View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004868 | Spring engine | General | public | 2015-07-02 01:12 | 2015-07-02 10:10 |
| Reporter | lhog | Assigned To | jK | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 99.0+git | ||||
| Summary | 0004868: ZK's merl hit wrong spot | ||||
| Description | Merl's(Impaler) projectile is broken on 99+. Works fine on 91.0 and 98.0.1-451 though. Merl is physically unable to hit proper spot, if target is placed around half of merl's attack radius. Targets, situated around the attack radius, are hit properly. http://snag.gy/oDI9o.jpg This to blame perhaps? https://github.com/spring/spring/commit/cc601d8983abb30d3ed09c2fd501ac3f98d2093f | ||||
| Steps To Reproduce | ZK: /cheat /give armmerl 0 /give 10 corfav 1 /globallos /godmode move corfav's to around the half range of merl's attack. Observe merl always misses and hits spot behind the targets (like on screenshot) | ||||
| Additional Information | https://github.com/ZeroK-RTS/Zero-K/issues/885 | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||