| |  | 0003433 | | 91.0 | minor | resolved (Kloot) | 2013-02-02 | Units with long buildranges on "Maneuver" or "hold position" will not assist when given a patrol order |
| |  | 0003430 | 5 | | major | feedback (Kloot) | 2013-02-01 | (91.0.1) Units remain at range of longest-ranged weapon |
| |  | 0003428 | 6 | 91.0.1+git | minor | resolved (abma) | 2013-01-30 | osx compile-warnings: OBJParser.cpp & S3OParser.cpp: warning: invalid access to non-static data member ... |
| |  | 0003427 | 1 | 91.0 | block | resolved (abma) | 2013-01-30 | failed to compile against new version of boost/glibc |
| |  | 0003429 | | | minor | resolved (Kloot) | 2013-01-30 | (91.0.1) Dynamic water kills framerate |
| |  | 0003349 | 5 | 91.0.1+git | feature | resolved (abma) | 2013-01-29 | refactor directory layout to allow builds for multiple architectures |
| |  | 0003424 | 1 | | minor | resolved (Kloot) | 2013-01-26 | ( 91.0.1-1218-g638a230) Full replay not saved |
| |  | 0003422 | 1 | | major | resolved (Kloot) | 2013-01-26 | (91.0.1) If a Spring.CreateUnit() call fails, all subsequent CreateUnit calls will fail with a recursion error |
| |  | 0003421 | | 91.0 | minor | resolved (Kloot) | 2013-01-26 | (91.0.1) Missing triangles on some units |
| |  | 0003417 | 3 | 91.0.1+git | major | resolved (jK) | 2013-01-26 | some weirdness related to attack behaviour of units |
| |  | 0002521 | 2 | 0.82.7+git | feature | resolved (jK) | 2013-01-26 | weapon tag: ignoreTerrain |
| |  | 0003420 | | | minor | resolved (Kloot) | 2013-01-25 | SigFPE fixes in (Large)BeamLaser broke rendering |
| |  | 0003418 | 1 | 91.0.1+git | major | resolved (Kloot) | 2013-01-25 | units get stuck when moving arround buildings |
| |  | 0003414 | | | crash | resolved (Kloot) | 2013-01-23 | SIGFPE in LargeBeamLaserProjectile.cpp:95 |
| |  | 0003413 | | 91.0.1+git | crash | resolved (Kloot) | 2013-01-23 | SIGFPE in BeamLaserProjectile.cpp:99 |
| |  | 0003411 | 8 | 91.0.1+git | major | resolved (Kloot) | 2013-01-22 | lasers that miss their target seems to have unlimited range |
| |  | 0003412 | | | minor | resolved (Kloot) | 2013-01-22 | godmode has some restrictions |
| |  | 0001665 | 1 | 0.80.4.0 | minor | resolved (Kloot) | 2013-01-21 | CEG Directional causes Particle to Vanish |
| |  | 0001681 | | 0.80.4.0+git | minor | resolved (Kloot) | 2013-01-21 | When direct-controllign, camera rotates with terrain |
| |  | 0003410 | | 91.0.1+git | minor | resolved (Kloot) | 2013-01-21 | ships get catapulted out of map on /cheat /give all /give all 1 |
| |  | 0003409 | 1 | 91.0.1+git | crash | resolved (Kloot) | 2013-01-21 | assertion failed in rts/Sim/Misc/CollisionVolume.cpp:284 |
| |  | 0003406 | 7 | 91.0 | minor | resolved (jK) | 2013-01-21 | User interface not showing correct action |
| |  | 0003385 | 9 | 91.0.1+git | crash | resolved (abma) | 2013-01-21 | crash after "Loading Unit Definitions" |
| |  | 0003395 | 2 | 91.0 | crash | resolved (abma) | 2013-01-21 | no usefull error when spring crashed due to soundfile in unitdef ( rts/Map/ReadMap.cpp:535 ) |
