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by Strider
02 Oct 2006, 02:45
Forum: Game Development
Topic: A wee daft zombie mod
Replies: 95
Views: 11044

I'm thinking about this and I'm thinking it might be better to not use the 'AI' player to control 'helpless survivors' and instead make them a nessassary function of the humans. IE- humans can build fortifications, run down structures, AND 'helpless civilians'- building stuff costs metal, shooting c...
by Strider
04 Sep 2006, 06:41
Forum: AI
Topic: AI possibility
Replies: 6
Views: 1751

If you can take on two KAIs that are on the same team and have a 100 handycap in either XTA or AA on a flat map like mars or comet catchers, I applaud your ability; because that is by no means easy. I use KAI because it is the current killer AI at the moment, but most of the aIs play very well right...
by Strider
15 Jul 2006, 04:46
Forum: AI
Topic: Epic Think Tank
Replies: 16
Views: 2309

I'll help out as well AF.

I don't think anyone can deny that you put together a damned good product and if I can lend a hand to you doing an even better one, mores the better.
by Strider
20 Mar 2006, 04:13
Forum: AI
Topic: Stance on GroupAI's
Replies: 13
Views: 2072

I think that a scouting AI that simply traces a bar pattern all the way across the map at it's visual range would be good, simply reducing the ammount of micromannagement required without actually issuing anything approaching an inteligent command: IE. >>>>>>>>>>>>>>>| | |<<<<<<<<<<<<<<| | |>>>>>>>>...
by Strider
04 Jan 2006, 22:14
Forum: General Discussion
Topic: I hate to spam the forum with requests but...
Replies: 31
Views: 4128

actually I could see a 'medium trajectory' being a useful fucntion; right now weapons on low tradjectory aim using an angle of incident between 0 and 45 degrees- which is good for hitting a moving target, because the projectile spends the least time in the air, but poor for firing over terrain, or ...
by Strider
26 Dec 2005, 00:39
Forum: General Discussion
Topic: About Group Ais
Replies: 48
Views: 6179

I think a group AI that allows you to define complex formation behavior would be good; Example: Penetrators can fire over a bulldog- a group AI should exist which when properly put together by the user will cause a penetrator to 'hide' behind the nearest bulldog (behind being with respect of where t...
by Strider
21 Dec 2005, 22:26
Forum: General Discussion
Topic: I hate to spam the forum with requests but...
Replies: 31
Views: 4128

actually I could see a 'medium trajectory' being a useful fucntion; right now weapons on low tradjectory aim using an angle of incident between 0 and 45 degrees- which is good for hitting a moving target, because the projectile spends the least time in the air, but poor for firing over terrain, or f...
by Strider
01 Dec 2005, 20:30
Forum: General Discussion
Topic: Wreckage
Replies: 52
Views: 13045

This is copied from my own post in the 'fps gimick' thread, since were now on the same topic: Assumptions about 'active nanomachines' making up vehicles and being opperational: That assumes that the nanomachines used in TA are 'room temprature' nanomachines that can remain active and exposed to the ...
by Strider
28 Nov 2005, 18:05
Forum: General Discussion
Topic: Regarding the FPS "gimmick"
Replies: 92
Views: 13171

Alantai assumptions about borg-like nanomachines: That assumes that the nanomachines used in TA are 'room temprature' nanomachines that can remain active and exposed to the air without some sort of stablizing method. Being that it takes a lot of energy to nanolathe a unit this seems unlikely. More l...
by Strider
28 Nov 2005, 17:39
Forum: Ingame Community
Topic: Player badlist
Replies: 54
Views: 14438

Maelstrom: Ability to change host would be excelent, sore loosers aside, I don't think anyone would neglect to change host before leaving. Swiftspear: Since there should be no lack of games hosted now that .67 dosen't require firewall configurations, I may just do that (That being refraining from ho...
by Strider
26 Nov 2005, 00:11
Forum: General Discussion
Topic: Potential copyright infringement with TA Spring M&S
Replies: 13
Views: 2006

see that's a really awful example that proves that the american copyright/trademark system is broken on a fundamental level; however in the rest of the known world lindos was allowed to keep it's name, but changed to linspire anyway because of there american market.
by Strider
25 Nov 2005, 09:14
Forum: Ingame Community
Topic: Player badlist
Replies: 54
Views: 14438

See my problem with the generalised statement 'if your hosting and die its your job to hang in there until everyone else is done or else your lame' is- if your not hosting, and you die, you can quit, join another game, and keep having fun. I mean your hosting the game to play a game, not to keep oth...
by Strider
23 Oct 2005, 09:51
Forum: General Discussion
Topic: XTA Balance!
Replies: 143
Views: 16848

By the same token however, you could use res-bots to further an advance and make it more sucessful; instead of having to have con bots/planes/vehicles dancing between heavy fire in the front lines to repair dammaged but not dead units, farks can follow along the back lines and resurect fallen units/...
by Strider
19 Oct 2005, 05:14
Forum: General Discussion
Topic: A nemises for the Krogath?
Replies: 108
Views: 14837

so... something that's got the same concept as the spy in Stratego? Heheh, glad I'm not the only one who thought of The Spy. Personally, I think a bomber would be better as a bomber has better penetration ability than a spy - after all, part of the problem is players who use a Krog for defense - it...
by Strider
18 Oct 2005, 22:01
Forum: General Discussion
Topic: A nemises for the Krogath?
Replies: 108
Views: 14837

you know I keep reading this and thinking about it; and I think I've got the unit that should be made in mind but that's only IF a new unit should be made (My opinion is still undecided about if a new unit is required; in some maps korgoth is almost painfully easy to stop even in large numbers, in o...
by Strider
15 Oct 2005, 23:37
Forum: General Discussion
Topic: Super Real Time Strategy No-Dice World Domination
Replies: 14
Views: 2229

just play the games with 'game ends when commander dies'- that generally leads to very short games; espically if both sides are starting with a substantial number of units (due to commander only being one unit and the remainder of the 'army points' are going to be spent on something.
by Strider
10 Oct 2005, 06:18
Forum: Game Development
Topic: 3rd Party Unit Uploads
Replies: 11
Views: 2238

see when I first looked at this idea I was thinking of the Plasma Repulsor, which is a very cool, and arguabally balanced unit; and thought 'hey that's a GREAT idea'. Then I looked at everyones posts about uber units running around, and units that completely break the balance of the game, or 'hidden...
by Strider
10 Oct 2005, 05:52
Forum: AI
Topic: JCAI source on spring CVS
Replies: 80
Views: 17356

This is great news. Including a working AI in the default distrobution will only serve to help new players get used to the system, and/or allow others to try different stratagies/mods. Will this be like your last AI in that it gets it's behavior from a rather easily interpreted and edited text file ...
by Strider
09 Oct 2005, 10:21
Forum: General Discussion
Topic: XTA Balance!
Replies: 143
Views: 16848

Vulcans/buzzsaws have there place- in a highly defencive map like metal isles the Vulcan/buzzsaw will inevitabally become a primary siege weapon of the victor, and a constant base defence smashing annoyance to the eventual looser. When/If the SYs decide the include the ability to dynamically alter t...
by Strider
07 Oct 2005, 13:26
Forum: General Discussion
Topic: What this game needs??
Replies: 41
Views: 7264

Builder/specialty unit alterable terrain I want to build real physical walls, and then mount cannons on them, I want to dig a moat around my base and fill it with warlords; and I want to do it with a command function/build option instead of going bezerk with a mine layer and comming back ~15 minutes...

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