NEW: Unit Overload v2.01!! - Page 3

NEW: Unit Overload v2.01!!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

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TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

the resolution was TA:C's work, aside from its walking script and textures which are OTA. that is one, put it on the list
Targon
Posts: 99
Joined: 16 Dec 2005, 05:15

Post by Targon »

this might just be me, but I have AAI playing as arm with red teamcolor and many of the units are blue

here's just the commander and a mex
http://www.lostcheese.com/files/39090606Odd.png

base
http://www.lostcheese.com/files/44090606oops.png
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

same thing happens for me
Targon
Posts: 99
Joined: 16 Dec 2005, 05:15

Post by Targon »

actually some core units have little spots of red teamcolor
eddy
Posts: 22
Joined: 06 Sep 2006, 00:15

Post by eddy »

great mod! only one problem: arm > core
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

I really like that mod, too.
And for sure hope there will be more updates...
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