Any ideas? It's probably fairly obvious, but it's giving me a headache looking for this thing...
UV Mapping in Blender
Moderators: MR.D, Moderators
UV Mapping in Blender
So far, I have been able to mostly figure out Blender's UV mapping system... However, for a multi-part model, the pieces must be grouped so as to get them all on one texture, and I have been unable to find out how to do this looking around the interface (aargh) and using Google.
Any ideas? It's probably fairly obvious, but it's giving me a headache looking for this thing...
Any ideas? It's probably fairly obvious, but it's giving me a headache looking for this thing...
Such a utility sounds extremely useful... I wonder if it would be possible to make some kind of animation export system as well, seeing as (last I checked) UpSpring's system is unfinished?
Dunno how well it could convert into the required code tidbit animation Spring uses, but it would be shinnieh if possible.
Of course, there's Servo for animating, so model-only export functions would still be much appreciated.
Dunno how well it could convert into the required code tidbit animation Spring uses, but it would be shinnieh if possible.
Of course, there's Servo for animating, so model-only export functions would still be much appreciated.
Servo sucks. Just tellin' you now. Expect to be disappointed.
As for exporting directly from Blender... that'd be interesting. What'd be even more interesting is if somebody ever got the mesh-deformation code in COB (yes, people, COB can deform meshes, albeit point-by-point) to work with Blender, so that we could do soft-body animation, but keep the strengths of COB. That'd be win. Probably CPU-intensive as hell, though.
As for exporting directly from Blender... that'd be interesting. What'd be even more interesting is if somebody ever got the mesh-deformation code in COB (yes, people, COB can deform meshes, albeit point-by-point) to work with Blender, so that we could do soft-body animation, but keep the strengths of COB. That'd be win. Probably CPU-intensive as hell, though.
Re: UV Mapping in Blender
so, can someone go over the step by step process for uvmapping with blender? Does separating objects when you are done preserve the uv coordinates?
I am at a major roadblock in modelling atm because of phailure to texture. Please help me.
I am at a major roadblock in modelling atm because of phailure to texture. Please help me.
Re: UV Mapping in Blender
Use google the next time...
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
