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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0005392 | Spring engine | Unit Scripting | public | 2016-11-16 04:40 | 2016-11-16 04:40 | ||||||||
Reporter | raaar | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | 103.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0005392: add options to control visual intensity of nano stream for builders | ||||||||||||
Description | currently, builders that use the engine (builder=true, showNanoSpray=true) show their nano spray with the same "blobs" per second regardless of their build speed. add unitDef "nanoIntensity" (default = current behaviour) It could be used to make the nano stream more intense for units with a relatively higher build speed (for example, 2x more blobs per second). another option could be to make it a dynamically adjustable parameter (through lua), so people could modify it dynamically if they dynamically change the unit's build speed (due to specific game mechanics other than lack of resources). default behaviour should match the current one. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Checked infolog.txt for Errors | |||||||||||||
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Date Modified | Username | Field | Change |
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2016-11-16 04:40 | raaar | New Issue |