infolog.txt (43,939 bytes)
2012-11-07 12:02
Using configuration source: "C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Business Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz; 16333MB RAM, 32664MB pagefile
OS: emulated 32bit mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 91.0.1-310-g80687dc develop
Build date/time: Nov 1 2012 17:19:43
Build environment: boost-105000, GNU libstdc++ version 20100429
Compiler: gcc-4.4.4
Using read-write data directory: C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\
Using read-only data directory: C:\Users\user\Documents\My Games\Spring\
Scanning: C:\Users\user\Documents\My Games\Spring\maps
Scanning: C:\Users\user\Documents\My Games\Spring\base
Scanning: C:\Users\user\Documents\My Games\Spring\games
Scanning: C:\Users\user\Documents\My Games\Spring\mods
Scanning: C:\Users\user\Documents\My Games\Spring\packages
Scanning: C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\base
Scanning: C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\games
Supported Video modes: 1920x1080, 1680x1050, 1600x1024, 1600x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 720x400, 640x480
Video mode set to 1920x1080/32bit (windowed)
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 4.2.0
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce GTX 560 Ti/PCIe/SSE2
[f=0000000] GLSL version: 4.20 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 1023MB, available 742MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 16384, compress MIP-map textures: 0
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 60 (64kB)
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 12
[f=0000000] [Threading] Main thread CPU affinity mask set: 1
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 120
[f=0000000] Connecting to local server
[f=0000000] PreGame::StartServer: 10 ms
[f=0000000] Using map: Comet Catcher Redux
[f=0000000] Using game: Zero-K $VERSION
[f=0000000] Using game archive: 1faction.sdd
[f=0000000] recording demo: demos/20121107_215038_Comet Catcher Redux_91.0.1-310-g80687dc develop.sdf
[f=0000000] PreGame::GameDataReceived: 3690 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] Warning: Offscreen GL Context creation failed, falling back to single-threaded loading. The problem was: Couldn't create an offscreen GL context: wglCreateContextAttribsARB failed!
[f=0000000] LoadingScreen: single-threaded
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] explosiongenerator, custom:flash1green
[f=0000000] customparams, <table>
[f=0000000] rgbcolor, 0 1 0
[f=0000000] explosiongenerator, custom:flash1yellow
[f=0000000] customparams, <table>
[f=0000000] rgbcolor, 1 1 0
[f=0000000] explosiongenerator, custom:flash1red
[f=0000000] customparams, <table>
[f=0000000] rgbcolor, 1 0 0
[f=0000000] explosiongenerator, custom:flash1white
[f=0000000] customparams, <table>
[f=0000000] rgbcolor, 1 1 1
[f=0000000] [gamedata/modularcomms/unitdefgen.lua] Warning: Modular Comms warning: Comm data entry in modoption is empty or in invalid format
[f=0000000] Processing comm: stresstest1
[f=0000000] Processing comm: stresstest2
[f=0000000] Processing comm: stresstest3
[f=0000000] Processing comm: stresstest4
[f=0000000] Processing comm: test_c4_rocket
[f=0000000] Processing comm: test_c4_aa
[f=0000000] Processing comm: test_c4_gauss
[f=0000000] Processing comm: test_c4_arty
[f=0000000] Processing comm: test_c4_hmg
[f=0000000] Processing comm: test_c4_shotty
[f=0000000] Processing comm: test_c4_beam
[f=0000000] Processing comm: test_c4_lightning
[f=0000000] Processing comm: test_c4_flame
[f=0000000] Processing comm: test_a4_rocket
[f=0000000] Processing comm: test_a4_aa
[f=0000000] Processing comm: test_a4_gauss
[f=0000000] Processing comm: test_a4_arty
[f=0000000] Processing comm: test_a4_hmg
[f=0000000] Processing comm: test_a4_shotty
[f=0000000] Processing comm: test_a4_beam
[f=0000000] Processing comm: test_a4_lightning
[f=0000000] Processing comm: test_a4_flame
[f=0000000] Processing comm: test_s4_rocket
[f=0000000] Processing comm: test_s4_aa
[f=0000000] Processing comm: test_s4_gauss
[f=0000000] Processing comm: test_s4_arty
[f=0000000] Processing comm: test_s4_hmg
[f=0000000] Processing comm: test_s4_shotty
[f=0000000] Processing comm: test_s4_beam
[f=0000000] Processing comm: test_s4_lightning
[f=0000000] Processing comm: test_s4_flame
[f=0000000] Processing comm: test_r4_rocket
[f=0000000] Processing comm: test_r4_aa
[f=0000000] Processing comm: test_r4_gauss
[f=0000000] Processing comm: test_r4_arty
[f=0000000] Processing comm: test_r4_hmg
[f=0000000] Processing comm: test_r4_shotty
[f=0000000] Processing comm: test_r4_beam
[f=0000000] Processing comm: test_r4_lightning
[f=0000000] Processing comm: test_r4_flame
