Bridges, a possibility or a big nono?

Bridges, a possibility or a big nono?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Post Reply
Doxs
Posts: 56
Joined: 10 Sep 2005, 16:07

Bridges, a possibility or a big nono?

Post by Doxs »

Just out of curiosity, can bridges be made with the current engine?

Im thinking along the lines of simple bridges made up by a feature for example. Is it possible to have units drive on top of features? (and below them for that matter?)

If it isnt, is it possible to have a bridge unit that bridges a small gap between two hills and then have other units drive over the bridge unit?

Or perhaps a small lvl 1 tank unit that can enable lvl 1 tanks to pass over dragons teeth. Is any of the above doable with the current engine?

This is not overly serious, just curious as to what our limitations are.
User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

http://taspring.clan-sy.com/wiki/Monthly_Topic_Rotation

You do need to know Doxs, this is suggested ever since Spring existed.
And it would be very, very cool if it was possible.
Only the current pathfinding doesn't support it.
Nor the collision allows it.
Doesn't stop you to make a cool looking bridge as feature though ;) (for urban maps or so).
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

The devs are quoted to have used quadfields as an example when discussing how spring is organised and its mass of global pointers and externs.

I think it was tobi veollbregt who said that if quadfield was abstracted and multiple quadfields where allowed then bridges and platforms wouldnt be possible given a few tweaks to make use of them such as pathfinding and the necessary GUI support......
Post Reply

Return to “Engine”