?

~0014627

Google_Frog (reporter)

That infolog is all I have for this. I think it is correct because Sortale probably knows the difference between infolog and infolog_ and the map in the infolog matches the map in the game he played. http://zero-k.info/Battles/Detail/359772

~0014628

cleanrock (developer)

I tried linked demo in a debug build of spring 829, no problem for me but my attached infolog may help someone.

~0014629

abma (administrator)

sorry, we can do nothing about this then.

exitcode=0 is very late at exit of spring:
https://github.com/spring/spring/blob/develop/rts/System/SpringApp.cpp#L984

so this log really doesn't look like a hang on exit of spring. at this point already no window of spring should be visible.
+Notes

-Issue History
Date Modified Username Field Change
2015-06-18 09:24 Google_Frog New Issue
2015-06-18 12:53 abma Note Added: 0014626
2015-06-18 12:53 abma Assigned To => abma
2015-06-18 12:53 abma Status new => feedback
2015-06-18 15:24 Google_Frog Note Added: 0014627
2015-06-18 15:24 Google_Frog Status feedback => assigned
2015-06-18 18:20 cleanrock File Added: infolog.txt
2015-06-18 18:21 cleanrock Note Added: 0014628
2015-06-18 18:31 abma Note Added: 0014629
2015-06-18 18:31 abma Status assigned => resolved
2015-06-18 18:31 abma Resolution open => unable to reproduce
+Issue History