2025-07-27 16:12 CEST

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IDProjectCategoryView StatusLast Update
0003386Spring engineGeneralpublic2013-01-06 03:01
ReporterGoogle_Frog 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilitysometimes
StatusresolvedResolutionfixed 
Product Version 
Target VersionFixed in Version 
Summary0003386: [91.0.1-686] Units lose command queue upon reaching end of move command
DescriptionReplay: http://zero-k.info/Battles/Detail/135757

Occasionally units lose the rest of their command queue when they reach a move command waypoint.

A Rector at 6:12 630, 570 loses it's guard command.

Units stop at 500, 720 throughout the game causing a backlog in the factory. One case occurs at 8:36. Units from the factory which hit this stopped unit also stop even though they have more orders in their command queue.

QTPFS was not enabled.
TagsNo tags attached.
Checked infolog.txt for Errors
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-Issue History
Date Modified Username Field Change
2013-01-05 08:58 Google_Frog New Issue
2013-01-05 16:07 Kloot Assigned To => Kloot
2013-01-05 16:07 Kloot Status new => assigned
2013-01-06 03:01 Kloot Changeset attached => spring develop bbead9ad
2013-01-06 03:01 Kloot Status assigned => resolved
2013-01-06 03:01 Kloot Resolution open => fixed
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