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by Imperator
23 Nov 2006, 11:29
Forum: Off Topic Discussion
Topic: More Supcom Beta keys! Act Now! (11/22/2006)
Replies: 32
Views: 4731

the search function is your friend : http://www.fileplanet.com/169140/160000 ... eta-Client
by Imperator
22 Nov 2006, 21:47
Forum: Off Topic Discussion
Topic: More Supcom Beta keys! Act Now! (11/22/2006)
Replies: 32
Views: 4731

OH YEAH!
by Imperator
07 Oct 2006, 22:40
Forum: Feature Requests
Topic: Flexible Alliances
Replies: 11
Views: 1777

oh yeah free for all games with chainging politics to kill the most powerful enemy :)

do it please!
by Imperator
05 Oct 2006, 14:14
Forum: Ingame Community
Topic: there are still not enough lobby moderators......
Replies: 62
Views: 8589

what about /ignore?
by Imperator
05 Oct 2006, 14:10
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 401388

will springsp be updated for 0.73? so that it detects the correct AI folder
by Imperator
15 Sep 2006, 19:07
Forum: Feature Requests
Topic: Defining map settings before starting a game
Replies: 80
Views: 10018

it really would make sense for everyone! even for those about to play every map like speedmetal.
by Imperator
01 Sep 2006, 11:38
Forum: AI
Topic: KAI status and future
Replies: 59
Views: 11739

the ability to keep units out of enemy range while still bombarding the target with long range units was the deadly feat of this AI, it is only how a human would play and that killed me off most of the times (combined with the maphack). in KAI vs AAI games hordes of AAI units fell victim to a few lo...
by Imperator
31 Aug 2006, 14:37
Forum: AI
Topic: KAI status and future
Replies: 59
Views: 11739

honestly i think that KAI was the most promising AI out there, given its still very early status of development. On a sidenote this is something every programmer should have seen once: http://swissnet.ai.mit.edu/classes/6.001/abelson-sussman-lectures/ its rather old (early 80ies) but trust me its we...
by Imperator
30 Aug 2006, 15:13
Forum: Game Development
Topic: NEW: Unit Overload v2.01!!
Replies: 45
Views: 10610

download link please?
by Imperator
24 Aug 2006, 14:04
Forum: Map Creation
Topic: [map idea] unique metal spot
Replies: 9
Views: 1639

lava highground was a OTA conversion. nothing more.
by Imperator
24 Aug 2006, 13:56
Forum: Game Development
Topic: What I'm currently wasting my time on
Replies: 44
Views: 6552

WWI style battles would be possible with real front lines? imagine hundreds of rifleman shooting over large distances fighting for that hill that gives them the advantage over the enemy! mortars with extreme ranges weakening the enemy lines over time, tanks trying to make a breakthrough at enemy lin...
by Imperator
21 Aug 2006, 19:55
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 401388

for an unknown reason your AI starts lagging hardcore when playing. this has been true for the last version as well as this version. it produces lagspikes that lag my computer for 3 to 5 seconds, completely freezing the game. these lags seem to occur when NTAI loses an attack group though im not sur...
by Imperator
02 Aug 2006, 15:06
Forum: Map Creation
Topic: Emmanuel's duck ranch
Replies: 27
Views: 4009

kids these days...
by Imperator
21 Jul 2006, 16:19
Forum: Map Releases
Topic: New map TwoSeas.
Replies: 17
Views: 3816

smoth wrote:imperator, what is your avatar from?
screenshot of a terrain i made in terragen. i thought it looked nice and was fitting to spring.
by Imperator
20 Jul 2006, 20:56
Forum: AI
Topic: Fight club (AI's)
Replies: 82
Views: 11246

What sue is competitive competition if an AI succeeds in driving the other AI's out and creating a monopoly, stifling development and locking everyone into a single AI, ending fast paced competitive development. and then the developwer of the über-AI gets lazy over his succes while the beaten AI...
by Imperator
20 Jul 2006, 00:24
Forum: Map Releases
Topic: New map TwoSeas.
Replies: 17
Views: 3816

love the color of the sea and the interesting sea / land chokepoint design. will definately try this one!
by Imperator
17 Jul 2006, 21:02
Forum: AI
Topic: AAI 0.63 released (win + linux version included)
Replies: 242
Views: 48821

he released a working 0.6x beta to the testers though - but still i think that 0.7 will so kick ass :)
by Imperator
17 Jul 2006, 21:01
Forum: Help & Bugs
Topic: shift + f1
Replies: 16
Views: 2553

wow i dont even remember how the win 98 installation looked like ;)
by Imperator
14 Jul 2006, 20:11
Forum: AI
Topic: KAI v0.11
Replies: 171
Views: 39290

this kai version is still in a very early stage, as the author has pointed out before and is known to have all these issues.
by Imperator
11 Jul 2006, 17:02
Forum: AI
Topic: KAI v0.11
Replies: 171
Views: 39290

i experienced the exact opposite, kai is spreading over the whole map and sending hordes of units at me. if i give it time to do so ...

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