Armored when close scripts
From Spring
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in UnitDef the tag damagemodifier=0.1,
mean 1/10 of damage will be deduced of health when activated by the AnimDef switch
- know the state of armored and the armormodifier
local armored,numberarmorMultiple
armored,numberarmorMultiple=Spring.GetUnitArmored(unitID)
- armor of UnitDef activated when variable set to 1
local doorclosed
if doorcloosed=1
then
Spring.SetUnitArmored(unitID,true)
else
Spring.SetUnitArmored(unitID,false)
end
- SpringRtsTutorialAnimDef return to the list of animDef exemples