Search found 85 matches
- 23 Nov 2006, 11:29
- Forum: Off Topic Discussion
- Topic: More Supcom Beta keys! Act Now! (11/22/2006)
- Replies: 32
- Views: 4178
- 22 Nov 2006, 21:47
- Forum: Off Topic Discussion
- Topic: More Supcom Beta keys! Act Now! (11/22/2006)
- Replies: 32
- Views: 4178
- 07 Oct 2006, 22:40
- Forum: Feature Requests
- Topic: Flexible Alliances
- Replies: 11
- Views: 1610
- 05 Oct 2006, 14:14
- Forum: Ingame Community
- Topic: there are still not enough lobby moderators......
- Replies: 62
- Views: 7578
- 05 Oct 2006, 14:10
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 364355
- 15 Sep 2006, 19:07
- Forum: Feature Requests
- Topic: Defining map settings before starting a game
- Replies: 80
- Views: 8768
- 01 Sep 2006, 11:38
- Forum: AI
- Topic: KAI status and future
- Replies: 59
- Views: 10389
the ability to keep units out of enemy range while still bombarding the target with long range units was the deadly feat of this AI, it is only how a human would play and that killed me off most of the times (combined with the maphack). in KAI vs AAI games hordes of AAI units fell victim to a few lo...
- 31 Aug 2006, 14:37
- Forum: AI
- Topic: KAI status and future
- Replies: 59
- Views: 10389
honestly i think that KAI was the most promising AI out there, given its still very early status of development. On a sidenote this is something every programmer should have seen once: http://swissnet.ai.mit.edu/classes/6.001/abelson-sussman-lectures/ its rather old (early 80ies) but trust me its we...
- 30 Aug 2006, 15:13
- Forum: Game Development
- Topic: NEW: Unit Overload v2.01!!
- Replies: 45
- Views: 9501
- 24 Aug 2006, 14:04
- Forum: Map Creation
- Topic: [map idea] unique metal spot
- Replies: 9
- Views: 1481
- 24 Aug 2006, 13:56
- Forum: Game Development
- Topic: What I'm currently wasting my time on
- Replies: 44
- Views: 5764
WWI style battles would be possible with real front lines? imagine hundreds of rifleman shooting over large distances fighting for that hill that gives them the advantage over the enemy! mortars with extreme ranges weakening the enemy lines over time, tanks trying to make a breakthrough at enemy lin...
- 21 Aug 2006, 19:55
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 364355
for an unknown reason your AI starts lagging hardcore when playing. this has been true for the last version as well as this version. it produces lagspikes that lag my computer for 3 to 5 seconds, completely freezing the game. these lags seem to occur when NTAI loses an attack group though im not sur...
- 02 Aug 2006, 15:06
- Forum: Map Creation
- Topic: Emmanuel's duck ranch
- Replies: 27
- Views: 3579
- 21 Jul 2006, 16:19
- Forum: Map Releases
- Topic: New map TwoSeas.
- Replies: 17
- Views: 3391
- 20 Jul 2006, 20:56
- Forum: AI
- Topic: Fight club (AI's)
- Replies: 82
- Views: 10082
What sue is competitive competition if an AI succeeds in driving the other AI's out and creating a monopoly, stifling development and locking everyone into a single AI, ending fast paced competitive development. and then the developwer of the über-AI gets lazy over his succes while the beaten AI...
- 20 Jul 2006, 00:24
- Forum: Map Releases
- Topic: New map TwoSeas.
- Replies: 17
- Views: 3391
- 17 Jul 2006, 21:02
- Forum: AI
- Topic: AAI 0.63 released (win + linux version included)
- Replies: 242
- Views: 42934
- 17 Jul 2006, 21:01
- Forum: Help & Bugs
- Topic: shift + f1
- Replies: 16
- Views: 2247