Armored when close scripts

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--activation of the UnitDef modifier--

in UnitDef the tag damagemodifier=0.1, mean 1/10 of damage will be deduced of health when activated by the AnimDef switch


  • know the state of armored and the armormodifier

local armored,numberarmorMultiple

armored,numberarmorMultiple=Spring.GetUnitArmored(unitID)


  • armor of UnitDef activated when variable set to 1

local doorclosed

if doorcloosed=1

then

Spring.SetUnitArmored(unitID,true)

else

Spring.SetUnitArmored(unitID,false)

end