[f=0000000] Processing comm: test_c1_rocket
[f=0000000] Processing comm: test_c1_aa
[f=0000000] Processing comm: test_c1_gauss
[f=0000000] Processing comm: test_c1_arty
[f=0000000] Processing comm: test_c1_hmg
[f=0000000] Processing comm: test_c1_shotty
[f=0000000] Processing comm: test_c1_beam
[f=0000000] Processing comm: test_c1_lightning
[f=0000000] Processing comm: test_c1_flame
[f=0000000] Processing comm: test_a1_rocket
[f=0000000] Processing comm: test_a1_aa
[f=0000000] Processing comm: test_a1_gauss
[f=0000000] Processing comm: test_a1_arty
[f=0000000] Processing comm: test_a1_hmg
[f=0000000] Processing comm: test_a1_shotty
[f=0000000] Processing comm: test_a1_beam
[f=0000000] Processing comm: test_a1_lightning
[f=0000000] Processing comm: test_a1_flame
[f=0000000] Processing comm: test_s1_rocket
[f=0000000] Processing comm: test_s1_aa
[f=0000000] Processing comm: test_s1_gauss
[f=0000000] Processing comm: test_s1_arty
[f=0000000] Processing comm: test_s1_hmg
[f=0000000] Processing comm: test_s1_shotty
[f=0000000] Processing comm: test_s1_beam
[f=0000000] Processing comm: test_s1_lightning
[f=0000000] Processing comm: test_s1_flame
[f=0000000] Processing comm: test_r1_rocket
[f=0000000] Processing comm: test_r1_aa
[f=0000000] Processing comm: test_r1_gauss
[f=0000000] Processing comm: test_r1_arty
[f=0000000] Processing comm: test_r1_hmg
[f=0000000] Processing comm: test_r1_shotty
[f=0000000] Processing comm: test_r1_beam
[f=0000000] Processing comm: test_r1_lightning
[f=0000000] Processing comm: test_r1_flame
[f=0000000] Processing comm: test_cr1_rocket
[f=0000000] Processing comm: test_cr1_aa
[f=0000000] Processing comm: test_cr1_gauss
[f=0000000] Processing comm: test_cr1_arty
[f=0000000] Processing comm: test_cr1_hmg
[f=0000000] Processing comm: test_cr1_shotty
[f=0000000] Processing comm: test_cr1_beam
[f=0000000] Processing comm: test_cr1_lightning
[f=0000000] Processing comm: test_cr1_flame
[f=0000000] Processing comm: test_cr4_rocket
[f=0000000] Processing comm: test_cr4_aa
[f=0000000] Processing comm: test_cr4_gauss
[f=0000000] Processing comm: test_cr4_arty
[f=0000000] Processing comm: test_cr4_hmg
[f=0000000] Processing comm: test_cr4_shotty
[f=0000000] Processing comm: test_cr4_beam
[f=0000000] Processing comm: test_cr4_lightning
[f=0000000] Processing comm: test_cr4_flame
[f=0000000] Processing comm: comm_econ_cai
[f=0000000] Processing comm: comm_marksman_cai
[f=0000000] Processing comm: comm_hunter
[f=0000000] Processing comm: comm_guardian
[f=0000000] Processing comm: comm_riot
[f=0000000] Processing comm: comm_recon
[f=0000000] Processing comm: comm_marksman
[f=0000000] Processing comm: comm_marine
[f=0000000] Processing comm: comm_flamer
[f=0000000] Processing comm: comm_mission_tutorial1
[f=0000000] Processing comm: comm_stun_cai
[f=0000000] Processing comm: comm_rocketeer
[f=0000000] Processing comm: comm_riot_cai
[f=0000000] [gamedata/modularcomms/unitdefgen.lua] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
[f=0000000] Loading all definitions: 0.226000
[f=0000000] Game::LoadDefs (GameData): 321 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=0000000] [Sound] parsed 139 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Warning: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 17 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (77 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 70 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 9
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Loading Unit Definitions
[f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chicken" (move-class "bhover3"): canFloat, but not a ship-based movetype
[f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chicken_dodo" (move-class "bhover3"): canFloat, but not a ship-based movetype
[f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chickenblobber" (move-class "bhover3"): canFloat, but not a ship-based movetype
[f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chickenr" (move-class "bhover3"): canFloat, but not a ship-based movetype
[f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chickens" (move-class "bhover3"): canFloat, but not a ship-based movetype
[f=0000000] Loading Feature Definitions
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: d904e5f8
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 2 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 235 ms
[f=0000000] [Sound] Warning: Unable to open audio file: MultiSelect
[f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: MultiSelect
[f=0000000] Game::LoadInterface (Console): 1 ms
[f=0000000] [Sound] Warning: Unable to open audio file: FailedCommand
[f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] Loading LuaRules
[f=0000000] Jump Jet Defs checking begining...
