Care showing it so we can bash and insult you (and hopefully argue constructively about it but that is a side bonus)?aGorm wrote:...
Ive pretty much gott he heightmap sorted, ...
Someone NEEDS to make this map
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- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
i though i'd post my own efforts

its designed to be a 32x32 map. its only an approximation, but its close enough, i think. the water colour wont be in the final texture (spring does its own blue water texture as far as i can tell), its just there to give an impression of the water level. i might need to make the mountains look a bit more craggy too. ah well, WIP...

its designed to be a 32x32 map. its only an approximation, but its close enough, i think. the water colour wont be in the final texture (spring does its own blue water texture as far as i can tell), its just there to give an impression of the water level. i might need to make the mountains look a bit more craggy too. ah well, WIP...
Man AF, why must you always state the obvios?? Of course the dam sea will be blue when its done. Thats the texture when not in game, IE with no water. You dont putt he water in the picture mate, you let the engin add it and renedr the sae bed (which at that whiteish yellow colour happens to come out a nice shade of blue, especial with decent water settings in teh smd)
Also, whiles't its based on teh sup com map... it aint an exact replica and I never said it would/could be. Grass will prob turn out lighter (so that the trees dont look odd) but just because its based on it dont mean it will be just like it. (just like my mountains are slightly different...)
(Oh and thanks Zoombie)
aGorm
Also, whiles't its based on teh sup com map... it aint an exact replica and I never said it would/could be. Grass will prob turn out lighter (so that the trees dont look odd) but just because its based on it dont mean it will be just like it. (just like my mountains are slightly different...)
(Oh and thanks Zoombie)
aGorm
lol, i could rebalance the colours if need be. also, im aiming for 32x32... this all depends if i can find a computer with enough ram to hold the enormous bitmap. i'll scale it down if necesary.
im making this map for me and my friends, so im going ahead with it regardless, i just thought you guys might be curious. :3
im making this map for me and my friends, so im going ahead with it regardless, i just thought you guys might be curious. :3
feanix and agorn, i think both look nice. I do like the colors of feanix, although when making a kinda 'remake' you should go with a brighter green, and if not, i like it (bit standard l3dt texture but okay). aGorn's render is very nice! (which program did you use?)
The seabed thing is also nice aGorn, and i also would make it that way. I only think it's a pity that in the minimap you will see the surface texture, and not the water, so your boat-icons will float in beachsand... (not that this is a really big problem), but i did it the feanix way, with a blue color on sailaway...)
just both finish em, and make them good, and don't start thinking the other one will 'really' finish it!!
The seabed thing is also nice aGorn, and i also would make it that way. I only think it's a pity that in the minimap you will see the surface texture, and not the water, so your boat-icons will float in beachsand... (not that this is a really big problem), but i did it the feanix way, with a blue color on sailaway...)
just both finish em, and make them good, and don't start thinking the other one will 'really' finish it!!
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Ice: The ingame minimap is a miniturized version of the macro map being rendered, so you can see the water even when the land under it isn't textured as water. This doesn't transfer over to lobby because you have to go through the game loadup to acctually render the map, so lobby only shows a mini of the primary texture, not the map the way it looks in it's final render.
You can see explotions on the minimap ingame too for this exact reason, it's just a mini version of the macromap.
You can see explotions on the minimap ingame too for this exact reason, it's just a mini version of the macromap.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- OverDamage
- Posts: 46
- Joined: 06 Mar 2006, 09:47
If you happen to look close at this picture, you will notice green and blue X's on the minimap.
I think it would be safe to say the green X's are metal patches, as the layout seems to me like a good metal layout.
The blue X's may be some kind of energy patch (IE geothermal). Given that there are only 4 such patches on each side this seems logical.
I think it would be safe to say the green X's are metal patches, as the layout seems to me like a good metal layout.
The blue X's may be some kind of energy patch (IE geothermal). Given that there are only 4 such patches on each side this seems logical.