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No not really, please seach the forums about this, and don't make this go off-topic.Forboding Angel wrote:well 20x20 in spring is 40x40 in ta sizes, so it's actually almost the exact same size in relativity.
No they aren't.NOiZE wrote:No not really, please seach the forums about this, and don't make this go off-topic.Forboding Angel wrote:well 20x20 in spring is 40x40 in ta sizes, so it's actually almost the exact same size in relativity.
OTA mapscale and Spring mapscale are nearly perfectly the same.
If you do want to discuss this again, pls make a thread for it.
I concur.Pxtl wrote:z0mg, teh filesize! 90% of the map could be a handful of tiles (all that underwater stuff) and it's 28 megs! Did you use some sort of terrain generator for the texture? Some of the sand looks like an autogenerated fractal instead of a tile.
This is your opinion. Personally i find the Terragen renders better. And terragen isn't that fast!Cheesecan wrote:
Terragen - which NOiZE uses, iterates upon the noise in the height map when it generates the texture map. This is fast, but it doesn't look as nice as the high-resolution textures L3DT uses for sand. The sand on this map would look even more plain if it wasn't for springs detailmap adding some depth to the texture. Fractals may look decent for far-away shots for wallpapers and such but it doesn't look as nice close-up.
Na-uh, that's George Bush's opinion!NOiZE wrote:This is your opinion. Personally i find the Terragen renders better. And terragen isn't that fast!Cheesecan wrote:
Terragen - which NOiZE uses, iterates upon the noise in the height map when it generates the texture map. This is fast, but it doesn't look as nice as the high-resolution textures L3DT uses for sand. The sand on this map would look even more plain if it wasn't for springs detailmap adding some depth to the texture. Fractals may look decent for far-away shots for wallpapers and such but it doesn't look as nice close-up.
+1Pxtl wrote:z0mg, teh filesize! 90% of the map could be a handful of tiles (all that underwater stuff) and it's 28 megs! Did you use some sort of terrain generator for the texture? Some of the sand looks like an autogenerated fractal instead of a tile.