How much move classes?

How much move classes?

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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

How much move classes?

Post by PauloMorfeo »

How much move classes should i make?

Thing is, all that i see in the move classes, except CrushStrength, is definable in the unit's fbi. FootPrint, MaxSlope, MaxWaterDepth, MinWaterDepth, etc, and i supose it overrides the info on the MoveClass (otherwise it would be no point in defining that unnecessary thing)...

Why does mods have MoveClasses that look exactly the same except for MaxSlopes and/or WaterDepths, if they are defining diferent values than the ones specified in the MoveClasses for MaxSlopes and WaterDepths in the units?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

don't quote me on it, but i think spring only uses the actual movementclasses instead of the info in the fbi.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Read the Wiki. Or better yet, READ THROUGH NANOBLOBS. More than half your questions could be answered, Paulo, if you'd use NanoBlobs like it is meant to be used- as a resource for modders! I made it super-clean in coding and included a fair number of comments for YOU. GO GET IT NOW, READ THROUGH IT, and THEN ASK FURTHER QUESTIONS :P
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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

NOiZE wrote:don't quote me on it, but i think spring only uses the actual movementclasses instead of the info in the fbi.
You are right.The SPRING only read movementclasses.

A commander with a MC shalow maxwaterdepth cannot swimming. :wink: Doesnt matter what is written in FBI unit file.
VonGratz
eddy
Posts: 22
Joined: 06 Sep 2006, 00:15

Post by eddy »

NOiZE wrote:don't quote me on it, but i think spring only uses the actual movementclasses instead of the info in the fbi.
oops
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