1 - yes
2 - yes
3 - yes (3mb)
edit:
few secunds after connacting:
[9:00:35 PM] Timeout assumed. Disconnecting ...
[9:00:35 PM] Connection to server closed!
Search found 22 matches
- 05 Jan 2007, 18:55
- Forum: Help & Bugs
- Topic: lobby (battleroom) "Timeout assumed"
- Replies: 28
- Views: 3908
- 05 Jan 2007, 16:31
- Forum: Help & Bugs
- Topic: lobby (battleroom) "Timeout assumed"
- Replies: 28
- Views: 3908
lobby (battleroom) "Timeout assumed"
is it only me or the lobby is disconnacting every (maximum) 15 secunds, + almost impossible to connact at the start.
(my opinion) the new version makes spring suck ass.
have a nice day.
(my opinion) the new version makes spring suck ass.
have a nice day.
- 04 Jan 2007, 22:20
- Forum: Game Development
- Topic: Testing version number 3 of TLLR
- Replies: 12
- Views: 1688
- 04 Jan 2007, 22:16
- Forum: Game Development
- Topic: STOP THE MODER INFIGHTING NOW!
- Replies: 84
- Views: 10578
- 04 Jan 2007, 22:08
- Forum: Game Development
- Topic: [LLTA]
- Replies: 130
- Views: 22202
- 04 Jan 2007, 22:01
- Forum: Game Development
- Topic: Comments on modder resource thread (split from it)
- Replies: 27
- Views: 5559
- 04 Jan 2007, 21:30
- Forum: Game Development
- Topic: TA:X mod in progress (slow progress)
- Replies: 61
- Views: 12386
- 14 Nov 2006, 15:22
- Forum: Game Development
- Topic: How much move classes?
- Replies: 4
- Views: 842
- 14 Nov 2006, 15:19
- Forum: Game Development
- Topic: Starfox:Annhilation (working title)
- Replies: 24
- Views: 4011
- 04 Oct 2006, 12:07
- Forum: General Discussion
- Topic: lasers in new spring
- Replies: 22
- Views: 6599
- 03 Oct 2006, 12:19
- Forum: Game Development
- Topic: 1st person shooter mod.
- Replies: 41
- Views: 7332
indeed
rattle wrote:There already are mods with good looking and well animated human models. Just take a look at SWTA or GINTA thread
cool, just like in quake2.

edit: quake1 <-
- 03 Oct 2006, 12:08
- Forum: Art & Modelling
- Topic: Texture Competition 0002 - Cameo Texture
- Replies: 48
- Views: 9579
- 30 Sep 2006, 21:29
- Forum: Game Development
- Topic: 1st person shooter mod.
- Replies: 41
- Views: 7332
HAHA
"human models" in spring? are you drunk? lol
ok mate you should forget about the human models.

ok mate you should forget about the human models.

- 19 Sep 2006, 22:57
- Forum: Game Development
- Topic: aa expanded (aae)
- Replies: 109
- Views: 12982
Re: new mod in progress: AA:expanded (aae)
just dont forget the lvl3 units.overkill wrote:its going to be a mutator for aa that adds units that me and Revenge thinks the mod is missing for example lvl 2 aa kbot and lvl 2 hovercraft.

- 19 Sep 2006, 18:30
- Forum: Game Development
- Topic: Make ur own AA variant!
- Replies: 21
- Views: 2993
- 15 Sep 2006, 14:37
- Forum: Game Development
- Topic: AA/ new units
- Replies: 17
- Views: 2484
- 14 Sep 2006, 16:49
- Forum: Art & Modelling
- Topic: Tomb King?
- Replies: 1
- Views: 894
- 13 Sep 2006, 21:36
- Forum: Game Development
- Topic: NEW: Unit Overload v2.01!!
- Replies: 45
- Views: 9187
- 13 Sep 2006, 21:30
- Forum: Game Development
- Topic: AA 2.11 Persh Variant [YaRly]
- Replies: 25
- Views: 5802
cool
i tried it, and its not as bad as it looks on the screenshots!, you guys should try it first, seriously. 

- 10 Sep 2006, 15:40
- Forum: General Discussion
- Topic: Banned question!
- Replies: 20
- Views: 2911