[f=0000000] .. Jump Jet Defs checking complete
[f=0000000] Jump Jet Defs warning: ( corsktl has unneeded reload override )
[f=0000000] Jump Jet Defs warning: ( corsktl has unneeded range override )
[f=0000000] Jump Jet Defs warning: ( corsktl has unneeded delay override )
[f=0000000] Jump Jet Defs checking begining...
[f=0000000] .. Jump Jet Defs checking complete
[f=0000000] Jump Jet Defs warning: ( corsktl has unneeded reload override )
[f=0000000] Jump Jet Defs warning: ( corsktl has unneeded range override )
[f=0000000] Jump Jet Defs warning: ( corsktl has unneeded delay override )
[f=0000000] [gadgets.lua] Error: Failed to load: unit_puppy_handler_graph.lua (duplicate name)
[f=0000000] Using Overdrive Sharing ModOptions: investmentreturn
[f=0000000] [UnitMorph] Warning: Comm Morph warning: Comm data entry for player 0 is empty or in invalid format
[f=0000000] Loading gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loading unit script: scripts/amgeo.lua
[f=0000000] Loading unit script: scripts/amphaa.lua
[f=0000000] Loading unit script: scripts/amphassault.lua
[f=0000000] Loading unit script: scripts/amphcon.lua
[f=0000000] Loading unit script: scripts/amphfloater.lua
[f=0000000] Loading unit script: scripts/amphraider.lua
[f=0000000] Loading unit script: scripts/amphraider2.lua
[f=0000000] Loading unit script: scripts/amphraider3.lua
[f=0000000] Loading unit script: scripts/amphriot.lua
[f=0000000] Loading unit script: scripts/amphtele.lua
[f=0000000] Loading unit script: scripts/arm_spider.lua
[f=0000000] Loading unit script: scripts/arm_venom.lua
[f=0000000] Loading unit script: scripts/armaak.lua
[f=0000000] Loading unit script: scripts/armamd.lua
[f=0000000] Loading unit script: scripts/armanni.lua
[f=0000000] Loading unit script: scripts/armarad.lua
[f=0000000] Loading unit script: scripts/armartic.lua
[f=0000000] Loading unit script: scripts/armasp.lua
[f=0000000] Loading unit script: scripts/armbanth.lua
[f=0000000] Loading unit script: scripts/armbrawl.lua
[f=0000000] Loading unit script: scripts/armbrtha.lua
[f=0000000] Loading unit script: scripts/armca.lua
[f=0000000] Loading unit script: scripts/armcarry.lua
[f=0000000] Loading unit script: scripts/armcir.lua
[f=0000000] Loading unit script: scripts/armcom.lua
[f=0000000] Loading unit script: scripts/armcomdgun.lua
[f=0000000] Loading unit script: scripts/armcrabe.lua
[f=0000000] Loading unit script: scripts/armcsa.lua
[f=0000000] Loading unit script: scripts/armcybr.lua
[f=0000000] Loading unit script: scripts/armjamt.lua
[f=0000000] Loading unit script: scripts/armmanni.lua
[f=0000000] Loading unit script: scripts/armmerl.lua
[f=0000000] Loading unit script: scripts/armnanotc.lua
[f=0000000] Loading unit script: scripts/armorco.lua
[f=0000000] Loading unit script: scripts/armpt.lua
[f=0000000] Loading unit script: scripts/armpw.lua
[f=0000000] Loading unit script: scripts/armsnipe.lua
[f=0000000] Loading unit script: scripts/armsolar.lua
[f=0000000] Loading unit script: scripts/armsptk.lua
[f=0000000] Loading unit script: scripts/armspy.lua
[f=0000000] Loading unit script: scripts/armstiletto_laser.lua
[f=0000000] Loading unit script: scripts/armtboat.lua
[f=0000000] Loading unit script: scripts/armwin.lua
[f=0000000] Loading unit script: scripts/assaultcruiser.lua
[f=0000000] Loading unit script: scripts/asteroid.lua
[f=0000000] Loading unit script: scripts/attackdrone.lua
[f=0000000] Loading unit script: scripts/blackdawn.lua
[f=0000000] Loading unit script: scripts/blastwing.lua
