Pressure Line wrote:im going to stop posting in this thread, because if there is one thing this community is awesome it, its missing the point, seemingly intentionally.
This is ironic, as you have also missed my point entirely.
I said that we need more tutorials, so that people can start modding more easily.
What you posted are, indeed, tutorials. And yes, I have seen them in the past. They have been updated recently, I notice. This is good, this is progress in the direction that is needed. When I first started trying to follow them in the summer, several had "to be continued" stuck on the end, or not enough information and a link to a TA forum.
They are much better now. There is still room for improvement, but better nonetheless.
One improvement could be fairly quickly made by moving each section (setting up general mod files, making a unit, making a model, etc.) onto it's own page, and making an index for them all on a central page. Not neccisary, but it helps. Images would also help to illustrate the point of the tutorials.
Yes, we have tutorials. Yes, I can read. What I have meant is that it would be useful to have one central, intuitive location in which to find every tutorial that can be found from the Spring community, so that potential modders do not get frustrated and bugger off, or be forced to rely on variable editing in existing mods to learn. After they stop doing those two things, diversity ensues.
As I said, much progress has been made, but there is room for more. On various threads throughout the forum, there are, or have been, tutorials of excellent quality written, which I have not noticed included into the wiki.
On the subject of the two-server idea, yes, come to think of it, it would probably be a bad idea due to segregation (or, in other words, possible ensuing community problems) or other factors. However, it might also help mod diversity by getting rid of the "banner ad" for one mod on the bottom, and allowing underdogs to get a foothold. Players joining said server would not just see a game of BA and join, they would see a small list of odd mods , and either join one or host a server for another.
However, this idea is simply the ideal of what could happen. In all likelyhood, the server would either end up empty or full of the most popular mod, defeating the point, and possibly causing more harm than good.
Wheee... here be block of text.
Also, EE: I think I saw some files of updated versions of it on UF a while back? May be mistaken, but new versions would be welcome, and I haven't seen a thread about on the topic.