Modding - how far?

Modding - how far?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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pin_
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Joined: 22 Jul 2006, 16:12

Modding - how far?

Post by pin_ »

How much can you mod in TASpring? Say I want to make a mod with Warcaft III features (heroes, special abilites, etc.) and keep the current models and animations, would it be possible?
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Comp1337
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Post by Comp1337 »

If you can code C++ anything is possible, spring is open sorce :-)
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Snipawolf
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Post by Snipawolf »

OH DEAR GOD, Doing melee seems like hell, have fun...

Veteran levels could let you learn skills, but I dunno how do to do special effects....
pin_
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Post by pin_ »

I knew it's open source, there are those original TA dependencies so I was thinking where does 'open source' begin.
pin_
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Post by pin_ »

Snipawolf wrote:...Doing melee seems like hell, have fun...
what do you mean by that?
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Snipawolf
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Post by Snipawolf »

Melee is hard, animating a unit is done by scripts...
It won't count the actual units hitting the other, you have to make a model or something to do it... At a very short range...
pin_
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Joined: 22 Jul 2006, 16:12

Post by pin_ »

Snipawolf wrote:Melee is hard, animating a unit is done by scripts...
It won't count the actual units hitting the other, you have to make a model or something to do it... At a very short range...
oh, I had in mind a modern RTS so no melee fights. Also I'd use the units that TASpring has, that means no melee soldiers.

Thanks for replies
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Snipawolf
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Post by Snipawolf »

Oh okay :P
Melee might be in my mod, but 3 units at most, I'm not doing more than that
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Decimator
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Post by Decimator »

At the moment, special abilites aren't possible, except for the dgun ability, which can be any weapon, really.
pin_
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Joined: 22 Jul 2006, 16:12

Post by pin_ »

Decimator wrote:At the moment, special abilites aren't possible, except for the dgun ability, which can be any weapon, really.
why does Comp1337 say if I know C++ everything is possible, why can't I modify the code to make possible use different types of DGun for same unit?
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smoth
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Re: Modding - how far?

Post by smoth »

@_pin

Heros: no we do not have any kind of unit limit. Once the request forum settles down I will put in a detail request about how we will need it(In my patch research I conclude an fbi tag is not enough)

Special abilities: We have d-gun and an on-off switch, you would have to write a patch to support it

Items/inventory: No support for it, you would have to write a patch.

Controlled experience: No support for it, you would have to write a patch.

auras: No support for it, you would have to write a patch.

blah blah... you get the gist...
pin_
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Post by pin_ »

So it's possible after all.
Thanks!
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KDR_11k
Game Developer
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Post by KDR_11k »

The talk about C++ means modifying the engine itself to accomodate your ideas. That goes beyond the scope of a normal mod but most people will appreciate new features in the engine (of course you cannot break any existing features in the process).
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smoth
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Post by smoth »

pin_ wrote:So it's possible after all.
It is only possible if you write what is known as a patch.. which is a modification of the game code(c++) that is submited to the devs for aproval. If aproved it is then it would be.

However, writing patches is not an easy task and there are some in the community that will bitch about any patch that is made so if you do it you will need to ignore the nay sayers. The ones whos opinion really matter would be the devs.
j5mello
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Post by j5mello »

smoth wrote:...

However, writing patches is not an easy task and there are some in the community that will bitch about any patch that is made so if you do it you will need to ignore the nay sayers. The ones whos opinion really matter would be the devs.
And maybe the mod makers :o
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smoth
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Post by smoth »

lol, well yeah but we don't decide if the patch is commited to spring. That is where it matters.
j5mello
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Post by j5mello »

touche
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Cyberwal
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Post by Cyberwal »

Well, for his own mod couldn't he simply modify the engine for his needs? It doesn't have to stay compatible to the original spring
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Neddie
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Post by Neddie »

But then he excises his mod from the community, and it will sink into obscurity.
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smoth
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Post by smoth »

Cyberwal wrote:Well, for his own mod couldn't he simply modify the engine for his needs? It doesn't have to stay compatible to the original spring
That is what is called a stand-alone. Which means he will have to start a whole new community.
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