
Search found 34 matches
- 30 Dec 2007, 06:52
- Forum: Help & Bugs
- Topic: GL_ARB_texture_env_combine not found, even though it exists
- Replies: 13
- Views: 1939
Re: GL_ARB_texture_env_combine not found, even though it exists
I cleared all of the drivers using the guru3d tool and installed the most recent one again. Still no luck
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- 30 Dec 2007, 04:57
- Forum: Help & Bugs
- Topic: GL_ARB_texture_env_combine not found, even though it exists
- Replies: 13
- Views: 1939
GL_ARB_texture_env_combine not found, even though it exists
Im in the process of building a new comp while still using some stuff from my old computer. Because of this I have had a bunch of left over parts, including an old geforce 6200. I decided to put that card into another computer of mine which had no video card so I could play spring on it. I get the o...
- 20 Nov 2007, 13:49
- Forum: Ingame Community
- Topic: what to do when i get abused?
- Replies: 76
- Views: 14236
However, since you've counseled me to commit suicide, may I warn you that your words carry legal significance in this environment, particularly as intent is difficult to discern through text. Are you serious? You are responsible for what you say, even on the internet. Now, say I use tor and a proxy...
- 20 Nov 2007, 00:25
- Forum: Help & Bugs
- Topic: slow computer with spring
- Replies: 21
- Views: 3823
- 20 Nov 2007, 00:02
- Forum: Help & Bugs
- Topic: Spring freezes then "initializing unitsync.dll"
- Replies: 8
- Views: 861
Re: then
Spring had worked perfectly fine with far more maps and mods than I currently have. I will backup my maps and reinstall i guess.rcdraco wrote:delete more/reinstall spring and get maps again.
- 19 Nov 2007, 23:34
- Forum: Help & Bugs
- Topic: LOW FPS WHY!?!?!
- Replies: 40
- Views: 4047
- 19 Nov 2007, 23:29
- Forum: Help & Bugs
- Topic: Spring freezes then "initializing unitsync.dll"
- Replies: 8
- Views: 861
- 19 Nov 2007, 22:31
- Forum: Help & Bugs
- Topic: Spring freezes then "initializing unitsync.dll"
- Replies: 8
- Views: 861
- 31 Oct 2007, 12:21
- Forum: Off Topic Discussion
- Topic: where are they now?
- Replies: 33
- Views: 6446
- 15 Oct 2007, 05:33
- Forum: Map Creation
- Topic: New map Zeus5 Craters and Hills
- Replies: 23
- Views: 2715
The reason it is hard to distinguish between hills and holes is due to the lighting is backwards. In a gradient, or top down view for that matter, darker on top and light on bottom generally gives an Inset illusion. On the other hand, darker on the bottom and brighter on the top makes something flat...
- 05 Oct 2007, 13:48
- Forum: Map Creation
- Topic: Can you map with paint?
- Replies: 21
- Views: 4662
It is actually possible to map with paint, just not too well. Contrary to what others have said, paint does NOT have a size resitriction in pixels (I have gotten 20kx20k in the past on paint). The only restriction would be your RAM (simple enlarging the work area on paint is extremely RAM hungry, If...
- 25 Sep 2007, 21:56
- Forum: Off Topic Discussion
- Topic: ZOMG Halo 3
- Replies: 69
- Views: 6295
Speaking of aimbots, The Sum of All Fears (PC) has had a built-in one which aimed right at the head by default. Baddies died from a single bullet. 8) Doesn't Halo 3 and the 360 support mouse and keyboard? It's kinda a joke if you can't play a 3D shooter properly on a next-gen console and are forced...
- 25 Sep 2007, 05:12
- Forum: Off Topic Discussion
- Topic: ZOMG Halo 3
- Replies: 69
- Views: 6295
Yay! Halo 3! I can't wait to play it! I've already played it months ago :D. (I got in on the BETA with the first stage picking.) It was surprisingly funny how horrible people were in the BETA. MLG enthusiasts from H2 honestly mopped the hell out of some of those h1 people who refused to play halo 2...
- 10 Sep 2007, 03:58
- Forum: Map Releases
- Topic: Face Off v1
- Replies: 10
- Views: 1797
- 29 Aug 2007, 08:15
- Forum: Map Releases
- Topic: New Map - Rain Shadow Ridge V2
- Replies: 12
- Views: 2390
- 29 Aug 2007, 06:02
- Forum: Map Releases
- Topic: New Map - Rain Shadow Ridge V2
- Replies: 12
- Views: 2390
- 20 Aug 2007, 19:03
- Forum: Map Creation
- Topic: The Tree Map - UPDATED -
- Replies: 51
- Views: 6762
- 18 Aug 2007, 08:30
- Forum: General Discussion
- Topic: Epic comm shooter replay
- Replies: 3
- Views: 969
Hello, i am the Zoythrus that dies in the first minute. but i will say that im not a bad player, its just that i didnt expect him there. yeah :) Dude, its comshooter... 1 shot = kill, I doubt anyone would see you as bad for dying off quickly. (I have the worst reputation with being killed off by ar...
- 17 Aug 2007, 09:47
- Forum: General Discussion
- Topic: Epic comm shooter replay
- Replies: 3
- Views: 969
- 14 Aug 2007, 11:44
- Forum: Map Releases
- Topic: New Map - Rain Shadow Ridge V2
- Replies: 12
- Views: 2390
New Map - Rain Shadow Ridge V2
^^^^^^^^^^^^^^^^^^^^^^^^^ Name: Rain Shadow Ridge V2 --------------------------------------------------- Map Size: 16x16 Metal: 1.9 per mex on BA. Wind: 5-25 --------------------------------------------------- Description: Rain Shadow Ridge is by far less porcy than past maps of mine. Best played le...