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by Doxs
23 Jan 2009, 20:03
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.81
Replies: 494
Views: 73739

Re: Balanced Annihilation V6.8

Interesting, but I cannot help to wonder why we still dont have any T2 fighters for water based players.
The T1 seaplane fighters are simply not good enough as airdefence or for offensive operations against T2 fighters...
Am I the only one that really find that lacking?

Regards
/Doxs
by Doxs
21 Jan 2009, 16:00
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 226998

Re: Complete Annihilation News

In the 57th season of Robot Wars, entrants had started entering robots that could learn from their losses, self-repair and improve themselves. Quickly the robots realised that 2 robots is better than 1. Millions of years later, long after the war had accidentally resulted in the destruction of the ...
by Doxs
21 Jan 2009, 11:54
Forum: Game Releases
Topic: Balanced Annihilation V6.6
Replies: 320
Views: 46424

Re: Balanced Annihilation V6.6

These were removed a long time ago, in Absolute Annihilation 2.2, and have never been in BA since BA was forked from AA after this change took place. When you say last year, I think you mean Sep 09, 2006 when AA 2.2 was released. Not impossible since I cannot really remember. Got to ask though, do ...
by Doxs
21 Jan 2009, 11:17
Forum: Game Releases
Topic: Balanced Annihilation V6.6
Replies: 320
Views: 46424

Re: Balanced Annihilation V6.6

I have not read the entire thread so i dont know if someone has reported this yet, but I find a few units and unit types missing in the game. Specifically the following units: The old mobile long range plasma cannon tanks built in the T3 factory. The ships with the same long range plasma cannons. Ca...
by Doxs
20 Aug 2006, 19:36
Forum: General Discussion
Topic: People rename accounts, how to avoid them?
Replies: 44
Views: 5525

could someone upload the replay? I could do that if someone can hint me at a good host. Id prefer not to have to register with some half shady site that will only use my mail to spam and fileuniverse seems to be disabled. I might have to add that its not really all that exciting, its my first game ...
by Doxs
20 Aug 2006, 11:48
Forum: General Discussion
Topic: People rename accounts, how to avoid them?
Replies: 44
Views: 5525

I just watched the replay, this guy was a real camper. He sat in his corner, built up 180+ metal prod and energy to boot, built his buzzaw and then sat there. After he had made a name for himself with the buzzaw I told him hed get people pissed off with it. He responded by saing that it was the sole...
by Doxs
20 Aug 2006, 10:39
Forum: General Discussion
Topic: People rename accounts, how to avoid them?
Replies: 44
Views: 5525

People rename accounts, how to avoid them?

[10:23:20] * Xronic has left #main (Quit: renaming account) This guy hosted a FFA, camped in a corner, built a buzzaw and fired on everyone. As you all can guess I turned my attention on him instead of my earlier enemy and it seems some of the other players did that as well. His buzzaw killed almos...
by Doxs
31 Mar 2006, 17:24
Forum: Engine
Topic: Bridges, a possibility or a big nono?
Replies: 2
Views: 776

Bridges, a possibility or a big nono?

Just out of curiosity, can bridges be made with the current engine? Im thinking along the lines of simple bridges made up by a feature for example. Is it possible to have units drive on top of features? (and below them for that matter?) If it isnt, is it possible to have a bridge unit that bridges a...
by Doxs
31 Mar 2006, 12:57
Forum: Map Releases
Topic: Gaatskaan Map Release
Replies: 34
Views: 6024

I must say that this is really awesome!

Keep up the good work, I hope to play some on this map in the near future.
by Doxs
30 Mar 2006, 11:06
Forum: Ingame Community
Topic: [replay] The Travesty that is Comm Death = Game Ends
Replies: 68
Views: 11281

Min3mat, learn to use quotes, its wery hard to read your posts and to know what you responded to.

That said, I like comm continues, and com bombs dont bother me to much, its usually a great injection of free metal, the only downside is that it takes ages to reclaim.
by Doxs
30 Mar 2006, 10:16
Forum: Engine
Topic: mega blast games
Replies: 30
Views: 3236

Ive played lots of games with more then 4 players on each team. Alot of times we are stuck at a total of 10 players since we cannot fit more in the game without having to share comms.

If its a simple fix, sure, if its time consuming, dont bother atm imo.
by Doxs
30 Mar 2006, 10:03
Forum: General Discussion
Topic: TA Spring - New logo & Site design, updated again!
Replies: 192
Views: 30446

New site for AF (NTai) lunched. http://darkstars.co.uk Wordpress powered.. completly CSS. Rotational pics in header. Future plans involve gallery, forum etc. Wordpress suits just well. Easy and plain simple administration with great comment system etc. Design is pluged in via theme system etc. But ...
by Doxs
30 Mar 2006, 09:03
Forum: General Discussion
Topic: TA Spring - New logo & Site design, updated again!
Replies: 192
Views: 30446

..I was inspired with design that Relic did on Homeworld. Another question not directly connected to this thread is GUI. Maybe would be nice to see unites represented in GUI without textures only by flat, shader models. Than you can have them all in particular style or color so general look will be...
by Doxs
19 Mar 2006, 12:54
Forum: Engine
Topic: Finding the newest source?
Replies: 5
Views: 1173

Thanks, the Wiki was actually up to date on this one.

I think I got it working now, however compiling it was another matter...
by Doxs
19 Mar 2006, 12:35
Forum: Engine
Topic: Finding the newest source?
Replies: 5
Views: 1173

Finding the newest source?

Anyone that knows where I can dowload the newest source?
The current source here is one version behind...

You might want to know that I never really got the berlidos (or whatever its called) to work.
by Doxs
15 Mar 2006, 11:15
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 168962

Like I said, any half decent player will crush you, building 1 level2 factory is hard enough, nevermind building another and spamming 500 m con units at the same time In pretty much all of the games Ive played this week against decent opponents Im 100% sure I would have lost if Id spent resources o...
by Doxs
14 Mar 2006, 23:34
Forum: Map Releases
Topic: .:New Map:. Deserted Gully (retextured)
Replies: 28
Views: 4298

It might interest you that vehicles would work fine on some of the open areas but sooner or later they got stuck in large clumps spinning and subsequently refusing to move.
by Doxs
13 Mar 2006, 17:42
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 168962

listen, if we're going to bandy around with "reality" here, let's think about this: The Jethro's (and Crasher's, and Samson's, and Slasher's) weapon is roughly the equivalent to an AIM-9 Stinger missile. Tell me this: how suited are those to shooting at vehicles? How often are they used a...
by Doxs
12 Mar 2006, 23:17
Forum: Map Creation
Topic: A Suggestion
Replies: 5
Views: 1313

pff, imo. we dont have enough deformations! To add extra spice and lag to all maps, I would like all heavy units tracks to actually deform the ground slightly. Not to mention lvl 3 Kbots, they would all make nice deformations when walking along on soft ground. Now imagine the possibilities of your p...
by Doxs
12 Mar 2006, 23:07
Forum: General Discussion
Topic: Lame Tactics - a History and Analysis
Replies: 125
Views: 22299

I dont really get why the following is not implemented. When you pick up an enemy unit, that enemy unit should continue to fire at its kidnapper from within. If you are a roleplayer then thats what a commander or any other little unit that gets picked up should do. Now, if the transporter dies the u...

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