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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003429 | Spring engine | General | public | 2013-01-30 17:40 | 2013-01-30 18:40 | ||||
Reporter | KingRaptor | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003429: (91.0.1) Dynamic water kills framerate | ||||||||
Description | On ScorpioBattleground: /water 0: 260 FPS /water 1: 215 FPS /water 2: 10 FPS /water 3: 205 FPS /water 4: 225 FPS For comparison, /water 2 gets around 150 FPS in 91.0. WorldDrawer::Water goes from around 10% with bumpmapped water to 50% with dynamic water. Tested with Spring 91.0.1-1239-g70b9f8e release (OMP). | ||||||||
Additional Information | ATI Catalyst 11.3 drivers [f=0000000] SDL version: 1.2.10 [f=0000000] GL version: 4.2.11631 Compatibility Profile Context [f=0000000] GL vendor: ATI Technologies Inc. [f=0000000] GL renderer: ATI Radeon HD 5700 Series [f=0000000] GLSL version: 4.20 [f=0000000] GLEW version: 1.5.8 [f=0000000] Video RAM: total 734MB, available 957MB [f=0000000] GL info: haveARB: 1, haveGLSL: 1, ATI hacks: 1 FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0 maximum texture size: 16384, compress MIP-map textures: 0 maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29 maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647 number of UniformBufferBindings: 75 (64kB) | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Date Modified | Username | Field | Change |
---|---|---|---|
2013-01-30 17:40 | KingRaptor | New Issue | |
2013-01-30 18:30 | Kloot | Assigned To | => Kloot |
2013-01-30 18:30 | Kloot | Status | new => assigned |
2013-01-30 18:40 | Kloot | Changeset attached | => spring release c0a4c9dc |
2013-01-30 18:40 | Kloot | Status | assigned => resolved |
2013-01-30 18:40 | Kloot | Resolution | open => fixed |