Arm Base Decals

Arm Base Decals

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Post Reply

Which base decal should the Arm have?

Hexagonal
8
50%
'Splat' ftw
5
31%
U PHAIL GIMP!!!! >=(
3
19%
 
Total votes: 16

User avatar
Slamoid
Posts: 237
Joined: 25 Jan 2005, 19:23

Arm Base Decals

Post by Slamoid »

Ok, I think I've got the style narrowed down now...

Take your pick! These are not the final res/tex, I'm just trying to get a good Arm style going.

Image

And BTW, I'm making all the decals HI-RES, so even on steep cliffs they still look good. ( I have a screenshot for proof. )
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Maybe one with the shape of the left, but with the edges of the right?
IMO they should also be a lot smaller.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I'm voting "regular octagons tiled over the floor".
User avatar
Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

I liked those "Yellow" Road-like Edges.

You know, Gray-Yellow-Gray-Yellow.

Was Quite cool.

Something like that perhaps? Hm Oo.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Hexagonal with yellow stripes around them.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

I think the decals should be kitten pictures. Then everyone would love the game.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Because they could then shoot kittens
User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

jcnossen wrote:Maybe one with the shape of the left, but with the edges of the right?
+1
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

No stripes; stripes will look messy with tiling. And yellow is bad color for this period.


+1 for JC; edges of right, shape of left.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Is that concrete or tarmac?

Hexagonal would look wierd because overlapping hexagons would need their buildings to be placed perfectly. Adding stripes compounds the problem.
Theotherguy
Posts: 79
Joined: 11 Jul 2005, 02:01

Post by Theotherguy »

Hexagons wouldn't work because decals overlap. A splat might look better....I guess there's not any ground detail I would like at all because everything overlaps in spring and looks very ugly. If there was some way to automatically tile them or something it would look much better.
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

U53 T3H T3XT0R3 5PLAT7ERIN9!!11!110n30n303n !11!
seriously those bold plain colours just look plain weird on your average map
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

umm,, hexagons will look fine *if* they have the squiggly egdges...
Post Reply

Return to “General Discussion”