Search

Search found 49 matches

by Mooseral
19 Apr 2009, 08:21
Forum: XTA
Topic: What happened to XTA?
Replies: 75
Views: 15841

What happened to XTA?

Though this may seem to be a dumb question to those who frequent these forums, I've been on something of a hiatus from Spring for the last year or so. On coming back, there appears to be no official source remaining for XTA releases. Did XTA die horribly somehow? Has all development been dropped, an...
by Mooseral
15 Jan 2008, 03:54
Forum: Art & Modelling
Topic: S:44 Dump
Replies: 820
Views: 99010

Re: S:44 Dump

Needs moar mad science!

Judging by that screenshot, you're almost there; now make it a steam-belching helicopter :-) .
by Mooseral
12 Jan 2008, 01:15
Forum: Art & Modelling
Topic: S:44 Dump
Replies: 820
Views: 99010

Re: S:44 Dump

Artillery, you say...

http://www.panzerschreck.de/panzer/pzkpfw/p1500.html

That needs to go in too, in that case :lol: .

Also, it would just run the city over. as long as you've got a fleet of tractors to pull it out of the rubble

We need a "mad science" variant of S44.
by Mooseral
12 Jan 2008, 01:10
Forum: Art & Modelling
Topic: problem with the build per atmospheric reentry
Replies: 29
Views: 3122

Re: problem with the build per atmospheric reentry

why cant we forget cob and just use lua for all scripting, devs? Because cob scripting is still fast, convenient, and versatile. and very few people actually understand lua well enough to do that. :? From what I know more people know lua than cob... seeing as cob only seems to be hanging around old...
by Mooseral
20 Dec 2007, 00:46
Forum: Art & Modelling
Topic: UV Mapping in Blender
Replies: 23
Views: 4204

Such a utility sounds extremely useful... I wonder if it would be possible to make some kind of animation export system as well, seeing as (last I checked) UpSpring's system is unfinished? Dunno how well it could convert into the required code tidbit animation Spring uses, but it would be shinnieh i...
by Mooseral
19 Dec 2007, 01:14
Forum: Game Development
Topic: Need Healp... your opinions matter.
Replies: 41
Views: 8764

The smoke effects could look better too, IMO. The huge flamey missle thing's impact hits, and creates a large cloud of smoke which sits for a bit, then dissapears all at once. Would it be possible to make it stagger a bit, fade away more gradually and possibly in chunks (don't know exactly how Sprin...
by Mooseral
29 Nov 2007, 01:48
Forum: Art & Modelling
Topic: UV Mapping in Blender
Replies: 23
Views: 4204

Thanks for the feedback; I had to rely on making a bunch of UV maps and mashing them together into one big one before... Generally not so great an idea :wink: .

Kindof an irritating system; even after grouping the objects, it does not let you UV map them together. I'll try out KDR's method though.
by Mooseral
28 Nov 2007, 02:25
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 167446

Undead mod :-)

Always good to see new mods coming around, and in this case, you have the advantage of the rule of "better the second time". Therefore, theoretically, you should have a leg up on the competiton. :wink:
by Mooseral
26 Nov 2007, 01:03
Forum: Art & Modelling
Topic: UV Mapping in Blender
Replies: 23
Views: 4204

UV Mapping in Blender

So far, I have been able to mostly figure out Blender's UV mapping system... However, for a multi-part model, the pieces must be grouped so as to get them all on one texture, and I have been unable to find out how to do this looking around the interface (aargh) and using Google. Any ideas? It's prob...
by Mooseral
26 Nov 2007, 00:40
Forum: Game Development
Topic: [ LLTA Reloaded ]
Replies: 83
Views: 11124

The fire trails behind those meteors look a bit fluffy... Fire effects like that, in my experience, look the best if it is mostly smoke with little red. If you look at actual fire, it never simply fades out red like that, especially if it isn't somthing readily burning, like a meteor. It kinda looks...
by Mooseral
21 Nov 2007, 05:21
Forum: Art & Modelling
Topic: Arm Units + 1/2
Replies: 12
Views: 1967

It's true... the units do look kindof chibi-ish. Square, with big cockpits. With refinement, however, they could look quite good. A good first step may simply be to flatten them, and make them longer. Arm tanks also are usually fairly flat, with almost a catamaranish hull, I'd thought... Anyhow, wit...
by Mooseral
20 Nov 2007, 01:01
Forum: Art & Modelling
Topic: Arm Units + 1/2
Replies: 12
Views: 1967

It doesn't really look like the original to me... But hey, not such a bad thing :-) . Needs more contrast adjustment too, you should get the darkness/lightness adjusted as it will make a great difference with relatively little effort.

Overall, go you, remodeling ftw.
by Mooseral
08 Nov 2007, 15:49
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1684046

Yes.

However, if they all start posting their stuffz at around the same time, it is still an influx. Perhaps I worded it wrong.
by Mooseral
08 Nov 2007, 05:04
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1684046

Whee... Dune in spring. There seems to be an influx of epic mods in development recently. I say that tank turned out better than it looked like it would, as the body seemed too unsubstantial relative to the tracks and gun. Overall, it also looked frail for a heavy tank. The texture then helped to po...
by Mooseral
07 Nov 2007, 04:38
Forum: Game Development
Topic: New Mod concept (WIP)
Replies: 74
Views: 9393

This sounds like a good idea... Non-TA mods are welcome, so far as I'm concerned. Just make sure you don't bite off more than you can chew. This mod sounds really ambitious; for a first mod, unless you have experience elsewhere, I don't know how you plan to finish this unless you have a team to work...
by Mooseral
07 Nov 2007, 03:43
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1684046

Hey, that arghtank turned out even better than it looked like it would! Those huge beefy tracks are nifty. I don't believe we've had anything resembling that in Spring yet... Should look crushy and mangly ingame. :-) Untextured, that body didn't look so great... but the texture adds a lot, as is pla...
by Mooseral
06 Nov 2007, 06:25
Forum: Off Topic Discussion
Topic: The Spring Delusion
Replies: 54
Views: 6550

Feh, s'true, I'm probably just being a lazy ass :P . Once Spring starts working again on my computer, I'd like to take another stab at modding... especially since the tutorials have been added to since I last checked. After this, I may be able to actually contribute something to my arguement, and sh...
by Mooseral
06 Nov 2007, 02:28
Forum: Off Topic Discussion
Topic: Signatures on the Forums?
Replies: 20
Views: 2514

Signatures make forums hard to read, so far as I've seen. I'd vouch against them.

Also, if it has been discussed before, and vetoed for a reason, it is unlikely to be changed.
by Mooseral
06 Nov 2007, 02:23
Forum: Off Topic Discussion
Topic: The Spring Delusion
Replies: 54
Views: 6550

im going to stop posting in this thread, because if there is one thing this community is awesome it, its missing the point, seemingly intentionally. This is ironic, as you have also missed my point entirely. I said that we need more tutorials, so that people can start modding more easily. What you ...
by Mooseral
05 Nov 2007, 05:00
Forum: Off Topic Discussion
Topic: The Spring Delusion
Replies: 54
Views: 6550

We need more tutorials, with step by step instructions on how to make a mod mostly or entirely from scratch. At that point, new modders will no longer be forced to "pimp out the TA car" and will be able to follow their own ideas and ideals for a mod. Once we have a flood of unique mods, ra...

Go to advanced search