Emmanuel's duck ranch
Moderator: Moderators
Emmanuel's duck ranch
Emmanuel's Duck Ranch, the best map since Emmanuelland (8x8)
http://www.unknown-files.net/browse.php?dlid=1454
http://img137.imageshack.us/my.php?imag ... 064cf9.jpg
http://www.unknown-files.net/browse.php?dlid=1454
http://img137.imageshack.us/my.php?imag ... 064cf9.jpg
Last edited by Ishach on 02 Aug 2006, 10:12, edited 2 times in total.
- Foxomaniac
- Posts: 691
- Joined: 18 Jan 2006, 16:59
-
- Posts: 241
- Joined: 09 Aug 2005, 15:41
thanks
im honored
very awfull map tastelfully
good choise for name very related
try this settings=
[MAP]
{ Description=TE DUCKS HAV =ESCAPD;
TidalStrength=100;
Gravity=100;
MaxMetal=1;
ExtractorRadius=40;
MapHardness=100;
[ATMOSPHERE]
{
FogColor=.05 .05 .3;
CloudColor=.1 .1 .1;
SkyColor=.05 .05 .4;
SunColor=1 .02 .01;
MinWind=50;
MaxWind=500;
}
[WATER]
{
WaterSurfaceColor=1 1 1;
WaterPlaneColor=1 1 1;
WaterBaseColor=1 1 1;
WaterAbsorb=1 1 1;
WaterMinColor=1 1 1;
}
[LIGHT]
{
SunDir=-0.5 .001 0.9;
GroundAmbiantColor=.7 .5 .05;
GroundSunColor=.9 .8 .6;
UnitAmbiantColor=.1 .05 .02;
UnitSunColor=1 .9 .8;
SpecularSunColor=.01 .1 .1;
}
[TEAM0]
{
StartPosX=400;
StartPosZ=400;
}
[TEAM1]
{
StartPosX=4000;
StartPosZ=4000;
}
[TEAM2]
{
StartPosX=400;
StartPosZ=4000;
}
[TEAM3]
{
StartPosX=4000;
StartPosZ=400;
}
}
im honored
very awfull map tastelfully
good choise for name very related
try this settings=
[MAP]
{ Description=TE DUCKS HAV =ESCAPD;
TidalStrength=100;
Gravity=100;
MaxMetal=1;
ExtractorRadius=40;
MapHardness=100;
[ATMOSPHERE]
{
FogColor=.05 .05 .3;
CloudColor=.1 .1 .1;
SkyColor=.05 .05 .4;
SunColor=1 .02 .01;
MinWind=50;
MaxWind=500;
}
[WATER]
{
WaterSurfaceColor=1 1 1;
WaterPlaneColor=1 1 1;
WaterBaseColor=1 1 1;
WaterAbsorb=1 1 1;
WaterMinColor=1 1 1;
}
[LIGHT]
{
SunDir=-0.5 .001 0.9;
GroundAmbiantColor=.7 .5 .05;
GroundSunColor=.9 .8 .6;
UnitAmbiantColor=.1 .05 .02;
UnitSunColor=1 .9 .8;
SpecularSunColor=.01 .1 .1;
}
[TEAM0]
{
StartPosX=400;
StartPosZ=400;
}
[TEAM1]
{
StartPosX=4000;
StartPosZ=4000;
}
[TEAM2]
{
StartPosX=400;
StartPosZ=4000;
}
[TEAM3]
{
StartPosX=4000;
StartPosZ=400;
}
}