[f=0000000] Loading unit script: scripts/cafus.lua
[f=0000000] Loading unit script: scripts/capturecar.lua
[f=0000000] Loading unit script: scripts/carrydrone.lua
[f=0000000] Loading unit script: scripts/chicken_roc.lua
[f=0000000] Loading unit script: scripts/chickenflyerqueen.lua
[f=0000000] Loading unit script: scripts/chickenlandqueen.lua
[f=0000000] Loading unit script: scripts/chickenwurm.lua
[f=0000000] Loading unit script: scripts/commsupport.lua
[f=0000000] Loading unit script: scripts/corcom_alt.lua
[f=0000000] Loading unit script: scripts/commrecon.lua
[f=0000000] Loading unit script: scripts/corbats.lua
[f=0000000] Loading unit script: scripts/corbhmth.lua
[f=0000000] Loading unit script: scripts/corcrash.lua
[f=0000000] Loading unit script: scripts/corcrw.lua
[f=0000000] Loading unit script: scripts/cordoom.lua
[f=0000000] Loading unit script: scripts/core_spectre.lua
[f=0000000] Loading unit script: scripts/corhlt.lua
[f=0000000] Loading unit script: scripts/corhurc2.lua
[f=0000000] Loading unit script: scripts/corjamt.lua
[f=0000000] Loading unit script: scripts/cormak.lua
[f=0000000] Loading unit script: scripts/corrad.lua
[f=0000000] Loading unit script: scripts/corroach.lua
[f=0000000] Loading unit script: scripts/corshad.lua
[f=0000000] Loading unit script: scripts/corstorm.lua
[f=0000000] Loading unit script: scripts/corsub.lua
[f=0000000] Loading unit script: scripts/corsumo.lua
[f=0000000] Loading unit script: scripts/corsy.lua
[f=0000000] Loading unit script: scripts/cortl.lua
[f=0000000] Loading unit script: scripts/corvamp.lua
[f=0000000] Loading unit script: scripts/cremcom.lua
[f=0000000] Loading unit script: scripts/dante.lua
[f=0000000] Loading unit script: scripts/destroyer.lua
[f=0000000] Loading unit script: scripts/nullscript.lua
[f=0000000] Loading unit script: scripts/cruisemissile.lua
[f=0000000] Loading unit script: scripts/factoryjump.lua
[f=0000000] Loading unit script: scripts/factoryplane.lua
[f=0000000] Loading unit script: scripts/factorytank.lua
[f=0000000] Loading unit script: scripts/fakeunit_los.lua
[f=0000000] Loading unit script: scripts/firebug.lua
[f=0000000] Loading unit script: scripts/firewalker.lua
[f=0000000] Loading unit script: scripts/funnelweb.lua
[f=0000000] Loading unit script: scripts/geo.lua
[f=0000000] Loading unit script: scripts/heavyturret.lua
[f=0000000] Loading unit script: scripts/logkoda.lua
[f=0000000] Loading unit script: scripts/mahlazor.lua
[f=0000000] Loading unit script: scripts/missilesilo.lua
[f=0000000] Loading unit script: scripts/raveparty.lua
[f=0000000] Loading unit script: scripts/scorpion.lua
[f=0000000] Loading unit script: scripts/screamer.lua
[f=0000000] Loading unit script: scripts/serpent.lua
[f=0000000] Loading unit script: scripts/shieldarty.lua
[f=0000000] Loading unit script: scripts/shieldfelon.lua
[f=0000000] Loading unit script: scripts/spideraa.lua
[f=0000000] Loading unit script: scripts/spiderassault.lua
[f=0000000] Loading unit script: scripts/striderhub.lua
[f=0000000] Loading unit script: scripts/tele_beacon.lua
[f=0000000] Loading unit script: scripts/wolverine_mine.lua
[f=0000000] Loading unit script: scripts/zenith.lua
[f=0000000] [StartSetup] Warning: Start Unit Setup warning: Comm data entry for player 0 is empty or in invalid format
[f=0000000] [Test] Error: bla, I am a log
[f=0000000] Total Map Metal 182.62145996094
[f=0000000] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
[f=0000000] LUARULES-DRAW (GADGETS)
[f=0000000] Jump Jet Defs checking begining...
