SpringRtsTutorialAnimDef
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Basic Scripts
this scripts make the gameplay
- builder scripts - AnimDef building unit oustside ingame
- factory scripts - AnimDef producing unit inside themself ingame
- weapon scripts - AnimDef shooting targets ingame
- transport scripts - AnimDef loading unloading units ingame
- wind extractor - AnimDef checking wind speed and direction ingame
Common Scripts
this scripts are cosmetic or modifiers
- start stop scripts - AnimDef acting when mobile or static ingame
- on off scripts - AnimDef using the switch menu key on off ingame
- armored when close scripts - AnimDef enabling damagemodifier ratio ingame
- emiter scripts - AnimDef emiting smoke, buble, wave, weapon, explosion, ceg ingame
- victim scripts - AnimDef check if the unit is attacked by what and where and how much
- death scripts - unit diying with style ingame
- born scripts - unit borning with style ingame
- health scripts - AnimDef know own maxhealth, actual health, paralyser %, born % ingame
- dynamic scripts - AnimDef changing UnitDef values ingame
- perpiece scripts - AnimDef check piece for critical hit location or dedicaced damages
- context scripts - Animdef know who is interacting with them (transport build fight)
- collision scripts - crushing or so ?
Complex Scripts
this scripts are the anims that make realistic renders
- location scripts - AnimDef check position on map,slopes ,direction of attack ingame
- animation scripts - AnimDef moving wheels leg arm crane accurately ingame
- loop scripts - AnimDef thing repetadly or forever condition or not ingame
- data scripts - AnimDef lot of info or piece ingame
What cannot be done in AnimDefs ?
- Some things are not possible in SpringRts engine :
- Factory will not move
- Factory will not own ON/OFF switch
- Transport will not build(confirm? who is exclusif ?)
- metal extractor will do nothing else(exclusif)
- changing the height of the radar and sonar and view sensors