Factory scripts
From Spring
Jump to navigationJump to searchFACTORY SCRIPT
- Factory are totally diferent synthax from mobile builder due to engine design:
Basic code
- local pad = piece "pad" --piece where the unit build is landed
- local nano = piece "nano" --piece where the nano particule come from
- function script.QueryBuildInfo ( ) return pad end
- function script.QueryNanoPiece ( ) return nano end
- function script.Activate()
- StartThread( product )
- end
- function product()
- Signal(1)
- SetSignalMask(1)
- SetUnitValue ( 19,1)--ask evacuate area
- SetUnitValue ( 18,1)--switch the UnitDef Yardmap to open
- SetUnitValue ( 5,1)--start nano
- return 1
- end
- function script.Deactivate()
- StartThread( endproduct )
- end
- function endproduct()
- Signal(1)
- SetSignalMask(1)
- SetUnitValue ( 5,0)--end nano
- SetUnitValue ( 18,0)--switch the UnitDef Yardmap to close
- SetUnitValue ( 19,0)--stop to ask evacuate area
- return 0
- end
note: if the pad piece is more high than ground then the unit will fall when completed
advanced script
- can have arms with multiple nao emiter moving pad and checking the unit completion
--UnitDef tag involvd in the factory :--
- Builder = 1,--the unit build some static or mobile units
- WorkerTime = 999,--amount per second can be spent in build of metal & energy max
- CanBeAssisted=1,
- buildoptions = {product1,product2}