Interesting, but I cannot help to wonder why we still dont have any T2 fighters for water based players.
The T1 seaplane fighters are simply not good enough as airdefence or for offensive operations against T2 fighters...
Am I the only one that really find that lacking?
Regards
/Doxs
Search found 56 matches
- 23 Jan 2009, 20:03
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.81
- Replies: 494
- Views: 73739
- 21 Jan 2009, 16:00
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 226998
Re: Complete Annihilation News
In the 57th season of Robot Wars, entrants had started entering robots that could learn from their losses, self-repair and improve themselves. Quickly the robots realised that 2 robots is better than 1. Millions of years later, long after the war had accidentally resulted in the destruction of the ...
- 21 Jan 2009, 11:54
- Forum: Game Releases
- Topic: Balanced Annihilation V6.6
- Replies: 320
- Views: 46424
Re: Balanced Annihilation V6.6
These were removed a long time ago, in Absolute Annihilation 2.2, and have never been in BA since BA was forked from AA after this change took place. When you say last year, I think you mean Sep 09, 2006 when AA 2.2 was released. Not impossible since I cannot really remember. Got to ask though, do ...
- 21 Jan 2009, 11:17
- Forum: Game Releases
- Topic: Balanced Annihilation V6.6
- Replies: 320
- Views: 46424
Re: Balanced Annihilation V6.6
I have not read the entire thread so i dont know if someone has reported this yet, but I find a few units and unit types missing in the game. Specifically the following units: The old mobile long range plasma cannon tanks built in the T3 factory. The ships with the same long range plasma cannons. Ca...
- 20 Aug 2006, 19:36
- Forum: General Discussion
- Topic: People rename accounts, how to avoid them?
- Replies: 44
- Views: 5525
could someone upload the replay? I could do that if someone can hint me at a good host. Id prefer not to have to register with some half shady site that will only use my mail to spam and fileuniverse seems to be disabled. I might have to add that its not really all that exciting, its my first game ...
- 20 Aug 2006, 11:48
- Forum: General Discussion
- Topic: People rename accounts, how to avoid them?
- Replies: 44
- Views: 5525
I just watched the replay, this guy was a real camper. He sat in his corner, built up 180+ metal prod and energy to boot, built his buzzaw and then sat there. After he had made a name for himself with the buzzaw I told him hed get people pissed off with it. He responded by saing that it was the sole...
- 20 Aug 2006, 10:39
- Forum: General Discussion
- Topic: People rename accounts, how to avoid them?
- Replies: 44
- Views: 5525
People rename accounts, how to avoid them?
[10:23:20] * Xronic has left #main (Quit: renaming account) This guy hosted a FFA, camped in a corner, built a buzzaw and fired on everyone. As you all can guess I turned my attention on him instead of my earlier enemy and it seems some of the other players did that as well. His buzzaw killed almos...
- 31 Mar 2006, 17:24
- Forum: Engine
- Topic: Bridges, a possibility or a big nono?
- Replies: 2
- Views: 776
Bridges, a possibility or a big nono?
Just out of curiosity, can bridges be made with the current engine? Im thinking along the lines of simple bridges made up by a feature for example. Is it possible to have units drive on top of features? (and below them for that matter?) If it isnt, is it possible to have a bridge unit that bridges a...
- 31 Mar 2006, 12:57
- Forum: Map Releases
- Topic: Gaatskaan Map Release
- Replies: 34
- Views: 6024
- 30 Mar 2006, 11:06
- Forum: Ingame Community
- Topic: [replay] The Travesty that is Comm Death = Game Ends
- Replies: 68
- Views: 11281
- 30 Mar 2006, 10:16
- Forum: Engine
- Topic: mega blast games
- Replies: 30
- Views: 3236
- 30 Mar 2006, 10:03
- Forum: General Discussion
- Topic: TA Spring - New logo & Site design, updated again!
- Replies: 192
- Views: 30446
New site for AF (NTai) lunched. http://darkstars.co.uk Wordpress powered.. completly CSS. Rotational pics in header. Future plans involve gallery, forum etc. Wordpress suits just well. Easy and plain simple administration with great comment system etc. Design is pluged in via theme system etc. But ...
- 30 Mar 2006, 09:03
- Forum: General Discussion
- Topic: TA Spring - New logo & Site design, updated again!
- Replies: 192
- Views: 30446
..I was inspired with design that Relic did on Homeworld. Another question not directly connected to this thread is GUI. Maybe would be nice to see unites represented in GUI without textures only by flat, shader models. Than you can have them all in particular style or color so general look will be...
- 19 Mar 2006, 12:54
- Forum: Engine
- Topic: Finding the newest source?
- Replies: 5
- Views: 1173
- 19 Mar 2006, 12:35
- Forum: Engine
- Topic: Finding the newest source?
- Replies: 5
- Views: 1173
Finding the newest source?
Anyone that knows where I can dowload the newest source?
The current source here is one version behind...
You might want to know that I never really got the berlidos (or whatever its called) to work.
The current source here is one version behind...
You might want to know that I never really got the berlidos (or whatever its called) to work.
- 15 Mar 2006, 11:15
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 168962
Like I said, any half decent player will crush you, building 1 level2 factory is hard enough, nevermind building another and spamming 500 m con units at the same time In pretty much all of the games Ive played this week against decent opponents Im 100% sure I would have lost if Id spent resources o...
- 14 Mar 2006, 23:34
- Forum: Map Releases
- Topic: .:New Map:. Deserted Gully (retextured)
- Replies: 28
- Views: 4298
- 13 Mar 2006, 17:42
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 168962
- 12 Mar 2006, 23:17
- Forum: Map Creation
- Topic: A Suggestion
- Replies: 5
- Views: 1313
pff, imo. we dont have enough deformations! To add extra spice and lag to all maps, I would like all heavy units tracks to actually deform the ground slightly. Not to mention lvl 3 Kbots, they would all make nice deformations when walking along on soft ground. Now imagine the possibilities of your p...
- 12 Mar 2006, 23:07
- Forum: General Discussion
- Topic: Lame Tactics - a History and Analysis
- Replies: 125
- Views: 22299
I dont really get why the following is not implemented. When you pick up an enemy unit, that enemy unit should continue to fire at its kidnapper from within. If you are a roleplayer then thats what a commander or any other little unit that gets picked up should do. Now, if the transporter dies the u...