aa expanded (aae)

aa expanded (aae)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

how many units should this mod have

100-200
14
29%
200-300
4
8%
300-400
30
63%
 
Total votes: 48

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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

aa expanded (aae)

Post by overkill »

this is where discusion of aae takes place
Last edited by overkill on 15 Oct 2006, 05:18, edited 9 times in total.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

What mod to they add to?

I am not a big fan of "Lets tack on EXTRA huge, EXTRA expensive units just for the heck of it!" addons.

I find that, usually, the level one units are more fun to play around with.
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Note his username :P
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

From your description this mod sounds like concentrated fail.

- Bigger units don't work properly.
- Its painfully unimaginative.
- The ammount of time for somebody to build an economy to make these units means the only time you'd see them was on speedmetal and its kin.

I honestly can't be bothered going on, please explain what your mod adds in terms of fun other than oversized versions of the same old things.
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

yes thats all is true but i forgot to mention that im also adding some lvl 1&2 units and also lvl 3&4 builders build advanced resource collectors so this modwill add quite a few units but not near asmuch as utasp5
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I'm with Das Bruce. The mod sounds worse every second.

It not a personal attack. Its just that the idea behind it is just...bad. Saying "Oh we can just make the units affordable by MAKEING THE ECONOMY BIGGER!". Bigger != better.

Quality, not quantity. Subtlety, not size.

Try the idea machine again...

Or make the mod. I'm just not going to play it. Sorry if it sounds harsh, but its true.
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

i just thought about it... and no more lvl 3&4
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Image
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

overkill wrote:i just thought about it... and no more lvl 3&4
So what are you changing?
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

im just gonna add some lvl 1&2 units and uber units i should have a rough unit list done by monday
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Also what about witch mod are you tacking these units into?

AA? EE? FF? XTA? Whitch!!!
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

ota or uh
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

All right, now that my burning curiosity has been sated, what kind of units are you making? Like...specifics, you know.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

If you don't have enough concept information to at least write up a 4 page design doc then your mod isn't going to go anywhere. Concept -> Design -> Implementation -> Polish
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

overkill wrote:ota or uh
I don't think the last version of Uberhack for spring works any more, And the only OTA mod thats getting made any time soon is Caydrs OTA one. the rest are all mods (regardless of what you all say, they all *aren't* OTA.)

Also:

This Idea sucks.

No offence meant.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

Zoombie wrote:All right, now that my burning curiosity has been sated, what kind of units are you making? Like...specifics, you know.
big units.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

You know, the usual. A 20x20 unit that shoots rapid-fire noexplode nukes.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

KDR_11k wrote:You know, the usual. A 20x20 unit that shoots rapid-fire noexplode nukes.
So like AA + a big ugly-er version of combat constructors?
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Optimus Prime
Posts: 755
Joined: 03 Oct 2005, 14:31

Post by Optimus Prime »

Overkill you must know, that nearly every 2-3 weeks someone wants to make a mod. He puts his mini concept here and after some more weeks, he seems lost.
So most people are very sceptical about new mods. Especially, if the concept isnt well worked out and sounds like a standard mod.
You must have experience in at least: 1 3d modeling program, 1 texture and unit builder program (upspring or 3do builder), scriptor and of course win editor or notepad.
If you can show us at least one completely self made unit in game, people see that you mean it serious and that you are able to make a mod.
So before posting a mod idea people should show that they can do it.

Nevertheless, good luck.
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

about the concept its in my head so today my goal is to write down the concept and a rough list of units i will add then post them on this forum
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