2020-01-28 10:54 CET
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    PID # Product VersionSeverityStatusUpdatedSummary
  0005878 minornew2018-01-27CEG ttl doesnt adjust according to gamespeed
  00057813minorresolved (Kloot)2018-01-24clang 5.0 compile error
  0005874 104.0 +gitminorresolved (hokomoko)2018-01-22104.0.1-150-gd36042d maintenance unit selection issue
  00058733104.0 +gitmajorresolved (abma)2018-01-22104.0.1-150-gd36042d maintenance Circuit AI always crashes on load
  00058724104.0 +gitmajorresolved (hokomoko)2018-01-22104.0.1-141-gae5ba3c maintenance Desync
  00058593104.0 +gittrivialresolved (Kloot)2018-01-19A replay recorded with DemoFromDemo doesn't retain godmode commands
  00058623104.0 +gitminorresolved (Kloot)2018-01-18Spring.DestroyUnit + Spring.CreateUnit does not support morphing with persistent unitID
  00058671104.0 +gitminorresolved (hokomoko)2018-01-16Non-waterweapon homing missiles do not track surface aim point
  00058665104.0 +gitminorresolved (hokomoko)2018-01-14bumpwater shader compilation error maintenance v104.0.1-135
  00058633104.0minorresolved (hokomoko)2018-01-13CMatrix44f::IsOrthoNormal is too strict
  00058542104.0 +gitminorresolved (hokomoko)2018-01-13104.0.1-92-g4409317 maintenance engine-default formation move visualization is broken
  00058608104.0 +gitmajorresolved (Kloot)2018-01-13units fail to aim uphill at targets near cliff edges even when they have a clear line of fire
  00058534104.0 +gitmajorresolved (Kloot)2018-01-08104 maintenance desyncs
  00058221104.0 +gitcrashresolved (Kloot)2018-01-08104.0.1-55-g5d0ff28 Endgame crash with memory map
  00057872104.0 +gitcrashresolved (Kloot)2018-01-08103.0.1-1484 - Midgame crash
  00058372104.0 +gitcrashresolved (Kloot)2018-01-08104.0.1-92-g4409317 maintenence crash
  00058473104.0 +gitcrashresolved (Kloot)2018-01-08crash on gamestart latest 104 maintenance
  00058558104.0 +gitminorresolved (Kloot)2018-01-08crash with 104.0.1-104-g2135e2e maintenance
  00057402103.0 +gitcrashresolved (Kloot)2018-01-05103.0.1-1285 Failed to allocate memory
  00058523104.0 +gitmajorresolved (Kloot)2018-01-04104.0.1-92-g4409317 maintenance hold position units do not update position of their attack target.
  00058571104.0 +gitmajornew2018-01-01Middle click scrolling direction is reversed if zoom speed is a negative number
  00058561104.0 +gitminorresolved (Kloot)2017-12-30./spring --list-config-vars crashes
  00058498104.0 +gitminorassigned (Kloot)2017-12-29commandFire = true, manual attack will only fire once and not until enemy unit is destroyed
  00058511104.0crashresolved (Kloot)2017-12-05Using a .dds file for water foamTexture in mapinfo causes a crash if dynamic water is selected
  00058501104.0minorresolved (Kloot)2017-12-05Some maps seem to cause loadscreens to become squishy after LuaRules stage
  00058062104.0minorresolved (Kloot)2017-12-02CEG glowy spikes from underwater explosions are drawn on water surface
  00058382104.0 +gitminorresolved (hokomoko)2017-11-16compile error with gcc 6.3: rts/lib/assimp/code/ColladaLoader.cpp:1070:44: error: call of overloaded ‘abs(float)’ is ambiguous
  00058352104.0 +gitminorresolved2017-11-11Allow making several infolog.txt instead of only 1 exclusive that = last game.
  00058292104.0 +gitminorresolved (Kloot)2017-11-09Collada model extents calculated erroneously for Z-up models, breaking nanoframes
  00058311104.0 +gitminorresolved (Kloot)2017-11-08spring-headless: VBO.cpp:203: GLubyte* VBO::MapBuffer(GLintptr, GLsizeiptr, GLbitfield): Assertion `ptr != nullptr' failed.
  00058277majorresolved (abma)2017-11-07Unable to start - cannot find libunwind
  00058259104.0 +gitminorresolved (hokomoko)2017-11-04Fight command can bait units on hold position
  00058202104.0 +gitmajorresolved (Kloot)2017-10-31Lua font glitch
  00058191104.0 +gitminorresolved (Kloot)2017-10-25spring-headless: ../../rts/Rendering/GL/FBO.cpp:417: Assertion `GetCurrentBoundFBO() == fboId' failed.
  00058142104.0 +gitminorresolved (Kloot)2017-10-21104.0.1-49-g70f081f (maintenance) Unit valid construction placement check is broken
  00050554100.0+gitminornew2017-10-20'Activated' sound channel should be 'unitreply'
  00057555103.0 +gitcrashresolved2017-10-18103.0.1-1380 Spring launch hang (sound thread related?)
  00058102104.0 +gitcrashresolved (Kloot)2017-10-17SIGSEV in rts/Rendering/Fonts/glFont.cpp:1096
  00058057104.0 +gitminorresolved (Kloot)2017-10-17Water reflections break in the FPS camera mode
  00052011101.0+gitminorresolved (Kloot)2017-10-124 different viewdistance tree icons next to eachother
  00057989104.0minorresolved (hokomoko)2017-10-12Please make the build reproducible
  00058034104.0majorresolved (Kloot)2017-10-10104.0.1-7 Major path follower regression
  00057996104.0 +gitcrashresolved (hokomoko)2017-10-06assert on LoadingMT=1
  00057911104.0minorresolved (hokomoko)2017-10-03Spring.SelectUnitArray cant select enemy units when /godmode enabled
  00054683103.0majorresolved2017-10-01Spectator lags whole game out.
  000567614103.0 +gitminorresolved (Kloot)2017-09-30Chat gets corrupted
  00057902104.0 +gitfeatureresolved (Kloot)2017-09-29Set more parameters in Spring.SetTerrainTypeData
  00057832104.0 +gitminorresolved (Kloot)2017-09-28103.0.1-1484 - Hang detection activates for "not enough free space on drive"
  00057892104.0minorresolved (hokomoko)2017-09-28Assertion `Threading::IsMainThread()' failed.
  00057741103.0 +gitminorresolved (Kloot)2017-09-25widget:DrawScreen[Post]() unexpected behaviour