Just out of curiosity, can bridges be made with the current engine?
Im thinking along the lines of simple bridges made up by a feature for example. Is it possible to have units drive on top of features? (and below them for that matter?)
If it isnt, is it possible to have a bridge unit that bridges a small gap between two hills and then have other units drive over the bridge unit?
Or perhaps a small lvl 1 tank unit that can enable lvl 1 tanks to pass over dragons teeth. Is any of the above doable with the current engine?
This is not overly serious, just curious as to what our limitations are.
Bridges, a possibility or a big nono?
Moderator: Moderators
http://taspring.clan-sy.com/wiki/Monthly_Topic_Rotation
You do need to know Doxs, this is suggested ever since Spring existed.
And it would be very, very cool if it was possible.
Only the current pathfinding doesn't support it.
Nor the collision allows it.
Doesn't stop you to make a cool looking bridge as feature though
(for urban maps or so).
You do need to know Doxs, this is suggested ever since Spring existed.
And it would be very, very cool if it was possible.
Only the current pathfinding doesn't support it.
Nor the collision allows it.
Doesn't stop you to make a cool looking bridge as feature though

The devs are quoted to have used quadfields as an example when discussing how spring is organised and its mass of global pointers and externs.
I think it was tobi veollbregt who said that if quadfield was abstracted and multiple quadfields where allowed then bridges and platforms wouldnt be possible given a few tweaks to make use of them such as pathfinding and the necessary GUI support......
I think it was tobi veollbregt who said that if quadfield was abstracted and multiple quadfields where allowed then bridges and platforms wouldnt be possible given a few tweaks to make use of them such as pathfinding and the necessary GUI support......