question about emp missiles

question about emp missiles

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Dead.Rabit
Posts: 264
Joined: 03 Sep 2005, 04:28

question about emp missiles

Post by Dead.Rabit »

i am concucting a new use for EMP launchers. as theyre generally unexpected.. just want to know which churns out missiles faster EMP's or missile defence?
thanx =]
D.R.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Re: question about emp missiles

Post by IMSabbel »

Dead.Rabit wrote:i am concucting a new use for EMP launchers. as theyre generally unexpected.. just want to know which churns out missiles faster EMP's or missile defence?
thanx =]
D.R.
Well, using them as anti-anti nukes isnt that new a use....
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OverDamage
Posts: 46
Joined: 06 Mar 2006, 09:47

Post by OverDamage »

The missile defence ONLY works for stopping nukes, not emp or cruise, and emp has a much shorter range than nukes. But yes emp can 'stun' anti-nuke launchers.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

All that is defined by the mod. You have to specify yourself..
Dead.Rabit
Posts: 264
Joined: 03 Sep 2005, 04:28

Post by Dead.Rabit »

umm this is in XTA.. i swear i remember anti nukes stopping them? ill have to try it out =]
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unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

how come emps don't stop the repulsers from working?
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

because of the repulser nanobots using quantum computing instead of conventional electronics :roll:
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Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

A wizard did it.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

and it has kittens inside
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

I onced pwned some n00b by building a wall of about 20 emp launchers, to expend the enemies anti-nukes, and then destroyed him with a few nuclear strikes... I don't know if anti-missles target emp missles anymore however...
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