2025-07-18 12:33 CEST
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    PID # Product VersionSeverityStatusUpdatedSummary
  0003336391.0majorresolved (jK)2012-11-24[91.0.1-405] Units do not fire their weapons at all
  000252760.82.7+gitminorresolved (jK)2012-11-17feature weapon collision is broken.
  0003135188.0featureresolved (jK)2012-11-17Useful UnsyncedHeightMapUpdate
  0003327691.0.1+gitblockresolved (jK)2012-11-16Newest Windows Build crashes upon start in rts/Sim/Misc/DefinitionTag.cpp:22
  0003333 91.0.1+gitcrashresolved (jK)2012-11-16spring: rts/Lua/LuaUnitDefs.cpp:663: bool InitParamMap(): Assertion `ud.deathExpWeaponDef' failed.
  00033254crashresolved (jK)2012-11-16UnitDefs table related crash
  0003311191.0minorresolved (jK)2012-11-12WeaponDef sizeGrowth defaults
  00029422majorresolved (abma)2012-11-11(headless) Conditional jump or move depends on uninitialised value, Camera.cpp:250
  00029261crashresolved (abma)2012-11-11(KAIK) assertion failed in UnitHandler.cpp:771
  00028421crashresolved (abma)2012-11-11unitsyncTest: assertion failed in DataDirsAccess.cpp:85
  0003318391.0.1+gitmajorresolved (abma)2012-11-08no textures / invisible units with opensource drivers since 7f13713b7ecdd47537b3966386c4716993cab7be
  00033234majorresolved (jK)2012-11-083do models are not drawn in dev
  0003314691.0.1+gitcrashresolved (abma)2012-11-06crashs related to rendering (at start with shadows enabled or at exit with shadows disabled, not sure if related)
  0002925485.0.1majorresolved (Kloot)2012-11-05Ships become stuck on shore (islands) and they are very hard to unstuck
  0003322291.0minorresolved (Kloot)2012-11-05Unit targeted indefinitely after recloak
  0003320191.0majorresolved (Kloot)2012-11-04Planes sometimes stuck on repair pad doing nothing
  0003321291.0majorresolved (Kloot)2012-11-04Bombers fail to drop bomb
  00032995crashresolved (zerver)2012-11-04Assertion `pro->weapon || pro->piece failed in LuaSyncedRead.cpp:4381
  0003313791.0.1+gitmajorresolved (abma)2012-11-04QTPFS seems to use significant more memory
  0003243 89.0minorresolved (Kloot)2012-10-31SetFeaturePosition's snapToGround get reset when there is terraform nearby.
  0003306191.0trivialresolved (Kloot)2012-10-23[Request] Make manualbombsettings default to true
  0003308 91.0minorresolved (Kloot)2012-10-23Partly reclaiming factory allows unit teleportation/remote destruction
  00033071minorresolved (Kloot)2012-10-21air transports have trouble loading multiple units if units are large
  0003092388.0minorresolved (Kloot)2012-10-19windowed mode: every start, window is at lowered position
  0003279391.0.1+gitcrashresolved (zerver)2012-10-17spring-headless crash on exit
  0003304691.0.1+gitminorresolved (abma)2012-10-16compile warnings: "deleting object of polymorphic class type... which has non-virtual destructor" with gcc 4.7
  0003295391.0majorresolved (jK)2012-10-16OpenGL error message spam with opensource drivers (Linux 3.5)
  0003303291.0minorresolved (Kloot)2012-10-15Units with height advantage are unable to force fire with that range
  0003302 91.0minorresolved (Kloot)2012-10-13Total velocity loss during a prolonged unit-to-unit collision
  0003301191.0minorresolved (Kloot)2012-10-10Resources can get negative
  0003300191.0minorresolved (Kloot)2012-10-08Move/Turn (piece) fails with negative speed
  0003298191.0.1+gitminorresolved (Kloot)2012-10-08Gadgets seems to be loaded twice
  0003297191.0.1+gitmajorresolved (abma)2012-10-07spectators don't see minimap icons of all units
   0003291191.0featureresolved (Kloot)2012-10-06Only "free style" camera allows to set FOV ingame, add it for all modes
  0003289291.0featureresolved (Kloot)2012-10-06Only StrafeAirMoveType supports SetUnitCOBValue(unitID, COB.CRASHING, 1)
  0003293 91.0trivialresolved (Kloot)2012-10-06Spring.GetUnitNearestAlly takes self into account
  0003035588.0crashresolved (zerver)2012-10-03Spring 88 MT hangs on loading game
  0003281391.0crashresolved (zerver)2012-10-01Error: LuaRules::RunCallIn: error = 2, UnsyncedHeightMapUpdate, attempt to call a nil value
  0003292491.0crashresolved (Kloot)2012-09-30Segmentation fault at game start
  0003148389.0crashresolved (abma)2012-09-29assertion failed in rts/Sim/MoveTypes/StrafeAirMoveType.cpp", line=1020
  00031611crashresolved (abma)2012-09-29crash at quit: glibc detected double free
  00028312crashresolved (hoijui)2012-09-29assertion failed in SSkirmishAICallbackImpl.cpp:160
  00025867crashresolved (abma)2012-09-29(master) endless loop in KAIK
  0003287391.0tweakresolved (Kloot)2012-09-28Paralyzed landed aircraft start moving forward slowly. Same with aircraft under construction not in a lab.
  0003290191.0minorresolved (Kloot)2012-09-28Units get stuck in sea labs on build completion
  0003288 91.0minorresolved (Kloot)2012-09-27Crashing aircraft can be reclaimed to give infinite resources
  0003285191.0minorresolved (abma)2012-09-24./springrc
  0003284191.0majorresolved (Kloot)2012-09-21Negative Experience Bug
  0003283191.0.1+gitcrashresolved (Kloot)2012-09-20SIGFPE in GroundMoveType.cpp:1064
  00026562minorresolved (hoijui)2012-09-18SIGFPE in AAI (AAIExecute::BuildFactory)

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