
*UPDATE* It seems that sun You all so love is rising over and over again


I know long post but i can't help it.

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I do design for a living and because of that i rather early learned importance of functional & flexible artworks on all sorts of media.AF wrote:I like all 3, i think they should all be used, and that this is a much better logo presentation than the rabble that came before it
*oh I can only presume aGorm will post in this followed by someone trying to peddle neuralizes artwork project, and finally a link tot he current logo*
I think all 3 logos should be used mixed together in different situations, as they're similar enough but sometimes one logo would better suit the context than another. They're flexible enough to be used anywhere regardless of colour or size, and they're nice and simple.
And I know someone is gonna ask what the unit at the bottom is, so lets keep it ambiguous, no calls to replace ti with a peewee or a krogoth etc....
Does this conflict in some way with the GNU GPL nature of Spring? I don't think it's good to accept things with strings attached, innocuous or not.Moth3r wrote:If Spring team accepts these solutions as satisfying, I'd like You to give me credit by publishing my url or something similiar, and more active role in team's development of the game, having in mind my profession.
Yeah, it's not.. supreme commander it is not either but screenshots and artwork from this game are telling me there are lot of similar things in common.. they both borrowed lot from anima genre.. Look especially on colors they are using.. color pallete is bright and rich.aGorm wrote:...This isnt homeworld....
but yhe, homeworld does look nice I'll admit.
aGorm
It is not problem to me or some programmers from moth3r team to collaborate site redesign. My way in doing this will be simple.. header must express 2 things clearly.. Project as brand and engine as technology. It must have logo wich represents brand and engine is represented by aerial panorama photo with lotsa lotsa units from the engine (like in LOTR trailer ) . It has to look epic from my point of view because this is TA Spring.AF wrote:The sun look will only go so far, though I think rather that a 4th variant be added to the mix based on the sun logo but in style of the other, whereas a simple variant of the sun would be no more successful as a new logo than aGorms replacement of XTA, which I still think is better than the current logo.
@moth3r: perhaps you could collaborate with the site redesign when it gets underway to fit in with this logo and vice versa?
I can´t be sure of course, but I guess he didnt mean it the way you understood it (I interpreted it the way you thought as first as well).Does this conflict in some way with the GNU GPL nature of Spring? I don't think it's good to accept things with strings attached, innocuous or not.
Now i realise that... but i dont realise why so many peple insists on using "Spring" name besides of tradition when "Spring" from my point of view does not recreate a vision of "Total destruction" as association "total annihilation" did? Consider that as a question not a critique. If u ask me i dont look on spring as TA remake when it's not... i saw too many things implanted from scratch and not seen before.Lindir The Green wrote:Well, I like the first row way more than the current logo; I think it would make the game seem way more professional.
But it should say Spring or Spring RTS, not TA spring, because we want to seem like an engine that happens to run TA content, not a TA remake.