| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0003386 | Spring engine | General | public | 2013-01-05 08:58 | 2013-01-06 03:01 | ||||
| Reporter | Google_Frog | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | major | Reproducibility | sometimes | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0003386: [91.0.1-686] Units lose command queue upon reaching end of move command | ||||||||
| Description | Replay: http://zero-k.info/Battles/Detail/135757 Occasionally units lose the rest of their command queue when they reach a move command waypoint. A Rector at 6:12 630, 570 loses it's guard command. Units stop at 500, 720 throughout the game causing a backlog in the factory. One case occurs at 8:36. Units from the factory which hit this stopped unit also stop even though they have more orders in their command queue. QTPFS was not enabled. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-01-05 08:58 | Google_Frog | New Issue | |
| 2013-01-05 16:07 | Kloot | Assigned To | => Kloot |
| 2013-01-05 16:07 | Kloot | Status | new => assigned |
| 2013-01-06 03:01 | Kloot | Changeset attached | => spring develop bbead9ad |
| 2013-01-06 03:01 | Kloot | Status | assigned => resolved |
| 2013-01-06 03:01 | Kloot | Resolution | open => fixed |


