2025-07-22 04:03 CEST

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IDProjectCategoryView StatusLast Update
0005389Spring engineGeneralpublic2016-12-03 00:35
ReporterShadowfury333 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionno change required 
Product Version103.0 +git 
Target VersionFixed in Version 
Summary0005389: Water reflections incorrectly positioned and scaled
DescriptionWater reflections, regardless of mode, aren't properly connected to the object they are reflecting. It looks like some UV scaling got mixed up, but I'm not sure what it is.

https://imgur.com/a/UFsxe is an example.
Steps To ReproduceLaunch any Spring game with a water map and a reflective water enabled, then watch reflections while moving the camera.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0016921

Kloot (developer)

Last edited: 2016-12-03 00:33

View 2 revisions

this does not reproduce using a git checkout of ZK, either with my own settings.cfg or the one embedded in your infolog.

side note: the AllowDeferredModelBufferClear=1 setting should not be there (unit models will not receive deferred lighting with it enabled, games do not handle the option correctly/at all).

~0016922

Shadowfury333 (reporter)

Oh, oops, I forgot to mention I solved it by resetting my springsettings.cfg. I'm not sure what about it was broken, but it's working now.

~0016924

Kloot (developer)

ok, reopen if you happen to find out which setting was/is responsible.
+Notes

-Issue History
Date Modified Username Field Change
2016-11-12 21:42 Shadowfury333 New Issue
2016-11-12 21:42 Shadowfury333 File Added: infolog.txt
2016-12-02 15:28 Kloot Note Added: 0016921
2016-12-02 18:02 Shadowfury333 Note Added: 0016922
2016-12-03 00:33 Kloot Note Edited: 0016921 View Revisions
2016-12-03 00:35 Kloot Assigned To => Kloot
2016-12-03 00:35 Kloot Status new => resolved
2016-12-03 00:35 Kloot Resolution open => no change required
2016-12-03 00:35 Kloot Note Added: 0016924
+Issue History