[f=0000000] .. Jump Jet Defs checking complete
[f=0000000] Jump Jet Defs warning: ( corsktl has unneeded reload override )
[f=0000000] Jump Jet Defs warning: ( corsktl has unneeded range override )
[f=0000000] Jump Jet Defs warning: ( corsktl has unneeded delay override )
[f=0000000] LUARULES-DRAW (GADGETS)
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] explosiongenerator, custom:flash1green
[f=0000000] customparams, <table>
[f=0000000] rgbcolor, 0 1 0
[f=0000000] explosiongenerator, custom:flash1yellow
[f=0000000] customparams, <table>
[f=0000000] rgbcolor, 1 1 0
[f=0000000] explosiongenerator, custom:flash1red
[f=0000000] customparams, <table>
[f=0000000] rgbcolor, 1 0 0
[f=0000000] explosiongenerator, custom:flash1white
[f=0000000] customparams, <table>
[f=0000000] rgbcolor, 1 1 1
[f=0000000] Jump Jet Defs checking begining...
[f=0000000] .. Jump Jet Defs checking complete
[f=0000000] Jump Jet Defs warning: ( corsktl has unneeded reload override )
[f=0000000] Jump Jet Defs warning: ( corsktl has unneeded range override )
[f=0000000] Jump Jet Defs warning: ( corsktl has unneeded delay override )
[f=0000000] Loaded local team color config.
[f=0000000] Loaded API widget: Shared Functions <api_shared_functions.lua>
[f=0000000] Loaded API widget: Modular Comm Info <api_modularcomms.lua>
[f=0000000] Loaded API widget: Chili Framework <api_chili.lua>
[f=0000000] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua>
[f=0000000] Loaded API widget: Lups <lups_wrapper.lua>
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Set maximum particles to: 20000
[f=0000000] Set UnitIconDist to 80
[f=0000000] Set UnitLodDist to 500
[f=0000000] Loaded widget: EPIC Menu <gui_epicmenu.lua>
[f=0000000] alwaysDisplayMexes, f4
[f=0000000] Loaded widget: Chili Minimap <gui_chili_minimap.lua>
[f=0000000] widgetlist, f11
[f=0000000] Loaded widget: Chili Widget Selector <gui_chili_widgetselector.lua>
[f=0000000] Loaded widget: Custom Cursor Sets <gui_customcursorsets.lua>
[f=0000000] Mexspot Fetcher fetching
[f=0000000] Loaded widget: Mexspot Fetcher <wg_mexspot_fetcher.lua>
[f=0000000] Loaded widget: Local Team Colors <gui_local_colors.lua>
[f=0000000] Loaded widget: HealthBars <unit_healthbars.lua>
[f=0000000] Loaded widget: Hide map marks and cursor <gui_hide_marks_on_f5.lua>
[f=0000000] Loaded widget: Noises <snd_noises.lua>
[f=0000000] Loaded widget: Chili Vote Display <gui_chili_vote.lua>
[f=0000000] Loaded widget: TeamCommEnds & Lavarise indicator <gui_teamcommends.lua>
[f=0000000] Loaded widget: BuildETA <gui_build_eta.lua>
[f=0000000] Loaded widget: Cloak Fire State <unit_cloakfirestate.lua>
[f=0000000] Loaded widget: AA Command Helper <cmd_attackcmd_aid.lua>
[f=0000000] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
[f=0000000] Loaded widget: Auto Group <unit_auto_group.lua>
[f=0000000] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua>
[f=0000000] Loaded widget: Autoquit <autoquit.lua>
[f=0000000] Loaded widget: CameraShake <camera_shake.lua>
[f=0000000] Loaded widget: Chili Chat Bubbles <gui_chili_chatbubbles.lua>
[f=0000000] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua>
[f=0000000] Loaded widget: Chili Resource Bars <gui_chili_resource_bars.lua>
[f=0000000] Loaded widget: Clippy Comments <unit_clippy.lua>
[f=0000000] Loaded widget: ComCounter <unit_com_counter.lua>
[f=0000000] Loaded widget: Constructor Auto Assist <unit_factory_guard.lua>
[f=0000000] Loaded widget: Context Menu <gui_contextmenu.lua>
[f=0000000] Loaded widget: Darkening <gui_darkening.lua>
[f=0000000] Loaded widget: Defense Range Zero-K <gui_defenserange.lua>
[f=0000000] Loaded widget: Ferry Points <cmd_ferry_points.lua>
[f=0000000] Loaded widget: Highlight Geos <gui_highlight_geos.lua>
[f=0000000] Loaded widget: Keep Target <cmd_keep_target.lua>
[f=0000000] Loaded widget: Local Widgets Config <localwidgets.lua>
[f=0000000] Loaded widget: Map Edge Extension <map_edge_extension.lua>
[f=0000000] Loaded widget: MetalFeatures <gui_metal_features.lua>
[f=0000000] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua>
[f=0000000] Loaded widget: MinimapEvents <minimap_events.lua>
[f=0000000] Loaded widget: Missile Silo Range <missilesilo_range.lua>
