Comments on modder resource thread (split from it)

Comments on modder resource thread (split from it)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Wow...nice. Very very nice.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

The textures are perfect!
(Imagine the blue ring tex being used for a psychic power in 'Legions)
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Gundam
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Joined: 30 Nov 2006, 19:09

Post by Gundam »

8) awesome !!!
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Omfg smoth, that is top class stuff!
Looking ubercool!
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Awesome. With any luck we can get some more modders on board. At any rate it's cool to have content being posted with a reasonable and easily understandable license present.
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mualjtaulur
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Joined: 29 Mar 2006, 21:36

Post by mualjtaulur »

/me loves smoth
[KnoX]ElementalGizmo
XTA Developer
Posts: 266
Joined: 24 Aug 2006, 01:33

Post by [KnoX]ElementalGizmo »

COOOOOOOOL i like the lil fast units kicking up dust as they SCREAM past the screen, thats nice! Remind me of C&C Generals in a way; just springyer ;-P

Also very well done on the ground flashes u created, they are very nice dude. Im sure after a lil time and some crafty advertising this mod will take of soon enough!

(pats Smoth on the back)
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Post by Tobi »

Thread split from modder resource thread. Don't post comments there, only post them in this thread.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

thanks tobi.
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MadRat
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Joined: 24 Oct 2006, 13:45

Post by MadRat »

Is there a way to make those weapons flares into explosions? The flare coming out of the laser gun would look sweet as a particle splatter leaping out of the ground surface.
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smoth
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Post by smoth »

it is an explosion system.. but the muzzle flare needs a model component to draw along.. The best I can tell is that it draws a line between two vertices
eddy
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Joined: 06 Sep 2006, 00:15

Post by eddy »

talk to the hand! :(
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diggz2k
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Joined: 04 Mar 2005, 06:34

Post by diggz2k »

http://fileuniverse.com/?p=show&a=it&id=4048

The results of the texture competitions. Consent given on posting their work I think.
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Neddie
Community Lead
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Post by Neddie »

Yes, and I plan to hold more competitions in the future.
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REVENGE
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Post by REVENGE »

That is teh krazeh ass shiit right thar...
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

smoth wrote:(Images snipped)

Get the here
These models are old but may still be usefull to some people. So....
This link is broken and needs updating

And for the record, I was not commenting, I was pointing out a broken link, which seemed relevant
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smoth
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Post by smoth »

Is it that hard to understand? I don't want people SIFTING through page after page of comments, it impedes them from finding what they are looking for.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

What..

That is really easy smoth, why did you even include that?

I mean, seriously, I could do a hold while aiming and or firing in my sleep.

Now, animating the death stinger, to hold his position, heading, animation, and to script the effects to actually charge up and fire his Charged Particle Cannon...

*Snipa savors the thought like a piece of honey baked ham*

I am SO gunna put that in Spring, after I get better with modelling/texturing...
[KnoX]ElementalGizmo
XTA Developer
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Joined: 24 Aug 2006, 01:33

Post by [KnoX]ElementalGizmo »

its a resource thread for people who DONT know everything and want to learn.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Bah..

I have no scripting skillz and I can do it. I suck at scripting, I think, and I can do it.

I did stuff like that with the most rudimentary and basic understanding of Cob...

And, it almost sounds like you are saying I know a lot, heh heh.. I don't >__>
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