| |  | 0001599 | 1 | 0.80.2.0+git | minor | resolved (Kloot) | 2013-01-20 | Spring.GetFeatureDirection returns direction in x,z plane only |
| |  | 0000671 | 3 | | major | resolved (Kloot) | 2013-01-20 | SVN: Units ignore attack orders until weapon1 is in range |
| |  | 0000612 | 5 | | minor | resolved (Kloot) | 2013-01-20 | Weapons target transported units |
| |  | 0000872 | 1 | | minor | resolved (Kloot) | 2013-01-20 | targetBorder tag is broken |
| |  | 0003363 | 4 | 91.0.1+git | major | resolved (abma) | 2013-01-20 | ground deformation is not recorded correctly after an explosion |
| |  | 0003392 | 2 | 91.0 | minor | resolved (abma) | 2013-01-20 | crash related to 3d trees / shadows |
| |  | 0003394 | 4 | 91.0 | major | resolved (abma) | 2013-01-20 | Enabling sounds descreases performance a lot |
| |  | 0003405 | | 91.0 | minor | new | 2013-01-19 | Zoom speed while holding shift |
| |  | 0003396 | 4 | | minor | resolved (abma) | 2013-01-18 | Compile error on VS2012 |
| |  | 0003095 | | 88.0 | tweak | resolved (Kloot) | 2013-01-17 | in dual screen, pressing F5 should not hide the minimap |
| |  | 0001506 | 7 | | major | resolved (Kloot) | 2013-01-16 | Submerged units take no damage on exposed portions of their Hitsphere |
| |  | 0003273 | 4 | | minor | resolved (Kloot) | 2013-01-16 | widget:GameStart() isn't called in BA 7.71 |
| |  | 0003400 | | 91.0 | trivial | resolved (Kloot) | 2013-01-16 | Spring.GetVisibleFeatures() crashes on unit > feature change |
| |  | 0003041 | 3 | 91.0.1+git | feature | resolved (Kloot) | 2013-01-14 | fix savegame support: Allow Spring.CreateUnit to take a unitID & allow to set gameframe |
| |  | 0003397 | 1 | 91.0 | minor | resolved (Kloot) | 2013-01-12 | [91.0.1-698] Mines block pathing |
| |  | 0003393 | 2 | | major | resolved (Kloot) | 2013-01-11 | Incorrect walk behaviour of Kbots on hills (develop build) |
| |  | 0003286 | 2 | 91.0.1+git | crash | resolved (abma) | 2013-01-09 | AAI crash in AAIGroup.cpp:91 |
| |  | 0003390 | 2 | 91.0 | trivial | resolved (Kloot) | 2013-01-08 | Mapinfo tags "hardness" and "notDeformable" are not accessible from lua |
| |  | 0003389 | | | feature | new | 2013-01-08 | Set default startpoint location to the middle of the startbox |
| |  | 0003387 | 5 | | crash | resolved (Kloot) | 2013-01-06 | [91.0.1-687] QTPFS? Crash and sync warning |
| |  | 0003386 | | | major | resolved (Kloot) | 2013-01-06 | [91.0.1-686] Units lose command queue upon reaching end of move command |
| |  | 0003376 | 6 | 91.0 | minor | resolved (Kloot) | 2013-01-05 | Spring.GetAllFeatures works in unsynced lua but Spring.FeatureCreated doesn't |
| |  | 0003388 | 4 | | major | resolved (Kloot) | 2013-01-05 | [91.0.1-688] Weapon impact on shield can cause unit death |
| |  | 0003384 | 2 | | minor | new | 2013-01-04 | Mobile constructors with canrepair false and canassist true cannot assist factories |
| |  | 0003356 | 2 | 91.0.1+git | tweak | resolved (Kloot) | 2013-01-04 | [91.0.1-566] Unit collision radius is larger than in 91. Causes targetting issues |
| |  | 0003176 | 4 | 89.0 | minor | resolved (jK) | 2013-01-04 | Unit selection volume is too large when zoomed out |