[f=0000000] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[f=0000000] Loaded widget: Attack Warning <unit_attack_warning.lua>
[f=0000000] Loaded widget: Pause Screen <gui_pausescreen.lua>
[f=0000000] Loaded widget: Point Tracker <gui_point_tracker.lua>
[f=0000000] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[f=0000000] Loaded widget: Retreat <cmd_retreat.lua>
[f=0000000] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua>
[f=0000000] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua>
[f=0000000] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua>
[f=0000000] Loaded widget: Stereo3D <gfx_stereo3d.lua>
[f=0000000] Loaded widget: Stockpiler <unit_stockpile.lua>
[f=0000000] UnnamedPlayer ENABLE TTS
[f=0000000] Loaded widget: Text To Speech Control <snd_text_to_speech.lua>
[f=0000000] Loaded widget: Ghost Site <unit_ghostsite.lua>
[f=0000000] Loaded widget: Unit Marker Zero-K <unit_marker.lua>
[f=0000000] Loaded widget: Blast Radius <gui_blastradius.lua>
[f=0000000] Loaded widget: Transport AI <unit_transport_ai.lua>
[f=0000000] Loaded widget: Voice Assistant <unit_voice.lua>
[f=0000000] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip.lua>
[f=0000000] 32000
[f=0000000] Loaded widget: Cheat <cheat.lua>
[f=0000000] Loaded widget: Debug Mouse to Mexes <dbg_mouse_to_mex.lua>
[f=0000000] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua>
[f=0000000] Loaded widget: MiniMap Start Boxes <minimap_startbox.lua>
[f=0000000] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[f=0000000] Loaded widget: MessageBoxes <mission_messagebox.lua>
[f=0000000] Loaded widget: Objectives <mission_objectives.lua>
[f=0000000] Loaded widget: Select Keys <gui_selectkeys.lua>
[f=0000000] Loaded widget: SmoothScroll <camera_smooth_move.lua>
[f=0000000] Loaded widget: Unit Start State <unit_start_state.lua>
[f=0000000] Loaded widget: PlanetWars Info <gui_planetwars_info.lua>
[f=0000000] <Replay control buttons> Live mode. Widget removed.
[f=0000000] Loaded widget: Replay control buttons <gui_replay_controls.lua>
[f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0000000] Loaded widget: UnitShapes <unit_shapes.lua>
[f=0000000] Loaded widget: Unit Icons <unit_icons.lua>
[f=0000000] Loaded widget: AllyCursors <gui_ally_cursors.lua>
[f=0000000] Loaded widget: Building Starter <unit_building_starter.lua>
[f=0000000] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua>
[f=0000000] Loaded widget: CommandInsert <gui_commandinsert.lua>
[f=0000000] Loaded widget: Gadget Icons <unit_gadget_icons.lua>
[f=0000000] Loaded widget: Rank Icons 2 <unit_rank_icons.lua>
[f=0000000] Loaded widget: Selection Send <gui_selectionsend.lua>
[f=0000000] Loaded widget: Shield Guard <unit_shield_guard.lua>
[f=0000000] Loaded widget: State Icons <unit_state_icons.lua>
[f=0000000] Loaded widget: LupsManager <gfx_lups_manager.lua>
[f=0000000] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua>
[f=0000000] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua>
[f=0000000] Loaded widget: Chili Chat 2.1 <gui_chili_chat2_1.lua>
[f=0000000] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua>
[f=0000000] Loaded widget: Chili Docking <gui_chili_docking.lua>
[f=0000000] Loaded widget: Image Preloader <dbg_img_preload.lua>
[f=0000000] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua>
[f=0000000] Loaded widget: Restricted Zones <gui_restrictedzones.lua>
[f=0000000] Loaded widget: Jumpjet GUI <gui_jumpjets.lua>
[f=0000000] Loaded widget: Chili Gesture Menu <gui_chili_gesture_menu.lua>
[f=0000000] Loaded widget: CustomFormations2 <unit_customformations2.lua>
[f=0000000] tab_factory, z
[f=0000000] tab_economy, x
[f=0000000] tab_defence, c
[f=0000000] tab_special, v
[f=0000000] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua>
[f=0000000] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua>
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt from UnnamedPlayer
[f=0000000] -> Version: 91.0.1-310-g80687dc develop
[f=0000000] -> Connection established (given id 0)
[f=0000000] Mexspot Fetcher received
[f=0000000] Player UnnamedPlayer finished loading and is now ingame
[f=0000000] Mex Placement Initialised with 80 spots.
