Transport scripts
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ground sea transports
- to check and improve
- local loader=piece "loader"
- function script.QueryTransport(passengerID)
- return loader
- end
- function script.TransportPickup (passengerID)
- Spring.Echo(passengerID)
- SetUnitValue(6, 1)-- BUSY set BUSY to 1;
- Spring.UnitScript.AttachUnit(slot, passengerID)
- currSlot=currSlot+1
- SetUnitValue(6, 0)--set BUSY to 0;
- end
- function script.EndTransport(each, passengerID)--ground UnloadLandFlood after the last unit unloaded.
- end
- function script.TransportDrop (passengerID, x, y, z )
- SetUnitValue(6,1)-- BUSY
- Spring.UnitScript.DropUnit(passengerID)
- SetUnitValue(6,0)
- end
Air transports
- todo
- function script.BeginTransport(passengerID) end
ModRule tags involved in transportation :
- bool transportAir Default: false
Can aircraft be transported?
- bool transportShip Default: false
Can ships be transported?
- bool transportHover Default: false
Can hovercraft be transported?
- bool transportGround Default: true
Can ground units be transported?
- bool targetableTransportedUnits Default: false New in version 89.0
Can transported units be targeted by weapons? true allows both manual and automatic targeting.
UnitDef tags involved in transportation :
- transportCapacity=1,-- - Int - This is simply the number of units it can hold
- transportMass=15000,-- Float - This is the total maximum mass of units it can hold (Mass being another unitdef tag which defaults to the buildCostMetal)
- transportSize=6,-- - Int - This is the maximum size of unit it can hold, in terms of the transportees footprintX
- minTransportSize=1,-- - Int - The minimum size of footprint that this transport can hold
- minTransportMass=1,-- - Float - The minimum mass a unit must have to be transported by this (N.B. this is not quite the inverse of transportMass)
- cantBeTransported=true,-- - bool - This unit can / cannot be transported by any transport
- transportByEnemy=true,-- - bool - This unit can / cannot be transported by enemy transports
- ReleaseHeld = true, --transported units survive if transporter dies
- HoldSteady=1, --useless for ground transport --maybe transported units tilt and turn like the transporter
- transportUnloadMethod = 0,--UnloadLand (0)defaultunload --UnloadDrop (1)fly over and drop unit-- UnloadLandFlood (2) land, then release all units at once
- loadingRadius=999,--defaults to 220
- isfireplatform=true,