Modding - how far?
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Modding - how far?
How much can you mod in TASpring? Say I want to make a mod with Warcaft III features (heroes, special abilites, etc.) and keep the current models and animations, would it be possible?
oh, I had in mind a modern RTS so no melee fights. Also I'd use the units that TASpring has, that means no melee soldiers.Snipawolf wrote:Melee is hard, animating a unit is done by scripts...
It won't count the actual units hitting the other, you have to make a model or something to do it... At a very short range...
Thanks for replies
Re: Modding - how far?
@_pin
Heros: no we do not have any kind of unit limit. Once the request forum settles down I will put in a detail request about how we will need it(In my patch research I conclude an fbi tag is not enough)
Special abilities: We have d-gun and an on-off switch, you would have to write a patch to support it
Items/inventory: No support for it, you would have to write a patch.
Controlled experience: No support for it, you would have to write a patch.
auras: No support for it, you would have to write a patch.
blah blah... you get the gist...
Heros: no we do not have any kind of unit limit. Once the request forum settles down I will put in a detail request about how we will need it(In my patch research I conclude an fbi tag is not enough)
Special abilities: We have d-gun and an on-off switch, you would have to write a patch to support it
Items/inventory: No support for it, you would have to write a patch.
Controlled experience: No support for it, you would have to write a patch.
auras: No support for it, you would have to write a patch.
blah blah... you get the gist...
It is only possible if you write what is known as a patch.. which is a modification of the game code(c++) that is submited to the devs for aproval. If aproved it is then it would be.pin_ wrote:So it's possible after all.
However, writing patches is not an easy task and there are some in the community that will bitch about any patch that is made so if you do it you will need to ignore the nay sayers. The ones whos opinion really matter would be the devs.