Posted by Forboding Angel at 2017-01-24 07:38
This is a spinoff of luamex that was originally created for Complete Annihilation and then later expanded for use in Zero-K. We wanted a system that could be dropped into any Spring Game which would immediately replace hardcoded engine metal extraction points with lua controlled points. An added benefit of this method is that the gamedev can create lua mexmap configs that will override the hardcoded ones in the map. Therefore, you can make each map specifically cater to your needs.
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Posted by Forboding Angel at 2017-01-13 02:43

Hello there people! I am your new news contributor (hell of a tongue twister eh?) RSAStudioGames! I will be helping Forboding Angel out with posting updates. So lets get right into these new and amazing updates!
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Posted by Forboding Angel at 2016-12-18 12:50

20x14 With nice flat areas to fight with some sneaky sneaky sinkholes for hiding things. Includes lua metal map, but I recommend providing your own.
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Posted by Forboding Angel at 2016-09-01 21:07

Well, the biggest news first I guess... New lobby skin! Thanks to Ikinz for helping me get this going. It's not perfect but it is pretty nice, so I'm a fan!
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Posted by Forboding Angel at 2016-08-21 06:44

What’s been happening with Evolution RTS and how it’s gameplay has grown!
Posted on June 23, 2016 by Forboding Angel
Hi everyone, it’s been quite a while since I posted any news about EvoRTS and specifically changes to the gameplay, so this post is intended to bring everyone up to speed.
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Development Updates, massive strides forward, lots of goodies!
Posted on July 30, 2016 by Forboding Angel
It’s been a little over a month since I posted any development updates, so I figured it was time to spill a little bit on the details. So far, we have Custom Unit Shaders, Working Scoreboard, Another map done, New music, Testing Server, Chobby, Get notified of news updates. Wanna know more?
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Evolution RTS Discord Server! v10.00 Released!!! h-Bot units ingame! New Loadscreens! 5 ways that playing Evo cures cancer (You won't believe number 3)!
Posted on August 20, 2016 by Forboding Angel
Hows that for a clickbait title eh? So to address the elephant in the room, Yes v10.00 has been released. It is simply a stable version of the alpha I have been working on. The funny thing is, the alpha is more stable than the previous released version and plays nicely with more computer setups, so it ends up being a plus all the way around. Just a warning, this post is going to be quite heavy on the imagery…
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