View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003397 | Spring engine | General | public | 2013-01-12 14:32 | 2013-01-12 17:27 |
| Reporter | Beherith | Assigned To | Kloot | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | no change required | ||
| Product Version | 91.0 | ||||
| Summary | 0003397: [91.0.1-698] Mines block pathing | ||||
| Description | Mines have a yardmap 'y' in BA, yet they still block unit movement. This bug is new in 91.0+, as it is not in 91.0 | ||||
| Steps To Reproduce | Build some mines, allied units bump into them. BA 7.72 | ||||
| Additional Information | Thanks! | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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collision handling changed such that only yardmaps of factories are checked, so for mines (which probably should not even have yardmaps) and any other non-factory units the presence of 'y' characters does not matter. this won't be reverted unless there is overwhelming need, yardmap-based checks are much slower. also, because mines in BA are not kamikaze units, the engine does not make them non-blocking which means they will bounce units away. as workarounds you can set blocking=false or cankamikaze=true, or call Spring.SetUnitBlocking whenever a mine is created. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-01-12 14:32 | Beherith | New Issue | |
| 2013-01-12 14:32 | Beherith | File Added: screen00214.jpg | |
| 2013-01-12 17:27 | Kloot | Note Added: 0009596 | |
| 2013-01-12 17:27 | Kloot | Note Edited: 0009596 | |
| 2013-01-12 17:27 | Kloot | Status | new => resolved |
| 2013-01-12 17:27 | Kloot | Resolution | open => no change required |
| 2013-01-12 17:27 | Kloot | Assigned To | => Kloot |