[f=0000000] Warning: Couldn't find texture "icons/thumbs.db"!
[f=0000000] <UnnamedPlayer> Allies: I choose: Strike Commander !
[f=0000000] GameID: 093d9a502369f9d5174989ac1cdf4421
[f=0000000] Error: Spring 91.0.1-310-g80687dc develop has crashed.
[f=0000000] Error: DLL information:
[f=0000000] Error: 0x00400000 spring
[f=0000000] Error: 0x77440000 ntdll
[f=0000000] Error: 0x76670000 kernel32
[f=0000000] Error: 0x763f0000 KERNELBASE
[f=0000000] Error: 0x10000000 DevIL
[f=0000000] Error: 0x71c80000 MSVCP80
[f=0000000] Error: 0x71be0000 MSVCR80
[f=0000000] Error: 0x75a00000 msvcrt
[f=0000000] Error: 0x75ba0000 USER32
[f=0000000] Error: 0x75ab0000 GDI32
[f=0000000] Error: 0x76440000 LPK
[f=0000000] Error: 0x76860000 USP10
[f=0000000] Error: 0x75d00000 ADVAPI32
[f=0000000] Error: 0x75da0000 sechost
[f=0000000] Error: 0x74b80000 RPCRT4
[f=0000000] Error: 0x74b20000 SspiCli
[f=0000000] Error: 0x74b10000 CRYPTBASE
[f=0000000] Error: 0x68ae0000 GLU32
[f=0000000] Error: 0x5afb0000 OPENGL32
[f=0000000] Error: 0x5b4b0000 DDRAW
[f=0000000] Error: 0x5b780000 DCIMAN32
[f=0000000] Error: 0x761c0000 SETUPAPI
[f=0000000] Error: 0x76640000 CFGMGR32
[f=0000000] Error: 0x76010000 OLEAUT32
[f=0000000] Error: 0x76a20000 ole32
[f=0000000] Error: 0x765f0000 DEVOBJ
[f=0000000] Error: 0x71a30000 dwmapi
[f=0000000] Error: 0x76610000 IMAGEHLP
[f=0000000] Error: 0x6fbc0000 mingwm10
[f=0000000] Error: 0x74cd0000 SHELL32
[f=0000000] Error: 0x75ca0000 SHLWAPI
[f=0000000] Error: 0x763b0000 WS2_32
[f=0000000] Error: 0x77410000 NSI
[f=0000000] Error: 0x6b600000 OpenAL32
[f=0000000] Error: 0x71d10000 WINMM
[f=0000000] Error: 0x70780000 vorbisfile
[f=0000000] Error: 0x68140000 ogg
[f=0000000] Error: 0x64cc0000 vorbis
[f=0000000] Error: 0x62e80000 zlib1
[f=0000000] Error: 0x66fc0000 freetype6
[f=0000000] Error: 0x62aa0000 glew32
[f=0000000] Error: 0x00330000 SDL
[f=0000000] Error: 0x7c340000 MSVCR71
[f=0000000] Error: 0x74c70000 IMM32
[f=0000000] Error: 0x75930000 MSCTF
[f=0000000] Error: 0x5b210000 dsound
[f=0000000] Error: 0x73710000 POWRPROF
[f=0000000] Error: 0x75dc0000 CLBCatQ
[f=0000000] Error: 0x72440000 MMDevApi
[f=0000000] Error: 0x733b0000 PROPSYS
[f=0000000] Error: 0x71ac0000 wdmaud
[f=0000000] Error: 0x71aa0000 ksuser
[f=0000000] Error: 0x73b00000 AVRT
[f=0000000] Error: 0x70720000 AUDIOSES
[f=0000000] Error: 0x71a90000 msacm32
[f=0000000] Error: 0x73b10000 MSACM32
[f=0000000] Error: 0x71a80000 midimap
[f=0000000] Error: 0x72170000 profapi
[f=0000000] Error: 0x70300000 uxtheme
[f=0000000] Error: 0x52770000 nvoglv32
[f=0000000] Error: 0x74a40000 VERSION
[f=0000000] Error: 0x749b0000 ntmarta
[f=0000000] Error: 0x76810000 WLDAP32
[f=0000000] Error: 0x68a60000 DINPUT
[f=0000000] Error: 0x68a50000 HID
[f=0000000] Error: 0x76370000 WINTRUST
[f=0000000] Error: 0x764d0000 CRYPT32
[f=0000000] Error: 0x763a0000 MSASN1
[f=0000000] Error: 0x61a40000 AIInterface
[f=0000000] Error: 0x68d80000 SkirmishAI
[f=0000000] Error: 0x6ff20000 dbghelp
[f=0000000] Error: Exception: Access violation (0xc0000005)
[f=0000000] Error: Exception Address: 0x005b064f
[f=0000000] Error: Stacktrace:
[f=0000000] Error: (0) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x005B064F]
[f=0000000] Error: (1) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe(skirmishAiCallback_Group_SupportedCommand_getParams+0x56988) [0x009EC868]
[f=0000000] Error: (2) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe(skirmishAiCallback_Group_SupportedCommand_getParams+0x56ca5) [0x009ECB85]
[f=0000000] Error: (3) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe(skirmishAiCallback_Group_SupportedCommand_getParams+0x517ed) [0x009E76CD]
[f=0000000] Error: (4) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe(skirmishAiCallback_Group_SupportedCommand_getParams+0x52c89) [0x009E8B69]
[f=0000000] Error: (5) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe(skirmishAiCallback_Group_SupportedCommand_getParams+0x56cf0) [0x009ECBD0]
[f=0000000] Error: (6) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe(skirmishAiCallback_Group_SupportedCommand_getParams+0x44a71) [0x009DA951]
