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IDProjectCategoryView StatusLast Update
0003386Spring engineGeneralpublic2013-01-06 03:01
ReporterGoogle_Frog Assigned ToKloot  
PrioritynormalSeveritymajorReproducibilitysometimes
Status resolvedResolutionfixed 
Summary0003386: [91.0.1-686] Units lose command queue upon reaching end of move command
DescriptionReplay: http://zero-k.info/Battles/Detail/135757

Occasionally units lose the rest of their command queue when they reach a move command waypoint.

A Rector at 6:12 630, 570 loses it's guard command.

Units stop at 500, 720 throughout the game causing a backlog in the factory. One case occurs at 8:36. Units from the factory which hit this stopped unit also stop even though they have more orders in their command queue.

QTPFS was not enabled.
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Checked infolog.txt for Errors

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Issue History

Date Modified Username Field Change
2013-01-05 08:58 Google_Frog New Issue
2013-01-05 16:07 Kloot Assigned To => Kloot
2013-01-05 16:07 Kloot Status new => assigned
2013-01-06 03:01 Kloot Changeset attached => spring develop bbead9ad
2013-01-06 03:01 Kloot Status assigned => resolved
2013-01-06 03:01 Kloot Resolution open => fixed