2025-07-24 06:59 CEST
Reporter: Monitored By: Assigned To: Category: Severity: Resolution:
any any any any any any
Status: Hide Status:     Priority:  
any closed (And Above)     any  
Show: View Status: Show Sticky Issues: Use Date Filters: Relationships:
50 any Yes   No any
Tags:
 
Checked infolog.txt for Errors  
any  
Note By: any Sort by: Updated Descending  
Match Type: All Conditions Highlight changed (hours): 6  
- 

+ 


Viewing Issues (2101 - 2150 / 4196)  Print Reports ]  CSV Export ]  Excel Export ] [ First Prev  ... 38 39 40 41 42 43 44 45 46 47 48 ...  Next Last ]
    PID # Product VersionSeverityStatusUpdatedSummary
  0003433 91.0minorresolved (Kloot)2013-02-02Units with long buildranges on "Maneuver" or "hold position" will not assist when given a patrol order
  00034305majorfeedback (Kloot)2013-02-01(91.0.1) Units remain at range of longest-ranged weapon
  0003428691.0.1+gitminorresolved (abma)2013-01-30osx compile-warnings: OBJParser.cpp & S3OParser.cpp: warning: invalid access to non-static data member ...
  0003427191.0blockresolved (abma)2013-01-30failed to compile against new version of boost/glibc
  0003429 minorresolved (Kloot)2013-01-30(91.0.1) Dynamic water kills framerate
  0003349591.0.1+gitfeatureresolved (abma)2013-01-29refactor directory layout to allow builds for multiple architectures
  00034241minorresolved (Kloot)2013-01-26( 91.0.1-1218-g638a230) Full replay not saved
  00034221majorresolved (Kloot)2013-01-26(91.0.1) If a Spring.CreateUnit() call fails, all subsequent CreateUnit calls will fail with a recursion error
  0003421 91.0minorresolved (Kloot)2013-01-26(91.0.1) Missing triangles on some units
  0003417391.0.1+gitmajorresolved (jK)2013-01-26some weirdness related to attack behaviour of units
  000252120.82.7+gitfeatureresolved (jK)2013-01-26weapon tag: ignoreTerrain
  0003420 minorresolved (Kloot)2013-01-25SigFPE fixes in (Large)BeamLaser broke rendering
  0003418191.0.1+gitmajorresolved (Kloot)2013-01-25units get stuck when moving arround buildings
  0003414 crashresolved (Kloot)2013-01-23SIGFPE in LargeBeamLaserProjectile.cpp:95
  0003413 91.0.1+gitcrashresolved (Kloot)2013-01-23SIGFPE in BeamLaserProjectile.cpp:99
  0003411891.0.1+gitmajorresolved (Kloot)2013-01-22lasers that miss their target seems to have unlimited range
  0003412 minorresolved (Kloot)2013-01-22godmode has some restrictions
  000166510.80.4.0minorresolved (Kloot)2013-01-21CEG Directional causes Particle to Vanish
  0001681 0.80.4.0+gitminorresolved (Kloot)2013-01-21When direct-controllign, camera rotates with terrain
  0003410 91.0.1+gitminorresolved (Kloot)2013-01-21ships get catapulted out of map on /cheat /give all /give all 1
  0003409191.0.1+gitcrashresolved (Kloot)2013-01-21assertion failed in rts/Sim/Misc/CollisionVolume.cpp:284
  0003406791.0minorresolved (jK)2013-01-21User interface not showing correct action
  0003385991.0.1+gitcrashresolved (abma)2013-01-21crash after "Loading Unit Definitions"
  0003395291.0crashresolved (abma)2013-01-21no usefull error when spring crashed due to soundfile in unitdef ( rts/Map/ReadMap.cpp:535 )
  000159910.80.2.0+gitminorresolved (Kloot)2013-01-20Spring.GetFeatureDirection returns direction in x,z plane only
  00006713majorresolved (Kloot)2013-01-20SVN: Units ignore attack orders until weapon1 is in range
  00006125minorresolved (Kloot)2013-01-20Weapons target transported units
  00008721minorresolved (Kloot)2013-01-20targetBorder tag is broken
  0003363491.0.1+gitmajorresolved (abma)2013-01-20ground deformation is not recorded correctly after an explosion
  0003392291.0minorresolved (abma)2013-01-20crash related to 3d trees / shadows
  0003394491.0majorresolved (abma)2013-01-20Enabling sounds descreases performance a lot
  0003405 91.0minornew2013-01-19Zoom speed while holding shift
  00033964minorresolved (abma)2013-01-18Compile error on VS2012
  0003095 88.0tweakresolved (Kloot)2013-01-17in dual screen, pressing F5 should not hide the minimap
  00015067majorresolved (Kloot)2013-01-16Submerged units take no damage on exposed portions of their Hitsphere
  00032734minorresolved (Kloot)2013-01-16widget:GameStart() isn't called in BA 7.71
  0003400 91.0trivialresolved (Kloot)2013-01-16Spring.GetVisibleFeatures() crashes on unit > feature change
  0003041391.0.1+gitfeatureresolved (Kloot)2013-01-14fix savegame support: Allow Spring.CreateUnit to take a unitID & allow to set gameframe
  0003397191.0minorresolved (Kloot)2013-01-12[91.0.1-698] Mines block pathing
  00033932majorresolved (Kloot)2013-01-11Incorrect walk behaviour of Kbots on hills (develop build)
  0003286291.0.1+gitcrashresolved (abma)2013-01-09AAI crash in AAIGroup.cpp:91
  0003390291.0trivialresolved (Kloot)2013-01-08Mapinfo tags "hardness" and "notDeformable" are not accessible from lua
  0003389 featurenew2013-01-08Set default startpoint location to the middle of the startbox
  00033875crashresolved (Kloot)2013-01-06[91.0.1-687] QTPFS? Crash and sync warning
  0003386 majorresolved (Kloot)2013-01-06[91.0.1-686] Units lose command queue upon reaching end of move command
  0003376691.0minorresolved (Kloot)2013-01-05Spring.GetAllFeatures works in unsynced lua but Spring.FeatureCreated doesn't
  00033884majorresolved (Kloot)2013-01-05[91.0.1-688] Weapon impact on shield can cause unit death
  00033842minornew2013-01-04Mobile constructors with canrepair false and canassist true cannot assist factories
  0003356291.0.1+gittweakresolved (Kloot)2013-01-04[91.0.1-566] Unit collision radius is larger than in 91. Causes targetting issues
  0003176489.0minorresolved (jK)2013-01-04Unit selection volume is too large when zoomed out

newfeedbackacknowledgedconfirmedassignedresolved