[f=0000000] Error: (7) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe(skirmishAiCallback_Group_SupportedCommand_getParams+0x55e4a) [0x009EBD2A]
[f=0000000] Error: (8) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe(skirmishAiCallback_Group_SupportedCommand_getParams+0x56089) [0x009EBF69]
[f=0000000] Error: (9) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe(skirmishAiCallback_Group_SupportedCommand_getParams+0x448ba) [0x009DA79A]
[f=0000000] Error: (10) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x005228D4]
[f=0000000] Error: (11) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x005229FD]
[f=0000000] Error: (12) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x00528BD4]
[f=0000000] Error: (13) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x0084DB6F]
[f=0000000] Error: (14) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x0086A323]
[f=0000000] Error: (15) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x0057FDBF]
[f=0000000] Error: (16) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe(skirmishAiCallback_Group_SupportedCommand_getParams+0x56988) [0x009EC868]
[f=0000000] Error: (17) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe(skirmishAiCallback_Group_SupportedCommand_getParams+0x527b1) [0x009E8691]
[f=0000000] Error: (18) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe(skirmishAiCallback_Group_SupportedCommand_getParams+0x56cf0) [0x009ECBD0]
[f=0000000] Error: (19) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe(skirmishAiCallback_Group_SupportedCommand_getParams+0x44a71) [0x009DA951]
[f=0000000] Error: (20) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe(skirmishAiCallback_Group_SupportedCommand_getParams+0x55e4a) [0x009EBD2A]
[f=0000000] Error: (21) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe(skirmishAiCallback_Group_SupportedCommand_getParams+0x56089) [0x009EBF69]
[f=0000000] Error: (22) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe(skirmishAiCallback_Group_SupportedCommand_getParams+0x448ba) [0x009DA79A]
[f=0000000] Error: (23) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x005228D4]
[f=0000000] Error: (24) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x005229FD]
[f=0000000] Error: (25) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x00529C57]
[f=0000000] Error: (26) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x0089CC47]
[f=0000000] Error: (27) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x0042F5EA]
[f=0000000] Error: (28) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x00463B5E]
[f=0000000] Error: (29) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x00430185]
[f=0000000] Error: (30) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x00916711]
[f=0000000] Error: (31) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x0091E18B]
[f=0000000] Error: (32) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x00904F21]
[f=0000000] Error: (33) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x00905484]
[f=0000000] Error: (34) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x009055A1]
[f=0000000] Error: (35) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe(skirmishAiCallback_Group_SupportedCommand_getParams+0xc0b9) [0x009A1F99]
[f=0000000] Error: (36) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x004010B4]
[f=0000000] Error: (37) C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\spring.exe [0x00401128]
[f=0000000] Error: (38) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x7668339A]
[f=0000000] Error: (39) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77479EF2]
[f=0000000] Error: (40) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77479EC5]
[f=0000000] [CCollisionHandler] dis-/continuous tests: 0/0
[f=0000000] Path cache hits 0 0%
[f=0000000] Path cache hits 0 0%
[f=0000000] Statistics for RectangleOptimizer: 0%
[f=0000000] Statistics for RectangleOptimizer: 0%
[f=0000000] Statistics for local connection:
Received: 777 bytes
Sent: 292 bytes
Error: Spring: Unhandled exception Spring has crashed:
Access violation.
A stacktrace has been written to:
C:\Users\user\Documents\My Games\Spring Dev\91.0.1-310-g80687dc\infolog.txt