I suggest that play a little more TA if you're going to draw inspiration for it. For instance, play the first core missions, or the last arm missions, of the initial campaign, wile playing extra-attention to:
- The scrolling landscape in the briefing screen
- What you see on your screen when you play
- The endgame "glamour" picture.
Ok, I can understand that you don't have enough time to play TA campaigns, so here's a shorcut:
- Get
HPI View
- Run it and open Totala4.hpi from your CD2
- Look into /maps/AC22.tnt. Pay attention to color, and precisness of the texture detail. Scroll down to see water.
- Look into /bitmaps/glamour/Arm20.pcx to Arm25.pcx and Core01.pcx to Core04.pcx
- Open Totala1.hpi from your HDD (with HPI View too)
- Look into /anims/Metalbrief.gaf
- Your water is blue. Core Prime water is dark green.
- Your sky is blue with clouds. Core Prime sky is black, with stars (and the "dump" moon).
- You have grass on your metal. There is no grass on Core Prime
- Your walls and reliefs are all smooth and round. Core Prime relief has hard sharp edge.
- Your metal texture is so blurry it hurts. Core Prime surface has sharp details.
So, either redo
everything to suit Core Prime theme, or, more simply, replace the metal texture ripped from TA by some other texture.
This is what Core Prime looks like:


Click for a full gallery.
This is what your map looks like:
And NO, mapconv is not to blame for smoothed wall edges and blurry texture. You are.
Das Bruce wrote:*sings* STOP! in the name of love... *end sings*
I don't want to be mean, but I agree with Das Bruce.