aa expanded (aae)
Moderator: Moderators
aa expanded (aae)
this is where discusion of aae takes place
Last edited by overkill on 15 Oct 2006, 05:18, edited 9 times in total.
From your description this mod sounds like concentrated fail.
- Bigger units don't work properly.
- Its painfully unimaginative.
- The ammount of time for somebody to build an economy to make these units means the only time you'd see them was on speedmetal and its kin.
I honestly can't be bothered going on, please explain what your mod adds in terms of fun other than oversized versions of the same old things.
- Bigger units don't work properly.
- Its painfully unimaginative.
- The ammount of time for somebody to build an economy to make these units means the only time you'd see them was on speedmetal and its kin.
I honestly can't be bothered going on, please explain what your mod adds in terms of fun other than oversized versions of the same old things.
I'm with Das Bruce. The mod sounds worse every second.
It not a personal attack. Its just that the idea behind it is just...bad. Saying "Oh we can just make the units affordable by MAKEING THE ECONOMY BIGGER!". Bigger != better.
Quality, not quantity. Subtlety, not size.
Try the idea machine again...
Or make the mod. I'm just not going to play it. Sorry if it sounds harsh, but its true.
It not a personal attack. Its just that the idea behind it is just...bad. Saying "Oh we can just make the units affordable by MAKEING THE ECONOMY BIGGER!". Bigger != better.
Quality, not quantity. Subtlety, not size.
Try the idea machine again...
Or make the mod. I'm just not going to play it. Sorry if it sounds harsh, but its true.
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Overkill you must know, that nearly every 2-3 weeks someone wants to make a mod. He puts his mini concept here and after some more weeks, he seems lost.
So most people are very sceptical about new mods. Especially, if the concept isnt well worked out and sounds like a standard mod.
You must have experience in at least: 1 3d modeling program, 1 texture and unit builder program (upspring or 3do builder), scriptor and of course win editor or notepad.
If you can show us at least one completely self made unit in game, people see that you mean it serious and that you are able to make a mod.
So before posting a mod idea people should show that they can do it.
Nevertheless, good luck.
So most people are very sceptical about new mods. Especially, if the concept isnt well worked out and sounds like a standard mod.
You must have experience in at least: 1 3d modeling program, 1 texture and unit builder program (upspring or 3do builder), scriptor and of course win editor or notepad.
If you can show us at least one completely self made unit in game, people see that you mean it serious and that you are able to make a mod.
So before posting a mod idea people should show that they can do it.
Nevertheless, good luck.