How much move classes should i make?
Thing is, all that i see in the move classes, except CrushStrength, is definable in the unit's fbi. FootPrint, MaxSlope, MaxWaterDepth, MinWaterDepth, etc, and i supose it overrides the info on the MoveClass (otherwise it would be no point in defining that unnecessary thing)...
Why does mods have MoveClasses that look exactly the same except for MaxSlopes and/or WaterDepths, if they are defining diferent values than the ones specified in the MoveClasses for MaxSlopes and WaterDepths in the units?
How much move classes?
Moderator: Moderators
Read the Wiki. Or better yet, READ THROUGH NANOBLOBS. More than half your questions could be answered, Paulo, if you'd use NanoBlobs like it is meant to be used- as a resource for modders! I made it super-clean in coding and included a fair number of comments for YOU. GO GET IT NOW, READ THROUGH IT, and THEN ASK FURTHER QUESTIONS 
