The Tree Map - UPDATED -

The Tree Map - UPDATED -

Discuss maps & map creation - from concept to execution to the ever elusive release.

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aGorm
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Joined: 12 Jan 2005, 10:25

The Tree Map - UPDATED -

Post by aGorm »

Well, Seeing as people are not goona ever stop bringing it up unless I do actully release it, I have decided to release the Tree map V1.

Im going on holiday tomorow, so you wont get a reply from me for a while but when I get back im sure it will have been genraly slated by everyone :P and Im sure everyone will be playing some map called "Forest Glad" or somthing...

http://spring.unknown-files.net/file/35 ... n_Wood_V1/

Incase you aint seen the screen shots...


Image

Image

Image

Image

Image

Image

Image

Image

Image

Those should help.

Anyway I hope that you atleast find it pleaseing to look at.

i'll probablie either fix this or make a new map based on coments when i get back.

::::EDIT::: I take no responsability for any shattered dreams. If it aint what you thought it would be tough, It will have to wait till I re make it.

Oh and can people please NOT steal the features day 1... after a while sure, but not while im away. And please let me know if you are. Thanks

aGorm
Last edited by aGorm on 06 Sep 2007, 20:47, edited 3 times in total.
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lurker
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Joined: 08 Jan 2007, 06:13

Post by lurker »

:shock:
^_^_^_^_^_^_^_^_^_^_^_^_^_^_^_^




Edit: HAH! beat you both by seconds!
Last edited by lurker on 19 Aug 2007, 23:53, edited 1 time in total.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

SECKS!


Shuddup you!
Last edited by Snipawolf on 19 Aug 2007, 23:54, edited 1 time in total.
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BrainDamage
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Joined: 25 Sep 2006, 13:56

Post by BrainDamage »

when the tree map will be released?
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Snipawolf
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Post by Snipawolf »

I call third download, damnit!
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aGorm
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Post by aGorm »

I was highly tempted to upload "duck" under a false name...

aGorm
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

YES! DO WANT!
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Snipawolf
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Post by Snipawolf »

Moar 9 fps secks!

Image
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aGorm
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Post by aGorm »

Hell, what do you expect, it to run on a 486? :P

aGorm
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I didn't know it HAD FOLIAGE TOO!!!

:P :P :P :P :P :P :P
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aGorm
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Post by aGorm »

Oh yhe... thsoe screens are old ones... dam...

aGorm
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Wow. Hell has officially frozen over...
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lurker
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Joined: 08 Jan 2007, 06:13

Post by lurker »

Snipawolf wrote:SECKS!


Shuddup you!
No, shuppup you with your ability to download over 9000 times faster than me. This is an over 20 minute download for my sucky tubes :(
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

AAGOOOOOOOOOOOOORRRM TRRRRRRRRRREEEEEEEEEEEEEEEE MAPPPPEEHHHH
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lurker
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Post by lurker »

aGorm wrote:Location: UK ( The Tree Map Will Come )
:P
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aGorm
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Post by aGorm »

Well spoted... and now its adjusted.... :-)

aGorm
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lurker
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Post by lurker »

Apparently the map requires that reflections be turned on or the alpha on the trees doesn't work.
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Peet
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Post by Peet »

lurker wrote:Apparently the map requires that reflections be turned on or the alpha on the trees doesn't work.
Yep, transparency is included in the 'advanced' shader set for spring.
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HeavyLancer
Posts: 421
Joined: 19 May 2007, 09:28

Post by HeavyLancer »

The tree map is released.... THE APOCALYPSE IS NIGH!

Looks nice, I must get a few games on it.
Last edited by HeavyLancer on 20 Aug 2007, 08:49, edited 1 time in total.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

well, i have never played without reflections, so i wouldn't have knowen.... blam the devs for that not me!

aGorm
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