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IDProjectCategoryView StatusLast Update
0003397Spring engineGeneralpublic2013-01-12 17:27
ReporterBeherith Assigned ToKloot  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionno change required 
Product Version91.0 
Summary0003397: [91.0.1-698] Mines block pathing
DescriptionMines have a yardmap 'y' in BA, yet they still block unit movement. This bug is new in 91.0+, as it is not in 91.0

Steps To ReproduceBuild some mines, allied units bump into them.
BA 7.72
Additional InformationThanks!
TagsNo tags attached.
Attached Files
screen00214.jpg (Attachment missing)
Checked infolog.txt for Errors

Activities

Kloot

2013-01-12 17:27

developer   ~0009596

Last edited: 2013-01-12 17:27

collision handling changed such that only yardmaps of factories are checked, so for mines (which probably should not even have yardmaps) and any other non-factory units the presence of 'y' characters does not matter. this won't be reverted unless there is overwhelming need, yardmap-based checks are much slower.

also, because mines in BA are not kamikaze units, the engine does not make them non-blocking which means they will bounce units away. as workarounds you can set blocking=false or cankamikaze=true, or call Spring.SetUnitBlocking whenever a mine is created.

Issue History

Date Modified Username Field Change
2013-01-12 14:32 Beherith New Issue
2013-01-12 14:32 Beherith File Added: screen00214.jpg
2013-01-12 17:27 Kloot Note Added: 0009596
2013-01-12 17:27 Kloot Note Edited: 0009596
2013-01-12 17:27 Kloot Status new => resolved
2013-01-12 17:27 Kloot Resolution open => no change required
2013-01-12 17:27 Kloot Assigned To => Kloot