anime sucks.
I don't like any of them.
Search found 79 matches
- 29 Oct 2006, 22:23
- Forum: Off Topic Discussion
- Topic: Your favourite Animee
- Replies: 77
- Views: 9242
- 29 Oct 2006, 22:21
- Forum: Off Topic Discussion
- Topic: [SPOILERS]AMAGAWD SUPCOM BETA!
- Replies: 262
- Views: 37740
I've been playing it for the past couple of days. At first I really, really hated it, mostly for the clunky interface and the lack of camera rotation, but now I'm starting to like it. The AI is very tough. I am now finally just about as good as the AI, and I've turned it into a huge porc-fest, becau...
- 20 Oct 2006, 04:45
- Forum: Engine
- Topic: New Developers.. ?
- Replies: 21
- Views: 2917
- 31 Aug 2006, 05:49
- Forum: General Discussion
- Topic: Some good values for new laser system
- Replies: 41
- Views: 5206
- 31 Aug 2006, 05:46
- Forum: Engine
- Topic: Building rotation in .73
- Replies: 15
- Views: 1941
1-4 weeks is the last I heard. woot. I hope its out by my birthday (september 19th) hey devs...that would be a good birthday gift...hint...hint As for the factories, that definatley needs to get fixed. if units are built basically the same way as the factories and other buildings, maybe the factory...
- 26 Aug 2006, 01:30
- Forum: Engine
- Topic: Praise for new weapon FX system
- Replies: 10
- Views: 1353
the more I think about hitboxes, the more complicated it seems. I was thinking that it could work by checking to see if the centerpoint of a projectile was coplanar with a side of a hitbox, but then I realized that that would only work if the projectiles couldn't travel outside the box. couldn't you...
- 05 Aug 2006, 00:53
- Forum: Game Releases
- Topic: Unit Overload v1.21!
- Replies: 60
- Views: 9268
- 30 Jul 2006, 02:56
- Forum: General Discussion
- Topic: Arm Base Decals
- Replies: 12
- Views: 1331
- 30 Jul 2006, 02:53
- Forum: General Discussion
- Topic: Underwater bases
- Replies: 26
- Views: 3278
- 28 Jul 2006, 04:05
- Forum: General Discussion
- Topic: Spring in a window
- Replies: 13
- Views: 1408
- 27 Jul 2006, 00:49
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 381274
- 27 Jul 2006, 00:46
- Forum: Game Development
- Topic: Modding - how far?
- Replies: 39
- Views: 4145
- 26 Jul 2006, 04:08
- Forum: Engine
- Topic: is a taspring coded for linux improv framerate
- Replies: 11
- Views: 1499
- 25 Jul 2006, 02:31
- Forum: General Discussion
- Topic: Why more mods need to use the GroundDecals....
- Replies: 35
- Views: 4080
- 23 Jul 2006, 23:55
- Forum: General Discussion
- Topic: cartoon violences
- Replies: 22
- Views: 4544
- 23 Jul 2006, 23:38
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 381274
- 22 Jul 2006, 00:24
- Forum: General Discussion
- Topic: Ideas for encouraging Speedmetal
- Replies: 11
- Views: 1427
- 18 Jul 2006, 19:12
- Forum: Game Development
- Topic: If you have a question or answer to question come here!
- Replies: 36
- Views: 3973
from what I have been told, cluster bombs are not possible because 2 part weapons do not work. and on missile fins...no. couldn't you have a bomber fire all of its bombs at once, in the same location, making it look like a cluster bomb? Or have a plasma cannon fire multiple shots at the same time f...
- 18 Jul 2006, 19:06
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 381274