New map TwoSeas.

New map TwoSeas.

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mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

New map TwoSeas.

Post by mufdvr222 »

32 x 32,, BLA BLA BLA and all the rest,, see shots and download link, if ya want it. :|

18.5mb
Last edited by mufdvr222 on 28 Jul 2006, 00:45, edited 1 time in total.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

interesting... downloading. :)
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

If any major issues are uncovered I will attempt to fix it. 8)
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Is this soley hover/naval or can land units cross at points?
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

air trans...

but from the minimap, it appears that there is no crossing (shallow water)
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Ok so I get the impression you all want a crossing/shallow water between the two large land masses in the centre of the map,, right?
Das Bruce wrote:Is this soley hover/naval or can land units cross at points?
At the moment only hover can get across.
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FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Post by FolCan »

makes those hover transports useful :P
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

don't change a thing muf! you have an excellent map! i wholely support your design decisions with this one, people just have to learn how to use a proper airtransport command. I am totally downloading this one!
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Quanto042 wrote:don't change a thing muf! you have an excellent map! i wholely support your design decisions with this one, people just have to learn how to use a proper airtransport command.
I am totally downloading this one!
Well thats what I would do, its far better to build a sneaky lab on your opponents side via one air transported kbot or con-air than to try and get units to wade through a water pass thats likely to become under fire, I think I will leave it as is.

More screens

http://muf.222clan.com/muffsea1.jpg
http://muf.222clan.com/muffsea2.jpg
http://muf.222clan.com/muffsea3.jpg
http://muf.222clan.com/muffsea4.jpg
http://muf.222clan.com/muffsea5.jpg
http://muf.222clan.com/muffsea6.jpg
http://muf.222clan.com/muffsea7.jpg
http://muf.222clan.com/muffsea8.jpg
http://muf.222clan.com/muffsea9.jpg
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Quanto042 wrote:don't change a thing muf! you have an excellent map! i wholely support your design decisions with this one, people just have to learn how to use a proper airtransport command. I am totally downloading this one!

Me Supports too. Ship, Air and Hovertransports for the Go.

And why does Transportroutes have to be handmade ? You can automatize Patrouls - why don`t make a Comand for a Factory that keeps Transportlines always supported with the TRansportvehicles.... People would use it, if they would not have to redo them all the time.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

The map looks beautiful. I look forward to playing it.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

This looks awesome. I expect to be playing some F**king awesome games of E&E on this. Ships FTW!!!
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

A very good map and nice how you kept it so small through tiling. May we have another version once the new map format becomes standard?
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

my one thing i have to say is that there seems to be a lack of metal on land and the rest seems very spread out. just my 2 cents
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Imperator
Posts: 85
Joined: 13 Oct 2005, 00:04

Post by Imperator »

love the color of the sea and the interesting sea / land chokepoint design. will definately try this one!
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

imperator, what is your avatar from?
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Looks like farcry.
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Imperator
Posts: 85
Joined: 13 Oct 2005, 00:04

Post by Imperator »

smoth wrote:imperator, what is your avatar from?
screenshot of a terrain i made in terragen. i thought it looked nice and was fitting to spring.
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