| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0004872 | Spring engine | General | public | 2015-07-02 19:55 | 2015-07-02 21:00 | ||||
| Reporter | silentwings | ||||||||
| Assigned To | hokomoko | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 99.0+git | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0004872: units walk to the location of a dead unit after killing with a commandfire weapon | ||||||||
| Description | A unit which kills another unit using a commandfire weapon will walk to the location of the dead unit after killing it. | ||||||||
| Steps To Reproduce | 1) spawn a armcom 2) spawn a armsolar 3) dgun the armsolar -> the commander will walk to the location of the dead armsolar (it should only walk as far as it needs to fire the dgun at the armsolar) See replay, 99.0.1-42 with ba-test-3736 | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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hokomoko (developer) 2015-07-02 21:00 |
Fix 72ae5afcf34fab00c0227155e665315ef7aab11d committed to develop branch: Fix 0004872, repo: spring changeset id: 5289 |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2015-07-02 19:55 | silentwings | New Issue | |
| 2015-07-02 19:55 | silentwings | File Added: 20150702_185204_DeltaSiegeDry_99.0.1-42-g64c24b0 develop.sdf | |
| 2015-07-02 21:00 | hokomoko | Changeset attached | => spring develop 72ae5afc |
| 2015-07-02 21:00 | hokomoko | Note Added: 0014835 | |
| 2015-07-02 21:00 | hokomoko | Assigned To | => hokomoko |
| 2015-07-02 21:00 | hokomoko | Status | new => resolved |
| 2015-07-02 21:00 | hokomoko | Resolution | open => fixed |


