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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003411 | Spring engine | General | public | 2013-01-21 23:48 | 2013-01-22 19:56 | ||||
Reporter | abma | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 91.0.1+git | ||||||||
Target Version | 92.0 | Fixed in Version | |||||||
Summary | 0003411: lasers that miss their target seems to have unlimited range | ||||||||
Description | to reproduce /cheat /give all /give all 1 -> some laser shots are visible half over the map | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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abma (administrator) 2013-01-21 23:51 |
Spring 91.0.1-1166-gd1945c5 develop (Debug OMP) |
Kloot (developer) 2013-01-22 00:28 |
laser projectiles actually appear to be emitted in reverse direction from their muzzles (nicely visible with /setminspeed 0.1) |
abma (administrator) 2013-01-22 00:35 Last edited: 2013-01-22 00:36 |
we could name the release codename "lasershow" ;) |
abma (administrator) 2013-01-22 01:00 |
some shots also seems to bypass hills... i'm not sure if weapon range is wrong or if only the effects are wrong, but it looks weird. if weapon range is correct, this bug is minor. |
Kloot (developer) 2013-01-22 01:08 Last edited: 2013-01-22 01:08 |
will debug it when I see a release branch :> |
abma (administrator) 2013-01-22 01:13 |
screenshot was made with /give 1000 armfav /give 1000 armfav 1 ;) yep, no hurry this seems to be a fun-bug :) |
abma (administrator) 2013-01-22 01:18 |
ok, its a have to fix before release, as most units seems to hit each other. |
Kloot (developer) 2013-01-22 14:27 Last edited: 2013-01-22 19:56 |
at the risk of creating a chicken-egg problem: I do actually want to see 92.0 in my lifetime, so I won't push the fix (sitting in my local repo already, just a few LOCs) until I get *SOME* indication that a release is being planned. edit: seems it will be "soon" (next weekend?), let's find out which comes first |
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Date Modified | Username | Field | Change |
---|---|---|---|
2013-01-21 23:48 | abma | New Issue | |
2013-01-21 23:51 | abma | Note Added: 0009636 | |
2013-01-22 00:28 | Kloot | Note Added: 0009637 | |
2013-01-22 00:35 | abma | Note Added: 0009638 | |
2013-01-22 00:36 | abma | Note Edited: 0009638 | View Revisions |
2013-01-22 01:00 | abma | Note Added: 0009639 | |
2013-01-22 01:08 | Kloot | Note Added: 0009640 | |
2013-01-22 01:08 | Kloot | Note Edited: 0009640 | View Revisions |
2013-01-22 01:11 | abma | File Added: screen00190.jpg | |
2013-01-22 01:13 | abma | Note Added: 0009641 | |
2013-01-22 01:18 | abma | Note Added: 0009642 | |
2013-01-22 14:27 | Kloot | Note Added: 0009643 | |
2013-01-22 14:27 | Kloot | Assigned To | => Kloot |
2013-01-22 14:27 | Kloot | Status | new => assigned |
2013-01-22 14:41 | Kloot | Note Edited: 0009643 | View Revisions |
2013-01-22 14:44 | Kloot | Note Edited: 0009643 | View Revisions |
2013-01-22 14:46 | Kloot | Note Edited: 0009643 | View Revisions |
2013-01-22 19:56 | Kloot | Note Edited: 0009643 | View Revisions |
2013-01-22 19:56 | Kloot | Changeset attached | => spring develop 475757ef |
2013-01-22 19:56 | Kloot | Status | assigned => resolved |
2013-01-22 19:56 | Kloot | Resolution | open => fixed |