A wee daft zombie mod
Moderator: Moderators
Well if you want your eyes to bleed...
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=988
Oh god...what have I unleashed!
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=988
Oh god...what have I unleashed!
I'm thinking about this and I'm thinking it might be better to not use the 'AI' player to control 'helpless survivors' and instead make them a nessassary function of the humans.
IE- humans can build fortifications, run down structures, AND 'helpless civilians'- building stuff costs metal, shooting costs metal, they do not generate any metal by themselves they cannot reclaim; but they can build helpless survivors for free who produce metal (say .1 or .05) but are difficult to control (large wander script; like they thing they are alwase airborn aircraft), so it becomes a difficult tradeoff; the helpless civilians are your resource routines, but they are also easy prey for the zombies giving them the metal boost they would require to swarm and destroy you.
It would be best if you could make the human upgrade somehow, either just make experience more effective for him (so that he grows in power quickly) or have a bunch of 'replace this unit' type scripts going, so that the main charecter can be 'upgraded' (actually killed and replaced with another main charecter).
Also make helpless civilians move slower then the zombies do; so traveling with them everywhere will be painstakingly slow. Finally, to make things a bit more intence, make the 'king zombie' (zombie commander) powerful enough to beat the human 1v1, and a very slow resource creator (so that the human can't just turtle indefinatly waiting for the zombies to come)
IE- humans can build fortifications, run down structures, AND 'helpless civilians'- building stuff costs metal, shooting costs metal, they do not generate any metal by themselves they cannot reclaim; but they can build helpless survivors for free who produce metal (say .1 or .05) but are difficult to control (large wander script; like they thing they are alwase airborn aircraft), so it becomes a difficult tradeoff; the helpless civilians are your resource routines, but they are also easy prey for the zombies giving them the metal boost they would require to swarm and destroy you.
It would be best if you could make the human upgrade somehow, either just make experience more effective for him (so that he grows in power quickly) or have a bunch of 'replace this unit' type scripts going, so that the main charecter can be 'upgraded' (actually killed and replaced with another main charecter).
Also make helpless civilians move slower then the zombies do; so traveling with them everywhere will be painstakingly slow. Finally, to make things a bit more intence, make the 'king zombie' (zombie commander) powerful enough to beat the human 1v1, and a very slow resource creator (so that the human can't just turtle indefinatly waiting for the zombies to come)
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