[ LLTA Reloaded ]

[ LLTA Reloaded ]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

[ LLTA Reloaded ]

Post by LordLemmi »

Don´t hate me, but the mod is not Dead ;)
I still work on it and will need some playtesters in the next Weeks/month.
So i just add here some pics and later the version when its done.
I still need Modlers,Scripters,GFX(texture,effects) and maybe some Luaboys
Not for heavy work or so, just edditing or some new things.
Because much people haven´t time to make a full modelpack or so.

Oke what to say hmm i based it to the newsted CA version (Thx/Great mod!)
But will add most LLTA stuff and new stuff to it.
Much effects will be changed and yes i will add again some crazy stuff but now ballanced!

Tech 1 to 5 for the next release.
Monkeylord and Pretoritan are 6 but added (tech 6 just not finished)

if someone like to help me a bit, you are welcome !

regards
Lord Lemmi
Image[/img]
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Post by Spawn_Retard »

By the way, i love this mod :)

Long live LLTA!

its looks great from one screen shot!
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flop
Posts: 335
Joined: 22 Nov 2006, 05:44

Post by flop »

tech level 6 sounds cool
Engine Of Darkness
Posts: 87
Joined: 23 Dec 2006, 21:36

Post by Engine Of Darkness »

Yarr harr fiddle dee dee, do what you want cause a Pirate is free do..., wait what?

Awesome that this mod is still in development, I love that mod. I hope it's not getting a hardcore balancing mod (BAH to balance), I'll see soon enough I guess.
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

^^

Post by LordLemmi »

:shock: :oops:
Thanks for that fast Feedback :)

Here 2 Special Weapons ;) ingame they are really sexy

First is Meteor Shower
-Here you see something falling xD

Image

and now what happend after that ^^

Image
Image
Image

Ion Cannon

yeah that rocks ass

Image

Image

That hurted ^^ =)

Regards Lord Lemmi
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

metoers are spot on!
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[XIII]Roxas
Posts: 182
Joined: 20 Jun 2007, 23:44

Post by [XIII]Roxas »

That is, frankly, awesome.
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Spam ^^

Post by LordLemmi »

:x

Here is ingame VID
http://www.unknown-files.net/3590/LLTA_ ... EST_VIDEO/
hopy you like it ;)
Not Final
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Not bad
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

That is some hot work.
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

thanks so long
Atm i use for meteor explosion a nice explo from NOTA 1.32
But i will make my own or will edit it, hmmm but it is the best explosion i ever
look at!
So thanks Thor (was the name or`?)
Hope you won´t hurt me xD
i will add credits for all stuff i used =)
Now i´m working on the Monkeylord =).
His laser will be sexy too :)
Can someone help me to change weapons on modle for monkeylord he have some slots that wont work right.
Plz answer me than
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chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Post by chillaaa »

That stuff is frankly bust a nut good.

Bring moar LLTA!
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

well

Post by rcdraco »

I must say, I don't like this.

It just doesn't seem to have moved from the huge megabattles end-game BA shots, and insane number of tech level craze. It looks nice and all, but not really something I like to play.
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clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Post by clumsy_culhane »

wow great vid, and some nice effects. Cant wait for a public release :)
Engine Of Darkness
Posts: 87
Joined: 23 Dec 2006, 21:36

Re: well

Post by Engine Of Darkness »

rcdraco wrote:I must say, I don't like this.

It just doesn't seem to have moved from the huge megabattles end-game BA shots, and insane number of tech level craze. It looks nice and all, but not really something I like to play.
Actually I would play that all the time. I'm sick of all the games with 1-2 tech leves. That's why I loved Earth 2150. It had a nice tech tree (and even custom units). More units make the game more complicated and challenging. Ofcourse tech level 1 should still stand a chance against 2 but 1 against 3 should be harder. I don't want some insane balancing mods, that's just plain booring. If players are to lazy to tech and are rushing all the time, their bad. You should have to think in a game. With less units and possibilitys this is way easier than with a massive amount of stuff.

Ofcourse the war might get a crazy end game battle in the end, but that's what I like about TA Spring, the ability to fight "Epic" End Game Battles.
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gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Re: well

Post by gamer17 »

Engine Of Darkness wrote:
rcdraco wrote:I must say, I don't like this.

It just doesn't seem to have moved from the huge megabattles end-game BA shots, and insane number of tech level craze. It looks nice and all, but not really something I like to play.
Actually I would play that all the time. I'm sick of all the games with 1-2 tech leves. That's why I loved Earth 2150. It had a nice tech tree (and even custom units). More units make the game more complicated and challenging. Ofcourse tech level 1 should still stand a chance against 2 but 1 against 3 should be harder. I don't want some insane balancing mods, that's just plain booring. If players are to lazy to tech and are rushing all the time, their bad. You should have to think in a game. With less units and possibilitys this is way easier than with a massive amount of stuff.

Ofcourse the war might get a crazy end game battle in the end, but that's what I like about TA Spring, the ability to fight "Epic" End Game Battles.
I agree
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

STATUS

Post by LordLemmi »

8)
I work now on the unit list.
So changes in this mod are:
- Research Center (To research each techlevel)
- Special Superweapons (Just for ending a defend/camping game, you will hear/see it when a superweapon is in work)
- New Units/Buildings
- New Effects
- Morphing System
- Cloacking Generators
- Shield Generators
- 5 Tech level
- Upgrades for Commander
- Based on CA

So more to come, if you want something other ask me !

I´m searching for help at:
---Lua thingies
---To add weapons at a existing model
---Effects

Regards LordLemmi
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

If it's got OK balance it will probably be pretty fun. Nice screenshots :)
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

tombom wrote:If it's got OK balance it will probably be pretty fun. Nice screenshots :)
so you like to balance xD ? hehe
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Post by [Krogoth86] »

LordLemmi wrote:so you like to balance xD ? hehe
True - final balancing is only possible through actual gaming. So as long as you have a design document and don't just throw units in because they are cool looking this should come with time...
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