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by Theotherguy
29 Oct 2006, 22:23
Forum: Off Topic Discussion
Topic: Your favourite Animee
Replies: 77
Views: 9242

anime sucks.

I don't like any of them.
by Theotherguy
29 Oct 2006, 22:21
Forum: Off Topic Discussion
Topic: [SPOILERS]AMAGAWD SUPCOM BETA!
Replies: 262
Views: 37740

I've been playing it for the past couple of days. At first I really, really hated it, mostly for the clunky interface and the lack of camera rotation, but now I'm starting to like it. The AI is very tough. I am now finally just about as good as the AI, and I've turned it into a huge porc-fest, becau...
by Theotherguy
20 Oct 2006, 04:45
Forum: Engine
Topic: New Developers.. ?
Replies: 21
Views: 2917

1. Find something you don't like in Spring, and fix/improve it
2. Release a patch
3. Gain the favor of the SY's
4. ????
5. Profit!!!
by Theotherguy
31 Aug 2006, 05:49
Forum: General Discussion
Topic: Some good values for new laser system
Replies: 41
Views: 5206

I definatley agree that the core should be made smaller and the color on the outside made larger and more transparent.
by Theotherguy
31 Aug 2006, 05:46
Forum: Engine
Topic: Building rotation in .73
Replies: 15
Views: 1941

1-4 weeks is the last I heard. woot. I hope its out by my birthday (september 19th) hey devs...that would be a good birthday gift...hint...hint As for the factories, that definatley needs to get fixed. if units are built basically the same way as the factories and other buildings, maybe the factory...
by Theotherguy
26 Aug 2006, 01:30
Forum: Engine
Topic: Praise for new weapon FX system
Replies: 10
Views: 1353

:shock: I am really excited for the next AA now.

any chance we could get a preview screenie cadyr?
by Theotherguy
05 Aug 2006, 01:33
Forum: Engine
Topic: Hitboxes
Replies: 20
Views: 2317

the more I think about hitboxes, the more complicated it seems. I was thinking that it could work by checking to see if the centerpoint of a projectile was coplanar with a side of a hitbox, but then I realized that that would only work if the projectiles couldn't travel outside the box. couldn't you...
by Theotherguy
05 Aug 2006, 00:53
Forum: Game Releases
Topic: Unit Overload v1.21!
Replies: 60
Views: 9268

so in other words,
Total Porc Fest 1.0
by Theotherguy
30 Jul 2006, 02:56
Forum: General Discussion
Topic: Arm Base Decals
Replies: 12
Views: 1331

Hexagons wouldn't work because decals overlap. A splat might look better....I guess there's not any ground detail I would like at all because everything overlaps in spring and looks very ugly. If there was some way to automatically tile them or something it would look much better.
by Theotherguy
30 Jul 2006, 02:53
Forum: General Discussion
Topic: Underwater bases
Replies: 26
Views: 3278

not that I know of...but AA does indeed have alot of underwater options for you.
by Theotherguy
28 Jul 2006, 04:05
Forum: General Discussion
Topic: Spring in a window
Replies: 13
Views: 1408

I get very very evil things when I alt tab. The entire skybox and all of the relections get corrupted, so it becomes painful to look at.
by Theotherguy
27 Jul 2006, 00:49
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381274

what is anti-swarm good at taking down anyway? I have found it to be highly innefective against swarms (because it targets one at a time and has no AOE) and very effective against fighters. So maybe it should be named "anti-fighter"? unless I'm missing somethign.
by Theotherguy
27 Jul 2006, 00:46
Forum: Game Development
Topic: Modding - how far?
Replies: 39
Views: 4145

:? ...heroes :|

well good luck implementing all of your ideas mate. If you can do it, and add the features into the engine I'm sure the community would be very grateful!
by Theotherguy
26 Jul 2006, 04:08
Forum: Engine
Topic: is a taspring coded for linux improv framerate
Replies: 11
Views: 1499

maybe. I haven't tried linux myself, but in certain situations it is bound to be slightly faster than windows, and in other situations slower.
by Theotherguy
25 Jul 2006, 02:31
Forum: General Discussion
Topic: Why more mods need to use the GroundDecals....
Replies: 35
Views: 4080

Those dont look too good, but I think some nicely blended concrete would go well for any base, similar to how bases are in supcom.
by Theotherguy
23 Jul 2006, 23:55
Forum: General Discussion
Topic: cartoon violences
Replies: 22
Views: 4544

:shock: I feel really sorry for emmanuel, we'll say something that we think is innofensive, and something gets lost in translation and he gets really angry.

I don't understand your sudden obsession with ratings emmanuel, but it would probably be rated T (13+) like the original TA was
by Theotherguy
23 Jul 2006, 23:38
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381274

yes, I always find it extremely annoying when I tell a freaker or fark to guard a large unit (to repair it) and it stops every five seconds and makes an annoying sound.
by Theotherguy
22 Jul 2006, 00:24
Forum: General Discussion
Topic: Ideas for encouraging Speedmetal
Replies: 11
Views: 1427

or not at all.
by Theotherguy
18 Jul 2006, 19:12
Forum: Game Development
Topic: If you have a question or answer to question come here!
Replies: 36
Views: 3973

from what I have been told, cluster bombs are not possible because 2 part weapons do not work. and on missile fins...no. couldn't you have a bomber fire all of its bombs at once, in the same location, making it look like a cluster bomb? Or have a plasma cannon fire multiple shots at the same time f...
by Theotherguy
18 Jul 2006, 19:06
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 381274

you could probably cheat it by having the launcher eject smoke particles during its firing animation (similar to a bertha when firing)

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