What this game needs??
Moderator: Moderators
- Deathkight
- Posts: 35
- Joined: 24 Sep 2005, 13:03
What this game needs??
Hey everything seems to be running smoothly so far.
There are less errors, game balence is getting better this game is just magnificent so far.
Now lets disscuss some ideas to make this game even better could be anything like a tournament or how about a counrty battle for example Australia Vs America
Post your thourghts here
There are less errors, game balence is getting better this game is just magnificent so far.
Now lets disscuss some ideas to make this game even better could be anything like a tournament or how about a counrty battle for example Australia Vs America
Post your thourghts here
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
Builder/specialty unit alterable terrain
I want to build real physical walls, and then mount cannons on them, I want to dig a moat around my base and fill it with warlords; and I want to do it with a command function/build option instead of going bezerk with a mine layer and comming back ~15 minutes later and detonating all of them.
I want to build real physical walls, and then mount cannons on them, I want to dig a moat around my base and fill it with warlords; and I want to do it with a command function/build option instead of going bezerk with a mine layer and comming back ~15 minutes later and detonating all of them.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Well, TA isn't the best game platform for realistic war, even if you change the models. In TA, there's no concern for collateral damage, resources can be built on-site, there's no morale worries, and you can't recruit troops (or police/insurgents) from the civilian populace.[K.B.] Napalm Cobra wrote:Make some maps of the previous centuries wars and have competitions on them? Operation overload, tet offensive, operation dessert storm etcetera.
Have you seen TA's angular, component-animated models? It'd be like having a nude scene in Virtua Fighter 1. We're talking "Custer's Revenge" level ugliness here.SinbadEV wrote:TA:TnAFritokane wrote:Tits.
Hey, it worked for Dave Mirra's BMX XXX... I don't see how it couldn't work here.
Although you could do boobies on the landscape. I think there was a Terry Gilliam cartoon segment in The Meaning of Life like that.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Apparently in one of the coming builds we're going to be able to use Tri based models and UVmapping. You still don't want to let the polies get through the roof, but much more natural looking models will be possible.Pxtl wrote:Have you seen TA's angular, component-animated models? It'd be like having a nude scene in Virtua Fighter 1. We're talking "Custer's Revenge" level ugliness here.SinbadEV wrote:TA:TnAFritokane wrote:Tits.
Hey, it worked for Dave Mirra's BMX XXX... I don't see how it couldn't work here.
Although you could do boobies on the landscape. I think there was a Terry Gilliam cartoon segment in The Meaning of Life like that.
- Deathkight
- Posts: 35
- Joined: 24 Sep 2005, 13:03
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
So? I just want to blow someone up on a historic battlefield.Pxtl wrote:Well, TA isn't the best game platform for realistic war, even if you change the models. In TA, there's no concern for collateral damage, resources can be built on-site, there's no morale worries, and you can't recruit troops (or police/insurgents) from the civilian populace.[K.B.] Napalm Cobra wrote:Make some maps of the previous centuries wars and have competitions on them? Operation overload, tet offensive, operation dessert storm etcetera.
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- Posts: 704
- Joined: 30 Oct 2004, 14:14
- Deathkight
- Posts: 35
- Joined: 24 Sep 2005, 13:03
Wouldent it be nice if they fired bullets, with shell casings, tracers and little puffs of dirt when they hit the ground and all! That would be way better then what it is now... firing smallish circle like projectiles that look really lame. Also can we mesh in some sprite based explosions along with the ones now? It might look wrose, but theres a chance it will add some extra ompa to the explosions. And make missles smoke trails NOT leave shadows. IT looks bad, and runs worse.
Oh and make nukes have mushroom clouds.
Oh and make nukes have mushroom clouds.
- Deathkight
- Posts: 35
- Joined: 24 Sep 2005, 13:03
We should put some pulcity on this game around the web or something.
There must be hundreds of Ta Fans still out there and i bet most of them never heard of this game.
If we put pulicity up maybe we can attract more programers Model mackers and speed up the production of this game.
There is no need to hide this from atari They can take There Rights and shove them up there ass for all i care We made this game we put all the work into it Its ours!
Its just a thourght anyways but shouldnt we do something to get this game goin a bit faster?
There must be hundreds of Ta Fans still out there and i bet most of them never heard of this game.
If we put pulicity up maybe we can attract more programers Model mackers and speed up the production of this game.
There is no need to hide this from atari They can take There Rights and shove them up there ass for all i care We made this game we put all the work into it Its ours!
Its just a thourght anyways but shouldnt we do something to get this game goin a bit faster?