Building rotation in .73
Moderator: Moderators
Building rotation in .73
Hi, sorry if this is already addressed, I just didn't want it to slip through. Units being built in a factory, even if the factory itself has been rotated, will be facing the default direction.
So a factory is facing east, but the vehicle it's building will still be facing south. This might have been overlooked if you were testing only with XTA, but AA and probably other mods don't have rotating units while they're being built.
The reason I made this change is because it helps them exit the factory faster. It may only be a difference of 3 seconds or so while the tank rotates, but if you're mass-producing things with many construction assisters, that three seconds might be doubling the build time of the unit.
For instance, asy you're building fleas with your commander assisting the factory. The total time might be about 5 seconds per flea. If it has to rotate before exiting, that's 7 or 8 second per flea, a big difference.
So a factory is facing east, but the vehicle it's building will still be facing south. This might have been overlooked if you were testing only with XTA, but AA and probably other mods don't have rotating units while they're being built.
The reason I made this change is because it helps them exit the factory faster. It may only be a difference of 3 seconds or so while the tank rotates, but if you're mass-producing things with many construction assisters, that three seconds might be doubling the build time of the unit.
For instance, asy you're building fleas with your commander assisting the factory. The total time might be about 5 seconds per flea. If it has to rotate before exiting, that's 7 or 8 second per flea, a big difference.
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
The problem is that in XTA the script of the unit orients the unit to the building while in most other mods it leaves it's standard orientation, it doesn't seem like it would be all that difficult for whoever integrated the first patch... unless factories work different then normal con units when it comes to the orientation of tagets... which they probably do... and I just said a bunch of stuff people have already said.
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- Posts: 79
- Joined: 11 Jul 2005, 02:01
woot.Caydr wrote:1-4 weeks is the last I heard.
I hope its out by my birthday (september 19th)
hey devs...that would be a good birthday gift...hint...hint
As for the factories, that definatley needs to get fixed.
if units are built basically the same way as the factories and other buildings, maybe the factory can pass its orientation as a variable to the unit and rotate it to the appropriate position before it begins building?
I have no idea what I'm talking about...just guessing.