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by OverDamage
21 Jan 2008, 04:36
Forum: Game Development
Topic: Excited about Gundam? (56k warning)
Replies: 33
Views: 4067

Re: Excited about Gundam? (56k warning)

smoth wrote:lol anime?
LoL, only in anime could a jumbo jet sized flying lunchbox be a good design!
by OverDamage
21 Jun 2006, 04:37
Forum: Game Development
Topic: The AA deflector shield discussion
Replies: 122
Views: 14205

Caydr wrote:Annnnnd... no.

One unit which will fulfill both purposes is better.
Impossable, your current shield system can NEVER match the usefullness or role of a repulser.

Vulcan's and Buzzsaw's DEMAND a repulser. And if you won't provide it......I just might
by OverDamage
20 Jun 2006, 02:49
Forum: Game Development
Topic: The AA deflector shield discussion
Replies: 122
Views: 14205

I didn't mean add repulsors that are omnipotent like the AA 1.45 repulsors were. I was thinking more along the lines of the old repulsors that had a hard time deflecting shots. That way each shield system has different strengths and weaknesses. Shields would provide 100% protection in the enclosed a...
by OverDamage
19 Jun 2006, 04:21
Forum: Game Development
Topic: The AA deflector shield discussion
Replies: 122
Views: 14205

Why can't we have both? Static shields that are cheaper (IE current shields with MUCH reduced cost) and repulsor shields that are more expensive and eat more energy (when deflecting) but can last forever if you have the juice?
by OverDamage
15 Jun 2006, 06:40
Forum: Art & Modelling
Topic: Masse's CORE Commander
Replies: 6
Views: 1517

mongus wrote:
Masse wrote:what abaut mine core commander
Image
legs are still well... boxes :P but the other parts are somewhat done :wink:
It has something under its skirt. :!:
Balls of steel?
by OverDamage
15 Jun 2006, 06:31
Forum: Map Creation
Topic: The Bakerman of evil
Replies: 22
Views: 2387

Thats it, I'm just gonna say it (cuz we're all thinking it) : Picasso stop making the "Hey look I'm playing on a ------- table!" and the "Is that a squished bug on the texture!?" style maps, please. It's not that they look bad, you are indeed a skilled texture artist, it's just n...
by OverDamage
13 Jun 2006, 20:48
Forum: Game Development
Topic: Coming soon to a stadium next to you : Krogball!
Replies: 32
Views: 5646

I don't get it, how the hell does this work?????
by OverDamage
11 Jun 2006, 23:12
Forum: General Discussion
Topic: Potential Spring Trailers/Showcases
Replies: 11
Views: 773

Caydr wrote:
NOiZE wrote:the link doesn't work
Someone make a patch.
Zing!
by OverDamage
07 Jun 2006, 19:18
Forum: Map Releases
Topic: ..:: Release ::.. Ring Atoll Remake
Replies: 24
Views: 2432

Good job, I was going to remake this but I guess you beat me too it. :lol:
by OverDamage
31 May 2006, 22:12
Forum: General Discussion
Topic: question about emp missiles
Replies: 9
Views: 1188

The missile defence ONLY works for stopping nukes, not emp or cruise, and emp has a much shorter range than nukes. But yes emp can 'stun' anti-nuke launchers.
by OverDamage
31 May 2006, 22:08
Forum: Map Releases
Topic: New map: SpeedMetalQuattro
Replies: 35
Views: 6057

You should:

1. Pull head out of sand.
2. Stop multiplying speedmetal.
3. Make a speedmetal map with a + shape to be a bit innovative.
by OverDamage
31 May 2006, 21:47
Forum: Map Creation
Topic: Someone NEEDS to make this map
Replies: 98
Views: 9386

Bah, my post got put on the end of page 4, so no one's ever going to see it. Anyway here it is again. If you happen to look close at this picture, you will notice green and blue X's on the minimap. I think it would be safe to say the green X's are metal patches, as the layout seems to me like a good...
by OverDamage
31 May 2006, 04:00
Forum: Map Creation
Topic: Someone NEEDS to make this map
Replies: 98
Views: 9386

If you happen to look close at this picture , you will notice green and blue X's on the minimap. I think it would be safe to say the green X's are metal patches, as the layout seems to me like a good metal layout. The blue X's may be some kind of energy patch (IE geothermal). Given that there are on...
by OverDamage
30 May 2006, 08:43
Forum: General Discussion
Topic: Bulk Building Records
Replies: 13
Views: 2042

Anyone else care to share stories or screenshots of such building projects? THAT SOUNDS LIKE A CHALLENGE :twisted: The production facility (cuz i don't cheat! :lol: ) http://img140.imageshack.us/img140/2718/facility6og.th.jpg Whats a brawler rush? I say 684 Krow's or nothin! note: 684 krow's need 3...
by OverDamage
24 May 2006, 20:41
Forum: Off Topic Discussion
Topic: First SupCom Video: ChrisT's Second Coming, on Tape
Replies: 103
Views: 17302

I saw the video and now I need a cold shower, and a nap!
:shock: :shock: :shock: :shock:
and a better computer :lol:
by OverDamage
23 May 2006, 08:08
Forum: General Discussion
Topic: We need more screenshots!
Replies: 73
Views: 9382

Nice screenshots, too bad you turned everything on BUT the 3D trees! :lol:
by OverDamage
23 May 2006, 07:56
Forum: Map Creation
Topic: new map in the works called Core-Islies
Replies: 49
Views: 5714

the texture looks like poop covered in metal chips :?
by OverDamage
30 Apr 2006, 02:15
Forum: Map Creation
Topic: Wasteland Canyons getitng a new look
Replies: 23
Views: 2675

Someone got Bryce! :lol:
by OverDamage
22 Apr 2006, 00:31
Forum: Game Development
Topic: Gundam Annihilation 1.0 pending, I must test first though
Replies: 26
Views: 5696

Don't ask questions, just play the mod!
by OverDamage
21 Apr 2006, 03:45
Forum: Help & Bugs
Topic: **SYNC ERROR DISCUSSION** + Poll
Replies: 24
Views: 3515

A resyncing routine is entirely possible in spring. IMO the best way would be for the engine to see who desyncs and eliminate the error by compairing it to the other players in that game. A 1 player resync could probably take place very fast and during that time the game could auto pause. If 1/2 the...

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