Flexible Alliances

Flexible Alliances

Requests for features in the spring code.

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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Flexible Alliances

Post by Foxomaniac »

This is probably MTR but what the hell :

Currently, the way alliances work in spring is pretty unflexible.

They're permanent and they don't allow for example :

Player B is allied with Player A and C

BUT

Player A and C are at war.

This isn't possible in spring, because for B to be allied to C and A He'l need to be on the same ally number as player C and A but if player C and A had the SAME ally number then they aren't in a state of war.

Suggestions :

1. Allow examples such as the above.
2. In-game alliances/breakups possible if players aren't allied via ally team numbers.

Ex. :
A = 1
B = 2
C = 3
D = 3
player A could ally with B and later on break-up his alliance with player B.

BUT

Player C and D cannot breakup their alliance nor ally with a diffrent team number.

Er, catch my drift yet?

'Scuse me for the extremely poor explaination - I fail at explaining things.
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

You need a <num players> square matrix of flags saying if player A is hostile to player B.... and an interface for it... Someone make a patch!
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

and don't forget a lobby option 'in game diplomacy ON/OFF' checkbox :-)
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EXit_W0und
Posts: 164
Joined: 22 Dec 2005, 01:33

Post by EXit_W0und »

+1
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Civ Diplomacy.... if you destroy those Mexes of my spaming Ally, i let you pass through... (and will attack your base meanwhile)


+1
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Diplomecy is for the win!

+1
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Zoombie wrote:Diplomecy is for the win!

+1

Well, the CORE DO have a DIPLOMAT :P
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I was thinking for other mods, as this is not longer TA spring, but yeah...yeah they do.
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mehere101
Posts: 293
Joined: 15 Mar 2006, 02:38

Post by mehere101 »

+1
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Imperator
Posts: 85
Joined: 13 Oct 2005, 00:04

Post by Imperator »

oh yeah free for all games with chainging politics to kill the most powerful enemy :)

do it please!
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Or a game where everyone starts in a single alliance - which of course breaks down pretty quickly...
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

+1, love the idea

Do it like AoE, that worx best IMO
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