Spring is a free RTS game engine

developed for Windows, Linux and Mac OS X

Latest news
Posted by Forboding Angel at 2018-08-07 18:44

Holy crap. Clickbait title indeed! So this is what happens when you amusedly search google for a clickbait title generator and plug in your own stuff (No, evo is not moving away from github… we aren’t insane lol).

Before I get into anything though, I want to mention that I’m trying out a new format for newsposts. I HATE writing news stuff with a passion. So what I’m going to try now is “micro news”, as in, I’m going to pick narrow subjects that are important, write a paragraph or whatever I need to to explain it, and call it a day. Perhaps if I do news this way, I can be persuaded to write news stuff more often.

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Posted by abma at 2018-07-19 17:29
today the springrts.com server was upgraded to ubuntu 16.04.

Uberserver, the buildbot master, the rapid repo had some problems after the upgrade which should be solved now.

as upstart was replaced with systemd the server needs to rebooted, too. The date for reboot is not set, but will be soon: this will lead to a short downtime which will be announced when its known.
Posted by abma at 2018-06-07 23:23
and only 228 are open! ;-)

It took ~13 years to reach 6000 bug reports on our bug tracker, the first was in November 2005.

thanks to all bug reporters and bug fixers! :-)
Posted by abma at 2018-04-26 01:53
Thanks to all players, contributors and developers who helped making Spring what it is and to those who continue pushing its limits in incredible new ways!

Happy birthday!

We'll hopefully have some big birthday party in a few hours when Zero-K is released on Steam! :-)

So spread the word so many people can participate!

13 years spring!
Posted by abma at 2018-03-12 19:31
some stupid bug was fixed in streamer.cgi which is used at server side when games are downloaded via rapid.

streamer.cgi did not close the file handles used for reading files from the rapid pool. This made it send invalid data after more than 1024 files where opened. As streamer.cgi is closed after each transfer this resource leak was difficult to find.

So to download a game with more than 1024 files in the rapid pool needed multiple tries to succeed as a download usually was aborted by the client when it failed with corrupted data. Some older clients even didn't notice the corruption.

Basically only new players hit this bug because updates via rapid requires to download only the changed files which usually are less than 1024 files.

All rapid clients were affected by this bug.

Thanks go to the persistent bug reporters! :-)